Results 1 to 4 of 4
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2020-01-18, 04:19 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
System for running Monster Hunter
Been playing a fair amount of Monster Hunter World recently and I was wondering if their was a game that could be used to play it. Savage Worlds (as usual) came to mind, but the Equipment there is pretty generic. Fate, as normal, can do it but I generally want something with at least as much crunch as Savage World
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2020-01-18, 04:35 PM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: System for running Monster Hunter
Actually, with its strong focus on Equipment, I would actually suggest a D20 Variant. Happens rarely enough outside of classic Zero to hero Games....^^
If you want it with little complication (and given that Mosnter Hunter iirc has not very much difference between classes) 4th Edition might fit well.A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
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Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2020-01-19, 06:22 AM (ISO 8601)
- Join Date
- Oct 2007
Re: System for running Monster Hunter
I'd agree, IIRC 4E has a lot of monsters with distinctive abilities, although if Savage Worlds is your normal go-to, be advised that 4E is significantly heavier.
3.x/PF could do it too, of course. There is the issue that the relatively glass cannon nature (of both sides, usually) may feel pretty different than the video game (although pretty similar to SW), and it's likewise more crunchy than SW.
SW may be able to do it, not sure how well it represents really big creatures. You may need to create some homebrew stuff, but it is probably quicker.
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2020-01-22, 07:06 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Under Mt. Ebott
- Gender
Re: System for running Monster Hunter
Hmmm. This is a toughie, actually. You can't really do Monster Hunter's gameplay loop justice on tabletop, but you can probably create something that feels like the MonHun lore and cutscenes, all equipment and guile and laying of traps and such.
You know what, I'm thinking Genesys might be an option? Since it was born from a Star Wars game, it has a lot of hooks for equipment, and equipment modification and tuning, and you can tune talents to let people sort of specialize their hunters to become better at different stuff (say, someone might be a better tracker, while another gets pluses with status, stuff like that) while letting everyone have a similar set of core competences. Course, with Genesys being a generic chassis, kinda like a crunchier, less narrative version of FATE, it would involve a ton of work!