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2010-07-06, 04:41 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Hmm. I used a home-made Poltergeist once in a level 1 introductory adventure. It could animate small objects. The plot was that the characters (who didn't know each other yet) and a few groups of NPCs were snowed in on a pass. Then the ghost started murdering people by pushing them down stairs, setting rooms on fire, strangling them with ropes...
In the end, everyone got quite a little paranoid. The dwarves and the elves were ready to kill each other. Even the players. (especially since two of the players did have hidden agendas and sent me secret actions via pieces of paper.)
So it can really be more than a nuisance, I guess.Resident Vancian Apologist
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2010-07-06, 05:07 AM (ISO 8601)
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2010-07-06, 06:32 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Yeah. Those are stupid. They sound like they could all be handled in a sidebar.
"Regional variants" or something.Resident Vancian Apologist
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2010-07-06, 07:28 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Regarding the Mercury/Magma/Crystal Oozes, maybe they fill elemental niches? I mean if you go to the Quasi-Para-Elemental plane of Crystal/Magama/Wahtever they would probably fit right in.
"Power is merely the faculty to act. It is a kinetic quantity few can grasp. The deaths of these fanatics costs me nothing. I can replace them. Because I never stop moving."
-Lucian~Fortuna Saga-
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2010-07-06, 07:34 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Sure. But from Rappy's discussion, they don't seem all that different from each other, meaning they really wouldn't all need separate entries.
I mean, imagine if you opened a PHB and got a page for every variant of elf. Not culture and fluff for different elves, no, just the full statistics for level one high elf, grey elf, wood elf, half-elf, sun elf, moon elf, star elf, fire elf and water elf.Resident Vancian Apologist
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2010-07-06, 07:57 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
To me, the puddings (and the oozes, for that matter) probably should have been variant lists like elven subspecies, as Eldan said. Then again, it was their choice, not mine.
I certainly wouldn't have picked up the Anguillian* before, say, the oliphant. But sadly, they didn't, and the anguillian eventually made it into Stormwrack, thus blocking it from the Open Game world. But I digress...
*For those unfamiliar with it or its history before 3rd Edition, the anguillians are deep-sea lamprey-people that originated in Monstrous Arcana: the Sea Devils, a book focusing on the sahuagin and their relations. The Sea Devils was one of three books under the Monstrous Arcana title, the other two being the mind flayer-focused Illithiad and the beholder-focused I, Tyrant.Last edited by Rappy; 2010-07-07 at 12:16 AM.
LGBTitP
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2010-07-09, 12:41 AM (ISO 8601)
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2010-07-09, 01:46 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Hey now, at least rocks gave us the galeb duhr.
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Pyrolisk
This fearsome fowl is a conflagrational colubrid-cockerel combination...or, to put it more simply, it's a variant cockatrice whose gaze can set you on fire. This cockatrice variant trades off one hit die (making it slightly weaker as far as physical combat goes) for 2 extra points of Intelligence and some pyrotechnical capabilities, and its petrification for conflagration, so while it does have the added interest factor and rudimentary intelligence, it is another creature that would probably have done better as a variant text entry.
Worthy of note is that the original pyrolisk was stated to be the "mortal enemy of the phoenix" (presumably this isn't mentioned due to there being no phoenix stats in the Tome of Horrors) and had a save-or-die conflagration power, while in this case it's merely save-or-take-4d8-fire damage. The Tome of Horrors, skipping out a chance on a save-or-die? What madness is this?!
Quasi-Elemental, Lightning
These CR 3, 6, and 9 (for Small, Medium-size, and Large ones respectively) Elementals are, as their name suggest, forged of lightning and come from the Quasi-Elemental Plane of Lightning. Swift and agile, the lightning quasis are shocking to the touch and can form globes of electricity that hover around their body like zappy little sentinels. Strangely enough, these elementals are weak to water-based attacks.
Quickling
These Chaotic Evil fey are the hybrids of a brownie and an elf. See? This is what you get when you don't listen to the people preaching the evils of elves.
They are invisible when standing still, blurred when moving, proficient in poison, and cast those standard "tricksy fey" SLAs we all know and "love", milking all of their Challenge Rating of 3 for what it's worth. There's also...wait...hold up...
Originally Posted by Tome of HorrorsLast edited by Rappy; 2010-07-09 at 01:54 AM.
LGBTitP
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2010-07-09, 03:47 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Could you add this in the first post?
Al-Mi'raj; Amphisbaena; Angel, Monadic Deva; Angel, Movanic Deva
Animal Lord; Ant Lion; Apparition
Archer Bush; Ascemoid; Astral Shark; Atomie; Aurumvorax; Axe Beak; Babbler; Banderlog
Baric; Barrow Wight; Basidirond; Basilisk, Greater; Doombat & Mobat; Beetles: Giant Boring, Giant Death Watch, Giant Rhinoceros & Giant Slicer
Belabra; Bhuta; Blindheim; Blood Hawk; Bloody Bones; Boalisk
Bog Beast; Bog Mummy; Boggart; Bone Cobbler; Bonesnapper; Bonesucker
Brownie; Buckawn; Bunyip; Carbuncle; Carrion Moth; Caryatid Column
Catewaul; Cave Cricket; Cave Fisher; Cave Moray; Cerberus; Chrystone; Clam, Giant
Clockworks: Brain Gear, Drone, Overseer, Parasite, Scout, Swarm, Titan, Warrior
Clubnek; Cobra Flower; Coffer Corpse; Cooshee; Crab, Monstrous; Crabman; Crayfish, Monstrous
Crystalline Horror; Crypt Thing; Daemons: Cacodaemon, Charon, Charonodaemon, Darghodaemon, Hydrodaemon, the Oinodaemon & Piscodaemon
Dakon; Dark Creeper & Dark Stalker; Darnoc; Death Dog; Death Worm; Decapus;
Demiurge; Demonands: Shaggy, Slime & Tarry
Diger; Dire Corby; Disenchanter; Dracolisk
Dragons: Cloud, Faerie & Mist; Dragon Horse
Dragonfish; Dragonfly, Giant; Dragonnel; Drake (Fire, Ice and Salt)
Draug; Drelb; Dust Digger; Eblis; Eel, Giant Moray; Elementals: Psionic & Time; Elemental Dragon; Executioner's Hood
Eye Killer; Eye of the Deep; False Spider; Fen Witch; Fire Lizard; Fire Nymph
Fire Snake; Firefiend; Flail Snail; Flind; Floating Eye; Flumph
Fly, Giant; Fogwarden; Forester's Bane; Forlarren; Frog, Monstrous; Froghemoth
Frost Man; Gambado; Gargoyle
Ghoul-Stirge; Giants: Sand & Wood; Gloomwing
Golems: Blood, Ice, Stone Guardian, Tallow & Wood; Corbel
Gorgimera; Gorgon, Trie; Gorrila-Bear; Grippli; Groaning Spirit (Banshee)
Gryph; Guardian Daemon; Hungman Tree; Haunt; Hellmoth; Hippocampus
Hoar Fox; Huecuva; Inphidian, Common; Iron Cobra; Jack-o'-Lantern
Jaculi; Jellyfish, Monstrous; Jupiter Bloodsucker; Kamadan; Kampfult; Kech
Kelp Devil; Kelpie; Khargra
Killmoulis; Korred
Land Lamprey; Lava Child
Leech, Giant; Leprechaun; Livestone; Lurker Above
Magnesium Spirit; Mandragora; Mantari
Marble Snake; Medusa, Greater
Mongrelman
Moon Dog; Muckdweller; Mudman; Mummy of the Deep
Mustard Jelly; Necrophidius
Nereid; Nilbog
Obsidian Minotaur; Ogre, Half-; Ogrillion
Oliphant; Oozes: Crystal, Magma, Mercury & Undead
Ooze, Vampiric; Orog
Pech; Phantom Stalker; Phycomid
Poltergeist; Protector; Puddings: Brown, Dun & White
Pyrolisk; Quesi-Elemental, Lightning; Quickling
Wow, that took a while.A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-07-09, 04:38 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Can and have, Sliver. That's a lifesaver, and I'm kind of disappointed I didn't think of it earlier and save you some time.
LGBTitP
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2010-07-10, 11:41 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Quickwood
These CR 8 monsters of the Plant type are living oaks with the ever-so-popular finicky taste for flesh; in this case, it's humans and elves that it savors for. In spite of its name, quickwoods are rather slow....although I guess you could say even moving at 10 feet a round is still fast for a tree. With grasping roots that act like tentacles, a fear aura, and the ability to "see" through other oak trees in its grove, the quickwood is already a fearsome enemy without its strange ability to essentially sweat its way to having temporary immunity to fire damage. No, that's not a joke.
Rat, Brain
These clever psychic rats use their mind as their weapon of choice. They are somewhat hardier than standard rats, having a full 1 HD and being of the Magical Beast type, and can manifest several psionic powers that involve either detecting or hindering the enemy. Its spellcaster variant, though, gets burning detect thoughts, burning hands, and daze, meaning that a magic brain rat can give you fiery pain. Sadly, what a rat with an Intelligence of 14 seems to think about consists of "foodfoodKILL!!" Call back when you use all that Int score to make a culture, little guys.
Rat, Ethereal
The CR 2 ethereal rat is a dire rat-sized rodent with a propensity for attacking from the Ethereal Plane in ambush hunts. Strangely enough, they also have a unique poison; it deals Strength damage, but instead of being a crippling blow, when you get to Strength 0...you turn ethereal until your Strength is healed back up. Huh.
Rat, Shadow
Undead incorporeal Strength-draining rats. These almost seem like something from a template, rather than a full-fledged monster, to be honest.Last edited by Rappy; 2010-09-14 at 09:13 PM.
LGBTitP
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2010-07-11, 12:19 AM (ISO 8601)
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- Aug 2008
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2010-07-11, 01:16 AM (ISO 8601)
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2010-07-11, 01:33 AM (ISO 8601)
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- Feb 2009
Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Huh, smarter than the average human, and yet... FOOD!!!KILLL!!!
The ethereal rat poison can make a good way to become ethereal. But you still get like -5 str mod right?
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2010-07-11, 01:35 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
It's a good way of eliminating someone without killing them nor with having any chance to raise early suspicion. If you just want someone to not attend a meeting or something, it's great. Edit: Unless I'm totally forgetting how ethereal works...
Last edited by Sliver; 2010-07-11 at 01:36 AM.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-07-11, 06:26 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
They sound very Similar to Planescape's Cranium Rats in any case. Which were amazingly cool.
One rat alone is harmless. Small groups get spells or psychic powers. An entire swarm becomes an almost epic entity of enormous intelligence.
And they serve Illsensine as spies in Sigil.Resident Vancian Apologist
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2010-07-11, 06:53 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Brain rats, and indeed all three rats, are Tome of Horrors originals. I wouldn't put it past them to have gotten the idea for the brain rat from the cranium rat, though.
They are overall weaker than even a small cranium rat swarm, though, as the Fiend Folio gives them as having a Challenge Rating of 2.LGBTitP
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2010-07-11, 09:22 AM (ISO 8601)
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2010-07-12, 11:29 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Rock Reptile
Another Magical Beast that doesn't really seem to deserve that type, the rock reptile is merely a big CR 4 chameleon. Its only special attack is an ambush strike that grants it a +4 bonus to attack rolls made on a first-strike attack from the rocks it so easily blends into.
Sandling
These large snakes formed of sand are natives of the Plane of Earth. It bites and is slowed by water, and our good friends the sages suggest that they reproduce by binary fission. Beyond that, there's...not really much worth note. They are certainly interesting flavor for planar ecology, but a snake is a snake, even when it's elemental sand.
...Yes, I realize that last sentence made no sense. Forgive me, I have a virus and my head's not clear.
Sandman
The Plane of Earth's equivalent of the phantom stalker or aerial servant, the sandmen are..well...men made out of sand that are summoned by spellcasters to do their bidding. Interestingly, sandmen are rather nonplussed about combat, preferring to either use their sleep-inducing aura or their sleep-inducing punches. Yes, sleep inducing punches. They also have a permanent protection from arrows ability, granting them a good dose of damage reduction. All in all they are pretty nasty for a CR 3 monster, even if they don't quite kill you...well, usually. They make a particular exception for a certain humanoid race:
Originally Posted by Tome of HorrorsLast edited by Rappy; 2010-07-12 at 11:29 AM.
LGBTitP
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2010-07-15, 04:33 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Scarecrow
Well, I guess since I used my "One Free Goosebumps Reference" card already, I'll have to actually go into some detail on this one. These creatures are, as is to be expected, animated scarecrow-type golems that are vulnerable to fire damage and are mainly for lower-level games due to their Challenge Rating of 4. Their special abilities are confounding...literally. The appearing of the walking scarecrow or its punches require a Will save or fascinate the target to the point that they can take no actions other than to defend themselves. I guess that makes sense when you think about it; I mean, you'd probably need a reality check after your face was smashed by a scarecrow.
Screaming Devilkin
In spite of their name and Lawful Evil status, these strange creatures are not actually related to devils; indeed, they look more like some horrific bat-goblin crossbreed than anything else. They are, however, truly screamers. A screaming devilkin's scream is a supernatural howling that dazes any creature unfortunate enough to be hearing it.Last edited by Rappy; 2010-07-19 at 12:50 PM.
LGBTitP
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2010-07-15, 05:33 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
I am sadden to see how far in the alphabet we are, but glad to remember the apendixes.
Also you should be happy the sandmen only hate humans, not "enjoys the taste of human flesh"Originally Posted by Alabenson
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2010-07-15, 06:13 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
I'm not.
The end of the Tome of Horrors won't be the end of my Let's Reads, or even LRs of the Tome of Horrors series...it's more the end of the beginning. After the appendices, it won't be too long before you'll see "Let's Read the Tome of Horrors II: The Inphidians Bite Back", or whatever title I choose for it in the end.
It's like a Pandora's box I've opened. Before I can do Let's Reads of any other books, I feel obligated to run through the other two Tome of Horrors volumes.LGBTitP
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2010-07-15, 06:20 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Originally Posted by Alabenson
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2010-07-15, 06:28 AM (ISO 8601)
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2010-07-15, 06:32 AM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-07-19, 12:49 PM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Thanks for that, Thurbane, I needed it. I've been in a depression more often than not lately, so I had a lull in my writing again.
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Scythe Tree
Okay, take a tree. Now make it savor dryad and elven flesh for no real reason beyond having yet another anthropophage in the book. Then, give it a stupid-looking grin, and on top of that....scythes for branch-tips! That, in essence, is the scythe tree, an odd monster that seems to be created as the anti-treant. Strange.
Shadow, Lesser
So, you have a party so pathetic they can't even defeat a CR 3 shadow. What do you do? Well, you strip it of its spawn creation ability, dim down its other abilities, lower its overall strength to a CR 1/2, and viola, you have the lesser shadow in a nutshell.
Shedu
With the bodies of winged bulls or horses and the faces of Sumerian men with braided beards even a dwarf would envy, the shedu represent another creature of that niche I like to call "pallin' with the Paladin". Indeed, it is even stated in the fluff that it hangs out with the lammasu and ki-rin, giving this whole air of a monstrous church group. Anyway...there are two types of shedu: tthe CR 7 standard shedu and the CR 10 greater shedu. Both can telepathically communicate with creatures within a 100-foot radius, use their ethereal jaunt to hop across to the Ethereal Plane, and have spell-like abilities of the typical Good Monster-designated variety. The greater shedu, however, also nets true spellcasting as a 10th-level Cleric and a continuous magic circle against evil flowing out from its body for a 10-foot radius. All in all, while not a horrible monster, the shedu is somewhat limited to the roles of helper, tomb guardian/protector of sealed evil, or an antagonist against an all-Evil player group. It is nice to see more Mesopotamian creatures get some love, though.LGBTitP
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2010-07-19, 12:56 PM (ISO 8601)
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Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-07-19, 01:06 PM (ISO 8601)
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- Dec 2009
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- England
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2010-07-19, 02:27 PM (ISO 8601)
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- Feb 2009
Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!
Ah, what fun! To kill an incorporeal at lvl 1, with no magic items...
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2010-07-19, 02:29 PM (ISO 8601)
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- England