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  1. - Top - End - #1441
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    Default Re: GitP PrC Contest Chat Thread IV

    Does it have to be a dual progression class, or could it be just a multiple progression class? I ask because I have an idea that would require three to five different classes being progressed.

    Either way, best of luck everyone.

  2. - Top - End - #1442
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Tesla View Post
    Does it have to be a dual progression class, or could it be just a multiple progression class? I ask because I have an idea that would require three to five different classes being progressed.

    Either way, best of luck everyone.
    Hybrid theory is exactly this: Take -TWO- (2) classes and find a couple of abilities in each, find ways to make new abilities by combining them (such as a rogue's sneak attack and a ranger's Favored Enemy to get get something like Surprise Attack that does other stuff or a way to pair together a monk's stunning fists to apply metamagics for a sorcerer) and progress abilities from both classes. Check out examples in past contests as well. 3-5 classes being progressed is either going to be a headache or a over powered and doesn't fit the rules of the contest either.

    -X
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  3. - Top - End - #1443
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    Default Re: GitP PrC Contest Chat Thread IV

    I wanted to check since I had seen people comment about making triple progression classes without a ruling having been made in my search. Thank you very much for the quick reply.

  4. - Top - End - #1444
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    Default Re: GitP PrC Contest Chat Thread IV

    Oy vey, is everyone doing Warlock or Monk?

    Well, I'm using my "homestyle" Monk, so there is that.

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    Default Re: GitP PrC Contest Chat Thread IV

    Im going to make...the Phantasmal Berserker
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  6. - Top - End - #1446
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    Default Re: GitP PrC Contest Chat Thread IV

    Yay. I love hybrids. I have a few ideas for this one. Right now I'm leaning towards a Shadowcaster/Binder class.
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  7. - Top - End - #1447
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    Default Re: GitP PrC Contest Chat Thread IV

    Does Weapon Specialization (though being a feat) count as a Fighter class feature since it requires Fighter levels?
    Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.

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  8. - Top - End - #1448
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Amechra View Post
    Oy vey, is everyone doing Warlock or Monk?

    Well, I'm using my "homestyle" Monk, so there is that.
    *grumble grumble* If any other class was based so heavily on thrown-ish weapons as the Warlock (eldritch blast), I would swap it in. But you're just gonna have to share, unless I find a better idea.
    Last edited by Kazyan; 2013-05-21 at 09:11 PM. Reason: never mind.

  9. - Top - End - #1449
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by necroon View Post
    Found where all the cool kids hang out!
    I'm going to throw my hat in the ring with a Wizard / Monk prestige class (As long as there are no objections, of course )
    Sounds good. If I were you, I'd try granting new uses for stunning fist/Ki Pool.
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  10. - Top - End - #1450
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    Default Re: GitP PrC Contest Chat Thread IV

    Hmm. What to do, what to do... I feel like a Spellthief hybrid would be interesting. I'm just not entirely sure which direction I want to go with it. A Spellthief/Ranger "mage hunter" (or angel hunter, or dragon hunter...) who specializes in stalking you and killing you with your own spells? A Spellthief/Paladin who turns evil magic (or magic in general) against its abusers? A Spellthief/Shadowcaster who doesn't merely steal magic, but the very shadow it casts?
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  11. - Top - End - #1451
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by inuyasha View Post
    Im going to make...the Phantasmal Berserker
    I am intrigued. Make it happen!

    Quote Originally Posted by JoshuaZ View Post
    Yay. I love hybrids. I have a few ideas for this one. Right now I'm leaning towards a Shadowcaster/Binder class.
    I love both of those classes, especially Mouseferatu's fix for Shadowcasters. LOVE BINDERS!

    Quote Originally Posted by MoleMage View Post
    Does Weapon Specialization (though being a feat) count as a Fighter class feature since it requires Fighter levels?
    Yes that counts!

    Quote Originally Posted by Eurus View Post
    Hmm. What to do, what to do... I feel like a Spellthief hybrid would be interesting. I'm just not entirely sure which direction I want to go with it. A Spellthief/Ranger "mage hunter" (or angel hunter, or dragon hunter...) who specializes in stalking you and killing you with your own spells? A Spellthief/Paladin who turns evil magic (or magic in general) against its abusers? A Spellthief/Shadowcaster who doesn't merely steal magic, but the very shadow it casts?
    I like all of these ideas, honestly. Any of those are perfect.

    -X
    Chris Bennett
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  12. - Top - End - #1452
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    Default Re: GitP PrC Contest Chat Thread IV

    If I end up having time for this contest, I'm thinking of making a truenamer/samurai hybrid themed around kiai, just for kicks. No idea yet how I'll make it not utterly suck, but the idea is just so tempting.
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  13. - Top - End - #1453
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    Default Re: GitP PrC Contest Chat Thread IV

    Hmm. I haven't participated in a hybrid theory contest yet. If I get a chance, I'm definitely submitting something for this one. I'm thinking spirit shaman/totemist. Spirit shaman entry, but requiring the Shape Soulmeld feat and granting limited meldshaping progression. Interesting?
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  14. - Top - End - #1454
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    Default Re: GitP PrC Contest Chat Thread IV

    Requiring Shape Soulmeld makes it less connected to Totemist, but otherwise I'm in favor of that.

    My idea is definitely taking shape as an Astronomer/Binder who binds Constellations.
    (member in good standing of the troll-feeder's guild)

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  15. - Top - End - #1455
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    Default Re: GitP PrC Contest Chat Thread IV

    Kazyan: Instead of Scout, you could maybe use Sniper (mmx).

  16. - Top - End - #1456
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by malonkey1 View Post
    Sounds good. If I were you, I'd try granting new uses for stunning fist/Ki Pool.
    Thank you for the guidance!
    I'll try and think of something for stunning fist. I always forget about it

  17. - Top - End - #1457
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    Default Re: GitP PrC Contest Chat Thread IV

    I'll be joining the Warlock party in a sort of sideways way by instead using the Dragonfire Adept! It's... pretty much a warlock.

    Trying to decide what I'll be combining it with, however. Current frontrunners are Shadowcaster and Swordsage.

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  18. - Top - End - #1458
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Hyooz View Post
    I'll be joining the Warlock party in a sort of sideways way by instead using the Dragonfire Adept! It's... pretty much a warlock.
    While I strongly disagree, I look forward to what you give us!

    Trying to decide what I'll be combining it with, however. Current frontrunners are Shadowcaster and Swordsage.
    I actually did a DFA/Shadowcaster mix centered around emulating Shadow Dragons.
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  19. - Top - End - #1459
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    Default Re: GitP PrC Contest Chat Thread IV

    Through the power of random chance, I was guided to Favored Soul crossed with Fighter. I'm curious to see how I can make this not a Paladin.

  20. - Top - End - #1460
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Glimbur View Post
    Through the power of random chance, I was guided to Favored Soul crossed with Fighter. I'm curious to see how I can make this not a Paladin.
    There is a ton you could do with that, and I look forward to what you produce. The best part of this is that you could make a (un)holy warrior type that could fit any religion or one specific set of gods, etc.

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  21. - Top - End - #1461
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Glimbur View Post
    Through the power of random chance, I was guided to Favored Soul crossed with Fighter. I'm curious to see how I can make this not a Paladin.
    first thing that came to mind for me was a chosen of thor, go ahead and use the idea if you want :)
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  22. - Top - End - #1462
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    Default Re: GitP PrC Contest Chat Thread IV

    Well, I finished my class. Now let me soak my hand in liquid nitrogen, as ice bags will simply not be cold enough. PEACHes welcome.
    White is my color for internal monologue. (without the black highlight, of course)

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  23. - Top - End - #1463
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    Default Re: GitP PrC Contest Chat Thread IV

    You have liquid nitrogen on hand?!
    Avatar courtesy of Ceika.

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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by Techwarrior View Post
    You have liquid nitrogen on hand?!
    Of course. You just take nitrogen, and put it in the microwave until it melts!
    White is my color for internal monologue. (without the black highlight, of course)

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    Default Re: GitP PrC Contest Chat Thread IV

    Okay... I think the Disciple of the Thousand-Petaled Spell is done.
    PEACH's are welcome and muchly appreciated!

  26. - Top - End - #1466
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by necroon View Post

    {Medium BAB, Good Will}
    The BAB makes sense, but I feel like they should keep three good saves from Monk. They haven't stopped doing their perfection of self thing, they just do it in a different way.

    Weapon Proficiencies: Disciple of the Thousand-Petaled Spells gain no proficiency with any weapons, armor, or shields.
    Good.

    Spells per Day/Spells Known: A Disciple of the Thousand Petaled Spell gains new spells per day and spells known at levels 1, 3, 5, 7, and 9 as if he had gained a level of whatever spellcasting class in which he could cast prepared arcane spells from before he added the prestige class.
    If a character has more than one spellcasting class in which he could cast prepared arcane spells before he became a Disciple of the Thousand-Petaled spell, the player must decide which class to assign each odd level of Disciple of the Thousand-Petaled Spell to for the purpose of determining spells per day and spells known.
    Considering the goodies this class gets, half-caster seems valid.

    On the Body - In the Soul (Su): The first lesson learned by a Disciple of the Thousand-Petaled Spell is that their own body makes for the best vessel of their arcane prowess. At first level a Disciple of the Thousand-Petaled Spell may start scribing his spells onto his skin. Different parts of his body can hold a different number of spell levels as detailed below.
    Scribing a spell upon ones skin follows the same rules as writing into ones spellbook. The obvious advantage is that it is harder to have your skin taken from you then your spellbook.
    Another spellcaster may identify the spells scribed upon your skin by making a Spellcheck check DC 15 + The level of the spell they are identifying. If there are multiple spells inscribed on a certain part of the body they learn the highest unidentified spell allowed by their spellcraft check. Multiple Spellcraft checks allow for additional spells to be identified as long as the DC is met.
    Spells cannot be scribed onto the body with Metamagic Feats applied to them.
    Spells inscribed on the Disciples body through "On The Body-In the Soul" are considered to be on the character's spell list.
    If a spell scribed on the body is prepared for the day the tattoo glows (or pulses, resonates, seethes, ect.).
    The same spell could be selected to be prepared multiple times however it can only be prepared from the tattoo once (further prepared iterations of the spell would need to be prepared by the Disciple through other methods like from his spellbook, for example).

    {table=head]Body Part|Total Spell Levels
    Head| 5 |
    Chest/Back | 15 |
    Arms/Hands | 7 |
    Legs/Feet | 10 |
    [/table]
    Seems good. Would a Witch be able to prepare in this way without her familiar? And does any given spell have to be scribed all in one place? (I want to scribe wish. Can I scribe 3 level's worth on my arms, 2 on my feet, 1 on my head, and 3 on by chest?)

    Ki-Pool (Arcane): Starting at First Level a Disciple of the Thousand-Petaled Spell learns new uses for his Ki-Pool. When casting a spell he may spend Ki-points to increase his attack roll or the save DC of a spell he is casting by an equal amount.
    Seems good. Balanced by MAD and caster level loss.

    Monk Abilities: A Disciple of the Thousand-Petaled Spell's class levels stack with his Monk levels for determining his unarmed damage, AC bonus, Ki-Pool, Attacks from Flurry of Blows, and unarmored speed bonus.
    Seems fine. Standard stuff.

    Arcane Blows(Su): At 1st level, whenever a Disciple of the Thousand-Petaled Spell casts a spell with a range of “touch” from his spell list (regardless of whether or not it is inscribed on his skin), he can deliver the spell through an unarmed strike as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a Disciple of the Thousand-Petaled Spell can make one free melee attack with his unarmed strike (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the Disciple of the Thousand-Petaled Spell's Unarmed Strike's critical threat range but the spell effect only deals ×2 damage on a successful critical hit, while the unarmed strike uses its own critical modifier.
    Hm. This is an interesting ability, and it matches flavor just fine. Could this be used in conjunction with Stunning Fist and similar abilities?

    Arcane Realization: At 2nd, 4th, 6th, 8th, and 10th level a Disciple of the Thousand-Petaled Spell learns a powerful technique involving the manipulation of their arcane energies called an Arcane Realization (chosen from the list in the following post). Each Arcane Realization may be selected only once.
    I'll PEACH these in another post.

    Arcane Attuning(Su): All living things channel a mystical energy. Some refer to this as Ki or Chi. Regardless of what you call it this energy creates a special resonance with the Magical Energies of the Universe: For those who know how to channel it properly. Whenever a Disciple of the Thousand-Petaled Spell strikes a foe he sets up a resonance between his foe and himself. Every time a Disciple of the Thousand-Petaled Spell strikes a foe with an Unarmed Strike he gains a cumulative bonus to attack rolls, checks to overcome spell resistance, Saving Throw DC's, and damage rolls with the next spell he casts at the target. These bonuses last for a number of rounds equal to his Wisdom Modifier and may never equate to a bonus greater than the max number of Ki-Points the Disciple of the Thousand-Petaled Spell's Ki pool may hold.
    If the Disciple of the Thousand-Petaled Spell attacks a foe other than his initial target the bonuses against the first target are lost.
    If a Disciple of the Thousand-Petaled Spell casts a spell that targets multiple creatures at once the bonuses apply only to the creature that had been struck by the Unarmed Strikes.
    Whenever the Disciple of the Thousand-Petaled Spell casts a spell with a target other than (Self) any bonuses from Arcane Attuning are reset.

    If a target is hit by Stunning fist and fails it's save it counts as having been hit three times for the purposes of Arcane Attuning. If the target passes it's save it counts as not having been struck for the purposes of Arcane Attuning.
    Well. That's pretty cool. It'd be awesome alongside flurry of blows.

    Flurry of Magic (Su): Starting at 5th level a Disciple of the Thousand-Petaled Spell learns to better blend his spellcasting with his martial prowess. Whenever a Disciple of the Thousand-Petaled Spell uses his Flurry of Blows class feature he may include a singe spell with a range of (Touch) in addition to one of his Unarmed Strikes. The spell being cast must be declared before the first attack roll from Flurry of Blows is made. This attack is not resolved as a touch attack. If the attack hits the target suffers Unarmed Strike Damage as well as the effects of the spell as if the spell had been cast upon them. The target makes any saves required by the spell as it would normally be required to do so.
    If the attack misses the Disciple of the Thousand-Petaled Spell may "Hold the Charge" and attempt to hit with the next attack generated by Flurry of Blows.
    That's a neat ability. I see you took a small tip from the Magus with that one.

    Extension of Self (Su): To be one with the Universe is to be one with oneself. Starting at 5th level whenever a Disciple of the Thousand-Petaled Spell makes an Unarmed Strike against a foe (attacking your allies is not zen) he may cast any spell with a range of (Self) as a free action. A Disciple of the Thousand-Petaled Spell may not cast more than one spell a round using Extension of Self.
    I would say this might be somewhat overpowered. Perhaps require a ki point cost to do so?

    Meta-Ki: At 7th level the boundaries between magical energies and Ki begin to blur even more. Whenever a Disciple of the Thousand-Petaled Spell of 7th level or higher casts a spell scribed upon his skin he may apply a single Metamagic feat he knows to the spell by spending a number of Ki-Points equal to the number of levels the Metamagic Feat would increase the spell level by. This does not increase the casting time of the spell nor does it include alterations Metamagic feat or spell that would change how many spell levels the Metamagic feat would increase the spell by (for example: Arcane Thesis or Signature Spell).
    That's what I'm talkin' about! I love this. If not for that last clause, this'd be overpowered. It's still certainly potent.

    Channel Self (Su): To know oneself is very useful but you will often find that those around you are not entitled to such a grand understanding of themselves - or you, for that matter. Starting at 7th level a Disciple of the Thousand-Petaled Spell may end any spell affecting him with a range of (Personal) as an immediate action to apply it's affects to one other creature/level, no two of which can be more than 30 ft. apart. Those creatures are affected by the spell for a duration equal to 1/2 the remaining duration of the spell effect. For example Hurundi (a Disciple of the Thousand-Petaled Spell) has a Shield spell cast upon himself. His ally Fred the Fighter has a Magic Missile cast upon him - Oh No! As high level adventurers are deathly frightened of magic missiles Hurundi decides to end the Shield effect he has cast on himself to apply it's affects to Fred The Fighter - Saving him from the terrors of the deadly spell!
    Interesting ability, and it injects a healthy dose of team-playing into the class.

    Arcane Enlightenment: At 9th level the Disciple of the Thousand-Petaled Spell is blessed with a grand understanding of the magical energies that make-up the universe. He may cast any touch spell he knows as a swift action. In addition he is treated as an Outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Furthermore a Disciple of the Thousand-Petaled Spell gains spell resistance equal to his level + 15. He may raise and lower his spell resistance as a free action. If he already has spell resistance from another class he instead increases that spell resistance by 5.
    Again, might need a ki cost here. Other than that, it's not bad.

    Perfect Arcane Realization: Upon reaching 10th level a Disciple of the Thousand-Petaled Spell chooses a single Perfect Arcane Realization. This represents the apex of his physical, mental, magical, and spiritual progress.
    Again, will lok at in another post.
    White is my color for internal monologue. (without the black highlight, of course)

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  27. - Top - End - #1467
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    Default Re: GitP PrC Contest Chat Thread IV

    *scrap scrap scrap* It's just not...awesome, you know?

    I'll do something with a Lurk instead. That class gets mentioned on these boards about once every never. And staple it to Knight.

    Watch me flounder to come up with something!

  28. - Top - End - #1468
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    Default Re: GitP PrC Contest Chat Thread IV

    YAAAAAY My first Peach!

    Quote Originally Posted by malonkey1 View Post
    The BAB makes sense, but I feel like they should keep three good saves from Monk. They haven't stopped doing their perfection of self thing, they just do it in a different way.
    I was on the fence about the saves but I agree.



    Seems good. Would a Witch be able to prepare in this way without her familiar? And does any given spell have to be scribed all in one place? (I want to scribe wish. Can I scribe 3 level's worth on my arms, 2 on my feet, 1 on my head, and 3 on by chest?)
    Yes to the former: It was intended to allow for a which without her familiar or a wizard without his spellbook to prepare the spells from their tattoos.
    To the latter: No- the intent was that the spell had to fit in order to be scribed. I will clarify. Do you think allowing the tattoo to be scribed across to different parts of the body would create a balance issue? I'm not seeing any problems with it besides book-keeping in relation to some of the Arcane Realizations...

    Seems good. Balanced by MAD and caster level loss.
    Thank you~

    Hm. This is an interesting ability, and it matches flavor just fine. Could this be used in conjunction with Stunning Fist and similar abilities?
    I don't see why not - Preventing such was not intended. I will clarify.


    I'll PEACH these in another post.
    Muchly appreciated~


    Well. That's pretty cool. It'd be awesome alongside flurry of blows.
    Thank you!

    That's a neat ability. I see you took a small tip from the Magus with that one.
    I do love me some Magus


    I would say this might be somewhat overpowered. Perhaps require a ki point cost to do so?
    That sounds good to me.


    That's what I'm talkin' about! I love this. If not for that last clause, this'd be overpowered. It's still certainly potent.
    Your initial suggestion sparked that one.

    Again, might need a ki cost here. Other than that, it's not bad.
    That sounds fair to me.

    Again, will lok at in another post.
    Thank you!
    And thank you very much for your time: I really appreciate it!
    Last edited by necroon; 2013-05-23 at 06:29 PM.

  29. - Top - End - #1469
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    Default Re: GitP PrC Contest Chat Thread IV

    Well, looking at the realizations, I see no issues. I can't help but imagine the Thousand-Petal Spell as the Wuxi Finger Hold. Perhaps you may want to add a DM Approval clause for preparing Cleric spells with Enlightened Spellcasting.
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  30. - Top - End - #1470
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    Default Re: GitP PrC Contest Chat Thread IV

    Quote Originally Posted by malonkey1 View Post
    Well, looking at the realizations, I see no issues.
    Thank you for looking them over.
    I can't help but imagine the Thousand-Petal Spell as the Wuxi Finger Hold.
    Ha... haha.... I have umm... no idea what yout talking about.... ha...
    I've been on a big wuxia kick lately

    Perhaps you may want to add a DM Approval clause for preparing Cleric spells with Enlightened Spellcasting.
    I like that - In it goes!

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