New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 42
  1. - Top - End - #1
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default [3.5e] Pure druid vs. Arcane Heirophant

    This has been bugging me for a while, my dm has given me the option of rebuilding my level 8 druid into a 4drd/3wiz/1ArH after we stumbled across the class. I have had conflicing advice from various veterans that i know and was wondering which build is stronger overall.

    For reference the Current Druid i am using:
    Stats:
    str -11
    dex - 12
    con - 18
    int- 12
    wis - 18
    cha - 12
    feat build i'm using is :
    spell focus conjuration
    augmented summoning
    ashbound summoning
    Natural spell

    and the Arcane Heirophant i'm hypothetically building will have:
    str - 11
    dex -12
    con -12
    int - 18
    wis - 18
    cha - 12

    Practiced spellcaster x2
    able learner
    spell focus conjuration
    Augmented summoning
    Natural spell
    (flaws weak will, vulnerable)


    So what character build will be more powerful?
    (note: both will take dragon wild shape at 12th level, dm allowed it woot)

  2. - Top - End - #2
    Bugbear in the Playground
     
    DruidGuy

    Join Date
    Jan 2009
    Location
    Grim Up North (Michigan)
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Whichever build gives you 9th-level casting, which I'm pretty sure is the straight druid.

  3. - Top - End - #3
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Druid is more powerful. Losing 3 levels of Wildshape, Animal Companion and spellcasting (on both sides) really doesn't bode well. Early entry AH with Precocious Apprentice and Focused Specialist, taking only one level of Wizard, could be close. But as it stands, Druid wins hands down. Hell, you just got Large Wildshape.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  4. - Top - End - #4
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Arcane Heirophant isn't what I'd call "weak". It's one of the best MT-style PrCs around, and combined with the actual MT class can get you 9th level spells on both sides. Takes a while to get rolling, but worth it in the long run. It's also just plain cool.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  5. - Top - End - #5
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Feb 2009
    Location
    Jolly Old England
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Pure Druid wins in overall power, but not by enough to make Arcane Heirophant a bad choice. I'd still say it wouldn't be a bad idea, since you could support your allies with a range of spells. The only issue is weakened Wild Shape and Druid casting, which is more powerful, but you should really just pick which sounds more fun.
    Give me any character, and I will give you a freeform conversion.

  6. - Top - End - #6
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Melamoto View Post
    Pure Druid wins in overall power, but not by enough to make Arcane Heirophant a bad choice. I'd still say it wouldn't be a bad idea, since you could support your allies with a range of spells. The only issue is weakened Wild Shape and Druid casting, which is more powerful, but you should really just pick which sounds more fun.
    Wild Shape really isn't that much of a hit. Since the BAB/hp of the form is based on you, it's perfectly viable to stay Deinonychus/Fleshraker your whole carreer and never really feel the lost levels. Once you've got Polar Bear, your bases are pretty much covered.

    As for spellcasting, well yes. But I'd say that the gains on the Wizard side are pretty awesome, as Wizard casting is generally pretty superior to Druid casting.

    An Arcane Heirophant is going to be really weak at first, merely decent at mid level, and come into his own in the end game. If your game is level 12 or later, I'd say AH is not really any weaker than straight Druid.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Go Wild Elf, Druid 8/ Suel Arcanamach 2/ Arcane Heirophant 10, possibly replacing one AH level with a single level dip into Seeker of the Misty Isle. For your feats take Combat Casting, Natural Bond, Natural Spell, use the Otyugh Hole to gain Iron Will, and get Practiced Spellcaster at 9 and again at 12.

  8. - Top - End - #8
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Jun 2009
    Location
    Atlanta, Georgia
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    I would look seriously at dropping 2 feats (able learner and one practiced spellcaster) for Natural Bond and Companion Spellbond. One of the areas where AH really excels is in making your companion virtually an extra party member. If you keep him at normal level (with Natural Bond) the companion benefits a lot from the addition of intelligence, Improved Evasion, and better natural armor. Follow that up with some shared buffs from both sides (Mage Armor+Barkskin+ Shield for example) and it isn't difficult for your pet to really be a superior tank.

    What else is in your party? Arcane Hierophant is one of the small nerfs I use to weaken my Druids so the melee doesn't feel so bad, because it is a little weaker, but fun. If you have full casters in your party, AH will be weaker without early entry tricks.

  9. - Top - End - #9
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    If you're talking raw power, Druid 20 wins in the end. Full casting, full wildshape, full animal companion, etc.

    On the other hand, Arcane Heirophant is a sexy choice. You end up a couple of levels behind for the Druid, but the Heirophant increases just about everything* you get with both classes, if I recall.

    The major thing is that you'll need to decide what to do at level 16, if the game makes it that far. Druid 3/Wizard 3/Arcane Heirophant 10/Mystic Thurge 4 gives you 9th level spellcasting on both sides, but won't progress your animal companion or wildshape. Druid 7/Wizard 3/Arcane Heirophant get you 9th level Druid spellcasting and almost the full companion/wildshape*, but lower Wizard spellcasting.

    * I don't really recall what the AH gives you, so I might be wrong about the wildshape bit.

  10. - Top - End - #10
    Barbarian in the Playground
     
    aje8's Avatar

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Druid 20 is more powerful for the majority of the game. Better Wildshape, higher level Druid spells and better Animal Companion along with faster 9th level spells makes Druid 20 better for much of the game. At the high levels (~13+) AH will be equal cause of double 9ths and because Wizard casting will really increase in power. When the AH gets 9th level spells, AH will be stronger.
    Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
    A note on using my Fire Emblem rules:
    Spoiler
    Show

    I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.


    Quote Originally Posted by Kallisti
    "Reason itself is fallible, for logic must account for all the crazy **** wizards keep doing."
    Harry Dresden Avatar by Deuxhero

  11. - Top - End - #11
    Orc in the Playground
     
    Nate the Snake's Avatar

    Join Date
    Feb 2009
    Location
    Seattle, WA
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by erikun View Post
    * I don't really recall what the AH gives you, so I might be wrong about the wildshape bit.
    It progresses wild shape, but it is somewhat fuzzier on whether it gives you wild shape if you don't already have it.

    It also progresses both classes' spellcasting, druid's animal companion, and wizard's familiar, plus it turns your animal companion into a familiar.

  12. - Top - End - #12
    Dwarf in the Playground
     
    Devil

    Join Date
    Mar 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    It also has the potentially nifty ability to cast spells through plants and animals...circumstantial, but still interesting.

  13. - Top - End - #13
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by nekomata2 View Post
    It also has the potentially nifty ability to cast spells through plants and animals...circumstantial, but still interesting.
    it makes the animal companion all the more powerfull

  14. - Top - End - #14
    Barbarian in the Playground
     
    *.*.*.*'s Avatar

    Join Date
    Jul 2009
    Location
    Tennessee
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    It's possible to get dual 9's quite easy, just take one level of wizard(or more if it floats your boat) and use precocious apprentice for a second level spell. Just remember to finish the build off with legacy champion

  15. - Top - End - #15
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by *.*.*.* View Post
    It's possible to get dual 9's quite easy, just take one level of wizard(or more if it floats your boat) and use precocious apprentice for a second level spell. Just remember to finish the build off with legacy champion
    Druid 3 / Wizard 3 / Arcane Heirophant 10 / Mystic Theurge 4 gets you dual 9's, nice and easy. You really don't have to jump through any hoops whatsoever.
    Avatar by Crimmy

    Zeal's Tier System for PrC's
    Zeal's Expanded Alignment System
    Zeal's "Creative" Build Requests
    Bubs the Commoner
    Zeal's "Minimum-Intervention" balance fix
    Feat Point System fix (in progress)

    Spoiler
    Show
    Quote Originally Posted by JadePhoenix View Post
    sonofzeal, you're like a megazord of awesome and win.
    Quote Originally Posted by Doc Roc View Post
    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  16. - Top - End - #16
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by sonofzeal View Post
    Druid 3 / Wizard 3 / Arcane Heirophant 10 / Mystic Theurge 4 gets you dual 9's, nice and easy. You really don't have to jump through any hoops whatsoever.
    actually ArH requires a bab of+4, in order to get this you need 4 drd / 3 wiz before you can take the class, as a result you can only get 9s in druid if you go to ArH to MT

  17. - Top - End - #17
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Edje View Post
    actually ArH requires a bab of+4, in order to get this you need 4 drd / 3 wiz before you can take the class, as a result you can only get 9s in druid if you go to ArH to MT
    Right, so it's Wizard 3/Druid 3/MT2/AH 10/MT+2.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  18. - Top - End - #18
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Thrice Dead Cat View Post
    Right, so it's Wizard 3/Druid 3/MT2/AH 10/MT+2.
    ah, but that will most defiantly screw me over as i level, gets behind on wildshape/familiar/companion something to consider though, geez if only ArH had 15 lvls

  19. - Top - End - #19
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Edje View Post
    ah, but that will most defiantly screw me over as i level, gets behind on wildshape/familiar/companion something to consider though, geez if only ArH had 15 lvls
    If fractional BAB is game, then you don't have to worry as much about the hoop jumping, since Wizard 3/Druid 3 would then qualify.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  20. - Top - End - #20
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Thrice Dead Cat View Post
    If fractional BAB is game, then you don't have to worry as much about the hoop jumping, since Wizard 3/Druid 3 would then qualify.
    No, it doesn't. One level of MT would let you, however.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  21. - Top - End - #21
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Sstoopidtallkid View Post
    No, it doesn't. One level of MT would let you, however.
    This is what I get for doing basic math in my head. D'oh. They, still a hit to the animal companion, but, as has already been mentioned, Natural Bond (Complete Adventurer) should clear that up.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  22. - Top - End - #22
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Like most Druid PRCs that are not Planar Shepard, pure Druid is stronger, which just shows how absurdly overpowered pure Druid is. Arcane Heirophant is still plenty strong.

  23. - Top - End - #23
    Ogre in the Playground
     
    Devil

    Join Date
    Jun 2005

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    III. Doubt not the power of the Druid, for he is mighty.
    V. Thou shalt not give up caster levels. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice.
    - The Ten Commandments of Optimization


    To paraphrase Frank Trollman on the subject of theurge-type classes, "If the party Fighter gets a caster cohort, and his cohort has a caster cohort, the Fighter is bringing more magical power to the table than you are. As a Fighter."

    Now, granted, Leadership is a decidedly overpowered feat. And it should be noted that at high levels, keeping your Leadership score high enough to keep your cohort's level only two lower than yours requires a substantial investment in Charisma, so it's not as simple as just taking a feat.

    I still feel that this assessment sort of illustrates the less than optimal nature of dual caster classes, though.

    That doesn't mean that you shouldn't go ahead and play one, mind you. Ruling out everything less powerful than a full spellcaster limits you to... well, pretty much just full spellcasters. It's not like Arcane Heirophant compares unfavorably to, say, Rogue.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

  24. - Top - End - #24
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Devils_Advocate View Post
    To paraphrase Frank Trollman on the subject of theurge-type classes, "If the party Fighter gets a caster cohort, and his cohort has a caster cohort, the Fighter is bringing more magical power to the table than you are. As a Fighter."
    That was in reference to one of the worst Theurges I've ever seen, the True Necromancer, which loses something like 3 levels of spells from each side.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  25. - Top - End - #25
    Orc in the Playground
     
    HalflingWizardGirl

    Join Date
    Aug 2009
    Gender
    Female

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Using Dru 4/Wiz 3/ AH10/ MT 3. you end up with 9th level spells on both sides. Take companion spellbond for the increased range on shared spells.

    Iron body:Wizard spell, range: personal

    You and your Familiar companion who is sentient and therefore the best animal companion EVER run around and kill everyone while you're basically impervious metal killing machines.

    and that's not even the best combo available, thats just the first one I could think of. The possiblities are endless and ridiculously awsome.

    yes its not quite as powerfull as a straight druid but I'm sure you can come up with a combo of wizard spells, sentient animal companion, and wildshape, and druid casting that would make it more than worth it.
    RAMS > RAI > RAW

  26. - Top - End - #26
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    What would be the best feat build for a lvl 8 ArH with 2 flaws?

  27. - Top - End - #27
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Feats are Natural Bond, Natural Spell at 9, and...whatever. Toughness or something. Take Druid 3/Wizard 3/MT 1/AH 1. Skills are whatever you need to meet prerequisites.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  28. - Top - End - #28
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Since you have some need of intelligence, Knowledge Devotion may be worth it if you still plan on being a bear in combat or using rays against high dexterity targets.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  29. - Top - End - #29
    Pixie in the Playground
     
    DruidGuy

    Join Date
    Sep 2008

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Practiced spellcaster ya or nah? and if so double up or single?

  30. - Top - End - #30
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Jun 2009
    Location
    Atlanta, Georgia
    Gender
    Male

    Default Re: [3.5e] Pure druid vs. Arcane Heirophant

    Quote Originally Posted by Sstoopidtallkid View Post
    Feats are Natural Bond, Natural Spell at 9, and...whatever. Toughness or something. Take Druid 3/Wizard 3/MT 1/AH 1. Skills are whatever you need to meet prerequisites.
    Druid 3/Wizard 3/MT 1 doesn't have BAB +4.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •