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2008-12-14, 01:31 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
If a dwagon pops, it could cause so much confusion in the hands of Parson...
Originally Posted by fendrin
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2008-12-14, 02:25 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Rob explained that there is an asymmetry between defenders and attackers for city battles. Defenders can move inside the city like it is a simple hex, without expending move, so they can go anywhere and engage enemies anywhere inside the city even when it's not their turn. Attackers can only move into other zones using move, hence zones for them work as separate hexes, and as such can only engage units in other zones during their turn.
Now this makes out of turn fliers easy targets for the city's archers for they may fire without fear of retaliation. How many arrows does it take to kill an archon? Archons don't seem very robust. Jaclyn was killed by a blast that didn't inflict that much damage to Jillian and her gwiffon.Last edited by teratorn; 2008-12-14 at 02:26 PM.
Avatar: ruthless Parson (Erfworld).
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2008-12-14, 02:32 PM (ISO 8601)
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2008-12-14, 07:16 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Originally Posted by teratorn
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2008-12-14, 09:35 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
I hope Erfworld laws don't work like American law. I think this would count as signing a contract 'under duress' and would not be enforceable. Too bad for Charlie in that case.
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2008-12-14, 10:56 PM (ISO 8601)
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2008-12-14, 11:33 PM (ISO 8601)
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2008-12-14, 11:48 PM (ISO 8601)
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- May 2007
Re: 133 The Battle For Gobwin Knob, Page 120
Originally Posted by teratorn
What does that mean exactly? Can those archers engage the archons? If the archons are shot at can they return fire? Why can't we just assume Charlie isn't that stuipid and stop asking unanswerable questions?
The last question gives me a thought: If the archers could defeat the archons Charlie wouldn't have left them there; Parson won't attack unless he can win. Therefore the archers will not attack the archons and the possiblity is moot. QED
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2008-12-15, 02:29 AM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
It's possible GK's archers got a lot more powerful since the last calculation
Parson got the sword which is a force multiplier because it boosts leadership
Also there's about 1000 uncroaked on Parson's side now. I don't know how many of them are archers, probably some, but not much.
However, I doubt that GK's archers could wipe out the archons or even come close.
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2008-12-15, 09:25 AM (ISO 8601)
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2008-12-15, 12:15 PM (ISO 8601)
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- K-W, Canada
Re: 133 The Battle For Gobwin Knob, Page 120
A low leadership score is good for Parson. It means Stanley isn't inspired to put him in a frontline combat unit. Parson is better suited to commanding from the rear, where Jillian with her 9 leadership is a great frontline commander.
But, page 106.3, the Luckamancy Charms box maze, tells us the Sword has "Leadership! Combat! Ruthlessness!" So, yes, the sword conveys Leadership. We just don't know how much or in what situation. Caesar conveys a diffeent bonus to units in his own stack vs. units in stacks in the same hex. A combat weapon suggests stack leadership instead of Hex leadership.
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2008-12-15, 12:30 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
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2008-12-15, 12:45 PM (ISO 8601)
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2008-12-15, 01:14 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Neither. The overloaded nature of on term does not perforce mean that grouped terms share that nature.
Ack! Academic-speak. Let me try again...
Neither. That's a 'guilt-by association' fallacy. Just because 'leadership' can mean one of two separate things doesn't mean 'ruthlessness' does as well, simply because they were listed in the same list.
I'm not sure that helped... this is what happens when you spend more time in the past 24 hours writing than sleeping... in fact calculating the ration hits a div0 error, so that says something.Last edited by fendrin; 2008-12-15 at 01:14 PM.
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2008-12-15, 01:45 PM (ISO 8601)
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2008-12-15, 03:37 PM (ISO 8601)
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2008-12-15, 04:54 PM (ISO 8601)
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2008-12-15, 05:41 PM (ISO 8601)
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2008-12-16, 12:13 PM (ISO 8601)
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- Washington, DC
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2008-12-16, 12:41 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Hm when did he say that?
I was under the impression that it was 0 movement for any unit to get from zone to zone within a hex. The only thing stopping an attacking force is that only some of the zones overlap. So the archons could hit walls or garrison but not the tunnels.
If things work as you believe they do leaving units in airspace seems an awfully risky move. There's no way charlie would ldeliberately leave his units in a a position where theyd be unable to defend themselves.GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''
''Common sense is very uncommon.''
''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''
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2008-12-16, 12:42 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
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2008-12-16, 12:58 PM (ISO 8601)
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2008-12-16, 03:33 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Hmm...is tactical combat in ErfWorld sequential? In other words, in a given turn, if you are attacking 3 different hexes/zones, do they play out one after the other (as in most turn-based games), or simultaneously?
If it is sequential, unrestricted off-turn movement between city zones by defenders seems pretty overpowered: just move all of the city's defenders into the zone that is being attacked first, then after that combat completes, move them all into the next zone being attacked, etc. It would basically mean the defenders would be effectively quadrupled (if there are 4 city zones) and even worse from a strategy/tactical wargame perspective, would eliminate the trade-offs usually involved in unit placement...Oh it is the eyeball one.
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2008-12-16, 03:50 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Ansom's fight with Wanda was in the airspace, and at the same time siege was attacking other zone (the walls). So we have confirmation that during their turn RCC can multi-zone engage. The attack is sequential only in that the courtyard is out of reach until RCC has control of one of the other zones.
Defenders do get a huge advantage from this zone thing, but that happens mostly on their side's turn.Last edited by teratorn; 2008-12-16 at 03:51 PM.
Avatar: ruthless Parson (Erfworld).
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2008-12-16, 04:35 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
Yup, basically if all three exterior zones are under attack, you have to split your forces up between all three. If only one is under attack, you can put all of your forces there (well, except airspace, only fliers & archers can defend that).
Although we shouldn't assume that troop transfer between zones is instantaneous. So if you have all of your force on the walls, you might lose the city to a sneak attack through the tunnels.
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2008-12-17, 12:34 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
There is only one thing I like to know: how strong are archons. Three archons wiped out the dwagons, but dwagons only had couple of hits left. What chance do they have againtst healthly dwagons?
Find a hole in the wall, even if you have to make one with your own head.
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2008-12-17, 12:49 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
What do you mean? The big deal to me is that they can move from area to area (hex-analogs) even when its not their turn.
There's also the question of a dwagon's level. There are stronger ones and weaker ones. Archons could have strong attacks or offensives "spells," but they may relatively low defense stats.Quo vadis?
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2008-12-17, 01:01 PM (ISO 8601)
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Re: 133 The Battle For Gobwin Knob, Page 120
There is a question of AoE of archons beams. If they can attack only one target at the time archers will devastate them.
Find a hole in the wall, even if you have to make one with your own head.
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2008-12-17, 01:23 PM (ISO 8601)
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2008-12-17, 02:01 PM (ISO 8601)
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