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2012-04-23, 01:21 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
So Structure is 1?
I just used 7 for Gravity because I was making an educated guess.
Remove 1 - The thing disintegrates.
Add 1 - The thing becomes ultra dense; additionally, can be used to create nigh-on anything FROM SCRATCH! My architect side is drooling right now, as is my planetary engineer (with enough Structure in one spot, you should make something so dense and interconnected that gravity stops messing with it.)
And Welknair, my friend, you do realize how much of how our world works when you move off a macroscopic level is based off atomization, right? In other words, once we get into the nitty gritty of physics, your system will be very different, very different indeed.
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2012-04-23, 01:49 AM (ISO 8601)
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- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
Your assessment of 1st is correct.
Atoms: Ehhhhhh... What I mean is that basic physics apply. I realize that most everything is due to atomic reactions and forces, and I've already stated that those don't exist. But for all intents and purposes, the world still largely works as if they were there, except where noted. I'm doing a lot to rewrite things, but rewriting every single piece of physics is a bit much, even for me. Does that make any sort of sense?
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2012-04-23, 11:08 AM (ISO 8601)
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- Apr 2011
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- You lost the game.
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-23, 11:15 AM (ISO 8601)
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- Dec 2009
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- Surrounded by Books
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-23, 11:32 AM (ISO 8601)
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- Aug 2011
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Re: [Welknair Update/Game Idea] Fourth Land
I honestly love where this is going right now, the potential to exploit even the laws of the universe tickles the theoretical physicist inside of me. You probably already thought of this, but you might want to include some ways to easily and obviously break reality so that new players aren't left out due to lack of knowledge(physics) and knowledge(find loophole). However, don't make them complete paths, so if someone learns about the system and wants to play with the big kids, they don't have to start a new character. Just an idea.
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2012-04-23, 11:35 AM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
The answer is 12.
But does anyone else know what the question is?
(I have a nervous tic, which is why I found the clue on an earlier page).
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2012-04-23, 12:28 PM (ISO 8601)
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- Dec 2009
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Re: [Welknair Update/Game Idea] Fourth Land
Yeah, this will be effectively a playground for those willing to make it such. There are some pretty obvious and cool things you can do with my physics, without having to be the mad-scientists that apparently this playtest group is.
Tick, Tock
That was fast! I usually do the same thing, but can't on my iPad, sadly.
Click, Clack
I think I may use that to drop subtler hints, as many will find them pretty easily.
Arc, Circle
Edit: Hmm... I'm considering expanding things later by adding another four energies. For the heck of it.
Cycle, Grand Cycle
For the record, I'm currently bouncing around between the second group of class-y things and more physics stuff.
Father Cycle, Mother Cycle
Tick, TockLast edited by Welknair; 2012-04-23 at 12:59 PM.
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2012-04-23, 01:19 PM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
We know of the following ideas:
Gravity, Time, Heat, Light, Movement, Life. That's six out of 12. That's mostly from page one. What else?
We know it's a d4. We know it's a progressive start to the char build.
Help, guys?
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2012-04-23, 01:48 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-23, 04:06 PM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
Click, Clack
Arc, Circle
Cycle, Grand Cycle
Father Cycle, Mother Cycle
Tick, TockMy Extended Homebrewer's Signature
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2012-04-23, 04:44 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-23, 07:27 PM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
Musings old boy, just musings.
And you are correct. Gotta be more careful next time. Incidentally, six sets of two --->12 total. Curious-er and curious-er... Reverse is one, so I think. Not 100% on that though. I might have misinterpreted. Also wondering what the significance of 682 is...Last edited by TravelLog; 2012-04-23 at 07:35 PM.
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2012-04-23, 08:24 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: [Welknair Update/Game Idea] Fourth Land
SCREEEEAAAAAAAAM!
Sorry; you said htREMOVEtp://REMOVEwww.scp-wiki.net/scp-682
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2012-04-23, 08:27 PM (ISO 8601)
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- Feb 2010
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- The Blind Eternities
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Re: [Welknair Update/Game Idea] Fourth Land
Does the black moon howl?
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2012-04-23, 09:21 PM (ISO 8601)
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2012-04-23, 11:51 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
???? Tick, Tock
..Wha? Click, Clack
Cycles upon cycles
IN OTHER NEWS:
Binder the first, you have served me well. *Salutes*
What has been will be, and what will be has been.
I keep the vast majority of my homebrew (Including Fourthland) in a black binder I carry nearly everywhere. It got full, so I went out and got a second one. This says something about how much I brew.
There is no end to the endless
Edit: Oh, and I'm seeing if I can set the record for most views on a homebrew thread that never actually contains crunch. BWAHAHAHA. If you're reading this, say "Pickle" in white text in your next post.Last edited by Welknair; 2012-04-24 at 04:33 PM.
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2012-04-24, 12:44 AM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
If you succeed I'm not sure whether that says you're well respected or if the community is nerds with too much time on their hands. You can't tell me what to say! Cucumber.
Last edited by TravelLog; 2012-04-24 at 12:45 AM.
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2012-04-24, 12:45 AM (ISO 8601)
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2012-04-24, 10:27 AM (ISO 8601)
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- Apr 2011
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- You lost the game.
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2012-04-25, 12:22 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Guess who wrote another two class-y things today, and worked on the physics of the universe a bit! All things return to the beginning.
Last edited by Welknair; 2012-04-25 at 12:22 AM.
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2012-04-25, 12:28 AM (ISO 8601)
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2012-04-25, 12:33 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-25, 12:47 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-25, 12:49 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Last edited by Welknair; 2012-04-25 at 12:49 AM.
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2012-04-25, 12:54 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Well that implies a creation of some sort... we know there was a creation story, so that helps. I'm guessing sub-universe.
Indeed. I actually have my own theory of time travel, but it's a little more boring...
As to the cycles, glad to know that's correct... now to hypothesize on the differences.
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2012-04-25, 12:56 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-25, 01:03 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I call it the "sovereignty" theory of time travel: whatever has happened is what happened, and whatever will happen is what will happen: past, present and future are already written. No matter what you can do, you can't change them.
I'm gonna guess it's book-oriented somehow... Hm.
Thus, for the grandfather paradox, you would be unable to kill your grandfather. Some strange combination of fate would prevent you every time. Killing John Wilkes Booth or Adolph Hitler would likewise be prevented: the timeline has already dictated that they lived to do what they do, so they already have.
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2012-04-25, 01:05 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Ah, this is quite common, actually. It is the primary solution to paradoxes in the Linear Timeline model. Bill and Ted's awesome (Dif adjective?) adventure is a good example. You can't change the past, because your actions trying to change the past caused it to happen as it did.
Read Homestuck, if you don't already. ALL THE TIME TRAVEL.
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2012-04-25, 01:57 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
So, interesting... we're all tied together by a "bond" and it's an all or nothing venture...
Question for others: What do books have?
Hm...
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2012-04-25, 09:02 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Ah Bill and Ted. The only movie where Keanu Reeves' emotionless acting makes sense. "I'm working on possible meanings, but search me so far. Maybe he means typical openings to books, like "Once upon a time"?
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