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2010-11-09, 02:31 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
<never mind, I'm dumb>
Last edited by Kobold-Bard; 2010-11-09 at 02:49 AM. Reason: General Dumbassery
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-11-09, 02:45 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Um... I never said anything contrary to that. I just said the file talked about the Fayth without saying what they were.
Last edited by Mecharious; 2010-11-09 at 02:45 AM.
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2010-11-09, 02:48 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-11-09, 03:25 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-11-09, 12:07 PM (ISO 8601)
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- Sep 2010
Re: Final Fantasy d6 (Complete System)
Ohh... uh? I'm not a native English-user, so got that jumbled. I always thought that "reckon" means "to take into account", "be aware of" (so "not to be reckoned with" would mean "needs not be bothered with"). Well, you learn your whole life.
@Temotei: Yeah, it is too complicated. But, paraphrasing / quoting what someone on this forum had in their signature, "When in doubt, I make tables." I just thought of all the possibilities and what I thought of their power level. Because being able to use any of the breaks for just 1 point more, or not being able to use more than one break simultaneously, was... unbalanced? Odd? Can't think of a proper word. I wanted to point to a possibility.
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2010-11-09, 12:09 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-11-09, 01:19 PM (ISO 8601)
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- Dec 2008
Re: Final Fantasy d6 (Complete System)
I have a question:
There are two stated ways to perform a limit break:
1) Spend 3 points of Destiny
2) Roll a critical hit at 25% or less HP(50% or less with Limit Breaker ability/Overdrive equipment)
The example of case 2) spells out "rolling a pair of sixes"(cf. page 123).
BUT....what if a Dragoon with the *Threaten* ability rolls a crit that isn't a pair of sixes?
(For reference: Reach weapons crit on 11-12. The Threaten ability lets them crit on 10-12, aka 1/6 of the time instead of the *normal* 1/36)
Can a Dragoon use limit breaks on such *lesser* crits?
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2010-11-09, 01:30 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Aldgar: Yes. You can always pull off a Limit Break when you get a critical hit 'result' on the dice roll, even if it was caused by an Ability (Threaten or Grim Reaper for example), reroll (concealed weapons, dual-wield, a Gambler), or whatever.
Shadow: My face;- Final Fantasy d6 --- Building a Villain --
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2010-11-09, 04:35 PM (ISO 8601)
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- Jun 2009
Re: Final Fantasy d6 (Complete System)
Congratulations on finishing. :")
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2010-11-09, 04:40 PM (ISO 8601)
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- Jun 2007
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- Brazil
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Re: Final Fantasy d6 (Complete System)
Dayum! This is awesome!
Awesome work, hopefully I'll be able to use it sometime soon :DSpoiler
Much lulz avatar made by Fayt, and Echowind made the, awesome, always angry William. And the awesome thelizard made the not-right-in-the-head Argile
Giantitp (Unofficial) IRC. Join now !
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2010-11-09, 05:06 PM (ISO 8601)
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- Oct 2010
Re: Final Fantasy d6 (Complete System)
Can magical and physical attack be combined in a limit break? If you take multi-attack do you get the extra attack for just one of them?
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2010-11-09, 05:10 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-11-09, 05:27 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Dunno if this is why, but just noticed that White Mages get Huge weapon proficiency:
Spoiler
I lol'd.Last edited by Kobold-Bard; 2010-11-09 at 05:28 PM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-11-09, 05:49 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
I exist only to break things.
Just out of curiosity, was that aimed at the Revive Limit Break question (which I assume means it's an instant KO?), or the 'Limit Break' idea I posted being too broken (I'd probably scrap the Epic Ability option for, since even with those limits it's pretty broken to get an Epic use every time you critical hit).
The easiest fix I can think of it to change Zombie status to a level 2 Limit Break status effect, buff the cost of Revive, and drop the cost for Death Attack.
Zombie has a lot of exploits, Reviving is a pretty powerful effect early on, and Death Attack rarely effects the enemies you would want to use it on the most (maybe bar it from being mixed with Area Effect to prevent abuse if that's what worries you).
EDIT: Found an error under Shinryu's stat block. His SPR rating is 24, but should be 14.Last edited by UserShadow7989; 2010-11-09 at 06:01 PM.
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2010-11-09, 05:52 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
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2010-11-09, 06:04 PM (ISO 8601)
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- Oct 2010
Re: Final Fantasy d6 (Complete System)
Eh, I think you should be able to take both physical and magical attack. The odds are your main stat will be higher than your other. If your Strength is 10 higher than your int, the physical could be doing around 100 more points of damage, based on what level you are and how good your weapons are.
It encourages not only having one really huge stat, with the others being much smaller.
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2010-11-09, 06:48 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
@Dust: Does the Hume HP bonus give an actual extra 3HP every level, or does it effectively increase your class's HP bonus by 3 (so a Dragoon would have a HP of 9).
The person who mentioned it said that because the Hume entry says /level it gives 3 bonus every level. But it also says /level in the class entry, so I'm not sure.
Edit: Meteorite (Time, Rank 1) says it's a single target, but then goes on to say the damage is done to all enemies. Obviously it's a Group spell, just mentioning the mistake.Last edited by Kobold-Bard; 2010-11-09 at 06:52 PM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-11-09, 06:57 PM (ISO 8601)
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- Sep 2010
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2010-11-09, 06:59 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-11-09, 07:47 PM (ISO 8601)
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- Oct 2010
Re: Final Fantasy d6 (Complete System)
There was also an underwater zombie boss in FFX that could die that way...
Speaking of which, this is a bit off-topic, but do they ever explain why Wakka, Rikku, and Tidus can breathe underwater? I wasn't paying attention for a lot of that game.
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2010-11-09, 08:07 PM (ISO 8601)
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2010-11-09, 08:09 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-11-09, 09:01 PM (ISO 8601)
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- Oct 2010
Re: Final Fantasy d6 (Complete System)
I have to imagine when you first get to Spira you and Rikku are underwater for hours. So it's established that they're holding their breath instead of having some sort of device that helps them breathe?
Well, that's FF for you
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2010-11-09, 09:09 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
As stated above, yes. There are also two instances of it in FF8 (you can use a Phoenix Down to end both quickly, though the second one takes several as damage done this way is limited by the Damage Cap (9999, which the second zombie boss has twice that much of).
There's even two different bosses in FFX that use the combo on the party, both come late in the game. The first has a fairly high damage attack that inflicts Zombie, then casts Full-Life on them next turn.
The latter will inflict Zombie on the whole party and spend several turns healing the party to death (frustrating because the final phase of the battle has her use a party hitting instant KO attack that only Zombies can survive, so you either cure it in the first two phases and play with several party members vulnerable to the instant kill, or put up with a tough first two phases for an easy third phase).
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2010-11-09, 09:12 PM (ISO 8601)
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2010-11-09, 11:41 PM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
You could always just get a death ward item. Those aren't too terribly hard to get. The deathproof ability is a bit harder to get at that point, though...
Otherwise, just cure one party member, then leave the others zombies. Or cure two and leave one. Having a uniform zombie/non-zombie party is kind of bad for that part, if I remember right.
Of course, then you have the pitiful boss fights after that and you wonder why it was so hard, then such a breeze.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-11-10, 01:55 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
I could never get a hold of any Deathward/proof equipment. I never, personally, had trouble with the latter boss (though the former tripped me up a few times on my first two playthroughs, until I figured out that when he casts reflect on himself and starts casting Flare on himself, dispelling his reflect doesn't change the AI's behavior), but I heard plenty of people did.
Personally, I loved how the bosses of FFX would use the same tricks that players would use, and that difficulty came in figuring out the holes in the bosses strategies. Like how certain bosses that love to heal themselves are vulnerable to Zombie.
Really, the No Sphere Grid challenge and variants thereof are a hoot if you have the patience to grind for items/synthesis material/Overdrive.
EDIT: Another grammar mistake. In the Entertainer's Wake to Life: "Objects awakened in this way cannot participate in combat, are generally loyal to the Entertainer that created them, and are as resilient than the material they are made out of." 'Than' should be replaced a second 'as'.Last edited by UserShadow7989; 2010-11-10 at 02:10 AM.
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2010-11-10, 02:05 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
_________ was actually the only boss I had trouble with in that game. Of course, now that I think about it, Deathproof equipment would completely trivialize that encounter.
Lame.Last edited by Mecharious; 2010-11-10 at 02:38 AM.
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2010-11-10, 02:13 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
Sinspawn Gui was the only real stumbling block for me other then you-know-who's third appearance. Also, the name of that boss is a bit of a spoiler. Perhaps edit it out so anyone who hasn't played FFX but wants to try it someday (very narrow specification, I know) or who haven't reached that part yet aren't spoiled?
But yeah, really easy once you have that, or simply have an idea of how the battle goes beforehand. The first time through? It's an epic climax fight.Last edited by UserShadow7989; 2010-11-10 at 02:14 AM.
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2010-11-10, 02:26 AM (ISO 8601)
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Re: Final Fantasy d6 (Complete System)
I always thought the game was really, really easy except for the optional bosses (which I figured out not long after losing the first couple of times) in the monster arena, but I don't mind...though there were those cheap spots, like with the zombie-death combo.
Oh, and this one time, I was in a boss fight with Auron, Tidus, and Yuna. I accidentally killed both Auron and Tidus by making them attack themselves. Yeah, I'm that good.
I think that was againstSpoilerSeymourButts's second incarnation.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).