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2015-11-09, 05:15 PM (ISO 8601)
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- Aug 2013
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
Wasn't it stated somewhere that magic, as mortals understand it, is a creation of the Lawgivers?
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2015-11-09, 05:44 PM (ISO 8601)
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- Mar 2011
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- My Campaign Setting
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
I'm very familiar with the Magus class, and I don't really want this class to play like them. Magi still use Vancian magic, which is a degree of rigid and inflexible that I don't want to saddle this class with.
I hadn't really thought about what I wanted their patron to be, but I think that a Lawgiver would be appropriate. Perhaps an ancient Lawgiver called the Magician, defeated by the shining nameless hero who would one day become the Sun?
Yeah, the Mythic Sorcerer would probably tap into the Mythic Lamia's stuff, too.
Welp, that ties it all together. Some great Lawgiver called The Magician could be the Mythic Patron of this class.~The meteorite is the source of the light, and the meteor's just what we see,
and the meteoroid is a stone that's devoid of the fire that propelled it to thee.
And the meteorite's just what causes the light, and the meteor's how it's perceived,
and the meteoroid's a bone thrown from the void that lies quiet in offering to thee.~
Tatzlwyrm Avatar by me.
Extended Sig thisaways.
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2015-11-09, 05:52 PM (ISO 8601)
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- Jan 2008
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- In the heart of the beast
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
God I hope not.
Anyway, before we have to make the new thread, I've a question for you guys. The Fylakas has an ability called "Chronodistortion" meaning that, whenever they use their mythos, they become more and more desynchronized from the local time stream. At early levels of desynchronization, it might even seem like a boon, granting them bonuses to attack and defense, and imposing a miss chance on attacks against them. As time goes on, however, they start suffering because of this. Unfortunately, I'm not sure how to hammer this out. What happens when one is desync'd from the local time stream that might be mechanically interesting enough to add as a core class ability?
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2015-11-09, 08:41 PM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
Is whoever is going to be making the new thread ready to do that when the time comes? Seems like "now" would be a good time...
All of the above bonuses applying to attacks against them?
"Zoning Out" (random daze effect)?
Randomly vanishing from existence? Starts at losing 10 points of initiative, then going to skipping a full round (but can't be attacked during that time) to d3->d4->d6->d8->1d12->3d4 rounds and then starting the cycle over with d2 minutes?
Actually, initiative penalties could be good just by themselves if the class itself doesn't make them too easy to negate.
At the lowest levels, simply being unable to keep track of time innately might work... like you have no idea how long you have been doing something. You get hungry and thirsty and tired all at the same unpredictable rate, so you can't even use those biological clues (nor excretion)
to keep track.
Actually come to that, suddenly having your magic helmet pop off because your hair grew 3 feet in 3 seconds could be entertaining... or suddenly getting sores from your medium/heavy armor because you have been wearing it for weeks.
This is much harder fluff to turn into crunch than the above suggestions, but I like it:
There senses becoing desynchronized from eachother, so that they hear what it one round in advance, act in the "now", and their vision is shifted a few seconds into the past, smelling what was around them a month ago, while their sense of touch is as per what they would feel at their CURRENT location a week ago?[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2015-11-09, 08:54 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the heart of the beast
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
No, just the miss chance.
"Zoning Out" (random daze effect)?
Randomly vanishing from existence? Starts at losing 10 points of initiative, then going to skipping a full round (but can't be attacked during that time) to d3->d4->d6->d8->1d12->3d4 rounds and then starting the cycle over with d2 minutes?
Actually, initiative penalties could be good just by themselves if the class itself doesn't make them too easy to negate.
At the lowest levels, simply being unable to keep track of time innately might work... like you have no idea how long you have been doing something. You get hungry and thirsty and tired all at the same unpredictable rate, so you can't even use those biological clues (nor excretion) to keep track.
This is much harder fluff to turn into crunch than the above suggestions, but I like it: *snip*
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2015-11-09, 09:05 PM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2015-11-09, 09:30 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the heart of the beast
- Gender
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
Hm... You don't think that applying the miss chance is enough? You think I should apply the bonuses as well? Like... While benefiting from this you might seem to move at increased speed, but if you're on the receiving end, you might appear to move in slow motion. Something like that?
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2015-11-10, 07:43 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
Quick! I need a list of all the things Teramachs hate!
... That might be a very large list. Here are the concepts I've got so far:
- The Trappings of Civilisation
- Beauty, Purity and Innocence
- Threats to Your Place in the Food Chain
Any ideas?Originally Posted by XefasOriginally Posted by Kymme
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2015-11-10, 11:24 AM (ISO 8601)
- Join Date
- Nov 2012
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- certainly not kansas
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
avatardonebymememememememememeeeeeeeeeee
Julian, it's a hungry world
They're gonna eat you alive son, yeah
Oh Julian, when their fangs sink in
I'll stitch you but then I gotta throw you back in
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2015-11-10, 11:54 AM (ISO 8601)
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- Oct 2013
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2015-11-10, 12:31 PM (ISO 8601)
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- Dec 2013
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- turkey
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2015-11-10, 06:02 PM (ISO 8601)
- Join Date
- Jun 2013
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
I think I'll add 'Complexity and Refinement' to that list, as well as something related to magic.
Originally Posted by XefasOriginally Posted by Kymme
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2015-11-10, 06:07 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
Nope. It's not a very long list at all:
• Everything.
There, we're done! (They hate violence because they aren't performing more violence.)
EDIT: This may be an adequate expression of what "enough" violence would be like (NSFW due to swearing.)
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2015-11-10, 06:15 PM (ISO 8601)
- Join Date
- Apr 2008
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2015-11-10, 06:18 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
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2015-11-10, 07:40 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread