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  1. - Top - End - #1471
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    PaladinGuy

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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Wasn't it stated somewhere that magic, as mortals understand it, is a creation of the Lawgivers?

  2. - Top - End - #1472
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by khadgar567 View Post
    solid as admantine but did you check magus from pathfinder?
    I'm very familiar with the Magus class, and I don't really want this class to play like them. Magi still use Vancian magic, which is a degree of rigid and inflexible that I don't want to saddle this class with.

    Quote Originally Posted by Primal Fury View Post
    Where does the narrative of the wizard come from, Titan or Lawgiver?
    I hadn't really thought about what I wanted their patron to be, but I think that a Lawgiver would be appropriate. Perhaps an ancient Lawgiver called the Magician, defeated by the shining nameless hero who would one day become the Sun?

    Quote Originally Posted by Lanth Sor View Post
    Lawgiver makes more sense to me as wizards are manipulators of forces and scientists of magic. I'd see the Mythic Sorcerer as the Titan as they are more primal in nature. But then again Design is a Titan and s/he created the bipedal design.
    Yeah, the Mythic Sorcerer would probably tap into the Mythic Lamia's stuff, too.

    Quote Originally Posted by GreaserFish View Post
    Wasn't it stated somewhere that magic, as mortals understand it, is a creation of the Lawgivers?
    Welp, that ties it all together. Some great Lawgiver called The Magician could be the Mythic Patron of this class.

  3. - Top - End - #1473
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by Kymme View Post
    Yeah, the Mythic Sorcerer would probably tap into the Mythic Lamia's stuff, too.
    God I hope not.

    Anyway, before we have to make the new thread, I've a question for you guys. The Fylakas has an ability called "Chronodistortion" meaning that, whenever they use their mythos, they become more and more desynchronized from the local time stream. At early levels of desynchronization, it might even seem like a boon, granting them bonuses to attack and defense, and imposing a miss chance on attacks against them. As time goes on, however, they start suffering because of this. Unfortunately, I'm not sure how to hammer this out. What happens when one is desync'd from the local time stream that might be mechanically interesting enough to add as a core class ability?
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  4. - Top - End - #1474
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    DracoDei's Avatar

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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Is whoever is going to be making the new thread ready to do that when the time comes? Seems like "now" would be a good time...

    Quote Originally Posted by Primal Fury View Post
    God I hope not.

    Anyway, before we have to make the new thread, I've a question for you guys. The Fylakas has an ability called "Chronodistortion" meaning that, whenever they use their mythos, they become more and more desynchronized from the local time stream. At early levels of desynchronization, it might even seem like a boon, granting them bonuses to attack and defense, and imposing a miss chance on attacks against them. As time goes on, however, they start suffering because of this. Unfortunately, I'm not sure how to hammer this out. What happens when one is desync'd from the local time stream that might be mechanically interesting enough to add as a core class ability?
    All of the above bonuses applying to attacks against them?

    "Zoning Out" (random daze effect)?

    Randomly vanishing from existence? Starts at losing 10 points of initiative, then going to skipping a full round (but can't be attacked during that time) to d3->d4->d6->d8->1d12->3d4 rounds and then starting the cycle over with d2 minutes?

    Actually, initiative penalties could be good just by themselves if the class itself doesn't make them too easy to negate.

    At the lowest levels, simply being unable to keep track of time innately might work... like you have no idea how long you have been doing something. You get hungry and thirsty and tired all at the same unpredictable rate, so you can't even use those biological clues (nor excretion)
    to keep track.

    Actually come to that, suddenly having your magic helmet pop off because your hair grew 3 feet in 3 seconds could be entertaining... or suddenly getting sores from your medium/heavy armor because you have been wearing it for weeks.

    This is much harder fluff to turn into crunch than the above suggestions, but I like it:
    There senses becoing desynchronized from eachother, so that they hear what it one round in advance, act in the "now", and their vision is shifted a few seconds into the past, smelling what was around them a month ago, while their sense of touch is as per what they would feel at their CURRENT location a week ago?
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  5. - Top - End - #1475
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by DracoDei View Post
    All of the above bonuses applying to attacks against them?
    No, just the miss chance.

    "Zoning Out" (random daze effect)?
    That would be a good explanation for seeing into the future. Some mythos (in my head) require you to be at a certain level of desynchronization.

    Randomly vanishing from existence? Starts at losing 10 points of initiative, then going to skipping a full round (but can't be attacked during that time) to d3->d4->d6->d8->1d12->3d4 rounds and then starting the cycle over with d2 minutes?
    I like this.

    Actually, initiative penalties could be good just by themselves if the class itself doesn't make them too easy to negate.
    I haven't quite decided yet.

    At the lowest levels, simply being unable to keep track of time innately might work... like you have no idea how long you have been doing something. You get hungry and thirsty and tired all at the same unpredictable rate, so you can't even use those biological clues (nor excretion) to keep track.
    I like this, but I need to find a way to jigger it into mechanics.

    This is much harder fluff to turn into crunch than the above suggestions, but I like it: *snip*
    So do I. This might turn out pretty cool.
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  6. - Top - End - #1476
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    DracoDei's Avatar

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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by Primal Fury View Post
    No, just the miss chance.
    Err... we have a failure to communicate. Turning it around was one of my ideas for a drawback you could add.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  7. - Top - End - #1477
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by DracoDei View Post
    Err... we have a failure to communicate. Turning it around was one of my ideas for a drawback you could add.
    Hm... You don't think that applying the miss chance is enough? You think I should apply the bonuses as well? Like... While benefiting from this you might seem to move at increased speed, but if you're on the receiving end, you might appear to move in slow motion. Something like that?
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  8. - Top - End - #1478
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    GreenSorcererElf

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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quick! I need a list of all the things Teramachs hate!


    ... That might be a very large list. Here are the concepts I've got so far:

    - The Trappings of Civilisation
    - Beauty, Purity and Innocence
    - Threats to Your Place in the Food Chain

    Any ideas?
    Quote Originally Posted by Xefas
    I wonder how big something has to be before it gets its own weather.
    Quote Originally Posted by Kymme
    You can do whatever the heck you want and I'll follow like a starving sycophant so long as I can read it.

  9. - Top - End - #1479
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by spwack View Post
    Quick! I need a list of all the things Teramachs hate!


    ... That might be a very large list. Here are the concepts I've got so far:

    - The Trappings of Civilisation
    - Beauty, Purity and Innocence
    - Threats to Your Place in the Food Chain

    Any ideas?
    Bubble tea.
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    Quote Originally Posted by INoKnowNames View Post
    .... what the **** is that?! That's not a spiked chain; that's some Klingon bullcrap! Who the hell drew that?! How are you supposed to use that without stabbing yourself?!

  10. - Top - End - #1480
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by spwack View Post
    Quick! I need a list of all the things Teramachs hate!


    ... That might be a very large list. Here are the concepts I've got so far:

    - The Trappings of Civilisation
    - Beauty, Purity and Innocence
    - Threats to Your Place in the Food Chain

    Any ideas?
    - Your face
    - Weaklings
    - Elves
    - Mages
    - Sneaky people
    - Priests
    - Anyone who doesn't solve problems by hitting them in the face
    - Most people who do solve problems by hitting them in the face
    - Lists

  11. - Top - End - #1481
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by spwack View Post
    Quick! I need a list of all the things Teramachs hate!


    ... That might be a very large list. Here are the concepts I've got so far:

    - The Trappings of Civilisation
    - Beauty, Purity and Innocence
    - Threats to Your Place in the Food Chain

    Any ideas?
    broken nail or any thing that makes idiotic temper tantrum

  12. - Top - End - #1482
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    GreenSorcererElf

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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    I think I'll add 'Complexity and Refinement' to that list, as well as something related to magic.
    Quote Originally Posted by Xefas
    I wonder how big something has to be before it gets its own weather.
    Quote Originally Posted by Kymme
    You can do whatever the heck you want and I'll follow like a starving sycophant so long as I can read it.

  13. - Top - End - #1483
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by spwack View Post
    Quick! I need a list of all the things Teramachs hate!


    ... That might be a very large list. Here are the concepts I've got so far:

    - The Trappings of Civilisation
    - Beauty, Purity and Innocence
    - Threats to Your Place in the Food Chain

    Any ideas?
    Nope. It's not a very long list at all:

    • Everything.

    There, we're done! (They hate violence because they aren't performing more violence.)

    EDIT: This may be an adequate expression of what "enough" violence would be like (NSFW due to swearing.)
    Last edited by Amechra; 2015-11-10 at 06:10 PM.
    Quote Originally Posted by segtrfyhtfgj View Post
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  14. - Top - End - #1484
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by Amechra View Post
    EDIT: This may be an adequate expression of what "enough" violence would be like (NSFW due to swearing.)
    Nope! "Enough" violence is more than what's going on and less than "too much," and the Monster can't conceive of "too much" violence.

  15. - Top - End - #1485
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die

    Quote Originally Posted by vasharanpaladin View Post
    Nope! "Enough" violence is more than what's going on and less than "too much," and the Monster can't conceive of "too much" violence.
    That... is the entire point of the thing I linked. Pay attention.

    There will be a quiz.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  16. - Top - End - #1486
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    Default Re: Mythos Homebrew Discussion II: Where Simplicity Goes to Die


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