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2008-09-07, 11:25 AM (ISO 8601)
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2008-09-07, 11:26 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Now, it begins!
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2008-09-07, 11:29 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I love the sound effects and stuff. Like Redox
But where did all those corpses in the tunnels come from?
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2008-09-07, 11:29 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Is that Webinar croaked in the last panel?
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2008-09-07, 11:29 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
D'oh indeed. We should have remembered that...
Anyway, nice strip (again). I really love Sizemore's evil look on the first panel :D
And no, I don't think that Webinar is dead...someone's shouting orders while the soldiers are climbing the walls (last panel) and the person on the right seems to be Dora.Last edited by Subtext; 2008-09-07 at 11:32 AM.
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2008-09-07, 11:30 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
And the battle begins. Webinar lives fully up to his deeds so far, but I wonder if it will be enough to save him. One wonderful added charm of underground fire is that it not only brings all the joys of smoke poisoning but also uses the oxygen you need to breathe.
My Avatar is Vinnie Doombats from the Erfworld comic written by Rob Balder and illustrated by Jamie Noguchi.
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2008-09-07, 11:32 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Parson still probably needed jacks name to send him the thinkagram
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2008-09-07, 11:35 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I don't think that's an 'evil' look on Sizemore, it's more of a 'game face'. He's off to do something he really doesn't want to do. [Existential angst in a game piece!]
Can someone with more chemistry-fu than I tell us *what* redox reaction is fueling things there?
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2008-09-07, 11:39 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Awesome, one of the crap golems looks like Hedorah the Smog Monster!
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2008-09-07, 11:39 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Can someone with more chemistry-fu than I tell us *what* redox reaction is fueling things there?
I propose that sulfur, charcoal, and saltpeter are being mixed in a 1:1:6 ratio by that golem in panel 4.
Gunpowder go boom.
Parson, you magnificent cheating why-didn't-I-think-of-that sunuvuhgun.Last edited by DCR; 2008-09-07 at 11:41 AM.
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2008-09-07, 11:41 AM (ISO 8601)
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- Jul 2005
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Re: 120 The Battle for Gobwin Knob, Page 108
Obviously, a commander's standard ability to see stats doesn't show names (unless you know them already), or Stanley would have known Jack's name on sight.
Apparently, ability to see stats works via Thinkagram (at least for the glasses, dunno about ordinary commanders). Ansom didn't note anything unusual about not seeing Parson's stats, but that could just be a matter of having more important things to think about (and to become enraged about).Last edited by SteveMB; 2008-09-07 at 11:43 AM.
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2008-09-07, 11:41 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
note to self (and anyone else who cares): chemical reactions can still work... and something tells me that that means a lot of other sciences work at least a little...
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2008-09-07, 11:44 AM (ISO 8601)
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2008-09-07, 11:47 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Last edited by SteveMB; 2008-09-07 at 11:48 AM.
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2008-09-07, 11:47 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
So, the glasses let Parson see the stats of the person, but it also seems to allow him to see the actual person inside the outer shell. Notice how not deranged Jack looks through the glasses.
So I wonder. Is the "O tempt not a desperate man..." what Parson heard, and "...nnuncle" what Jack said, or nnuncle was something said after? The elipses suggest a continuation of the sentence, so I'm curious if there is an actual conversation that is going to be possible or not.
It just seems to me the glasses translate not what Jack is saying, but what he would be saying if his mind was whole.
Or perhaps its a function of the thinkogram.
Oh, and is that burning poo water? If so, all we need is diesel fuel and a metal rod and we can keep that burning for hours.Alynn the Yellow Eyed
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2008-09-07, 11:50 AM (ISO 8601)
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- Mar 2008
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- Madrid
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2008-09-07, 11:51 AM (ISO 8601)
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- Jun 2007
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Re: 120 The Battle for Gobwin Knob, Page 108
Hmm, by the change of Jack from panel 2 to 3 I think that Parson really plans to mislead Stanley with his own Foolamancer.
And Sizemore's glowing shovel ( of office ) is simply great.
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2008-09-07, 11:52 AM (ISO 8601)
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2008-09-07, 11:55 AM (ISO 8601)
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- sector ZZ9 plural-z alpha
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Re: 120 The Battle for Gobwin Knob, Page 108
Yeah, it's interesting how this is the first thing anyone has got out of the foolamancer that made any sense when related to the previous statement.
And the glowing shovel is great. I want one.I used to do LP's. Currently archived here:
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2008-09-07, 11:58 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Seems to me like Jack's proving somewhat difficult to snap out of his delusional trance. He looks in panel 2 like the thinkagram surprised him, and then in panel 3 his reaction is more of the same backlash kind of stuff. He looks like he's having an aneurysm or something.
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2008-09-07, 11:59 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
"nuncle" is just how he addresses people, I think. He used it with Stanley when the link was broken.
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2008-09-07, 12:01 PM (ISO 8601)
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Re: 120 Redox, redux
http://en.wikipedia.org/wiki/Redox
Redox. Mostly associated with reaction with O2. Like fire combining free oxygen into other stuff. The key point being reducing the amount of free oxygen in the system. Side affects like heat, pressure (explosion), acid, poison may occur. The most likely results are CO2 and CO.
Fires in enclosed spaces are bad. Note that as O2 concentration goes down CO is produced in preference to CO2. Also CO is still flamable should the O2 concentration go up.
http://en.wikipedia.org/wiki/Carbon_dioxide
CO2 is toxic in higher concentrations: 1% (10,000 ppm) will make some people feel drowsy[citation needed]. Concentrations of 7% to 10% cause dizziness, headache, visual and hearing dysfunction, and unconsciousness within a few minutes to an hour.
http://en.wikipedia.org/wiki/Carbon_monoxide
Carbon monoxide is a significantly toxic gas and has no odor or color. It is the most common type of fatal poisoning in many countries. Exposures can lead to significant toxicity of the central nervous system and heart.
Carbon monoxide forms in preference to the more usual carbon dioxide when there is a reduced availability of oxygen present during the combustion process. Carbon monoxide has significant fuel value, burning in air with a characteristic blue flame, producing carbon dioxide. Despite its serious toxicity, CO plays a highly useful role in modern technology, being a precursor to myriad products.
http://en.wikipedia.org/wiki/Carbon_monoxide_poisoningLast edited by rman; 2008-09-07 at 12:05 PM.
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2008-09-07, 12:08 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Humm... The glasses doesn't quite make sense. Allegedly they duplicate a normal commanders ability, which would say that Stanley can just look at Jack and know his name.
Does this mean the glasses are more powerful than the normal warlord sight? Or like someone else suggested Does it mean that since Parson was able to get Jack's name from Wanda, he can see it in the unit stats? And it doesn't quite explain why it shows Jack in his original un-warped form. For every answer, there are new questions...
As for jacks commentary of ....nuncle. I don't think he's said a single sentence in a long while that didn't have elipses in it somewhere. My take was always that he speaks in odd halting pauses, and many odd phrases.
Looks like Ansom is getting a bloody nose in the tunnels. Now to see what Parson has in mind to deal with the siege units aboveground.
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2008-09-07, 12:08 PM (ISO 8601)
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2008-09-07, 12:10 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
It's not gunpowder, Webinar treats it like liquid.
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2008-09-07, 12:12 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I really liked that "redox" onomatopeia. :D
Also it looks like Webinar makes a good use of his brain. Point to him for quick reaction.In a war it doesn't matter who's right, only who's left.
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2008-09-07, 12:14 PM (ISO 8601)
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Re: 120 Redox, redux
Wow.... Chem-fu indeed. Thank you for the thorough explantion of redox and the many possible nasty side effects that may be included. I realize this is a fantasy world, but our writer is also a fairly intelligent guy, he may well choose to include some or all of these nasty side effects in his world. ;P
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2008-09-07, 12:14 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I think I remember something... something about sh*t. I think s*i* has a lot to do with CO2 and CO. Parson is playing really dirt here!!
Edit: Now I remember: The decomposition of the excrements produces CO and CO2... Parson has just introduced the WMD in Erfworld, with the help of a pacifist-dirtamancer.Last edited by Generalissimus; 2008-09-07 at 12:23 PM.
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2008-09-07, 12:15 PM (ISO 8601)
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2008-09-07, 12:33 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Um yes. I guess it's my turn to break out some HazMat-Fu. You're thinking of Hydrogen_sulfide[H2S]. H2S is colorless, essentially odorless, and highly lethal. However, this has little to do with caves and fire. The creation of H2S is actually a natural biological process. Common places to find H2S are sewers and oil wells.
http://en.wikipedia.org/wiki/Hydrogen_sulfide
The problem here, is if H2S was present, everybody would be dead as soon as they enter the cave. It wouldn't just suddenly form mid comic on you, it's a slower process than that.Last edited by Doctor Zuber; 2008-09-07 at 12:38 PM.