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  1. - Top - End - #121
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    You realize they banned the pieces to CawBlade, right?
    It's still possible, just unreliable.

    After all, Squadron Hawk and the swords are still legal.
    Extended Signature

    Óla tha eínai éna.

    Avatar by Dorian Soth Thormag. Thanks a bunch.

  2. - Top - End - #122
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    You realize they banned the pieces to CawBlade, right?
    Yes and those two pieces were the only reason blue and white have ever been a good combination!

    U/W doesn't still have amazing tools like Mirran Crusader or Mana Leak, nor does it have finishers like Consecrated Sphinx or Sun Titan, and it definitely doesn't have the Gid Father who is probably the best planeswalker in the game now that BigJ is gone

    (P.S. Batterskull? Still an amazing card. If you'd like we can test your monoblack vs my UW Aggro/control)

  3. - Top - End - #123
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Batterskull and the swords are still good. It's just that stoneforge mystic meant you could run 1 and have 5 virtual copies of each.

    UW is still decent, but not as dominating.

  4. - Top - End - #124
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by ZombyWoof View Post
    (P.S. Batterskull? Still an amazing card. If you'd like we can test your monoblack vs my UW Aggro/control)
    Why would I ever play MBC? The deck is bad, and people only bring out the "Mono-Black Control is coming back this time" with every new set because they don't understand how decks have fundamentally changed since Onslaught. Plus running control in a fresh format is never a good idea.

    Batterskull and the swords are still good. It's just that stoneforge mystic meant you could run 1 and have 5 virtual copies of each.

    UW is still decent, but not as dominating.
    Batterskull is still ok, but having to hardcast it really hurts it. The swords get a lot worse in any deck that doesn't want multiples (like UW) but are still fine in agro.

  5. - Top - End - #125
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    ...

    A 10 minute attempt at a Red/Black control deck...

    Bad idea...


    Next time... don't go through a small portion of cards to make a deck.
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    Quote Originally Posted by LaZodiac View Post
    Look apon me, mighty Posid-Eon, ruler of the waves and saviour of people. Watch as I stumble about on dry land humoursly, AND TREMBLE!


    <3

  6. - Top - End - #126
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Last I checked 4/4 Lifelinking Vigilant creatures that, after dying, could either be added to another creature or simply re-bought weren't bad. Expensive, but not at all bad. Batterskull is still quite a house against the aggro decks. It's just not as "Hey look you absolutely positively must answer me or lose" as it was when Stoneforge was legal.

    I'm not sure of current Standard. Valakut and ExarchTwin are certain, and I assume there will be a Red Deck and Vampires. Beyond those, I would venture a guess at some form of mono-White aggro deck (whether it be Tempered Steel or Soul Sisters or some other deck), something involving Fauna Shaman and Vengevine, and then someone will try to play a control deck, probably with Black (Consume the Meek, discard spells, and the best single-target removal; Also Grave Titan). Elves is also still viable. There's also various forms of Infect.
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  7. - Top - End - #127
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    The problem with Batterskull now is that it used to single-handedly give you a game plan against agro. Before agro decks had to kill a turn 2 mystic, because if they let you untap and vial out your Batterskull, they'd just lose. Just by being in your deck it'd preserve your life total, slow them from developing their board, and force them into mulligans.

    But now that there isn't the threat of vialing it out, they can often just bury you before you get it out. Vampires can actually play a turn 2 guy, and is much more threatening because of it.

    It's still fine, but it's no longer a miracle card that takes a mere 2 slots of your 75 to make you competitive vs. agro, letting you run 73 cards devoted to beating the mirror.
    Last edited by Suedars; 2011-06-21 at 11:46 PM.

  8. - Top - End - #128
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    The problem with Batterskull now is that it used to single-handedly give you a game plan against agro. Before agro decks had to kill a turn 2 mystic, because if they let you untap and vial out your Batterskull, they'd just lose. Just by being in your deck it'd preserve your life total, slow them from developing their board, and force them into mulligans.

    But now that there isn't the threat of vialing it out, they can often just bury you before you get it out. Vampires can actually play a turn 2 guy, and is much more threatening because of it.

    It's still fine, but it's no longer a miracle card that takes a mere 2 slots of your 75 to make you competitive vs. agro, letting you run 73 cards devoted to beating the mirror.
    Well, since there isn't much of a "mirror" anymore, that isn't as much of a deal, is it?
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  9. - Top - End - #129
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    No, but it still means you have less room to devote to beating whatever non agro decks will be played.

  10. - Top - End - #130
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    No, but it still means you have less room to devote to beating whatever non agro decks will be played.
    Unless the rest of your deck happens to be good against said non-aggro decks. There's enough cards that are fine against many decks, and despite not being amazing Batterskull is a fine top-of-the-curve against many of those decks.

    You are correct, it's no miracle card. Because the miracle card was always Stoneforge Mystic. Batterskull just gave it another tool in the shed. Sort of like how Blightsteel Colossus was just a better choice for Tinker.
    Last edited by tgva8889; 2011-06-22 at 12:29 AM.
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  11. - Top - End - #131
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Okedoke, I have a few EDH decks I made to put up.

    These are currently needing a couple cards here or there, but work pretty good as-is.


    Naughty Necromancy


    And now it's 2 a.m., so I'll put my other two decks, Swiss Army Knife and Scrapyard Scavenge up later. :) If you want to put this deck up on the front page, feel free.
    Last edited by Lhurgyof; 2011-06-22 at 01:08 AM.
    Quote Originally Posted by Hans
    Not again...

  12. - Top - End - #132
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by tgva8889 View Post
    Immediate suggestion: Sort better. Check my post earlier in this thread where I resorted someone's list of cards for their EDH deck. It's totally useless to sort by card type, because cards of the same type all do different things. That'll really help you look at your deck and see if you need more cards in a certain section.
    Cannot stress this enough for those of you with EDH decks.
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  13. - Top - End - #133
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by tgva8889 View Post
    Cannot stress this enough for those of you with EDH decks.
    What post are we talking about?

    I have my deck sorted by Card type and rarity, currently. (Mostly because that's how I've always sorted my decks)
    Quote Originally Posted by Hans
    Not again...

  14. - Top - End - #134
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    This post is the one. There are also several posts earlier on in this thread you may be able to learn from where we were discussing Commander.

    Also, my Commander decks just showed up! Awesome! I'm gonna take them for a spin sometime.
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  15. - Top - End - #135
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by tgva8889 View Post
    This post is the one. There are also several posts earlier on in this thread you may be able to learn from where we were discussing Commander.

    Also, my Commander decks just showed up! Awesome! I'm gonna take them for a spin sometime.
    Hot diggity damn.

    Well, that is a venture for tomorrow/later in the week.
    Quote Originally Posted by Hans
    Not again...

  16. - Top - End - #136
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    NecromancerGuy

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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    tgva, that advice on sorting is really helpful. Could you possibly collect it, generalize it, and put it in the OP so we have it for reference?
    ithilanor on Steam.

  17. - Top - End - #137
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by IthilanorStPete View Post
    tgva, that advice on sorting is really helpful. Could you possibly collect it, generalize it, and put it in the OP so we have it for reference?
    Indeed. I'll write a little something in the OP (it's not Commander or Highlander-specific advice) and put that up tomorrow or Thursday (I may possibly be busy tomorrow and am going to go sleep now).
    Last edited by tgva8889; 2011-06-22 at 01:16 AM.
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  18. - Top - End - #138
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    I'm annoyed. I'm building a commander deck but have a quandary. I'm way over my 100 cards. I'm at 137 or so to be precise.

    Here's the list of cards so far, could someone help me trim it down?
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    General: Mimeoplasm

    Lands:
    5x Forest
    4x Island
    4x Swamp
    Evolving Wilds
    Terramorphic Expanse
    Wooded Foothills
    Windswept Heath
    Verdant Catacombs
    Misty Rainforest
    Jwar Isle Refuge
    Llanowar Wastes
    Overgrown Tomb
    Temple of the False God
    Rupture Spire
    Command Tower
    Bojuka Bog
    Barren Moor
    Lonely Sandbar
    Tranquil Thicket
    Tectonic Edge
    Wasteland
    Stripmine
    Dustbowl
    Urborg, Tomb of Yawgmoth
    Vesuva
    Yavimaya Hollow
    Mystifying Maze
    Creeping Tarpit
    Svogthos, the Restless Tomb
    Mishra's Factory
    Treetop Village

    NOTE: I know the vivid lands are missing. I have no idea where mine went. Adding them once I reacquire some. UB and UG shocklands along with the UB fetchland will be added later.

    Mana ramp:
    Sol Ring
    Thran Dynamo
    Simic Signet
    Dimir Signet
    Golgari signet
    Crucible of Worlds
    Wall of Roots
    Coalition Relic
    Everflowing Chalice
    Joraga Treespeaker
    Birds of Paradise
    Sylvan Ranger
    Solemn Simulacrum
    Khalni Heart Expedition
    Reap and Sow
    Expedition Map
    Krosan Tusker
    Sakura-Tribe Elder
    Yavimaya Elder
    Kodama's Reach
    Cultivate


    Mass removal:
    Decree of Pain
    Grave Pact
    Butcher of Malakir
    Damnation
    Black Sun's Zenith
    Oblivion Stone

    Targeted creature removal:
    Capsize
    Avatar of Woe
    Master of the Wild Hunt
    Shriekmaw
    Skinrender

    Targeted permanent removal/genera hate cards:
    Woodfall Primus
    Acidic Slime
    Mold Shambler
    Maelstrom Pulse
    Indrick Stomphowler
    Wickerbough Elder
    Krosan Grip
    Relic of Progenitus

    Planeswalker:
    Garruk Wildspeaker

    Reliability improving cards/tutors:
    Sensei's Divining Top
    Sylvan Library
    Crystal Ball
    Fauna Shaman
    Trinket Mage
    Demonic Tutor
    Mystical Tutor
    Vampiric Tutor
    Worldly Tutor
    Birthing Pod
    Primal Command.
    Buried Alive

    NOTE: Survival of the Fittest is a card I'll add at some point.

    General recursion:
    Mimic Vat
    Living Death
    Stitch Together
    Necromancy
    Animate Dead
    Artisan of Kozilek
    Tortured Existence
    Regrowth
    Eternal Witness

    Tokenspawners:
    Worm Harvest
    Bitterblossom

    Creatures for the sake of creatures:
    Rampaging Baloths
    Wurmcoil Engine
    Spiritmonger
    Sheoldred, Whispering One
    Inkwell Leviathan
    Sundering Titan
    Wrexial, the Risen Deep
    Vulturous Zombie
    Wonder
    Vampire Nighthawk
    Thrun, the Last Troll
    Skullbriar, the Walking Grave

    Equipment:
    Sword of Fire and Ice
    Sword of Light and Shadow
    Skullclamp
    Umezawa's Jitte
    Lightning Greaves
    Bonehoard

    Card Advantage:
    Damia, Sage of Stone
    Masked Admirers
    Sphinx of Lost Truths
    Windfall
    Mulldrifter
    Life from the Loam
    Fact or Fiction
    Phyrexian Arena

    The combo:
    Necrotic Ooze
    Phyrexian Devourer
    Triskelion


    I have a lot of things and no idea what to cut out.

  19. - Top - End - #139
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Wow, guys. Alpha Beta Unlimited is selling Jace for $38.00. I remember when it was next to impossible to find a place selling Jace for under $90.00.


    @Penguinizer: 137 cards is nothing . I've had EDH decks that had up to 126 non land cards before I went through the agonizing process of cutting them down to 60 non land cards.
    The main advice I have for cutting the deck down is to leave it alone for a day and then come back to it, and then you'll maybe be able to cut around five cards. Then leave it alone for another day, come back again, cut some cards, etc. That's my process for cutting EDH decks.
    I don't have time to look over your deck right now, but I'll try to find the time help you out some tomorrow.
    Last edited by Silviya; 2011-06-22 at 02:54 AM.
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  20. - Top - End - #140
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Following the 7x9 rule explained here: http://www.quietspeculation.com/2011...etro-depauper/ is a good way to build an EDH deck. Basically you pick 9 things you want your deck to do (such as ramp, removal, combo, etc.) and devote 7 cards to each of those, which is the equivalent of 4 cards in a 60 card deck. You can obviously mess with the numbers a little, like running 6 of one and 8 of another, or devoting two sections of 9 to one important thing, but it's a very useful framework for building the deck.

  21. - Top - End - #141
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    Following the 7x9 rule explained here: http://www.quietspeculation.com/2011...etro-depauper/ is a good way to build an EDH deck. Basically you pick 9 things you want your deck to do (such as ramp, removal, combo, etc.) and devote 7 cards to each of those, which is the equivalent of 4 cards in a 60 card deck. You can obviously mess with the numbers a little, like running 6 of one and 8 of another, or devoting two sections of 9 to one important thing, but it's a very useful framework for building the deck.
    Huh, that's interesting. I may have to try that for my next EDH deck.
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  22. - Top - End - #142
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Alright, can't sleep so I'll write up the sorting thing later.

    @Penguinizer: Some of my comments.

    21 Mana-related cards is a lot, especially with 41 lands. While I'm as much a fan of having a billion mana as anyone, unfortunately the General you've chosen (The Mimeoplasm) is actually not useful if he's the only card you can play, which means having over 50% of your deck tap for or find mana isn't amazing. Immediately, the Signets stand out to me. Signets are the weakest form of mana acceleration because they're weak to just getting randomly blown up by Nevinyrral's Disk, Oblivion Stone, and similar effects. Khalni Heart Expedition seems more "cute" than good to me: I'd rather just have Explosive Vegetation or Skyshroud claim as a surefire "I get 2 lands" rather than having to have my fetchlands.

    Master of the Wild Hunt is a pretty slow "removal" card. Garruk is another Mana Accelerator most of the time, I'd think. Unless you plan to use him for Beast tokens more often (which seems unlikely). Rampaging Baloths is more there for the tokens than it is for the body, it looks like.

    Your deck has very few sacrifice outlets. Don't know if that bothers you at all. Sure makes Butcher of Malakir and Grave Pact a lot less broken, though. I'm not sure your deck actually has any sacrifice outlets at all.

    Token creation seems absolutely useless to this deck. While Rampaging Baloths is at least high-powered, Bitterblossom and Worm Harvest don't seem absolutely amazing or even necessary in this deck. Do you really want them that badly?

    Cards that are just creatures are pretty weak in my opinion. Thrun, the Last Troll, Skullbriar, and Spiritmonger don't really do it for me. Vulturous Zombie also. Just a personal preference, but I'm not a fan for guys that are just there to be relatively big. You also probably don't want your mana tied up regenerating all that much, though I guess you might be able to regenerate off a bad Wrath effect every so often. Also, The Mimeoplasm and Skullbriar is not a combo if that's what you were thinking.

    Not a fan of Windfall, but only because there are plenty of more one-sided options if you want to just draw a bunch of cards. Not a fan of Stitch Together as there are better choices in my opinion and I seem to always have trouble hitting Threshold. You don't have sacrifice outlets, so you may have some issue as well.

    Do you need the equipment? I understand they're good, but they're not that good (Jitte isn't as good in this format as in others, for example). I don't really know what your deck is trying to do specifically, but if it's The Combo, some of your equipment don't really help you pull that off at all.

    I'm not a fan of The Combo, but if that's the purpose of your deck you may want to drop some of the random cute stuff that is never going to help you get there (Inkwell Leviathan). Two of the parts of it are just fine, one of them (Phyrexian Devourer) is kinda... not that good. You also don't have that many ways to just put a card in the graveyard right now (I count 5 including Fact or Fiction)

    Crystal Ball seems totally unnecessary. You're playing Blue. There are way, way better choices.

    Just a note, there's another cycle of cycling lands you could play. If you're going to go that route.

    Edit: Adding short write-up on sorting.

    Edit2: Does anyone have objections to me removing their deck from the first post? As this is the Summer of Commander, I figured that I may as well make it a showcase for our Community's Commander decks instead. People do enjoy showing those off.
    Last edited by tgva8889; 2011-06-22 at 04:35 AM.
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  23. - Top - End - #143
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Here's version 2 of the deck. The manabase will be completely overhauled when I get the relevant lands. I'll also try to get some more ways to get folks into the grave. Survival of the Fittest and Entomb pop to mind.

    Also, to clarify, the plan of the deck is to build around to combo without going all-in. I still intend to be able to play normally without it.

    Spoiler
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    General: Mimeoplasm

    Lands:
    4x Forest
    4x Island
    3x Swamp
    Evolving Wilds
    Terramorphic Expanse
    Wooded Foothills
    Windswept Heath
    Verdant Catacombs
    Misty Rainforest
    Jwar Isle Refuge
    Llanowar Wastes
    Overgrown Tomb
    Temple of the False God
    Rupture Spire
    Command Tower
    Bojuka Bog
    Barren Moor
    Lonely Sandbar
    Tranquil Thicket
    Tectonic Edge
    Wasteland
    Stripmine
    Dustbowl
    Urborg, Tomb of Yawgmoth
    Vesuva
    Yavimaya Hollow
    Mystifying Maze
    Creeping Tarpit
    Mishra's Factory
    Treetop Village

    NOTE: I know the vivid lands are missing. I have no idea where mine went. Adding them once I reacquire some. UB and UG shocklands along with the UB fetchland will be added later.

    Mana ramp:
    Sol Ring
    Thran Dynamo
    Crucible of Worlds
    Coalition Relic
    Birds of Paradise
    Solemn Simulacrum
    Krosan Tusker
    Yavimaya Elder
    Kodama's Reach

    Mass removal:
    Decree of Pain
    Damnation
    Black Sun's Zenith
    Oblivion Stone

    Targeted creature removal:
    Capsize
    Avatar of Woe
    Shriekmaw

    Targeted permanent removal/genera hate cards:
    Woodfall Primus
    Acidic Slime
    Mold Shambler
    Maelstrom Pulse
    Indrick Stomphowler
    Wickerbough Elder
    Krosan Grip
    Relic of Progenitus

    Planeswalker:
    Garruk Wildspeaker

    Reliability improving cards/tutors:
    Sensei's Divining Top
    Sylvan Library
    Fauna Shaman
    Trinket Mage
    Demonic Tutor
    Mystical Tutor
    Vampiric Tutor
    Worldly Tutor
    Birthing Pod
    Primal Command.
    Buried Alive

    NOTE: Survival of the Fittest is a card I'll add at some point.

    General recursion:
    Mimic Vat
    Living Death
    Necromancy
    Animate Dead
    Artisan of Kozilek
    Tortured Existence
    Regrowth
    Eternal Witness

    Tokenspawners:
    Worm Harvest

    Creatures for the sake of creatures:
    Sheoldred, Whispering One
    Sundering Titan
    Wrexial, the Risen Deep
    Wonder

    Equipment:
    Sword of Fire and Ice
    Sword of Light and Shadow
    Lightning Greaves

    Card Advantage:
    Damia, Sage of Stone
    Masked Admirers
    Sphinx of Lost Truths
    Mulldrifter
    Life from the Loam
    Fact or Fiction
    Phyrexian Arena

    The combo:
    Necrotic Ooze
    Phyrexian Devourer
    Triskelion

  24. - Top - End - #144
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Okay, so I sorted 'er up and heres what we've got.

    Naughty Necromancy


    Okay, how's that? :)
    Quote Originally Posted by Hans
    Not again...

  25. - Top - End - #145
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    seeing as everyone else is putting their commander decks up, I may as well put mine up for perusal. It's nothing awesome but the few times I've played it I've had fun.

    Intent to Intet
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    1. Pick a random character
    2. State that person is The Rani
    3. goto 1

  26. - Top - End - #146
    Ogre in the Playground
     
    NecromancerGuy

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    May 2009

    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Question: why did none of the Tempered Steel decks in Nagoya play Porcelain Legionnaire? It seems like it'd be plenty efficient enough to be played.
    ithilanor on Steam.

  27. - Top - End - #147
    Troll in the Playground
    Join Date
    Mar 2010

    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Lhurgyof View Post
    Okay, so I sorted 'er up and heres what we've got.

    Naughty Necromancy


    Okay, how's that? :)
    Very light on land and no ramp. That's probably not going to work well. I'd run at least 38 lands if you're not going to have any mana artifacts. I'd also run some better utility lands like Bojuka Bog, Cabal Coffers, Strip Mine, Wasteland and a maze or two (Mystifying is cheap, Maze of Ith if you have it is better). Utility artifacts could be useful too. There are some staples that fit most decks like Sensei's Divining Top and Sol Ring. This deck looks like it would be very very inconsistent since I don't really see much card draw/manipulation/tutoring. For a black deck there are definitely staples missing such as Demonic Tutor, Vampiric Tutor, Necropotence etc. I personally like Beseech the Queen as another tutor which works very well.

    If you're playing multiplayer Exsanguinate can be nice. In terms of bringing things back from the grave you're missing Patriarch's bidding which works great for a zombie theme. Living Death is very nice too as a way to clear a cluttered board and put a lot of your creatures into play. You need some way to deal with artifacts and enchantments so Oblivion stone or Nev's Disk would probably be worth including. Maybe a Lux Cannon or Spine of Ish Sah would be good too.

    I'd also consider the planeswalkers. Sorin Markov is very strong and Liliana can be useful if for nothing else but her tutor effect. Karn of course would be great to shore up mono-black's weakness against non-creature permanents too.


    Quote Originally Posted by Androgeus View Post
    seeing as everyone else is putting their commander decks up, I may as well put mine up for perusal. It's nothing awesome but the few times I've played it I've had fun.

    Intent to Intet
    There are some cards here that seem strictly worse than others you could be using. Clone vs Phyrexian Metamorph for example. Or Mind Control instead of Control Magic (1 mana less) or even better Treachery (untap 5 lands when it comes into play). Also in terms of stealing things Memnarch is fantastic, though a bit blue heavy to use his ability multiple times. Still people MUST have an answer to him when he comes down or you're going to win.

    I don't see Fact or Fiction in there which is one of the best blue card draw spell available in EDH. I'd consider Krosan Grip over some of your other artifact/enchantment removal. Its 1 more mana than naturalize but it can't be reacted to which is extremely strong. I also don't see many utility lands here. I'd recommend the usual Wasteland, Strip mine and mazes (Mystifying and/or Maze of Ith). As blue you can run Academy Ruins which is very strong. Minamo, School at the Water's Edge is very nice as well for blue. You have a fair bit of ramp but I'd still not be comfortable with only 34 land. With all the ramp you're running I think 36 is probably more appropriate.
    Last edited by Chen; 2011-06-22 at 01:42 PM.

  28. - Top - End - #148
    Banned
     
    ZombyWoof's Avatar

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    Aug 2010

    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Quote Originally Posted by Suedars View Post
    Why would I ever play MBC? The deck is bad, and people only bring out the "Mono-Black Control is coming back this time" with every new set because they don't understand how decks have fundamentally changed since Onslaught. Plus running control in a fresh format is never a good idea.
    It also houses Vamps pretty well. "Kelestria Highborn? Please report to the RFG pile."

    Batterskull is still ok, but having to hardcast it really hurts it. The swords get a lot worse in any deck that doesn't want multiples (like UW) but are still fine in agro.
    Batterskull is really good 4/4 Vigilance Lifelink for 5 is solid. 4/4 Vigilance Lifelink for 5 with a bounce clause is really good. 4/4 Vigilance Lifelink for 5 that is functionally immune to Wrath effects and can be attached to a flier for sweet beats is... insane.

    I'd say that the only deck it doesn't hose is ExarchTwin, but then I remember to sticking it on that Inkmoth Nexus via Puresteel Paladin and swinging for 5 lifelink infect in the air.

  29. - Top - End - #149
    Halfling in the Playground
    Join Date
    Dec 2009

    Default Re: Magic the Gathering X: Deal X damage to target thread.

    I finally managed to find a Heavenly Inferno in my area. Apparently there were pretty big shortages around me, my FLGS didn't even get any of the commander decks, and isn't getting any until July 9th. So anyways, I tore apart my pre-existing Oros deck (I was on the wedge band-wagon long ago) and made some changes...

    Spoiler
    Show

    General: Oros, the Avenger

    Lands:
    Command Tower
    Sunhome, Fortress of the Legion
    Evolving Wilds
    Terramorphic Expanse
    Ghost Quarter
    Boros Garrison
    Naya Panorama
    Ancient Amphitheater
    6x Mountain
    Molten Slagheap
    Rakdos Carnarium
    Dragonskull Summit
    Jund Panorama
    Auntie's Hovel
    Blackcleave Cliffs
    2x Swamp
    Bojuka Bog
    Orzhov Basilica
    Kabira Crossroads
    6x Plains

    Mana Artifacts
    Orzhov Signet
    Boros Signet
    Rakdos Signet
    Khalni Gem
    Armillary Sphere
    Expedition Map
    Prophetic Prism

    Card Draw/Tutors:
    Secluded Steppe
    Barren Moor
    Forgotten Cave
    Crystal Ball
    Hoarding Dragon
    Sarkhan the Mad
    Dark Tutelage
    Phyrexian Arena
    Liliana Vess
    Diabolic Tutor
    Praetor's Grasp

    Recursion:
    Tariel, Reckoner of Souls
    Artisan of Kozilek
    Bladewing the Risen
    Rise from the Grave
    Sheoldred, Whispering One
    Marshal's Anthem
    Sun Titan

    Mass Removal:
    Akroma's Vengeance
    Chain Reaction
    Comet Storm
    Earthquake
    Phyrexian Rebirth

    Life Gain:
    Tainted Sigil
    Exsanguinate
    Baneslayer Angel
    True Conviction
    Archon of Redemption

    Single Removal:
    Duergar Hedge-Mage
    Orim's Thunder
    Angel of Despair
    Mortify
    Din of the Fireherd
    Wrecking Ball
    Royal Assassin
    Grasp of Darkness
    Dispeller's Capsule
    Crib Swap
    Condemn
    Oblivion Ring

    RWAR DAGRONS:
    Kaalia of the Vast
    Angelic Arbiter
    Mana-Charged Dragon
    Akroma, Angel of Fury
    Steel Hellkite
    Kilnmouth Dragon
    Hoard-Smelter Dragon
    Hellkite Igniter
    Shivan Hellkite
    Ancient Hellkite
    Lightning Reaver
    Eternal Dragon

    Creature Buffs:
    Lightning Greaves
    Vow of Malice
    Whispersilk Cloak
    Loxodon Warhammer
    Dragon Breath
    Demonspine Whip

    Misc. Spells:
    Death by Dragons
    World at War
    Reverberate

    There's probably quite a few "wrong" (if not just weird) decisions I could spend a few paragraphs defending, but I'd rather just hear what people have to say first
    Do you play Magic: the Gathering? I've found a really good site that allows you build decks and test them, without having to invest in the actual card board. Check it out: MTG Deck Builder

    My MTG Decks

  30. - Top - End - #150
    Firbolg in the Playground
    Join Date
    Jan 2010
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    Default Re: Magic the Gathering X: Deal X damage to target thread.

    Hm... random question: What is the best set to draft/get a box from, from Ravnica or later blocks?
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
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