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  1. - Top - End - #1
    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Slivers [Monster] [3.5]

    Worker Sliver
    Small Magical Beast (Sliver)
    HD 2D10 (11)
    Speed 40 ft. (8 squares)
    Init: +1
    AC 14; touch 12; flat-footed 12
    (+2Natural +1Size +1Dex)
    BAB +2; Grp -2
    Attack Bite +2 (1d6)
    Full-Attack Bite +2 (1d6), 2 Stings -3 (1d3)
    Space 5x5 ft.; Reach 5 ft.
    Special Attacks Sliver Quality
    Special Qualities Sliver Quality
    Saves Fort +2 Ref +3 Will +0
    Abilities Str 10, Dex 12, Con 10, Int 2, Wis 10, Cha 10
    Skills +1 Spot, +1 Listen
    Feats improved Natural Attack (Bite)
    Environment Any
    Organization Solitary, Splinter (4-6), Fragment (7-14)
    Challenge Rating Base 1/2
    Treasure None
    Alignment Neutral
    Advancement 3-5 Medium; 6+ Large
    Level Adjustment -


    Various Sliver Qualities (one to a sliver)
    (All Static Numeric Bonuses stack)


    Basal: All Slivers within 100' may cast any Necromancy spell of upto 3rd level upon their death

    Bonesplitter: All Slivers within 100' gain +2 Str and +1 BaB

    Brood: Whenever a Sliver kills a living creature within 100' 1d6 Slivers spawn in 1 day

    Crypt: All Slivers within 100' gain may cast Revify on another Sliver as a full round action

    Frenzy: All Slivers within 100' Rage as a Barbarian

    Gemhide: All Slivers within 100' gain Energy Resist 5

    Heart: All Slivers within 100' become immune to daze and stun

    Lymph: All Slivers within 100' Gain DR 2/-

    Mindlash: All Slivers within 100' gain +2 to Will Saves and a 30' Gaze attack DC 11 +2 per Mindlash Sliver or be fascinated

    Plated: All Slivers within 100' Gain +2 Natural Armor

    Poultice: All Slivers within 100' gain Fast Heal 1

    Quick: All Slivers within 100' gain +2 to Reflex and +10 ft to speed

    Quilled: All Slivers within 100' gain a 1d4 ranged Quill attack with a 30' range

    Reflex: All Slivers within 100' gain +2 to Dexterity

    Screeching: All Slivers within 100' gain a 50' Frightening Scream DC 11 +2 per Screeching Sliver

    Shadow: All Slivers within 100' can become incorporeal at will

    Sidewinder: All Slivers within 100' Gain +1 to Flanking Benefits

    Spinneret: All Slivers within 100' gain +10 to Jump and Climb

    Spitting: All Slivers within 100' gain a 1d6 acid spit with a 30' range


    Synchronous: All Slivers within 100' gain Uncanny Dodge (cannot be flatfooted)

    Trampling: All Slivers within 100' gain +2 Str +2 Con and +10 HP

    Two Headed: All Slivers within 100' Gain Uncanny Dodge (cannot be flanked) +2 to Spot and Listen

    Vampiric: All Slivers within 100' gain 1d4 on a successful melee attack

    Virulent: All Slivers within 100' gain Poison (1d4/1d4 Con, DC 11 +2 per Virulent Sliver

    Watcher: All Slivers within 100' gain +1 Insight bonus to AC and +2 to Wisdom

    Winged: All Slivers within 100' gain Flying at their land speed (Average)
    Last edited by The Mentalist; 2009-06-23 at 04:15 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  2. - Top - End - #2
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Slivers [Monster] [3.5]

    For comparison and resources to draw on, see this earlier attempt at this subject (I have no idea of the degree of sucess or failure).
    http://www.giantitp.com/forums/showthread.php?t=45685

    Also, you probably want to put the traits in alphabetical order some time soon.
    Last edited by DracoDei; 2009-06-23 at 04:01 PM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  3. - Top - End - #3
    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: Slivers [Monster] [3.5]

    Order is step two.

    I'll get on that now actually.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Ogre in the Playground
     
    Owrtho's Avatar

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    Default Re: Slivers [Monster] [3.5]

    I'd think the sidewinder sliver would make slivers always count as flanking. Some of the others don't quite seem to fit the cards either (also are you taking the flavor text into account?). Most look good though. Anyways, do you plan to do the rest of the slivers as well?

    Owrtho
    Last edited by Owrtho; 2009-06-23 at 04:11 PM.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: Slivers [Monster] [3.5]

    Some of them don't translate all that well into D&D directly so I extrapolated as best as I could. I'll be doing the rest of the cards and possibly inventing some of my own, I just jotted these down while I was arranging my deck last night.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  6. - Top - End - #6
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Slivers [Monster] [3.5]

    Any word on the Queen Sliver? How about the False Sliver? I know it's not actually a sliver... but it's the only sliver card I own. Le sigh...
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    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

  7. - Top - End - #7
    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Re: Slivers [Monster] [3.5]

    I'll do both of those, Sliver Lord and Sliver Queen are going to be separate creatures.

    I'm going with:

    Workers
    Warriors
    Nobles
    Royalty
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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