2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 04-25-2012, 10:36 PM   Top  -  End  -  #1
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
Default We Stand Eternal for War. Race, PEACH, [3.5]

Spoiler


The Stramm are the result of a union between Orcs and Dwarves, resulting in an immensely sturdy offspring who are often mistaken for animate and angry city fortifications instead of living creatures.

Stramm


Personality: Stramm are withdrawn people, showing little emotion, although they present an outwardly good personality, their eyes contain a barely contained inferno of rage.

Physical Description: Only barely taller than their dwarven parentage, the Stramm have skincolors ranging from olive to dark black. Their hair is always black, and their eyes range from rusty brown to bright red. Male Stramm always have Magnificent flowing beards. All Stramm have builds that most city dwellers would compare favorably to a Brick ****house.

Relations: Stramm get along well with orcs, dwarves, and humans, while Halflings and gnomes distrust them. Elves on the other hand, carry immense hatred of Stramm, and have been known to declare wars because of the mere presence of a Stramm diplomat.

Alignment: Stramm hold no particular alignment, although most are chaotic.

Stramm Lands: Stramm typically live in Dwarven or Orcish settlements, as there are not enough at any one time to ever form a nation.

Religion: Stramm do not worship any deities, instead, they worship War itself.

Language: Stramm know Common, Dwarven, and Orc. They may pick up any other languages as relevant.

Adventurers: Stramm are almost always adventurers, as their nature compels them to fight..

Stramm Racial Traits:
+2 Strength, +2 Constitution,-2 Wisdom, -4 Charisma
Humanoid (Dwarf, Orc)

Medium: As Medium creatures, Stramm have no special bonuses or penalties due to their size.
Stramm base land speed is 20 feet, however, Stramm can move at this speed even in Medium and Heavy armor or when carrying a Medium or Heavy load.
Darkvision out to 60 feet
Weapon Proficiency: Stramm are Proficient with all Axes (Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, Dwarven War-Axe, Dwarven Urgrosh, and the Orcish Double Axe).
Powerful Build: The physical stature of Stramm lets them function in many ways as if they were one size category larger. Whenever a Stramm is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Stramm is treated as one size larger if doing so is advantageous to him. A Stramm is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Stramm can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
+2 racial bonus on Saving throws against Poison
Stability: Stramm gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Automatic Languages: Common, Dwarf, Orc. Bonus Languages: Any.
Favored Class: Barbarian
LA +0

Stramm Random Starting Ages
AdulthoodSimpleModerateComplex
40 years+3d6+5d6+7d6

Stramm Aging Effects
Middle AgeOld AgeVenerableMaximume Age
125 years188 years250 years+2d% years

Stramm random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 0”+2d4150 lb.× (2d6) lb.
Female3’ 10”+2d4120 lb.× (2d6) lb.
__________________


My Homebrew: found here.

I use Red when I'm angry, I use blue when I'm excited.
Winged Drow avatar @ myself

Last edited by toapat : 04-26-2012 at 03:00 PM.
toapat is offline   Reply With Quote
Old 04-25-2012, 10:38 PM   Top  -  End  -  #2
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
Default Re: We Stand Eternal for War. Race, PEACH, [3.5]

Reserved for Racial PrCs and substitution levels
__________________


My Homebrew: found here.

I use Red when I'm angry, I use blue when I'm excited.
Winged Drow avatar @ myself
toapat is offline   Reply With Quote
Old 04-25-2012, 10:46 PM   Top  -  End  -  #3
Empedocles
Bugbear in the Playground
 
 
Join Date: Mar 2012
Gender: Male
Post Re: We Stand Eternal for War. Race, PEACH, [3.5]

I definitely like this. A lot Just a few suggestions...

Weapon Proficiencies is worded badly. Be specific. Does axe include dwarven ugrosh? What about halberds? And so on and so forth. Just say great axe, hand axe, and throwing axe if that's what you mean.

The charisma penalty seems harsh, but makes sense I guess.

Maybe +2/4 on checks to avoid being bull rushed, or dwarf's stability?

Favored class barbarian doesn't feel right to me. These guys are definitely tanks, and barbarians are more strikers then tanks (yeah, I know, using 4e terms here I think). I'd say knight or crusader, which are the two "toughest/hardiest" classes in the game, but neither is right flavor wise. If anything, I'd see these guys as fighters over barbarians. That's just my humble opinion though

Oh, and an image...

Spoiler
__________________
Extended Signature here.

Current Star Wars SAGA Game:
IC
OOC

For a complete list of over 400 3.5 base classes that includes 3rd party publishers go here.

Darth Vader avatar by Kymme
Empedocles is online now   Reply With Quote
Old 04-25-2012, 10:57 PM   Top  -  End  -  #4
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
Default Re: We Stand Eternal for War. Race, PEACH, [3.5]

Quote:
Originally Posted by Vilpich View Post
I definitely like this. A lot Just a few suggestions...

Weapon Proficiencies is worded badly. Be specific. Does axe include dwarven ugrosh? What about halberds? And so on and so forth. Just say great axe, hand axe, and throwing axe if that's what you mean.

The charisma penalty seems harsh, but makes sense I guess.

Maybe +2/4 on checks to avoid being bull rushed, or dwarf's stability?

Favored class barbarian doesn't feel right to me. These guys are definitely tanks, and barbarians are more strikers then tanks (yeah, I know, using 4e terms here I think). I'd say knight or crusader, which are the two "toughest/hardiest" classes in the game, but neither is right flavor wise. If anything, I'd see these guys as fighters over barbarians. That's just my humble opinion though

Oh, and an image...

Spoiler
Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, and Dwarven War-Axe, as defined by Unearthed Arcana.

i thought powerful build had the same function as dwarven stability there.

Their favored class should really just be Kratos.
__________________


My Homebrew: found here.

I use Red when I'm angry, I use blue when I'm excited.
Winged Drow avatar @ myself
toapat is offline   Reply With Quote
Old 04-25-2012, 11:00 PM   Top  -  End  -  #5
Empedocles
Bugbear in the Playground
 
 
Join Date: Mar 2012
Gender: Male
Post Re: We Stand Eternal for War. Race, PEACH, [3.5]

Quote:
Originally Posted by toapat View Post
Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, and Dwarven War-Axe, as defined by Unearthed Arcana.

i thought powerful build had the same function as dwarven stability there.

Their favored class should really just be Kratos.
WHOA.

Making that class!
__________________
Extended Signature here.

Current Star Wars SAGA Game:
IC
OOC

For a complete list of over 400 3.5 base classes that includes 3rd party publishers go here.

Darth Vader avatar by Kymme
Empedocles is online now   Reply With Quote
Old 04-25-2012, 11:38 PM   Top  -  End  -  #6
Wyntonian
Ogre in the Playground
 
 
Join Date: Apr 2011
Location: 
Oregon
Gender: Male
Default Re: We Stand Eternal for War. Race, PEACH, [3.5]

What about an Ugrosh? It's an axe on a stick. Don't let existing pedantry keep you from making a good race, that way lies madness.
__________________
Guess who's good at avatars? Thormag. That's who.

A Campaign Setting more than a year in the making, Patria!
Wyntonian is offline   Reply With Quote
Old 04-25-2012, 11:57 PM   Top  -  End  -  #7
tuggyne
Troll in the Playground
 
 
Join Date: Jun 2011
Location: 
Pondering turns of phrase
Gender: Male
Default Re: We Stand Eternal for War. Race, PEACH, [3.5]

Quote:
Originally Posted by toapat View Post
All Stramm have builds that most city dwellers would compare favorably to a Brick ****house.
Uhhh... what?

Quote:
Originally Posted by toapat View Post
Relations: Stramm get along well with orcs, dwarves, and humans, while Halflings and gnomes distrust them. Elves on the other hand, carry immense hatred of Stramm, and have been known to have declared wars because of the mere presence of a Stramm diplomat.
Suggest changing underlined portion to something like this: "have been known to declare war".

Quote:
Originally Posted by toapat View Post
Religion: Stramm do not worship any deities, instead, they worship War itself.
Quote:
Originally Posted by toapat View Post
Adventurers: Stramm are almost always adventurers, as their nature compels them to fight.
Both of these are a little overbroad, and I would suggest toning them down; a race of mongrels with such a strong shared identity that none of them worship deities, but always the same cause, requires a truly extraordinary explanation for this in my opinion.

Quote:
Originally Posted by toapat View Post
As Medium creatures, high elves have no special bonuses or penalties due to their size.
Should say "Stramm", not "high elves".

Quote:
Originally Posted by toapat View Post
Weapon Familiarity: Stramm are Proficient with all Axes (Axes are Throwing Axe, Hand Axe, Battle Axe, Great Axe, and Dwarven War-Axe).
I suggest a minor rewording to be more consistent with other races: "Weapon Proficiency: Stramm are automatically proficient with the throwing axe, handaxe, battleaxe, greataxe, and dwarven waraxe."
__________________
Quote:
Originally Posted by Water_Bear View Post
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence View Post
"Common sense" and "RAW" are not exactly on speaking terms
Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Jezrald Ceikatar · ​CitP · ​Catgirl-Killers Society
tuggyne is online now   Reply With Quote
Old 04-26-2012, 03:13 PM   Top  -  End  -  #8
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
Default Re: We Stand Eternal for War. Race, PEACH, [3.5]

Quote:
Originally Posted by tuggyne View Post
Uhhh... what?

Both of these are a little overbroad, and I would suggest toning them down; a race of mongrels with such a strong shared identity that none of them worship deities, but always the same cause, requires a truly extraordinary explanation for this in my opinion.
Wording suggestions removed from quote, they were used.

Describe Kratos from God of War 1.

Dwarves worship Moradin, Orcs worship Grummash, these guys take the middle route and just worship Warfare. I consider it more reasonable because i can actually see an Orc and a Dwarf getting along well enough to have a kid, while their religious differences would mean that they dont actually teach the kid religion
__________________


My Homebrew: found here.

I use Red when I'm angry, I use blue when I'm excited.
Winged Drow avatar @ myself
toapat is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:55 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.