Miner's Array Pieces and Abilities
Code:
Piece Body Slot Price
Miner's Helm Head
Miner's Mask Face
Miner's Pick - (Carried)
Miner's Toolbelt Waist
Miners Array Collection Benefits
Code:
Pieces Worn Collection Benefits
2 pieces worn You no longer need air as long as you are wearing at least 2 pieces of the set (one piece must be mask).
4 pieces worn You can cast Stoneskin upon yourself 3/day as an Immediate Action.
Miners Helm
Price (Item Level): 60,360 GP
Body Slot: Head
Caster Level: 7th
Aura: Moderate; (DC: 18) Divination
Activation: Swift (Mental)
Weight: 1/2 lb.
The Miner's Helm is a steel helmet with a golden disk prominently on the front. It's wearer can cast Continual Flame at will. Three times per day he may cast Scrying, which is usually used to find missing miners in the event of cave-in's.
Prerequisites: Craft Magic Arms and Armor, Continual Flame, Scrying
Cost to Create: 15,180 GP, 60 days, 2,414 XP
Miners Mask
Price (Item Level): 30,000 GP
Body Slot: Face
Caster Level: 5th
Aura: Faint; (DC: 18) Abjuration
Activation: - (Continuous)
Weight: 1/2 lb.
This form fitting steel face mask provides it's wearer with air as long as it is worn, allowing him to breathe in any circumstances whether underwater or underground and making him immune to attacks based on gas or smoke.
Prerequisites: Craft Magic Arms and Armor, Gas Mask
Cost to Create: 15,000 GP, 15 days, 1,200 XP
Gas Mask
Abjuration
Level: Sor/ Wiz 3
Components: V, S, F
Casting Time: Swift Action
Range: Personal
Target: You
Duration: 1 Minute/Level
An invisible field of force covers your head providing you with oxygen and making you immune to tasks based on stench (Ghasts, Stinking Cloud), smoke, or gasses (including some breath weapon). Focus is a miniature representation of a gas mask.
Miners Pick
Price (Item Level): 73,446 GP
Body Slot: - (Carried)
Caster Level: 11th
Aura: Moderate; (DC: 20) Transmutation
Activation: Swift (Mental)
Weight: 6 lbs.
The wielder of this +1 Heavy Pick can cast Move Earth 3/day.
Prerequisites: Craft Magic Arms and Armor, Move Earth
Cost to Create: 36,723 GP, 74 days, 2.938 XP
Miners Toolbelt
Price (Item Level): 3,200
Body Slot: Waist
Caster Level: 1st
Aura: Faint; (DC: 15) Universal
Activation: Swift (Mental)
Weight: 6 lbs.
This Toolbelt contains enchanted mining tools. They provide a +4 Enchantment Bonus to Profession (Miner) Checks and Knowledge (Architecture and Engineering) Checks when used.
Prerequisites: Craft Magic Arms and Armor, 4 ranks in Profession (Miner) and Knowledge (Architecture and Engineering)
Cost to Create: 1,600 GP, 2 days, 128 XP
Lore
Characters who have Knowledge (Architecture or Engineering, Dungeoneering, History) or the Bardic Knowledge ability can research Miner's Arrays. When a character succeeds on a Check the following Lore is revealed, including that from lower DC's:
DC 15 Long in the past a large mining consortium had a problem. They wanted the mine too be profitable, so they skipped safety measures. Cave-in's became inevitable, costing them large swathes of their Dekanter slaves when they died trapped underground. So they had magic items designed that would allow for the survival of their slaves taskmasters (who would presumably use them to save their charges).
DC 20 It worked fairly well for the mining companies for some time. At least until escaped slaves brought word of the magic items back to the Goblin military. Their use in underground warfare was obvious, and the slave rebellion was on.
DC 25 The military eventually codified the first true sets of Miner Arrays, making small elite groups all but immune to cave-in's.
DC 30 A check of 30 or higher reveals the location of another piece of the set.