View Single Post

Thread: Orc/Goblinoid Resources

  1. - Top - End - #64
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Orc/Goblinoid Resources

    Miner's Array Pieces and Abilities

    Code:
    Piece             Body Slot Price 
    Miner's Helm     Head
    Miner's Mask     Face
    Miner's Pick     - (Carried)
    Miner's Toolbelt  Waist


    Miners Array Collection Benefits

    Code:
    Pieces Worn             Collection Benefits 
    2 pieces worn   You no longer need air as long as you are wearing at least 2 pieces of the set (one piece must be mask).
    4 pieces worn   You can cast Stoneskin upon yourself 3/day as an Immediate Action.
    Miners Helm
    Price (Item Level): 60,360 GP
    Body Slot: Head
    Caster Level: 7th
    Aura: Moderate; (DC: 18) Divination
    Activation: Swift (Mental)
    Weight: 1/2 lb.

    The Miner's Helm is a steel helmet with a golden disk prominently on the front. It's wearer can cast Continual Flame at will. Three times per day he may cast Scrying, which is usually used to find missing miners in the event of cave-in's.

    Prerequisites: Craft Magic Arms and Armor, Continual Flame, Scrying
    Cost to Create: 15,180 GP, 60 days, 2,414 XP



    Miners Mask
    Price (Item Level): 30,000 GP
    Body Slot: Face
    Caster Level: 5th
    Aura: Faint; (DC: 18) Abjuration
    Activation: - (Continuous)
    Weight: 1/2 lb.

    This form fitting steel face mask provides it's wearer with air as long as it is worn, allowing him to breathe in any circumstances whether underwater or underground and making him immune to attacks based on gas or smoke.

    Prerequisites: Craft Magic Arms and Armor, Gas Mask
    Cost to Create: 15,000 GP, 15 days, 1,200 XP


    Gas Mask
    Abjuration
    Level: Sor/ Wiz 3
    Components: V, S, F
    Casting Time: Swift Action
    Range: Personal
    Target: You
    Duration: 1 Minute/Level

    An invisible field of force covers your head providing you with oxygen and making you immune to tasks based on stench (Ghasts, Stinking Cloud), smoke, or gasses (including some breath weapon). Focus is a miniature representation of a gas mask.



    Miners Pick
    Price (Item Level): 73,446 GP
    Body Slot: - (Carried)
    Caster Level: 11th
    Aura: Moderate; (DC: 20) Transmutation
    Activation: Swift (Mental)
    Weight: 6 lbs.

    The wielder of this +1 Heavy Pick can cast Move Earth 3/day.

    Prerequisites: Craft Magic Arms and Armor, Move Earth
    Cost to Create: 36,723 GP, 74 days, 2.938 XP



    Miners Toolbelt
    Price (Item Level): 3,200
    Body Slot: Waist
    Caster Level: 1st
    Aura: Faint; (DC: 15) Universal
    Activation: Swift (Mental)
    Weight: 6 lbs.

    This Toolbelt contains enchanted mining tools. They provide a +4 Enchantment Bonus to Profession (Miner) Checks and Knowledge (Architecture and Engineering) Checks when used.

    Prerequisites: Craft Magic Arms and Armor, 4 ranks in Profession (Miner) and Knowledge (Architecture and Engineering)
    Cost to Create: 1,600 GP, 2 days, 128 XP


    Lore
    Characters who have Knowledge (Architecture or Engineering, Dungeoneering, History) or the Bardic Knowledge ability can research Miner's Arrays. When a character succeeds on a Check the following Lore is revealed, including that from lower DC's:

    DC 15 Long in the past a large mining consortium had a problem. They wanted the mine too be profitable, so they skipped safety measures. Cave-in's became inevitable, costing them large swathes of their Dekanter slaves when they died trapped underground. So they had magic items designed that would allow for the survival of their slaves taskmasters (who would presumably use them to save their charges).
    DC 20 It worked fairly well for the mining companies for some time. At least until escaped slaves brought word of the magic items back to the Goblin military. Their use in underground warfare was obvious, and the slave rebellion was on.
    DC 25 The military eventually codified the first true sets of Miner Arrays, making small elite groups all but immune to cave-in's.
    DC 30 A check of 30 or higher reveals the location of another piece of the set.
    Last edited by Bhu; 2011-09-12 at 06:57 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here