FOG BANDIT



*silent gesture*

You are the hunters, defenders and warriors of your tribe. You use your fogs to attack in concealment, and leave no witnesses.

BECOMING A FOG BANDIT
Most Swamp Wiggle warriors qualify easily.

ENTRY REQUIREMENTS
Species: Swamp or Salt Wiggle (or any species able to produce some sort of mist)
Class Abilities: Rage 2/day
Skills: Move Silently 4 ranks, Survival 4 ranks
Feats: Extra Rage, Mist Vision


Class Skills
The Fog Bandit's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography, Nature)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level : 4 + int

Hit Dice: d10

Code:
   BAB  Fort    Ref    Will  Abilities
1. +1    +0     +2     +0    Enhanced Rage, Sign
2. +2    +0     +3     +0    Enhanced Fog
3. +3    +1     +3     +1    Battle Fortitude
4. +4    +1     +4     +1    Enhanced Rage
5. +5    +1     +4     +1    Enhanced Fog
6. +6    +2     +5     +2    Battle Fortitude
7. +7    +2     +5     +2   Enhanced Rage
8. +8    +2     +6     +2    Enhanced Fog
9. +9    +3     +6     +3    Battle Fortitude
10.+10   +3     +7     +3   Warrior of the Fog
Weapon Proficiencies: A Fog Bandit gains no new weapon or armor peoficiencies.

Enhanced Rage (Ex): At 1st Level, you gain Instantaneous Rage as a Bonus Feat. At 4th Level you may enter Rage and cast Fog Cloud simultaneously as either a Swift or Immediate Action. At 7th Level you are Invisible, as per the spell, when Raging and in your Fog Cloud.

Sign: Fog Bandits use their own form of sign language, which you learn at 1st Level.

Enhanced Fog (Sp): At 2nd Level, your species Fog Cloud ability gets an upgrade. Now when someone is within the fog, creatures more than 5 feet away are effectively Invisible unless you have Mist Vision, and those who are at 5 feet have a 50% chance that attacks against them fail. At 5th Level you can choose to center on you, and it's area of effect moves with you. At 8th Level you may use Fog Cloud and enter Rage simultaneously as a Swift Action.

Battle Fortitude (Ex): At 3rd Level, a Fog Bandit gains a +1 competence bonus on Fortitude saves and initiative checks. This bonus increases to +2 at 6th level and +3 at 9th level. A Fog Bandit loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.

Warrior of the Fog: At 10th Level, your Fog Cloud ability is upgraded to Solid Fog (as per the sell), which you are unaffected by.

PLAYING A FOG BANDIT
You are that rarest of creatures, a Barbarian whose tactics do not solely rely on Rage.
Combat: You tend to fog up, move in, and go to town.
Advancement: The needs of your current situation tend to dictate what you learn.
Resources: Unless you're defending the tribe, you have what you can take by force.

FOG BANDITS IN THE WORLD
"Don't go into the fog!"
You live deep in the swamp, and go unseen when raiding. Pretty much no one knows what you are unless you leave a witness.
Daily Life: You are a typical tribal warrior, either out hunting, or defending your territory.
Notables: Jin (CN Female Swamp Wiggle Barbarian 4/Fog Bandit 3) leads her tribe in raids on merchants who pass through her territory.
Organizations: Given your abilities, you are popular as mercs.

NPC Reaction
NPC's see you as the bad guy, much like any other bandit.

FOG BANDITS IN THE GAME
This assumes you have been an outlaw to some, so try not to get the party hunted down for your past 'indiscretions'.
Adaptation: This is meant for Spelljammer, though any setting with Wiggles will do.
Encounters: Fog Bandits are generally encountered when you enter their territory.

Sample Encounter
EL 12: The PC's are hired as guards on a swamp expedition. They're surrounded by a fog from nowhere as they enter the swamps edge. Typical ambush.


Jin
CN Female Salt Wiggle Barbarian 4/Fog Bandit 3
Init +3, Senses: Listen +10, Spot +6, Mist Vision
Languages Hurwaeti, Lizardman and Common
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AC 30, touch 13, flat-footed 28 (+2 Dex, +5 Natural, +5 Armor, +7 Shield, +1 Deflection)
hp 83 (11 HD)
Fort +10, Ref +10, Will +5
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Speed 30 ft. (6 squares), Swim 40 ft.
Melee 2 Kicks +13 melee (1d6+3)
Club +17/+12 melee (1d6+7)
Base Atk +10, Grp +13
Atk Options Fog Cloud, Rage 4/day, Enhanced Rage, Enhanced Fog, Battle Fortitude +1
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8
SQ Leaper, Illiteracy, Fast Movement, Uncanny Dodge, Trap Sense +1
Feats Cleave, Extra Rage, Mist Vision, Power Attack, Instantaneous Rage (B)
Skills Climb +7, Hide +6, Jump +15, Listen +10, Move Silently +6, Search +4, Spot +6, Swim +13, Survival +6
Possessions +5 Heavy Wooden Shield, +4 Club, +5 Bracers of Armor, +1 Ring of Protection, 4 Potions of Cure Serious Wounds, 543 GP


EPIC FOG BANDIT

Hit Die: d8
Skills Points at Each Level : 8 + int
Bonus Feats: The Epic Fog Bandit gains a Bonus Feat every 2 levels higher than 20th