TORTLE GUARDIAN



"Lo, I have returned."

Tortle Guardians are Kla'a-tah who have been chosen by the Immortals to keep watch over the Tortle species, and to a lesser extent the oceans.

BECOMING A TORTLE GUARDIAN
You must be appointed by an Immortal..

ENTRY REQUIREMENTS
Species: Kla'a-tah
Spellcasting: Must be able to cast 1st Level Cleric spells
Feats: Tortle Guardian, Tortle Seer
Skills: Knowledge (Nature, Religion) 4 ranks



Class Skills
The Tortle Guardian's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature)(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
Skills Points at Each Level : 2 + int

Hit Dice: d8

Code:
   BAB  Fort    Ref    Will  Abilities
1. +0    +2     +0     +2    Magic Teeth, +1 Level of Divine Casting Class
2. +1    +3     +0     +3    Telepathy, +1 Level of Divine Casting Class
3. +2    +3     +1     +3    Magic Teeth, +1 Level of Divine Casting Class
4. +3    +4     +1     +4    Telepathy, +1 Level of Divine Casting Class
5. +3    +4     +1     +4    Seer, +1 Level of Divine Casting Class
Weapon Proficiencies: A Tortle Guardian gains no new weapon or armor proficiencies.

Magic Teeth (Su): At 1st Level, your natural attacks are considered +1 weapons. At 3rd Level, this increases to +2.

Telepathy (Su): At 2nd Level, you gain Telepathy with a range of 100 feet. At 4th Level you can cast Rary's Telepathic Bond 3/day.

Seer: At 5th Level, you may cast Divination 3/day.

PLAYING A TORTLE GUARDIAN
The Immortals have put their faith into you, and you do not intend to disappoint them. Now if only the Tortles would just stay out of harms way...
Combat: Despite being seers, you have no issue wading into melee.
Advancement: You are all pretty much moderately powerful divine casters.
Resources: You have whatever gifts the Immortals bestow upon you, and whatever you can find..

TORTLE GUARDIANS IN THE WORLD
"Holy crap, there's one now!"
You are rarely seen, to the point it's considered an omen by some if you are. Yours can be a lonely life, with only other divine servants among your small circle of friends.
Daily Life: You maintain vigilance upon your territory and your charges. You don't have time for much else..
Notables: Moonshell (NG Female Kla'a-tah Cleric 2/ Tortle Guardian 1) is currently attempting to gain help to drive out a pack of Sea Gluttons.
Organizations: You work for the Immortals, and no one else.

NPC Reaction
NPC's tend to love you (Tortles), hate you (monsters and bad guys), or not have the foggiest idea who you are (just abut everything else).

TORTLE GUARDIANS IN THE GAME
This assumes you have duties to perform for a God. You may find these clash with typical adventurer shenanigans.
Adaptation: This is meant for Mystara, but could be adopted to any ocean oriented campaign.
Encounters: If PC's are encountering you, something has gone horribly awry, and you're looking for thir help.

Sample Encounter
EL 13: The PC's boat is attacked and sunk by some sort of sea dragons. You are now treading water between them, and some sort of giant, turtle-like creatures. You don't like the way they're staring each other down.


Moonshell
NG Female Kla'a-tah Cleric 2/ Tortle Guardian 1
Init +0, Senses: Listen +4, Spot +4, Low-light Vision, Darkvision 90 ft.
Languages Kla'a=tah, Tortle, Common
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AC 21, touch 10, flat-footed 21 (-1 Size, +11 Natural, +1 Insight)
hp 102 (10 HD)
Fort +17, Ref +7, Will +13
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Speed 15 ft. (3 squares), Swim 40 ft.
Melee 2 Claws +15 melee (2d4+7) and 1 Bite +10 melee (2d8+3)
Base Atk +8, Grp +19
Atk Options Magic Teeth +1, Turn Undead
Combat Gear
Spells Prepared 0 (DC 14): 4, 1st (DC 15): 3+1, 2nd (DC 16): 2+1
Supernatural Abilities
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Abilities Str 24, Dex 10, Con 20, Int 12, Wis 18, Cha 16
SQ Hold Breath, Shell, Float
Feats Glutton Killer, Hard Shelled, Tortle Guardian, Tortle Seer
Skills Concentration +8, Diplomacy +6, Knowledge (Arcana, History, Nature, Religion) +7, Spellcraft +4, Swim +15, Survival +10
Possessions Amulet of Proof Against Detection and Location, Ioun Stones (Dusty rose prism, Pearly white spindle, Clear spindle), Ring of Chameleon Power, 1300 GP



EPIC TORTLE GUARDIAN

Hit Die: d8
Skills Points at Each Level : 2 + int
Spellcasting The Tortle Guardian's caster level is equal to his or her class level. The Tortle Guardian’s number of spells per day does not increase after 20th level
Magic Teeth At Level 23, your natural weapons are considered +3 weapons. This increases to +4 at Level 26, and +5 at Level 29.
Bonus Feats: The Epic Tortle Guardian gains a Bonus Feat every x levels higher than 20th