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  1. - Top - End - #1
    Ogre in the Playground
     
    ElfWarriorGuy

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    Default Your favourite third-party material?

    For those that have dived into third-party materials for 3e, what are your favourite third-party books?

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    Bugbear in the Playground
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    Default Re: Your favourite third-party material?

    I used a whole bunch of Kalamar in creating my last campaign world so that would have to be my answer.
    Currently Playing: NICELA LASERIE (Neutral Good) Female Gray Elf Fire Souled Half Nymph Elven Generalist Wizard 20 /// PF Bard 1 / Paladin of Freedom 2 /PF Bard +17

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    FERGUS MADROAR (Chaotic Good) Male Dwarf Half Earth Elemental

    Cloistered Cleric (Hanseath) 5 / Divine Oracle 6 / Contemplative 9 /// Paladin of Freedom 20

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    Crake's Avatar

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    Default Re: Your favourite third-party material?

    I dont really have any for 3e specifically, but for pf1e, spheres of power
    World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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    Kaleph's Avatar

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    Default Re: Your favourite third-party material?

    Age of worms (and dungeon magazine and adventure paths in general).

    Also, spheres of power.

    Edit: a lot of cool stuff from the dragon compendium, too.
    Last edited by Kaleph; 2024-05-01 at 07:31 PM.

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    SangoProduction's Avatar

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    Default Re: Your favourite third-party material?

    Do I even need to state my favorite? lol.
    Yes. I do. It's a pathological requirement.
    Spheres. Spheres of Power in particular, though Spheres of Might is decidedly better than Sir I-Hit-You-With-A-Stick over there.
    Pathfinder / 3.5 / 5e /etc martials are decidedly the most boring nonsense in the world. And I hate it. (Mechanically. Sadly, outside of very specific campaigns, mechanics actually come into play.)

    Oh right. Dragon Mag counts as 3rd party.
    Dvati is right on up there with Spheres for its uniqueness of having 2 equivalent Character-ettes, which not even Spheres quite allows. You can pseudo-emulate it with Conjuration sphere, but there's no way to make your conjuration equivalent to you in any way. Well, Summoner is a thing. But if you don't commit to being Summoner, your summon falls off. And if you commit, you... well, you're a minionmancer. Have fun.
    (Honestly, the closest you would get is Twinsoul Elementalist, appropriately enough. You are both...relevant. At least as far as blasting goes. And only one of you *ought* to cast at a time - getting excessive benefits, but no hard restrictions. Being an Elementalist hurts so much though.)

    Granted. I've had exactly 2 campaigns where I got to play Dvati. Both of which ended very quickly. But some of the most memorable games I've had.
    Last edited by SangoProduction; 2024-05-02 at 01:00 AM.

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    Planetar

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    Default Re: Your favourite third-party material?

    Expeditious Retreat Press's A Magical Medieval Society: Western Europe. Big fan. I looked at a few more third party books over here, and there were a fair number in there that I liked.

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    Devil

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    Default Re: Your favourite third-party material?

    I don't have a lot of 3rd party stuf I read, but I like the Ravenloft books.

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    Titan in the Playground
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    Default Re: Your favourite third-party material?

    Favorites (PF) - Spheres of Power, Spheres of Might, Akashic Mysteries.

    Quote Originally Posted by SangoProduction View Post
    Do I even need to state my favorite? lol.
    Oh right. Dragon Mag counts as 3rd party.
    Dvati is right on up there with Spheres for its uniqueness of having 2 equivalent Character-ettes, which not even Spheres quite allows. You can pseudo-emulate it with Conjuration sphere, but there's no way to make your conjuration equivalent to you in any way. Well, Summoner is a thing. But if you don't commit to being Summoner, your summon falls off. And if you commit, you... well, you're a minionmancer. Have fun.
    (Honestly, the closest you would get is Twinsoul Elementalist, appropriately enough. You are both...relevant. At least as far as blasting goes. And only one of you *ought* to cast at a time - getting excessive benefits, but no hard restrictions. Being an Elementalist hurts so much though.)

    Granted. I've had exactly 2 campaigns where I got to play Dvati. Both of which ended very quickly. But some of the most memorable games I've had.
    Not exactly a dvati, but you can do something of that nature with the collective wraith.

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    BlueKnightGuy

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by Kaleph View Post
    Age of worms (and dungeon magazine and adventure paths in general).
    Oh, I did not think of the Paizo 3.5 stuff, but it counts. Savage Tide too, and the original version of Rise of the Runelords come to that. Conversely, the 3.5 stuff is technically third-party material when used with PF1, but that kinda feels like cheating so I won't go any further with that thought....

    Aside from that, for PF1 I have got quite a lot of use out of "Path of War" and "Psionics Unleashed" from DSP (even though I think of the latter as more of an alternative magic system rather than actual psionics). I like the idea of their 'veilweaving' stuff, but have yet to actually use any of it.

    For actual 3.x third-party stuff, maybe Green Ronin's Advanced X series. Also I had a third-party book called (something) & Demagogues that I have fond memories of but cannot find now. Anyway, I really should take another look at this stuff, and maybe make more use of it.
    (He/him or they/them)

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    Ettin in the Playground
     
    Planetar

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by glass View Post
    Also I had a third-party book called (something) & Demagogues that I have fond memories of but cannot find now.
    Dynasties & Demagogues. It had a sort of social combat system and some nice ideas about what a political influence campaign might look like.

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    Default Re: Your favourite third-party material?

    It used to be DSP psionics and Path of War

    but Spheres of Power and Might are better and more freedom of choices
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    Default Re: Your favourite third-party material?

    The problem with Spheres of Power/Might is that they've essentially ruined most other systems for me - or at least systems that are "d20 based combat engine with some exploration and social stuff on the side" simulators. It feels like in a lot of systems there's a tradeoff between crunch vs. concept freedom when it comes to character creation, and Spheres successfully transcends that dichotomy. You can you realize essentially any character concept from the get go while having a lot of crunch to back it up, instead of just writing "ice powers" on your character sheet and then playing Calvinball from there.

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    SangoProduction's Avatar

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by Logalmier View Post
    The problem with Spheres of Power/Might is that they've essentially ruined most other systems for me - or at least systems that are "d20 based combat engine with some exploration and social stuff on the side" simulators. It feels like in a lot of systems there's a tradeoff between crunch vs. concept freedom when it comes to character creation, and Spheres successfully transcends that dichotomy. You can you realize essentially any character concept from the get go while having a lot of crunch to back it up, instead of just writing "ice powers" on your character sheet and then playing Calvinball from there.
    I know right? It's actively kinda painful to even go back to being a sorcerer. No, I don't want a choice of 500 spells at level 1, none of which are truly meaningful. I just want to shoot some ice and down some mead. But there is a chance that for a given concept, with enough redundant and largely usesless spells, there's at least one in the heap that aids in your character concept, or has a close enough approximate use that your DM might allow you to reflavor the fireball into an ice ball, or something the like.

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by SangoProduction View Post
    I know right? It's actively kinda painful to even go back to being a sorcerer. No, I don't want a choice of 500 spells at level 1, none of which are truly meaningful. I just want to shoot some ice and down some mead. But there is a chance that for a given concept, with enough redundant and largely usesless spells, there's at least one in the heap that aids in your character concept, or has a close enough approximate use that your DM might allow you to reflavor the fireball into an ice ball, or something the like.
    Ritual Caster feats, yes I know it is a crutch but I adore how with 3 feats for a full caster, and some gold to buy scrolls.

    I can be the psion / sorcerer who does their own thing unique to them, and can dabble with vanican to fill the gaps.

    also another crutch, for one needs two crutches is the squadron commander feat and battlefield tactics. I love giving my allies extra actions and have them win more , with their own speciality force when my own special force does not apply
    Stupendous Man drawn by Linklele

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    Bugbear in the Playground
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    Default Re: Your favourite third-party material?

    theres a lot of 3rd party material i like and has seen alot of use at my table over the years

    most of mongoose publishings work, the quientisetnial series, the encyclopedia arcane series, the slayers guide series

    the legend and lairs series has some gems i like
    in the wildscape book there are spelless ranger variants the give different bonus to the combat style, including new combat styles, including quarterstaff, 2 handed fighting and a couple others
    in darknes and dread there a bunch of npc classes that help to flesh out random npcs, like houndmaster, miner, bunch of other 5 level classes
    traps and treachery has a feat that improves sneakatt by 1 die, so a d6 becomes a d8

    From Stone to Steel by MonkeyGod Enterprises
    all sorts of armor and weapons from the stone-age to the Renaissance, including stats for an ostrich

    the Ravenloft books give us the technological devices which are fun to play with
    and the campaign guides gives me a favorite feat of mine, Red Head, it lets you get 2 0th or 1st level druid spell as a 1/day sla

    Kingdom of Kalamar has the summon fae line of druid spells

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    Firbolg in the Playground
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    Default Re: Your favourite third-party material?

    When you've already been to the party, and the after party, and you still want to hit a 3rd party? Geez, better use a non-absorbent material that liquids will flow right off of without staining, or one that is disposable. In other words, Paper or Plastic?

    As for the intended question, I guess everything Dragon, and the GM's own homebrew?

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    Orc in the Playground
     
    MindFlayer

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    Default Re: Your favourite third-party material?

    Mongoose Publishing's Slayers Guide to Orcs - for me this tends to be the one that actually adds something missing to what is in standard sources, given how focal orcs are in 3.5 D&D and how poorly supported they are in supplements. Most of the others are too obscure (A whole book on Krakens?), or don't actually offer much content/lore

    Green Ronin's stuff is generally of excellent quality - Hordes of the Abyss and Legions of Hell add and expand on a lot of stuff from the 1st party Codices.

    Darkness & Dread from Legends & Lairs is a better system for horror themed games than Heroes of Horror, and has a bunch of NPC classes that are really useful in general as a DM depending on your campaign style (beggar, alchemist, engineer, herbalist, merchant etc).

    Malhavoc Press' Chaositech is pretty solid

    Dreamscarred Press's Races of the Mind books seem quite good expansions for the races in EPH, though I've only read the Xeph one
    Last edited by Dalmosh; 2024-05-02 at 07:40 PM.

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    Daemon

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    Default Re: Your favourite third-party material?

    3e: Athas.org put out a lot of stuff, with some only last year. Honestly most of the adaptations of 2e settings have interesting aspects to them. 3rd party OGL settings had several hits. I kept wanting to do something with Dragonmech, whether it's a city mech or working Riftwalker into an Ultimate Magus build. The retro kitchen sink I want to run using high level low ceiling characters might involve the former, squaring off against an Athasian lifeshaper. To the extent Mutants and Masterminds can be considered closely related to 3e would allow it to fit in my best of list, as well.

    d20 Modern: I want to get back on caffeine and set up a West Marches gestalt Etherscope game so badly. It would be easier if one set it on a different planet than Earth, as is so often the case.

    PF1: Dreamscarred Press made a lot of useful content. City of Seven Seraphs is a fun over the top multiversal hub. Spheres ain't my bag.

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    Pixie in the Playground
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    Default Re: Your favourite third-party material?

    Echoing the Spheres/Dreamscarred trains, but beyond that and homebrew from this forum, I'm fond of Alluria Publishing's 3pp races--especially the Entobian, Taddol, and Squole. The latter has become something of a favorite at my table, even if I'm likely never going to run the Entobian--while its concept of "larva that chooses-via-feats what insect it becomes" is cool, level-gating it means that it's not a good fit for every table.

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    SwashbucklerGuy

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    Default Re: Your favourite third-party material?

    I collect stuff from the d20 boom that never made it into digital format, so this thread is right up my alley.

    My personal favorite series is the Encyclopedia Arcane, though it's not anywhere near balanced. My favorite setting is probably Scarred Lands. On its own, my favorite book that I've collected is the Liber Bestarius by Eden Odyssey.
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    RogueGuy

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    Default Re: Your favourite third-party material?

    Spheres of Power/Might/Guile.
    The Mongoose Slayers guide stuff for lore and ideas.
    Scarred Lands setting.
    If it was not for Spheres of Power, Super Genius Games would be my favorite for character stuff.
    the first half of the meaning of life is that there isn't one.

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by vasilidor View Post
    Spheres of Power/Might/Guile.
    The Mongoose Slayers guide stuff for lore and ideas.
    Scarred Lands setting.
    If it was not for Spheres of Power, Super Genius Games would be my favorite for character stuff.
    Scarred Lands sounds like a fun setting. If I wasn't currently overdosing on coffee, and panicking for a deadline, I would totally look that up.

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    SwashbucklerGuy

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by SangoProduction View Post
    Scarred Lands sounds like a fun setting. If I wasn't currently overdosing on coffee, and panicking for a deadline, I would totally look that up.
    It's a great setting, but just fair warning that the statblocks fall into the 3e trap of basically being hit-point balloons with no abilities or, secondarily, easily lethal. I converted the first bestiary to Pathfinder, and a lot of them I wound up ignoring or removing, or taking massive liberties with (same with the spells from Relics and Rituals, though in their case I more had to split some spells into Lesser/Greater chains).
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    Orc in the Playground
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    Default Re: Your favourite third-party material?

    For adventures, I recommend ZEITGEIST and Way of the Wicked. Honorable mention to the comically cruel Rappan Athuk.

    For systems, Gramarie right from these forums. Actually the reason I started lurking here years ago. Sigh, if only someone would publish it professionally... accessing the material right now is very scuffed.

    I second recommendations for PF 3rd-party supplements like Ultimate Psionics, Akashic Mysteries, Path of War. I'm not familiar with the Spheres system but I know it's very popular.

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    GreenSorcererElf

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    Default Re: Your favourite third-party material?

    The magic book for Scarred Lands, one Relics and Rituals, is packed with plenty of flavor. Unfortunately it is not packed with particularly good mechanics, and indeed is specifically and intentionally devoid of prices for its magic items. I remember going back over it and finding like, exactly one spell worth filing the serial numbers off. Great fluff, made me interested in the rest of the setting (which is apparently spread over some number of books including more than one monster book, but no actual central setting book), but it is what it is.

    By stipulating 3rd party, it's hardly a surprise the responses so far: most 3rd party stuff for 3.x is from very early in the edition, so their power levels are often lower than even the first set of Completes, and that's on top of their being so much further from the public eye, and usually rather small. If you want power and you're willing to consider Pathfinder, suddenly you have "3rd party" rehashes of like half a dozen 1st party systems from 3.x, and also Spheres of Power- practically an entire new game system itself. And thus, it's spheres every other post or more.


    As for myself, for all that I've cribbed a bit here and there from several 3rd party books, I can't say any of them are really favorites. Favorite implies celebration, or at least recommendation, of a significant portion, and most of them just tend to have far too few things that are actually usable even when the vibes are great.

    • Fantasy Flight's Sorcery and Steam is the only book that has done guns close to right (yes, they do not ignore armor, because early guns do not ignore armor, and the game gets all sorts of messed up if you just start ignoring armor). I suppose their Elemental Lore and Twisted Lore (aberrations, oozes, and shapeshifters) have some nifty monsters, and their Path of Faith had some small god rules where you could beseech them for boons directly.
    • Malhavoc Press's Books of Eldritch Might 1-3 had good vibes, even if most of the mechanics end up overwrought and undercooked.
    • Mongoose's Encyclopaedia Arcane series: Crossbreeding is a whole chimera making system (abusable as anything else), if you want rules to excuse those sorts of things existing. They have one about golems which was nice as a system, though being less esoteric than Crossbreeding it's more obvious you probably don't want to use it.
    • The Warcraft Setting books had some cool stuff and good vibes, back before WoW went and WoW'd everything up- except ironically, the WoW'd books have some of the better mechanics 'cause second try. The best steam armor I've seen. Hard to argue with titles like Magic and Mayhem and More Magic and Mayhem.
    • Dragonmech is cool, but their central tech class is deeply nonfunctional. Similarly, Iron Kingdoms sounds good on paper with its magitech, but falls apart upon inspection.
    • If we're including adventures, The War of the Burning Sky is pretty good for most of the run, and The World's Largest Dungeon is pretty terrible but oh so interesting in its terribleness.

    But generally, when I've gone digging through 3rd party stuff to see what sort of things I just can't leave out (to port into or at least mention in my tweaks and brew), there's really never large enough chunks of books to mention. Specific spells, feats, items, etc here and there.


    Now if you want to hear about favorite non-1st-party content, I've read all sorts of amazing quality homebrew that puts most 3rd party and often 1st party material to shame.
    Last edited by Fizban; 2024-05-04 at 04:48 AM.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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    Devil

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    Default Re: Your favourite third-party material?

    I completely forgot the WoW RPG, despite having been obsessed with it at one point. Shame on me.

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    SwashbucklerGuy

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by Fizban View Post
    The magic book for Scarred Lands, one Relics and Rituals, is packed with plenty of flavor. Unfortunately it is not packed with particularly good mechanics, and indeed is specifically and intentionally devoid of prices for its magic items. I remember going back over it and finding like, exactly one spell worth filing the serial numbers off. Great fluff, made me interested in the rest of the setting (which is apparently spread over some number of books including more than one monster book, but no actual central setting book), but it is what it is.
    Funnily enough, I found the spells in that book to be precisely worth filing the serial numbers off of! A lot of them wound up having to be rewritten, though, because they weren't particularly balanced, but I preserved the core concepts as I could when updating to Pathfinder.

    I agree about the magic items, though, and the Bestiaries are hit-or-miss. The monsters have a strong tendency to be underwhelming in the way only early third edition monsters tend to be - balloons of hit points with no useful abilities - if they have any at all! The Adamantine (or was it Mithral?) golem in particular annoyed me.
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    RogueGuy

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    Default Re: Your favourite third-party material?

    I have been slowly working on converting the Scarred Lands bestiary to spheres stuff. A lot of the monsters are thematic and broken, but I think I can get a few of them to be thematic and fun to fight.
    Like the Jack of Tears. He is horrible with his infinite full heals and casting as a level 18 sorcerer. He has no spell list, so I think that is supposed to mean that he can just do anything the DM thinks he should, essentially the quantum wizard.

    Edit: The Jack of Tears is listed as CR10. WTF.
    Last edited by vasilidor; 2024-05-04 at 09:05 AM.
    the first half of the meaning of life is that there isn't one.

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    BlueKnightGuy

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by Fizban View Post
    Malhavoc Press's Books of Eldritch Might 1-3 had good vibes, even if most of the mechanics end up overwrought and undercooked.
    Oh, I forgot about them too. Also "Beyond Countless Doorways" from the same publisher.
    (He/him or they/them)

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    Default Re: Your favourite third-party material?

    Quote Originally Posted by lylsyly View Post
    I used a whole bunch of Kalamar in creating my last campaign world so that would have to be my answer.
    What did you like about Kalamar? It’s one of those setting that I look at and find dull but anyone who actually uses it has good things to say about it, meaning there’s a good chance I’m just not looking at it deeply enough.
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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