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General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Ever wonder...
- What Caste should you play starting out?
- Is Adorjan the best Yozi?
- How can you play Green Arrow with Fair Folk Artifacts?
- Which shinma would win in an arm-wrestling match?
This is your thread. Discuss.
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
Currently Recruiting Games
Terrestrial Jack (and friends)
The Third Age... Pony Style! [Ponyxalted]
Against the Dying of the Light
Yu-Shan Academy - Modern Exalted (Hosted on RPOL)
Seeking an Infernal Game
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
General Exalted Discussion IV: Roll Join Debate
General Exalted Discussion V: Our Armies are Pants
General Exalted Discussion VI: Ascendancy Mantle of the Playground
General Exalted Discussion VII: Playground Eternal Essence
Useful Links:
The White Wolf Exalted Forum
Exalted Character Repository
Reynard's Sheets:Spoiler
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Infernal, Solar, and Abyssal Sheet
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Name:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
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Name:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms and Knacks
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Attribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal Sheet
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Name:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
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The character must have at least Awareness , Bureaucracy , Linguistics (Old Realm) , Lore , Martial Arts , Occult , Socialize , Stealth and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics , Linguistics (Old Realm and an appropriate additional language) , Resistance , Survival and Ride or Sail .
Chosen of Serenity must have either Craft or Performance , Linguistics (focusing on eloquent speaking and writing rather than languages), Medicine , Presence and Socialize .
Chosen of Battles must have Archery or Melee , Athletics , Dodge , Presence and War .
Chosen of Secrets must have Awareness , Investigation , Larceny , Socialize and Stealth .
Chosen of Endings must have Awareness , Dodge , Integrity , Martial Arts and Stealth .
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat: 9 +1 Sux
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: Z
Dynast Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Lookshy Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not
start play with Immaculate Martial Arts Charms.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Outcaste Dragonblooded Sheet.
Poor buggers.Spoiler
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
Show
Backgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
Show
> [List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
Spoiler
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
Spoiler
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Bonus Points:
Total: 18/18 | Flaws:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
You forgot something.
No, I didn't. :smallannoyed:
Rather, I may have forgotten something, but that's not it.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
No, I didn't. :smallannoyed:
Aw. :smallfrown:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
No, I didn't. :smallannoyed:
The primordial era in the playground has passed. How appropriate that anti-pony tyranny would follow.
(Also, there are additional options:
)
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
- What Caste should you play starting out?
- Is Adorjan the best Yozi?
- How can you play Green Arrow with Fair Folk Artifacts?
- Which shinma would win in an arm-wrestling match?
- Dawn. It's straightforward and part of the basic and most powerful type. Should be (relatively) simple to handle.
- Yes. Yes she is.
- I imagine there are a few widereaching Adjurations involved, but we should really ask Meschlum. Or get a better hero to emulate. :smalltongue:
- So far as I can tell, they're all unable or unwilling to compete in an arm-wrestling match, or so seem. It's a conflict, so Nishkriya is out. Nirupadhika would never show up for the contest. Nirvikalpa wouldn't notice one in the first place. Nirvishesha would not be definable as a single competitor. Nirakara has no arms. Nirguna does not exist. Dharma though, might win a contest of arm-wrestling if it were for the good of the other to lose.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Starting Caste ? Dawn or equivalent. You can't go wrong running around, killing people and taking their stuff.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Defiler, most certainly. And She Who Lives in Her Name is the best reclamation Yozi, I would say, Szoreny takes the overall Yozi cup, however.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Xefas
(Also, there are additional options:
)
lol. I love the deathknights. :smallbiggrin:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
And of course the Lunars all have fleas. :smalltongue:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Who's that fighting with the Empress? Why is Mercury sleeping? And whose monkey familiar is that?
Anyway, I found some demotivators!
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
Who's that fighting with the Empress? Why is Mercury sleeping? And whose monkey familiar is that?
I could be wrong, but I believe the answers are 'Mnemon', 'because it's cute', and 'no one's, it's just another cute thing on the page', respectively.
edit: Actually, that might be Mnemon and the Roseblack fighting, not the Empress.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Xefas
I could be wrong, but I believe the answers are 'Mnemon', 'because it's cute', and 'no one's, it's just another cute thing on the page', respectively.
edit: Actually, that might be Mnemon and the Roseblack fighting, not the Empress.
I believe Tepet Ejava has pale green skin, because I think the redheaded woman on page 48 is Ejava, due to the black roses on her armor. Or is that just one of her supporters?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
The one wearing purple is Mnemon, but the I am not sure who is the fire aspect she is fighting.
Edit: That woman is the cover of the 1st edition Aspect Book: Fire.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
I believe this is how it currently stands.
Currently Recruiting Games
Terrestrial Jack (and friends) (Still Recruiting)
The Third Age... Pony Style! [Ponyxalted] (About to Start)
Total War: Exalted (Already Begun)
Beginning Solar Exalted (Players Selected)
Against the Dying of the Light (Ask Tavar)
Cults, Chases, and Creation (Never picked up)
Yu-Shan Academy - Modern Exalted (Hosted on RPOL) (Always Recruiting)
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
- What Caste should you play starting out?
- Is Adorjan the best Yozi?
- How can you play Green Arrow with Fair Folk Artifacts?
- Which shinma would win in an arm-wrestling match?
This is your thread. Discuss.
Since everyone else is doing it...
- Defiler, as it's the most ruthlessly efficient way to kill things with lightning. Heuristic Logos Shintai, baby~
- HIS EMPYREAL MAJESTY MALFEAS is objectively the best Yozi. HE dares any of the others to object.
- Each individual arrow is a behemoth. Probably not the most efficient way, but it works.
- Dharma. It just seems to be the one capable of the greatest shenanigans.
Quote:
Originally Posted by
Draken
The one wearing purple is Mnemon, but the I am not sure who is the fire aspect she is fighting.
Yeah, I've got no idea. Both the Roseblack and Her Redness are redheads. I'd venture to say Ejava since the Empress is an earth aspect, tho.
EDIT: Wait, no, Ejava is a wood aspect, so I'm not quite sure. Sesus Rafara?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Draken
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
I think that's Jupiter, not Gaia.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Draken
Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
Bluh. I was doing a bunch of different things and didn't reload the page between my post and immediate edit. My bad.
Anyway, I have an idea! No one much uses the character repository, so why not try to encourage everyone to do so by setting an objective? Right now I'm trying to fill out names and character outlines for all 50 Green Sun Princes since my (off-forum) game is beginning Return of the Scarlet Empress and I've been playing the Yozis as reasonably competent. Having a few extra characters to fill out the ranks is something that's helpful to any ST, so why not see if the Playground as a whole can't fill out the entire 700 Celestial members of the Exalted Host? When I get back to school tomorrow, I can even post my Santa Claus build. :smallbiggrin:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
I think that's Jupiter, not Gaia.
Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.
And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Draken
Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.
And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
I thought Jupiter had brown hair. :smallconfused:
But now I see those two I didn't recognize are actually Mars and Saturn.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Hmm... anyone interested in running an alchies game?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Hoho. I am. Been itching to go for an alchemical.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
- What Caste should you play starting out?
- Is Adorjan the best Yozi?
- How can you play Green Arrow with Fair Folk Artifacts?
- Which shinma would win in an arm-wrestling match?
Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.
Quote:
Originally Posted by
Xefas
For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Mr.Bookworm
Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.
For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
What. If I understand this right, they put The Slug on the cover of the wood aspect book. They put THE SLUG on the cover of the wood aspect book?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
What. If I understand this right, they put The Slug on the cover of the wood aspect book. They put THE SLUG on the cover of the wood aspect book?
Yeah - why, what's wrong with that? :smallconfused:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Turalisj
Hmm... anyone interested in running an alchies game?
I don't know about 'running', but 'playing'... Hell yes. :smalltongue:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Kyeudo
I would!! Would we be haunting Creation or mucking about in the Underworld?
Well the campaign is still in the very early conceptual stages right now; however, I imagine it would mostly be mucking about in the Underworld with some Creation haunting on the side, and a not-insignificant amount of Shadowland play.
Edit: I would be quite willing to play an Alchemicals game. I might even deign to run it.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
The clever and deadly Terrestrial fighting Mnemon is of course none other than Sesus Rafara, as Draken pointed out, the character from the Fire Aspect book.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
I'd be up for a Alchemical game as well.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Personally, Alchies are easily my favorite splat, so I'm always interested in Alchie games. Problem is I'm a bit ticked off at having spent my three favorite mental Alchie concepts on three games that died within five pages, and I'm so renuent to reusing concepts :smallsigh:.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
I've been thinking of an Alchemical campaign, but I don't think I'm up to running more than one Exalted game, but if you need another player/application, I've never been in an Alchemicals game that got off the ground.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
Yeah - why, what's wrong with that? :smallconfused:
It's that it sorta says "if you want to play the ugly balding guy, play this". :smalltongue:
So basically it appeals to minmaxers. :smalltongue:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
It's that it sorta says "if you want to play the ugly balding guy, play this". :smalltongue:
So basically it appeals to minmaxers. :smalltongue:
The Slug is a badass. A grotesquely ugly one admittedly. But that didn't stop me from liking Tyrion Lannister.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Just to call attention to it (I just found out myself), there's an Exalted sale over on DriveThruRPG. 1e and 2e pdf books are half price. The offer expires in about 11 hours, so there's not much time if you want anything.
Personally, I'm grabbing some 1e stuff. Aspect books, Savage Seas, Creatures of the Wyld and maybe Houses of the Bull God.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Man, I wish I had disposable income.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
It's that it sorta says "if you want to play the ugly balding guy, play this". :smalltongue:
So basically it appeals to minmaxers. :smalltongue:
Google: Stormwind Fallacy for me.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Sanguine
The Slug is a badass. A grotesquely ugly one admittedly. But that didn't stop me from liking Tyrion Lannister.
All dragonblooded are badass. He just dumped his appearance score.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Jade Dragon
All dragonblooded are badass. He just dumped his appearance score.
How is that minmaxing? Appearance is the most important social attribute.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Sanguine
How is that minmaxing? Appearance is the most important social attribute.
Eh, it's more minmaxing in D&D. Homebrew flaw for a bonus feat.
There was a joke somewhere about how in D&D, the most powerful people are short, fat, introverted, middle-aged wizards.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Just like in real life?
If that joke confuses you, think "economics".
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
So, just curious, how often do you use gods in your games? Despite the fact that they're absolutely everywhere, I rarely actually make use of them unless the book for the area the PCs are in directly mentions said gods. :smalleek:
Really, I should probably do more stuff with them. :smallsigh:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Gods are good "Quest Giver" NPCs, at least those whose my Players don't torture/transform into Starmetal. :smallwink:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
So, just curious, how often do you use gods in your games? Despite the fact that they're absolutely everywhere, I rarely actually make use of them unless the book for the area the PCs are in directly mentions said gods. :smalleek:
Really, I should probably do more stuff with them. :smallsigh:
Gods generally show up pretty infrequently in my game. The players have only really ever had contact with one, the god of honest gangsters. He had the Dawn and the Moonsilver out killing other gods to destabilize the Scavenger Lands during a three year timeskip (they were being paid in artifacts and thought it was for the greater good). He neglected to mention that the Fiend NPC who had been hounding them was his daughter and that he was helping out with her world domination scheme.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
The Guild employs a multitude of Lesser Ramen Gods to produce their Guild-Brand Trail Rations for the adventuring party or mercenary legion on-the-go. These tin-wrapped dried noodles come with a packet of thaumaturgical chicken flavoring; just boil a pot of water over your campfire and insert contents to produce a hearty meal in minutes.
Ever since the Ramen Gods struck their deal with the Guild, the quality of ramen stands in Yu-Shan has sharply declined. It is only a matter of time before Al'Pastafar, God of Noodle-Based Foods, turns his starchy appendages towards Creation. Given his powerful and far-reaching domain, surely only the newly returned Solars stand a chance at quelling his wrath.
(God antagonists are the best.)
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
The Emerald Quiver
Some feats of heroism and derring-do are only open to the Raksha, for who else could so consistently display their excellence for all to witness? Thus it is for the bearers of the Quiver. Burdened by the knowledge of the inherent superiority granted by gossamer wealth, they seek to redeem themselves with brilliant acrobatics and the infliction of retribution upon criminals.
Those who are most familiar with the Quiver's quirks know that there are two crimes that must be punished above all, and so seek to punish all who would form leagues against justice, as well as any who dares try to tame the superb and superior wild jay, and force that noble bird to walk! In order to gain the powers of the Quiver, its owner must attend an extremely tiresome meeting every season, and there be bored for a scene while mortals ramble about their ever increasing fortunes.
1-dot Oneiromancy
Assumption of Dreams and Passion - the Quiver is unspeakably green.
Imposition of Law - the Quiver's owner simply cannot miss a shot with a bow.
Imposition of Law - nor can he fail to perform acrobatics while pursuing justice (or capitalist pigs, whatever they are - many of the Quiver's past owners have given numerous porkers and watchmen to their enemies, just in case).
Ordinary Object Conjuration - a Quiver without a bow is meaningless, so the Quiver's owner always has a perfect bow on hand.
Ordinary Object Conjuration - the Quiver always contains a viciously green suit of clothing which perfectly fits its owner.
Mad God Mien - even Adamant Countermagic will not dispel the green.
1-dot Adjuration: "While justice is leagued on my side, I shall never fail."
Luminous Exhalation - anyone swearing this oath simply cannot run out of ammunition.
1-dot Oneiromancy
Assumption of Wood form - the arrows within the Quiver are made of wood. Really.
Waypoint Knife - by declaring "Capture Arrow!" to the winds, the user of the Quiver's arrows may fire a bolt that expands into a web of dreamstuff, preventing those near its impact point from escaping. Abusing this effect may anger the arachnid gods, causing spider-men to spontaneously appear and try to steal the arrows.
Emotion-Weaving Style - When fired after their owner yells out "Repent and reform, feckless youngsters!", the arrow imbued with this power alters the Motivations of any criminal mortals close to its point of impact, so that their goal in life becomes to make right all their crimes and create a socialist utopia. Barring encouragement from beyond the Seal of Eight Divinities, the effect tends to fade after a season or so.
Prince and Pauper Approach - the Quiver's owner can also fire in the general direction of an unjust leader, shouting "You are betrayed!", and instantly convince all underlings nearby that their boss has, in fact, decided to betray them. Scholars still argue as to whether this power actually exists, as it seems to work even when not used.
A point worth noting is that the Quiver's arrows are not immune to counter-magic, as they are purely mundane devices and therefore useless against anyone with any kind of real power.
Waking the Elder Powers
Upon discovering that the Primordials were gone from Creation, and that the Unconquered Sun was busy playing the Games of Divinity, most Raksha rejoiced. Some, however, were filled with unspeakable sorrow as they would no longer have the opportunity to try themselves against an invincible foe.
So after a good micro-second of contemplation, the oath of Waking was formed, intent on one goal and one alone - to drive the Unconquered Sun out of Yu Shan and into Creation, that the Fair Folk might once again partake of the joys of crushing defeat.
2-dot Adjuration: "On Calibration, my prayers to the Unconquered Sun shall not cease until they are heard beyond Creation itself."
Imposition of Law - anyone who has committed to the Waking cannot fail to draw the favorable attention of the gods - any god - whenever she prays. Even without an offering. Even after committing terrible blasphemies.
All for the greater purpose of forcing the Sun to focus on Creation one Calibration soon to come, as the gods taking care of His prayers fall to a massive DDoS attack, as does the Sun's attention itself.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
I can't find anything definitive on it one way or another, so if anyone here has the answer, I'd be happy to hear it...
I know they don't practice the Realm's version of the Immaculate Faith in Lookshy, but do they make use of the Immaculate Dragon Styles?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Go meschlum!
Now do the seven eight nine power rings of the lantern corps! That should be interesting.
Mostly similar except for the black and white ones, sure, but should be interesting!
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
I can't find anything definitive on it one way or another, so if anyone here has the answer, I'd be happy to hear it...
I know they don't practice the Realm's version of the Immaculate Faith in Lookshy, but do they make use of the Immaculate Dragon Styles?
Considering the Immaculate Dragon Styles were invented by Sidereals during the Shogunate era (and possibly before that) to allow Dragon-Blooded to deal with spirits, I'd assume that they do, yes.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Draken
Now do the seven eight nine power rings of the lantern corps! That should be interesting.
Pretty sure he's done both the Green Lantern ring and the Lantern itself. Just recolor as needed.
Quote:
Originally Posted by
Yuki Akuma
Considering the Immaculate Dragon Styles were invented by Sidereals during the Shogunate era (and possibly before that) to allow Dragon-Blooded to deal with spirits, I'd assume that they do, yes.
Thanks! :smallsmile:
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Ah. Gonna need to recheck the threads, I guess.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Ahh, crap, never mind... Found a page in MoEP: DB, that says that Lookshyan Terrestrials can't start with Immaculate styles. :smallsigh: They can learn them after play begins, provided they have a teacher...
Oh, well.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
wait
.
can you have a Chancel within a Chancel?
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
Ahh, crap, never mind... Found a page in MoEP: DB, that says that Lookshyan Terrestrials can't start with Immaculate styles. :smallsigh: They can learn them after play begins, provided they have a teacher...
Oh, well.
Well, I suppose if you start the game with some XP, and don't want to bother with all that "learning", "philosophy", "responsibility", or "training times", you could just leave it unspent until you run into that Infernal you bought as an Ally, and have them Gift you enlightenment and some Celestial Martial Arts real quick.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Lord Raziere
wait
.
can you have a Chancel within a Chancel?
Yes, yes you can.
And since there are charms and Freehold powers that let you move waypoints and manipulate their connections, you can do far, far worse.
You can create a Freehold with waypoints that connect only to each other, said waypoints being in Yu Shan, Malfeas, and the Void.
You can create waypoints that are inside themselves. Throw in Soul Carving Artifice, and you can create waypoints that are before themselves, probably.
You can create an Unshaped that is Mount Meru and Deep Chaos simultaneously.
Without any of the above, you can make a mockery of Shaping combat, since you can play stay away from your foe indefinitely, while firing at them via Ring and remaining safe from retaliation. But then Shaping combat is a mockery anyway.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Hmmm
Ascending Destiny
1-dot Oneiromancy
6/10 points:
Assumption of Dreams and Passion-1
Assumption of Persons Heart- 1
Mad God Mien- 1
Sovereign Element Shape- 3
I think Oneiromancy would work better than the actual Astrology system
..
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
TheCountAlucard
Pretty sure he's done both the Green Lantern ring and the Lantern itself. Just recolor as needed.
Thanks! :smallsmile:
http://www.giantitp.com/forums/showp...postcount=1221
Since I was the one who originally requested it of him, probably fitting that I put the link to that post here.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
Quote:
Originally Posted by
Lord Raziere
Hmmm
Ascending Destiny
1-dot Oneiromancy
6/10 points:
Assumption of Dreams and Passion-1
Assumption of Persons Heart- 1
Mad God Mien- 1
Sovereign Element Shape- 3
I think Oneiromancy would work better than the actual Astrology system
..
:smalleek:
Drascin is going to be... well, probably unsurprised.
I point out that Oneiromancy is slightly easier to stop (for Exalted) than Astrology. Sort of. More shaping defenses are applicable to it, anyway.
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Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!
You could probably model wider destinies using bigger Range Assumptions, and Resplendent Destinies using refluffed Elemental Transformation on an Inward-Facing Dream.
as for shaping defenses *shrug* if its only slightly easier to stop, then what the Malfeas. I'll gladly make Sidereal Astrology Oneiromancies if it means they will be playable.
also here is a bad idea: making 3-dot+ artifacts to cast certain sorcery spells.
I want to make those, but something keeps telling me that is a bad idea
.