Soulbinding(Su): All weapons drawn from the Dimensional Gallery are empowered by the Void, giving them the Ghost Touch ability. Furthermore, as they draw a weapon from their Dimensional Galley, they may select one Vestige that they have not bound for the day. That Vestige is bound to the weapon, requiring no binding check. You may then select one ability the Vestige would normally grant, you gain the benefits of this ability for the remainder of the encounter. After the encounter, the bind ends. This ability may only be used once per encounter.
Spellcasting(Su): All weapons drawn from your Dimensional Gallery gain the Spell Storing special weapon ability. Furthermore, whenever you draw a weapon from your Dimensional Gallery, you may store a spell in the weapon as a free action by sacrificing a spell slot whose level is at least one half (rounded up) the level of the spell stored.
Meldshaping(Su): Whenever you draw a weapon from your Dimensional Gallery, you may temporarily sacrifice the effects of any soulmeld you have shape, and gain the affects of the following. The soulmeld warps into a copy of the weapon drawn, made up of pure incarnium. Whenever you may any sort of attack with the weapon you drew, you may make an attack with this weapon as a free action. The weapon deals the base damage of the weapon draw, plus the Dimensional Enhancements class ability. Any ammo needed for the attack is automatically generated. This attack does not need to target the same foe who was attacked. Furthermore, by investing essentia, you gain the use of your custom weapons class ability. For every essentia invested, this weapon gains one custom weapon ability. The cap for essentia invested is the normal for soulmelds at your character level, and cannot be enlarged by any means. Should the weapon drawn by dropped, this incarnium weapon also disappears. Should the weapon be thrown, however, it disappears one round later.
Mysteries(Su): Whenever a foe is dealt damage or affected by a mystery, a small portal is opened through their shadow, through which you can attack. For 5 rounds after a foe is harmed or affected by a mystery you cast, you may attack it will melee weapons freely, even if the foe would normally be out of range (as long as it is still within 50ft). These attacks travel through an opponents shadow, even if he is not currently casting a shadow, for the connection through the plane of shadows is strong. The attack ignores 1/2 of an opponents Dexterity modifier to AC (Min 0), due to the unique angle the attack comes from, and deals an amount of bonus damage equal to the level of the mystery used to trigger this affect (Min 0).
Aura(Ex or Su): All allies affected by any current aura(s) you are projecting have the bonus(es) granted by the aura increased by 1. Furthermore, chose one ability from you Custom Weapon class ability that you are currently benefiting from. All allies affected by your aura(s) gain the benefits of this ability, as long as the weapon they are currently wielding would normally be a valid target of the special ability. The affect chosen can be changed as a move action.
Bardic Music(Su): Any weapon you draw from your Dimensional Gallery gains the benefits of the Harmonizing special weapon ability. You may also start another Bardic Music affect while the Harmonizing weapon carries a Bardic Music effect, however the second Bardic Music requires 2 Bardic Music uses to take effect instead of the normal amount, and halves the amount of rounds the Harmonizing weapon can carry the effect.
Breath Weapon(Su): Once per round, whenever you make an attack with a weapon from your Dimensional Gallery, you may emit a wave of energy as a free action. This wave of energy damages all within 5ft of yourself, dealing 1d4 damage (of the same type as your breath weapon, if you have multiple chose one each time this takes effect) for every 1d6 damage you breath weapon would normally deal. A Reflex save (DC = 10 + Class levels + Constitution modifier) halves the damage.
Truenaming(Su): You get a +2 bonus to all Truespeech skill checks. Furthermore, once every 5 rounds, as a free action, you may say the Truename of your weapon as a free action to in order to increase the damage that weapon deals on its next attack equal to a Truespeack check made as part of this free action.
Spellshaping(Su): You gain the Spellshape Channeling class feature of the Spellshape Champion, with the following changes. This ability may be used with melee or ranged weapons. Furthermore, it benefits from all enhancement bonuses and special abilities (including abilities from the custom weapon class feature) that the weapon had. Replace the base weapon's damage with the amount of damage that would normally be dealt with a normal spellshape attack. If the character was already a Spellshape Champion with the Spellsoul weapon ACF, you instead gain the following benefits:
Spoiler
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All of your weapons from your Dimensional Gallery count as Spellsoul Weapons. Unlike normal, count all of your class levels in this class as Spellshape Champion levels for determining the bonuses gained from your Spellsoul weapon. In addition, once per encounter, you may activate an ability gained from your Spellsoul weapon without sacrificing a readied formula, instead use the level of your highest level formula readied to determine the benefits gained.
Maneuvers(Ex): Any weapon drawn from their dimensional gallery is treated as if it was a discipline weapon for all of the schools they possess maneuvers in. Furthermore, the weapon gains the Martial Discipline special ability, of one school of their choosing. If the weapon already possesses the ability, it instead must be a Martial Discipline weapon of a different school. Finally, once per encounter, they get this ability to unleash an assault on their foes, and use 2 strike maneuvers as a full-round action. Each strike, however, must have an initiating time of a standard action or less. Furthermore, the maneuvers must be one level less than the highest level of maneuver than you have access to.
Improved Unarmed Strike(Ex): You may now treat any weapon drawn from your Dimensional Gallery as a special monk weapon. Also, whenever you hit with a weapon drawn from your Dimensional Gallery, it deals an additional amount of damage equal to your unarmed strike damage. Also, if you have the Flurry of Blows class ability, you may use this feature with any weapon drawn from your Dimensional Gallery. If you did not possess this class ability, you may use the Flurry of Blows class ability as a level 1 monk. Anyone with the Improved Unarmed Strike feat can gain this class ability.
Combat Style(Su): Anytime you draw a weapon from your Dimensional Galley, chose one special ability (or unique ability) from any weapon within your Dimensional Gallery. As long as the weapon drawn can benefit from the ability or otherwise qualifies for it, it gains the use of the said ability.
Rage(Ex): Whenever you have your Rage class ability activated, you gain an additional bonus to your strength equal to 1/2 of your class levels (minimum 1). Furthermore, while under the affects of your Rage class ability, you may spend an additional use of your Rage class feature to double your Strength score (including your Rage bonuses) for the purposes of damage rolls with weapons drawn from your Dimensional Gallery for 1 round.
Favored Enemy(Su): You gain Blinsight 30ft, but can only detect those who qualify as a Favored Enemy that you have selected. This portion does not rely on scent or sight, and cannot be hampered in any way except by abilities that would prevent supernatural abilities from working. Furthermore, increase you bonuses vs favored enemies by 1, as long as you have a weapon drawn from your Dimensional Gallery.
Bonus Feats(Ex): You deal an additional amount of damage equal to your class levels for any weapon drawn from your Dimensional Gallery. Furthermore, if you possess any feat which requires the Weapon Focus feat, all weapons from your Dimensional Gallery benefit from the feat.
Sneak Attack (Sudden Strike)(Skirmish)(Ex): You can now sneak attack oozes, constructs, and undead freely, dealing your full sneak attack/sudden strike damage. The weapon also helps guide you to the foe, giving you an insight bonus to your attack rolls equal to 1/2 of your class levels (rounded down).
Turn Undead(Su): You benefits from the protection from evil spell while wielding a weapon from your dimensional gallery, except the deflection bonus is increased by 1/2 of their class levels (rounded down, Minimum 1). Furthermore, your weapons drawn from your Dimensional Gallery benefit from the Holy and Holy Surge abilities, except the number of times per day is in between all of your weapons, and does not apply individually between each weapon.
Invocation(Su): A number of times per day equal to 1 plus 1/2 of your class levels (rounded down), you may use an invocation as a free action (including your Eldritch Blast) when you hit a foe with a weapon drawn from your Dimensional Gallery. Furthermore, any foe you strike with the said weapon is weakened against your invocations, and suffers a -2 to saves and -5 to SR (if they have any) to any you use invocation use against the foe stuck by the end of your next round.
Animal Companion(Su): Your animal companion gains the same benefits from the Custom Weapon ability that you possess, if at least one of their weapons qualify for the special ability. You can also qualify for this ability if you possess the
Wild Cohort feat.
Arcane Channeling(Su): Whenever you use their arcane channeling ability as a Standard action, you get an additional attack, and treat the attack as a full-round attack for abilities such as haste, speed, and any other ability that only activates with a full-round attack. Furthermore, any spell you channel through your weapon with your Arcane Channeling class ability is empowered, meaning that any dice cap on any spell channeled is increased by 1 per 2 class levels.
Hexblade Curse(Su): Any foe hit with an attack from a weapon drawn from your Dimensional Gallery suffers a -1/2 class levels (rounded down) penalty to saving throws versus any of your abilities/spells! Furthermore, you add your Charisma modifier to damage rolls with your weapons against foes who are cursed! Also, the following variations qualify for this ability: (read:
Fixes and
Retoolings).
Ki Pool(Su): Once per encounter, as part of drawing your weapon, you gain an additional amount of Ki equal to the enhancement bonus of the weapon. In addition, by expending a Ki point as you attack, all attacks you make for that round damage an additional opponent within 5ft of the original foe struck. Use the same attack roll for both, and only apply precision damage (if any) to the original foe. Any other damage is done to both foes.
Limit Break(Su): You may add one-fourth of the damage done with any weapon drawn from your Dimensional Gallery to your damage pool. It has to be an actually threat to work , with a Cr equal to your character level -3 at least. For every 5 points in your damage pool, you gain a +1 morale bonus to attack and damage rolls with your weapons!
Familiar(Su): You lose your familiar, and in turn, your Dimensional Gallery becomes your familiar! It becomes an Intelligent Item, roll 3d6 for its intelligence, wisdom, and charisma scores (Minimum 8 for each). Furthermore, it gains blindsense 30ft, and otherwise acts as a normal familiar. Furthermore, any weapon you draw from your Dimensional Gallery is infused with more power than most, and gains the additional benefit of an ability from their Custom Weapon. This additional ability only lasts for half of the normal amount of rounds. If the familiar should be lose or destroyed, you do not lose experience points like normal, and may instead bond with a new Glove of Storing by spending a day to meditate on it.
Rebuke Undead(Su): You are now healed by one-forth of the damage dealt by any damage from your Dimensional Gallery. In addition, you may spend a Rebuke Undead attempt as a free action when making an attack with a weapon from your Dimensional Gallery. This attack, if it hits, deals an additional 1d6 damage per class level.
Psionics(Su): While you are Psionic Focused, all attacks made with weapons from your Dimensional Gallery deal force damage instead of the normal damage type they deal. Furthermore, as an immediate action, you may expend their Psionic Focus to instead either:
-Gain a deflection bonus to AC by an amount equal to the enhancement bonus gained from the Dimensional Enhancement class ability. OR
-Double the damage dealt from one attack from a weapon from your Dimensional Gallery. The damage dealt is still force type damage.
Inspiration(Ex): You gain an additional amount of Inspiration points equal to 1/2 of your Dimensional Enhancement bonus. Furthermore, as long as you possess at least one Inspiration point, you gain your Intelligence bonus to attack rolls.