-
The Elder Scrolls XV: This is my Thu'um Stick
Welcome, one and all, to the latest thread for us to discuss, debate, and rag on our favorite series of Bethesda RPGs!
Previous threads:
Handy things For Skyrim:
Official forums
Perk calculator
Some things you need to know about Skyrim
The Wiki
Have at it!
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
In honor of the new thread, let me be the first to complain about the lack of immersive chainmail mods out there. Ive found something like two that actually look like real armor, and the rest are either all fetish wear or don't have a clue what chainmail is supposed to look like (or both).
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
I mean given the prevalence and sheer awesome power of Archers, plus the lack of insulation, I wouldn't want to be caught dead in Chainmail. Also the Nord Hauberk from Immersive Armors is the best I've seen.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Triaxx
I mean given the prevalence and sheer awesome power of Archers, plus the lack of insulation, I wouldn't want to be caught dead in Chainmail. Also the Nord Hauberk from Immersive Armors is the best I've seen.
Yeah, that's the one im using right now. Also, while yeah, archers suck for anything less than plate armor, hide and leather which 90% of all of Skyrim's non-plate is made of is not going to improve that situation.
Also, chainmail was still typically worn over a gambeson for padding, so its not like it would be cold.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Triaxx
I mean given the prevalence and sheer awesome power of Archers, plus the lack of insulation, I wouldn't want to be caught dead in Chainmail.
Well, you'd not be caught alive in it for very long. :smallbiggrin:
I would love an armored version of the fancy noble clothing. In fact, I should go look to see what's available. Would be cool running around like a Jarl King Arthur with Dawnbreaker.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
I am reminded of David Eddings The Elenium, where the Gendian Knights of Thalesia wore chain, instead of plate like most knights. When asked why, they reply that there are enough rivers that they wanted armor they could get out of in a hurry (i.e. before they drowned).
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Triaxx
Manual install of the Unofficial patch is quite literally just extract to data folder. It's all in a couple files so you can just drop it in place without a mod manager.
So, how exactly should I go about doing this? I mean, downloading the unoffical patch I understand, but where in the game folders should I put the unofficial patch for it to be applied?
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Silverraptor
So, how exactly should I go about doing this? I mean, downloading the unoffical patch I understand, but where in the game folders should I put the unofficial patch for it to be applied?
Navigate to the Skyrim folder, and there should be one called Data. Most main mod files go in there.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Or, of course, you could use a different mod manager, such as Wrye Bash, which handles installing most mod packages natively.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
So I went onto nexus mod manager and it seems the hearthstone unofficial patch has been deleted. Because of course it has.:smallsigh:
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
I think the unofficial patches have been folded into the Unofficial Skyrim Legendary Edition Patch (or Special Edition Patch, depending on which version you're using).
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Ogremindes
I think the unofficial patches have been folded into the Unofficial Skyrim Legendary Edition Patch (or Special Edition Patch, depending on which version you're using).
And if we're not playing with the Legendary Edition, would that patch still work?:smallconfused:
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
All Legendary Edition Patch is, is the multiple patches combined into one file.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Triaxx
I mean given the prevalence and sheer awesome power of Archers, plus the lack of insulation, I wouldn't want to be caught dead in Chainmail. Also the Nord Hauberk from Immersive Armors is the best I've seen.
Honestly immersive armors is not a strength of Skyrim. They've always looked more fantastical to me, even when you ignore the odd chainmail bikini. With Arena and Daggerfall basically just outlining the character sprite in non-flesh colors, in Morrowind, a majority of the armors were used to display the alien nature of dark elves (glass armor, chitin armor, daedric armor). Oblivion and Skyrim just kept a majority of said alien armor types.
Personally I would have been more fond of better stated "barbaric" light and heavy armor (Stahlrim looks f-ugly).
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Silverraptor
And if we're not playing with the Legendary Edition, would that patch still work?:smallconfused:
If you're playing the old Skyrim with all three main DLCs (Dragonborn, Dawnguard, and Hearthfire), you qualify for the Legendary Edition, even if you bought them piecemeal.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Sporeegg
Honestly immersive armors is not a strength of Skyrim. They've always looked more fantastical to me, even when you ignore the odd chainmail bikini. With Arena and Daggerfall basically just outlining the character sprite in non-flesh colors, in Morrowind, a majority of the armors were used to display the alien nature of dark elves (glass armor, chitin armor, daedric armor). Oblivion and Skyrim just kept a majority of said alien armor types.
Personally I would have been more fond of better stated "barbaric" light and heavy armor (Stahlrim looks f-ugly).
Morrowind's whole aesthetic was the best. It was so fantastical and otherworldly, oblivion and especially skyrim have just felt so bland. I cannot wait for skywind to come out if it ever does
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
plungerhorse
Morrowind's whole aesthetic was the best. It was so fantastical and otherworldly, oblivion and especially skyrim have just felt so bland. I cannot wait for skywind to come out if it ever does
That's because when they made Morrowind, they drew on sources that weren't "Generic European Medieval Fantasy" and "Generic European Medieval Fantasy (But From A Different Part Of Europe)." They looked at stuff like Arabic and Egyptian designs, and it's brilliant.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Sporeegg
Honestly immersive armors is not a strength of Skyrim. They've always looked more fantastical to me, even when you ignore the odd chainmail bikini.
It's the fur bikinis that bother me most. These people spend all day standing pretty much stationary in a 24 hour blizzard, and they wear "armour" that leaves 60% of their flesh exposed?
It's not as if there's a shortage of fur. There's more wild animals per acre in Skyrim than in the average zoo.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
veti
It's the fur bikinis that bother me most. These people spend all day standing pretty much stationary in a 24 hour blizzard, and they wear "armour" that leaves 60% of their flesh exposed?
It's not as if there's a shortage of fur. There's more wild animals per acre in Skyrim than in the average zoo.
Not really sure how the 100/75/50% cold resistance of Nord play into this. I was always assuming they could literally sleep naked in a heap of snow and not catch a cold.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
veti
It's the fur bikinis that bother me most. These people spend all day standing pretty much stationary in a 24 hour blizzard, and they wear "armour" that leaves 60% of their flesh exposed?
It's not as if there's a shortage of fur. There's more wild animals per acre in Skyrim than in the average zoo.
Quote:
Originally Posted by
Sporeegg
Not really sure how the 100/75/50% cold resistance of Nord play into this. I was always assuming they could literally sleep naked in a heap of snow and not catch a cold.
https://thumbs.gfycat.com/Adolescent...at-max-1mb.gif
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Sporeegg
Not really sure how the 100/75/50% cold resistance of Nord play into this. I was always assuming they could literally sleep naked in a heap of snow and not catch a cold.
The nords, maybe. But the poor dunmer must be dying. Theyre used to sleeping in volcanos, not snow banks.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Keltest
The nords, maybe. But the poor dunmer must be dying. Theyre used to sleeping in volcanos, not snow banks.
Didn't the Altmer have penalties to cold resistance at one point? Morrowind and Oblivion, at least?
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Sporeegg
Not really sure how the 100/75/50% cold resistance of Nord play into this. I was always assuming they could literally sleep naked in a heap of snow and not catch a cold.
The point of armour is to protect your flesh from sharp metal pointy things, not the cold.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Mark Hall
Didn't the Altmer have penalties to cold resistance at one point? Morrowind and Oblivion, at least?
Not sure but the ice statues in the Dawnguard temple area speak VOLUMES!
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Mark Hall
Didn't the Altmer have penalties to cold resistance at one point? Morrowind and Oblivion, at least?
Also to Fire and Shock resistance. -50% in Morrowind, -25% in Oblivion. Morrowind also included a -50% Magicka resistance penalty.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Mando Knight
Also to Fire and Shock resistance. -50% in Morrowind, -25% in Oblivion. Morrowind also included a -50% Magicka resistance penalty.
Theoretically, this was fluffed as a vulnerability to magical attacks. Altmer were such fundamentally magical creatures that they really struggled to shrug off magical attacks. As opposed to the nords and dunmer, who were just so innately resistant to their otherwise hostile environments that it spilled over into resisting artificial forms of it as well.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Mando Knight
Also to Fire and Shock resistance. -50% in Morrowind, -25% in Oblivion. Morrowind also included a -50% Magicka resistance penalty.
Challenge run: play Morrowind as an Altmer with the Apprentice birth sign. See how long you can survive. :smalltongue:
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Celestia
Challenge run: play Morrowind as an Altmer with the Apprentice birth sign. See how long you can survive. :smalltongue:
Nowhere near as suicidal as it would be in the later games, seeing that weakness to magicka only mattered for a few spell effects in MW, with absorb/damage/drain health being the only direct damage ones being boosted by it.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Sporeegg
Not really sure how the 100/75/50% cold resistance of Nord play into this. I was always assuming they could literally sleep naked in a heap of snow and not catch a cold.
There's a mod I use that gives cold weather an effect on your character, up to the point of killing them if they stay in the cold too long. Nords definitely have a huge resistance to the cold in that mod, but not to the point of staying in the snow naked. XD
I think it's the only way to make fur armor useful in that game, actually.
-
Re: The Elder Scrolls XV: This is my Thu'um Stick
Quote:
Originally Posted by
Balmas
That's because when they made Morrowind, they drew on sources that weren't "Generic European Medieval Fantasy" and "Generic European Medieval Fantasy (But From A Different Part Of Europe)." They looked at stuff like Arabic and Egyptian designs, and it's brilliant.
huh i never really picked up on egyptian/arabic influences. then there's also stuff like the mushroom towers... haha. that's interesting, i'll have to go back and take a look! But yeah, "Generic European Medieval Fantasy" is about as played out and overdone as you can get at this point in time.