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  1. - Top - End - #61
    Me.
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    Post Re: [NarutoITP] Character Registry

    Name: Chihiro Yukimora (first, last)
    Age: 23
    Height: 5'10"
    Weight: 155lbs
    Class: High A rank Junin
    Blood type: AB
    Affiliation: Konohagakure, Hokage


    Appearance: Chihiro's looks fit her attitude. From her deep green eyes to her fiery orange hair, her body screams attitude. Her hair is tied up in a short, spikey pony-tail held by her headband. She sports forest green short-shorts and a hot pink tube top that shows her navel. Over these she wears a knee length jacket with sleeves that are cut down the top middle and held together by a simple strand of twine that's easily untied. It also has a bunch of large pockets to carry her gear. Add a pair of knee-high black leather boots, a cloth belt looped around her waist, a bunch of stud earrings, and her pet fox, Hiita, constantly poking over her shoulder from his hiding place in her hood, and you've got Chihiro.

    Weapons: Chihiro carries the standard array of shuriken, kunai, and senbon, but she also specializes in another weapon. Chihiro is very talented in sai use and carries two of them with her at all times, these zai were made buy a special metal which she can channel chakra into and heat up. She stole them from her father when she was younger.

    Equipment: Chihiro doesn't carry much, she likes to travel light. She does carry some scrolls/brush/ink, some emergency food and medic and other supplies, and some food for Hiita. She also carries an ocarina, which she's very good at playing.

    Personality: Chihiro's personality fits her element, fiery. She's very loud, outgoing, fun-loving, obnoxious, and just crazy. However, she can be serious when needed. Also, she does have a temper, and when mad, she is very mean. She doesn't take anything from anyone. She's a strong, independent, kind, loving, upbeat, and positive young woman.

    Background: Chihiro comes from a broken home. Her father was a drunk and used to beat her and her mother, until one day when she was young, just in ninja school, and she stood up. He laughed when she challenged him to a duel, the loser would be banned from the village and lose their family name. Chihiro, much to everyone's surprise, won! It was due to her amazing chakra control and the fact that her father also was horrible. Since then her mother's worked as a waitress and she's been training very hard to achieve her goal of one day becoming Hokage. She got Hiita, her pet fox and friend, when she was 17 as a congratulation's present from her mom for passing her Chunin exams as one of the highest in her class.

    Bloodline: Chihiro doesn't know it, but her incredible chakra controlling abilities came from her mom's blood. In fact, her mom used to be a well known ninja, but she went into early retirement, no one knows why.

    Ninjutsu: This her best area, thanks to her chakra control effect, she is able to do incredible jutsus.

    Genjutsu: This her weakest are of expertise, she is able to just do basic stuff.

    Taijutsu: This is her second best area. She mostly uses her chakra control and puts energy into moves with her zai (plural for sai).

    Notable Jutsu: (translations are welcome, please and thank you)

    Siren song: A genjutsu that occurs when Chihiro sings or plays on her ocarina a single note that sounds to those she wishes to effect like an orchestra of music. This will usually make her enemies feel tired, and want to just rest.


    Abilities:

    Heat: Due to her fire element, Chihiro is able to warm things up, especially metal on her enemies or her zai, which then can cause burn damage.

    Blue Flame: Thanks to her chakra control, she's able to turn her flames blue, which means they become very hot. However, since this costs a decent amount of energy, she can only do this with weaker jutsus.

    Favored/Common jutsus: These are jutsus that Chihiro uses a lot and likes. she can use others, but these are what you'll most likely see.

    Ninjutsu: These being her best area and her being able to control her chakra well, Chihiro can do a decent amount of these jutsus.

    Spoiler
    Show

    Fire Style; Dragon's Breath: Chihiro is able to breathe fire out of her mouth or nose, and can use this in many ways. Chakra costl: low.
    Fire Style; Flame Whips: Creates a whip made out of flame, she can make two, one in each hand.Chakra cost: medium.
    Fire Style; Phoenix Flower: A burst of petals or tongues of flame burst out from Chihiro and cause burn damage to enemies in 20'. Chakra cost: medium.
    Fire Style; Fire Fan: Creates a 180 degree wave of fire that bursts out in front of Chihiro. Chakra cost: high.
    Fire Style; Fireball: Creates a giant ball of fire, can make up to 5, the more made, the smaller and weaker they are, the less, the bigger and more powerful. Chakra cost: high.
    Fire Style; Fireworks: Sparks shoot out from Chihiro and causes minimal fire damage to enemies within 30'. Chakra cost: low
    Fire Style; Firewall: Creates a wall of flame that can extend for 35'. Chkra cost: low.
    Fire Style; Combustion: Sets nearby things on fire. Chakra cost: low.
    Fire Style; Will-O-The Wisp: Creates small balls of fire that follow enemies and explode on contact. Chakra cost: medium.
    Fire Style; Supernova: Chihiro sets on fire and big flames whirl around her, causing major damage to nearby enemies.
    Fire Style; Flame Ring: Creates a ring of flame that surrounds Chihiro. Chakra cost: medium.
    Fire Style; Double Flame: Sends out two tongues of flame that wind around each other in a double-helix and cause double damage from her hand. Chakra cost: medium.


    Genjutsu: This is Chihiro's weakest area. She can't do a lot with these.
    Spoiler
    Show
    Clone: Makes 1-10 clones of herself. Though not real, they usually fool people.
    She can also do the basics like messing with the senses.


    Taijutsu: Not her strongest area, but still her second best, Chihiro can do some pretty decent stuff with these.

    Spoiler
    Show

    Flame Fist: Surrounds her fist in flame and causes burn damage.

    Flame Kick: Surrounds foot in flam, causing burn damage.

    Flame Run: Shoots flames out from behind her and bursts forward.

    Fire Burst: Uses chakra to shoot small bursts of flame out of her hands and/or feet to jump higher or even glide for a little while. However, this takes more and more energy the longer she holds it.

    Also can do simple things like increasing her speed, jumping abilities, and strength.


    Regarding Hiita:

    Hiita is Chihiro's pet fox that's she's had since she was 17. He can't really do much, is more just a pet, a companion for Chihiro when she gets lonely. Howevr, after being with a ninja for so many years, you pick up a few things. He can provide a distraction for enemies in combat, and also can surprise them from behind, scratching furiously at their eyeballs, but other than that, can't do too much. Chihiro and Hiita understand each other just like a good dog and their owner will after so many years together, they know what certain looks and gestures mean. They are the best of friends and if anything happens to either of them, it would greatly depress the other.
    Last edited by Me.; 2010-02-26 at 11:16 PM.

  2. - Top - End - #62
    Ettin in the Playground
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kurosawa Taiki, Kirin of Kumogakure
    Classification: Jounin, A-Class
    Birthdate: February 22
    Age: Thirty-three
    Height: 6'8"
    Weight: 319
    Gender: Male
    Blood type: AB+
    Affiliation/Kage:
    • Kumogakure
    • Raikage
    • Family and Friends

    Appearance: The first words that come to mind when many people first see Taiki is 'Holy crap, it's a man mountain!' considering the sheer size and bulk of the man. Standing at what is easily six feet and eight inches, he towers over most other people and his powerful frame ripples with muscles that are almost obscenely large, the descriptor of 'man mountain' isn't an inaccurate one and one that Taiki himself approves of heartily. His hair is a white-gold color that is intricately made up in zig-zag corn-rows all the way to the back where a short pony-tail of dreadlocks sprout from the back of his head. The man has chiseled and well-defined features that look as if they are sculpted from stone with a pair of thick and fierce eyebrows that move expressively about somewhat sullen brown eyes. Taiki's light hair color is at odds with his dark skin-tone, a deep earthen brown like others from Kumogakure and is certain to make him stand out even more in a crowd then he normally does.

    He goes bare-chested, probably because no regular shirt would fit him right, but it leaves massive muscles of his chest and arms utterly exposed along with the tattoo of four black shuriken set in a square formation around a golden kirin that takes up the entirety of his back. Around his left bicep is his Kumo-headband, tight around the muscle and bearing many scraps and dents from battles long since past. Around his waist is a big silver belt with the stylized face of a scowling tengu carved into the front of it. The belt seems to be used both as armor and to fasten his baggy black pants about his waist that are loose enough even on him to possibly contain hidden weapons within them. Oddly enough, he wears a sensible pair of ninja sandals rather then anything ostentatious or showy.

    Personality: Loud, brash, and prone to showy displays of emotion would mark Taiki as a buffoon to most but beneath the display of ineptitude is a competent and deadly shinobi. And while he's keen on expressing his opinion loudly and sometimes destructively, Taiki has a good heart deep down and a level-head when the chips are down. With an earthy sort of wisdom, when he actually uses it, he can prove a capable adviser or commander if need be but rarely works with others when it comes to fight. His biggest weakness is probably his pride or his family, both having almost lead to his death before but to hear him tell it, it simply made things more challenging then normal.

    Around his family, Taiki usually takes a more wary and paternal approach since his parents death practically left him to raise Haruka right since he didn't trust any relatives to do it the right way. He dotes openly on his niece and has always tried to help out Haruka when it hasn't conflicted with his duties as a shinobi of Kumogakure. The exception to this is, of course, that if Haruka should be fighting that Taiki will sit on the sidelines and merely shot encouragement unless her bijuu begins to make an appearance. At that point the gloves come off for him as he'll do all in his power to subdue her. He views her 'passenger' as a parasite, crutch, and a blackmark on the Kurosawa name but that is the only opinion that he's silent on.

    Bloodline: Like every other recorded member of the Kurosawa clan, Taiki has no bloodline but has taken to the family tradition of combining elemental ninjutsu with taijutsu to a devastating degree.

    Notable Jutsu:
    • Raiton no Yoroi (Lightening Release Armor) - The technique that earned Taiki the nickname of 'Kirin', he developed this technique after many years of laborious training but has since begun teaching it to other Kurosawa family members. Although armor made of lightening wouldn't seem like it would be much help in defending against attacks, it can take a fair bit of the kick out of katon and fuuton techniques while even high-powered raiton techniques have difficulty penetrating the Raiton no Yoroi. In addition, it increases his reflexes abnormally high so while he is incapable of keeping pace with masters of physical speed or shunjutsu, his capability to dodge attacks is almost super-human. Suiton techniques and jutsu that cover wide areas is the weak-point of this jutsu but not very many opponents have been able to discover that. Combined with his monstrous strength, the armor creates his curious form of taijutsu lethal and dangerous.
    • Mubyoshi (No Beat/No Rthymn) - A remarkably simple looking taijutsu attack, the Mubyoshi is Taiki's most powerful taijutsu attack and considered close to suicidal by most sane taijutsu-experts. It involves taking up a peculiar stance with his finger-tips touching the enemy while he builds up the power for this straight-forward punch. If it wasn't for his Raiton no Yoroi, the Mubyoshi would be practically unusable considering it leaves Taiki completely open to counter-attack for several seconds, but after those seconds...Taiki hasn't met the opponent yet who could withstand the blow that followed, aside from Haruka when she had mostly transformed once. The Mubyoshi has ended the fight but left both of them hospitalized for some time.
    • Kirin Slam - A peculiar grappling technique, Taiki grabs an opponent's arm, slips his head underneath of their arm pit, and grabs their nearest leg before lifting them into the air. He then proceeds to spin the enemy about to disorient them before lifting them over his head and driving their back down unto his knee in a spine-cracking drop.
    • Laughing Fist Taijutsu - Taiki's bizarre style of taijutsu, it seems to rely purely on speed and power with very little technique to it at all. Throwing opponents, straightforward punches and kicks, and other moves that are seemingly easy to predict and counter by more technique-focused taijutsu users. Thus it can be quite embarrassing should Taiki's Laughing Fist defeat more venerable and traditional styles of taijutsu.
    • Iron Claw - A rumor moreso then anything else, nobody is quite sure what the Iron Claw jutsu is but Taiki only seems to use it as a threat against allies or those who are simply neutral. This has lead some to suspect it is only painful or embarrassing rather then a true battle technique, but no one is sure.


    Ninjutsu: Taiki's entire experience with ninjutsu was building up his raiton ninjutsu until he could create and perfect the Raiton no Yoroi. While his specialization of that technique is almost perfect, in any other area it is almost laughable. The basic ninja ninjutsu are the only ones that Taiki seems proficient at besides the Raiton no Yoroi.

    Genjutsu: Little to no ability with this particular discipline of jutsu, Taiki is susceptible to genjutsu and is only capable of dispelling B-rank or lower genjutsu if he even manages to notice them.

    Taijutsu: Taiki's most formidable area of training, he is a taijutsu juggernaut who's sheer strength makes up for any lack of finesse that he might possess. With his unusual style, strength, and Raiton no Yoroi it becomes a dangerous proposition to close into melee combat with this giant of a man.

    Special Abilities: [LIST]
    • Strength: Taiki's overall strength borders on the upper side of ridiculous. His massive muscles aren't merely for show as his record of property destruction quite aptly demonstrates to others. He's quite capable of crushing an opponent if he can get his hands on them and even solid stone and concrete don't possess too much of a hindrance to him unless it is particularly thick or durable.
    • Speed: Despite his immense strength, Taiki isn't going to be winning a foot race any time soon and he knows that better then anyone. The only exception is his remarkable reflexes when his Raiton no Yoroi is active but is otherwise ordinary for a shinobi of his caliber.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  3. - Top - End - #63
    Firbolg in the Playground
    Join Date
    Jan 2007
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    Toronto, Canada
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    Male

    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kita Miku / Genin
    Classification: D-Class
    Birthdate: July 23rd
    Age: 13
    Height: 5'
    Weight: 105 lbs
    Gender: Female
    Blood type: AB
    Affiliation/Kage:
    • Kumogakure
    • Land of Thunder

    Appearance: Miku is a rather thin girl of average height for her age. She has long blond wavy hair. Her eyes are a piercing blue. When not on business she wears a white dress. Interestingly, Miku does not wear shoes or socks of any kind, yet despite this her feet are never calloused or dirty. She wears her headband as an armband.

    When on a mission Miku wears a black sweater that seems to large for her, as well as shorts that reach to her knees. She keeps knives strapped to her ankles and wrists, and once again there is a distinct lack of shoes. On missions she uses her headband to tie her hair into a long ponytail.

    Personality: Miku, appropriately, always seems to be on Cloud 9. She is easily distracted and jumps to odd conclusions. However all of this clears up when she enters a mission or a fight. She is also known to make bets with people, and she always wins. She's been known to pull scams before.

    Bloodline: The Kita family is known for their ability to mix the wind and lightning chakras to make cloud.

    Notable Jutsu:
    • (Nimbus Technique) - Kita can create a dense cloud that releases varying types of precipitation, either hail, rain, or snow. (Ninjutsu)
    • (Cumulonimbus Technique) - Kita can create a darker, gray cloud that can release weak electricity, either from cloud to cloud or from cloud to the ground. (Ninjutsu)
    • Shīpukuraudo no jutsu (Sheep Cloud Technique) - Very puffy clouds are created that seem to have a soporific effect, sending those who inhale them to fall into a deep sleep. (Genjutsu)
    • (Clouded mind technique) - She creates a thin mist-like cloud, those that are caught in it start to lose their sense of judgment, and their tactics may become sloppy. (Genjutsu)


    Ninjutsu: Miku, despite inheriting her famiily's ability to use Araton techniques, does not favour ninjutsu in particular. She usually uses her jutsu as a diversion for escape or for cover.

    Genjutsu: Miku is well versed in both the usage and dispelling of genjutsu. Her favourite technique is the Sheep Cloud, able to send people to sleep.

    Taijutsu: The extent of Miku's taijutsu is just training to disengage from opponents to take them on from a distance.

    Special Abilities: [LIST][*]Miku seems to have an uncanny amount of luck.

  4. - Top - End - #64
    Troll in the Playground
     
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    May 2006

    Default Re: [NarutoITP] Character Registry

    KnightDisciple, Silverraptor and I will be playing as mook genin for the 2nd and/or 3rd exam. Here are our characters:


    Team Kakougan ("Granite")

    Silver's character:
    Name/Rank:Coro/Genin
    Classification: D-Rank
    Height: 4'11'
    Weight: 152
    Gender: Male
    Affiliation: Iwagakure, Team Kakougan

    Appearance: Midheight. Short haired. Sharp looking.

    Personality: Coro is generally quiet. However, in combat, he almost never stops talking about strategic moves.

    Notable Jutsu:
    • Rain of Pebbles: Coro can break up rocks and earth and lauch them at his enemies
    • Illusion substitution: Coro is able to make other things appear as him or his allies. Such as trees, rock, etc.



    Knight's character:
    Name/Rank:Iwao, Iwagakure genin
    Classification: D rank
    Birthdate: June 10th
    Age: 14
    Height: 5'11"
    Weight: 165
    Gender: Male
    Blood type: B
    Affiliation/Kage:
    • Iwagakure
    • Land of Earth
    • Team Kakougan

    Appearance: Tall, wiry, extremely fit. Short spiky blond hair. Dark green eyes. Wears loose clothing in darker earth tones.


    Personality: Sharp mind, sharper tongue. Iwao is the strategist of the group, using his defensive style of fighting to guide the battle in his team's favor. He will often channel his enemies towards his teammates, simultaneously protecting himself from harm. He often berates his teammates while directing them in battle.

    Bloodline: None

    Notable Jutsu:
    • Earth Release: Earth Style Wall: This jutsu creates a protective wall of earth. Iwao is adept at using this jutsu, often placing several walls on a battlefield in quick succession. This is typically used to shape the available battlespace.
    • Earth Release: Earth Dome: The user activate an earth dome from the ground that protects them from external attacks. This is an emergency jutsu, as it prevents Iwao from properly observing the battlefield.
    • Earth Release: Earth Pillar Prison: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of wood. This is Iwao's most powerful jutsu, and it takes a fair amount of his chakra.


    Ninjutsu:: This is Iwao's area of expertise, and his only true area of strength. His chakra control is on the high side of average, which allows him greater endurance with his preferred form of combat.

    Genjutsu: Iwao has enough talent to break most lower level genjutsu, but has essentially no ability or talent for actually using these techniques.

    Taijutsu: Iwao has some basic defensive skills in taijutsu, enough to survive in the ninja world. Beyond that, he has little knowledge of taijutsu, though he could probably at least do moderately well if he attempted to.

    Special Abilities: None



    13_CBS's character:

    Name/Rank: Gan, Iwagakure genin (Gan = Japanese onomatopoeia for "rock being struck")
    Classification: D rank
    Birthdate: April 4th
    Age: 13
    Height: 5'9"
    Weight: 208
    Gender: Male
    Blood type: A
    Affiliation/Kage:
    • Iwagakure
    • Land of Earth
    • Team Kakougan

    Appearance: Tall, beefy, and muscular, bald with thick black eyebrows and square jaw. A juggernaut.


    Personality: Not exactly the sharpest knife in the bin, he favors brute power over strategy. He's a little weak minded, though, so he's easily pushed around by his teammates. In normal circumstances, he's fairly quiet, mostly because he usually can't think of anything interesting to say.


    Bloodline: None

    Notable Jutsu:
    • Douton: Stone Limbs- Gan covers his fists and legs in hard rock to improve damage and to protect himself.
    • Douton: Stone Hammer - If he ever needs a weapon, Gan can turn the surrounding rock into a heavy sledgehammer, capable of doing great damage.


    Ninjutsu: Aside from his two basic ninjutsu, Gan isn't very skilled at ninjusu.
    Genjutsu: Pretty much none. Gan relies on his strength to beat enemies into a pulp.

    Taijutsu: Gan's specialty. His size and intelligence belie an unusual talent in martial arts. His skill with his limbs and hammer is deadly.

    Special Abilities: None


    First genin team to kill them gets a cookie.

  5. - Top - End - #65
    Troll in the Playground
     
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    May 2006

    Default Re: [NarutoITP] Character Registry

    More mooks! Knight, Silver, and I will be playing them.



    Team Riganryuu (離岸流: "Riptide")

    Team Riptide: silent, deadly, efficient. They the finest genin team that Kirigakure has to offer for the exam. Veterans of dozens of missions and many battles, their village is confident in their promotion to chuunin. Team Riptide specializes in assassination and ambush.


    KnightDisciple's character:

    Name/Rank:Tanaka, Kirigakure genin
    Classification: C+ rank
    Birthdate: April 15th
    Age: 13
    Height: 5'5"
    Weight: 120
    Gender: Male
    Blood type: A
    Affiliation/Kage:
    • Kirigakure
    • Land of Water

    Appearance: Short and skinny. Messy blond hair. Brown eyes. Wears loose clothing. Has two medium size scrolls (about as big as a 1-liter soda bottle) hanging from his belt, one on each side. Has a single kunai pouch on his right hip.


    Personality: Tanaka is a bright young man. However, his casual nature can often belie his actual intelligence. When he enters combat, Tanaka's demeanor shifts radically. Instead of a drawl that he uses in casual situations, he uses short, clipped tones to communicate with his teammates.

    Bloodline: None

    Notable Jutsu:
    • Kugutsu no Jutsu (Puppet Technique): This jutsu uses strings of chakra to control puppets like marionettes. Any number of chakra strings can be used to control a puppet, but users with more skill can use fewer strings per puppet. Currently, Tanaka can only control 1 puppet actively in a battle, but has enough control to switch between two puppets using the Substitution Jutsu.
    • Sōshūjin (Manipulating Attack Blades): The user makes kunai knives float in mid-air as he or she uses chakra to control them and direct them to an opponent. Tanaka sometimes uses this jutsu to re-use weapons already


    Ninjutsu: Limited to the basic level jutsu and chakra string related jutsu. However, he is very skilled in using the strings, and has the right combination of chakra reserves and control to use the strings for long battles.

    Genjutsu: Tanaka is able to dispel basic level genjutsu, but has no real talent beyond some basic disguises for his puppets, which is more physical disguise and misdirection.

    Taijutsu: Tanaka has very basic abilities in taijutsu, mostly focused on evasion.
    His puppets have a greater level of ability, but it does not translate well to his own fighting ability.


    Special Equipment: Karakuri, Tanaka's ninja puppet. There are actually two copies of Karakuri, one stored in each of the scrolls kept at his hips. These scrolls use Fuinjutsu to contain both the puppets themselves, as well as reloads for the various deadly devices on board.
    Description:
    Spoiler
    Show
    Appearance: Karakuri stands 6 feet tall. It has the rough outline of a bulky male human, but the features are far smoother and indistinct than any human. The "face" has no eyes or nose. There is a "mouth", but it is a long, thin, rectangular opening. The whole of the puppet is dark wood, with occasional bits of metal showing for the various pieces of visible weaponry. As well, someone who knows where to look can open up the large number of various maintenance panels in the puppet, allowing for easy reloading of all armaments.
    Armament:
    • The mouth is a shuriken launcher; it fires regular, non-poisonous shuriken.
    • The left hand has three large, thick fingers tipped with claws. These claws are typically coated in a poison that disables movement with moderate speed. As well, the palm of the left hand has a port that can open and spit out a moderately strong acid, stored in a special scroll and fed through special tubes in the arm.
    • The right hand has five fingers. It can be used for fine manipulation. The forearm of the right arm stores a katar-esque blade that can be popped out. This blade is coated in the same poison as the claws of the left hand.
    • The left half of the torso has a half-dozen shuriken launchers. Half of these launchers have poisoned blades; the other half are slightly heavier than normal shuriken, intended for longer range and better stopping power. These launchers can be fired individually, or as a group.
    • The right half of the torso contains three nozzles spaced out vertically. Each fires a debilitating poison. A small dose produces a low-level numbing effect. Enough concentrated dose could, conceivably, kill someone.
    • The legs are reinforced with thin metal plates, giving them a greater amount of survivability. They are often used to block enemy weapons. This metal gives greater force to kicks. The soles of the feet have several small nozzles, all of them leading back to special high-pressure water storage scrolls. These can be used to send the puppet moving at high speed towards an enemy, or to rapidly move the enemy away from itself.

    Special Abilities: None


    Silverraptor's character:

    Name/Rank: Yana (簗="Fish Trap")/ Genin
    Classification:C+ rank
    Birthdate:Septemember 16
    Age: 13
    Height: 5' 2"
    Weight: 108
    Gender: Male
    Blood type: B+
    Affiliation/Kage:
    • Kirigakure
    • Land of Water


    Appearance: Slightly short with neat looking hair. Wears googles. Wears baggy clothing that could hide many things in it and carrys several bulky day packs. Each pack as several scrolls attached to it. Where's several Kunai pouches on his legs, but packs are positioned to not restrict movement.

    Personality: Yana is very observant. He will find any miniscule thing the person does and is able to form conclusions about the person. This comes in very handy when in combat by determining little quirks the opponent does before he does anything.

    Yana is also the sneaky type. It is very hard to notice him from the background. Often times he stays behind his two teammates to insure that he isn't noticed. He uses this trait exstensively in combat. He is a very loyal teammate to his allies.

    Yana tends to make himself a strategist and giving advice during combat by flashing a reflective code at his team.

    Bloodline: None.

    Notable Jutsu:
    • Substitution Jutsu: Yana uses this to swap places with another object before being struck by an attack.


    Special Abilities: Trap expert. Yana carries many traps with him in his bags which he uses throughout the battlefield.
    • Scrolls: Yana carries many scrolls carrying various items.
    • Reflective device: Yana uses this to send coded messenges to his allies.
    • Traps: Carry's many variety of traps and gadgets. Most are stored in the scrolls he carrys.
      • Paper bomb: This paper is planted in various places. It will explode when activated by hand signals by the one who placed it or is removed the wrong way. Can also be set up to explode as a proximity sensor.
      • Sticky trap: This substance is transparent and difficult to see. Should anyone or anything touch it, it becomes instantly stuck to it.
      • Poisonous Gas Scroll: This scroll is similar to paper bombs except it releases a toxic gas instead.
      • Exploding tag: This is attached to Kunai and explode shortly after the kunai impacts something.
      • Water shooter: This trap is made specially for the ninja of Kirigakure. This device is placed with a nozzle and a rolled up scroll in it. The device can not be activated by, only set up. Only Tanaka's chakra strings can make this device work. It can be directed to fire a thin stream of water, fired at high, concentrated pressure. The water can cut through flesh as well as solid wood, rock and metal.
      • Spike tags: These tags will grow spikes that will limit movement.
      • Spike bombs: These are proximity traps that will fire out spike if anyone gets near it.
      • Kunai/Shuriken Tags: These traps will fire out a Kunai and Shuriken in a wide area.
      • Flamethrower trap: Similar to the Water shooter trap except it shoots flames.
      • Genjutsu bomb: Similar to spike bomb, except when an opponent gets to close, a weak form of genjutsu is unleashed.
      • Blinding light scroll: Burst into a flash of light that temporarily blinds those who see it.
      • Deafening Sound Blast: Bursts into a shockwave of sound that deafens those that are too close.
      • Shadow clone trap: When one gets to close, this scroll will conjure up a shadow clone of the opponent. The clone is weak and fragile, but otherwise has all the abilities of the one that's copied, except it fights for the person who set the trap.
    • Substitution bomb: Yana has many various objects he uses as substituions. However, they all carry some form of paper bomb on them that will exploded in a few seconds after appearing.



    13_CBS's character:

    Name/Rank: Hayase (湍: "rapids")
    Classification: C+ Class
    Birthdate: August 9th
    Age: 13
    Height: 5'4"
    Weight: 102 lbs
    Gender: Female
    Blood type: B
    Affiliation/Kage:
    • Kirigakure
    • Land of Water


    Appearance: Hayase is a thin, wiry young women with sharp cheekbones and generally elfin appearance. She has short, chin-length black hair and cold, ice-blue eyes. She typically wears a camouflage cloak best suited for the terrain, and underneath that a normal ninja gi with a well-oiled maille undermesh for added protection without sacrificing stealth. For disguising her face and head, Hayase typically wears a hood-and-mask combination that covers all but her eyes.

    Personality: Bloodthirsty. Sadistic. Violent. Hayase is normally scornful and apathetic towards everything, unless there's blood to be spilled. Her teammates often have to restrain her from killing targets that must be captured alive. The smell and sight of blood excites her like nothing else. Back in Kirigakure, there are whispers that she enjoys drinking the blood of her enemies. This is, of course, utterly false: she only likes the taste of it as she licks it off her blades.

    Bloodline: None, though she's a distant relative of a Kirigakure family known for its prowess in murder and assassination.

    Notable Jutsu:
    • Mizu Bunshin no Jutsu: Hayase can create water clones of herself, capable of close quarters combat on their own. Her limit is 2 clones at once. Hayase doesn't like using this technique often as it deprives her of enemies to kill, so she rarely bothers disguising the clones in any way: thus, they always appear to be humanoid blobs of water rather than clones of Hayase. These are normally used to distract enemies if Hayase is already engaged in combat and is unable to otherwise lend support to her more vulnerable teammates.
    • Shinkeidoku no jutsu (Art of the Neurotoxin): Hayase kneads chakra inside her body and spews it out of her mouth in the form of a clear liquid. She can't make much of it, and it takes too long for it to be absorbed through the skin, so she typically "drools" it over her blades instead. When delivered into the bloodstream, they act very quickly, able to paralyze nerves and muscles in the contact area quite quickly. It wears off in a minute, unfortunately, but this is typically all Hayase needs to finish off the surprised and disabled opponent. This is Hayase's most potent technique, and consumes a significant portion of her chakra to use. Hayase has already developed a resistance to her own toxin, but the same might not apply to her teammates...
    • Shikomishindan. Hayase uses these as an emergency ranged attack if needed. The needles are coated with the same neurotoxin made from the above technique.
    • Moya no Jutsu: Art of the Haze. Using the moisture of the air, Hayase blurs her form, making her a little more difficult to discover if she's hiding and using camo. This technique only fools the naked eye, however: techniques such as chakra sensing and Byakugan will discover Hayase just as easily as normal.


    Ninjutsu: Hayase is decent enough at ninjutsu, but they're all used to supplement her true talents: ambush and taijutsu.

    Genjutsu: Very little. Hayase hates genjutsu; she'd much rather have her victims be fully aware of who's cutting them up.

    Taijutsu: Hayase's true talent and calling. She's not the best genin around at taijutsu, but she's very good, and combined with her talent for ambush and sadism, she makes for skilled assassin for someone her age.


    Note: Hayase has learned a thing or two about traps from one of her teammates. In a pinch, she convincingly pretend to be a trapmaster, but she tends to do this only for emergencies or to deceive enemies.

    Special Weapons:
    • Tiger Claws: claw-like steel weapons that are installed into a wrist-mounted device on both of Hayase's arms. At the press of a button, they extend up to 1.5 feet beyond Hayase's knuckles. They're quite sharp, capable of impaling as well as cutting, but they're mostly used to deliver neurotoxins or cut specific tendons. Along the forearms are needles that Hayase can launch at enemies.
    • Iron Serpent: Under Hayase's right arm is a special, whip-like sword, 5 feet long and razor sharp. They're not too good for dismemberment; like the claws, they're mostly around to deliver neurotoxin. Hayase extends and retracts the blade with a button. Hayase has an emergency Iron Serpent installed on her left calf, but she only uses this if she absolutely needs to get away. The leg blade must be relied upon for stealth, as Hayase cannot wield it with enough dexterity to substitute for her normal arm-mounted one.
    • Toe blade: foot-mounted knife coated with neurotoxin. A well-placed kick between the legs with these equipped will ruin anyone's day, male or female.
    • Extra knives: Hayase carries with her at least six knives, placed all over her body. They are otherwise unexceptional, and are totally mundane. They can be used as kunai if necessary. And yes, they're coated with poison.
    Last edited by 13_CBS; 2010-02-28 at 03:30 PM.

  6. - Top - End - #66
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    Default Re: [NarutoITP] Character Registry

    Name: Nakamura Neko
    Rank: Neko
    Classification: ???
    Age: ?? (?????)
    Height: ~14"
    Weight: ~12 lbs.
    Gender: Male
    Affiliation: Konohagakure (The World, baby! Specifically the Woman of the World)

    Appearance: Neko is a gray tabby cat with an extra toe on each of his front paws. He has some evidence of fighting on his body, notably a notch missing from his right ear. Small scars mark his body, but most are hidden beneath his fur, however. Tied around his neck, most of the time, is a Konaha forehead guard.

    Human: If he has a human form, it would definitely be a ruggedly manly man, oldish, but still good looking, with square jaw sporting unshaven, but not lazily so, stubble-beard. Very dark gray hair(almost black) run through with streaks of lighter gray hair, shortish, but long enough to be spiked. A predatory grin filled with sharp teeth and feline eyes looking for a good time or a good fight. He would, assuming he even has a human form, wear a dark gray vest over a stylish black shirt. Stylish but more importantly functional pants held up with a cloth belt and ninja shoes finish out this hypothetical outfit. Again, there is no way to tell if he can even make himself a human, as you would be hard pressed to find a living soul who could even say they have seen him in any form other than his natural cat one.

    Personality: In a few words: aloof, perverted, laid-back, carefree, attention craved, the opposite of srs bsnss.

    Bloodline: ???
    Abilities:

    Ninjutsu: ???

    Taijutsu: ???

    Genjutsu: ???

    Chakra Control: ???

    Weapon Skills: Claws, teeth. He is good with them.

    Contract: It is rumored he summons butterflies.

    Notable Techniques: ???

    Background: Not much is known about Neko other than that he is known just about everywhere. He is older than most Kages and it is said he has trained his fair share of ninja in his time. But a while back he vanished from the world, slipping into obscurity and legend. Myths abound about him, his capabilities, his achievements, deeds, conquests, adventures and countless left behind lovers from all over the world. It is hard to say how much is true and how much is purely fiction, especially as the cat himself has not been seen in decades. It is rumored that he himself is long dead, with only the tales of his exploits living on.

    To those in the know, Neko's primary contribution to the ninja world comes from his extreme longevity and vast body of knowledge concerning ninja techniques collected over the years. Though he can hold his own in battle, he, much like the cat he is, prefers to lounge around and let the younger folks take care of the hard part.

    Most ninja villages have a standing "capture and detain" order on his head, due to the potentially damaging information about them he carries, as well as the wealth of valuable knowledge about the other villages, including knowledge lost to the rest of the world. It's a good thing he is mostly likely dead, or else that kind of thing could get tiresome for a cat his age.
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  7. - Top - End - #67
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    Moriki Kanna

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    護城 看南
    Moriki Kanna

    Age: 18
    Rank: Chuunin
    Height: 160 cm

    A medical specialist, she is a young chuunin with a bad habit. She is addicted to cigarettes, and she tries to hide it, despite the obviousness. Part of the reason why she smokes though, is that it is supposed to help her control her bloodline.
    A high blood pressure keeps her tense and stressed, which unconsciously will activate her turquoise eye, the gyokougan

    Appearance:
    Kanna is of average height, and is generally seen wearing her doctor's coat, and a somewhat tired complexion on her face. She wears her slightly red hair in a loose ponytail, and has messy bangs that try to hide her sharp and instantly noticeable unnatural turquoise eye. Her other eye is brown.


    Bloodline:

    御幸眼
    gyokougan

    (The Fortune Governing Eye)

    An eye power that when active is said to directly govern the fortune of the viewer, at the same time as the bearer. The two fortunes are in fact, balanced - if the bearer of the eye 'gives' good fortune to the other, he/she takes upon 'bad' fortune from that person. Likewise, if he/she 'takes' good fortune from them, they would receive bad fortune. The danger of the eye is that the bearers have always been extremely vulnerable to manipulation jutsu, generally in the form of genjutsu. The eyes function as straight windows to the bearer's souls, and so their mental defenses are generally exposed while the eyes are active.

    Originally intended to be a "God Eye" of sorts, the gyokougan was bred with tantalizing care, but it was a failure. This is a failed bloodline because it has some sever side effects..Most notably beyond the danger of genjutsu, the ability to control it is also extremely difficult for the bearer. The original bearer was unable to repress the ability, and subsequent generations have only through great personal effort managed to get it to the point where the balance is directly one to one. The rumor is that the original bearer was so unable to control it, that the 'bad luck' has passed down through the generations. The family has struggled since to bring it's potential to the dreams that began it.
    It cannot affect more than one pair at a time, and while there was hope by Kanna's family, the last of the bearers, that she would be able to further master it, the girl was born with only one of the eyes, and a bad case of high blood pressure which hinders her ability to manipulate it. Growing up with a family that placed everything on her did not help her physical health, and she spent years of chakra manipulation practice as well as meditation exercises in order to improve. She now has put those chakra manipulation abilities to practice working in the hospital as an assistant medical ninja...though she has taken up smoking to help her high blood pressure - a decision that she regrets but feels powerless to change. To give up smoking now would subject her to further stress.

    Still, the eye has perhaps been influential in saving the lives of a few patients, but Kanna would never suggest she has used it. She'd rather bury her failures and run away from it. The fact she cannot actually fully 'close' the eye puts her in a difficult situation.

    Ninjutsu:
    Her bloodline's ability could be seen as an offensive or defensive one, though it is extremely indirect in the consequences, and as such, unpredictable. It could be that she manages to dodge an attack purely due to fortune...yet it is hard to identify such a thing. Likewise, one may suffer from falling objects, or lose something valuable, and this could be a result of 'fortune.' Apart from her eye, Kanna knows her basic ninjutsu from the academy. She does have a good level of chakra manipulation though (when she believes in herself), and knows a variety of medical jutsu, though she is still in training at the hospital. Due to reasoning of 'stress,' it is unwise to thrust high demands upon her without kindly giving prior notice.

    Genjutsu:
    Dismal. Kanna knows the required academy level technique, henge, but her turquoise eye still stands out, no matter what form she takes. She passed the exam by keeping the eye closed, though she suffered a broken arm in suspicious circumstances she claims was due to 'bad luck' after the test.
    Taijutsu: So-So. She doesn't really use it, but she would be much more able to defend herself from a punch or kick than from a ninjutsu technique.
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  8. - Top - End - #68
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    Name: Kurotou Shikaku

    Age: 13

    Gender: Male

    Alliance: Currently Freelance, but is taking additional training as a Genin at the academy which he pays for with his own funds. Though he's paying for it as he would for private instruction. Why he does this is unknown.. But with the Chunnin exams underway, it is unlikely that anyone cares.

    Appearance: He has shaggy black hair that hangs down around his back, he has piercing gray blue eyes that seem to always see right through what their looking at. He currently wears a slightly loose coat with pants tight enough not to snag, but baggy enough not to be constrictive. The jacket is a black with a red trim around the edges, and his pants are a deep navy blue. Underneath that he wears a fairly plain green shirt... Making his outfit look rather odd compared to what he wore before the chunnin exams.


    Personality: Though he is rather cold, and distant to those in the village, due to the standard orphan status of those who have Demonic Souls inside them, and the set of emotional issues that come with the fact that your parents gave you to the monster inside you, and then abandoned you..

    Abilities:

    Jinchurikki: Inside Kurotou is a beast known as the Eight Tailed Abberation, a creature of such mind boggling nature, that it needed not the sheer power of the other beasts, but instead relies on it's sheer force of mind breaking, and ninjitsu amplification abilities to supplement it's hosts own abilities. The Eight Binding Seals are located on his back in a substance that can only be identified as dried blood. Each of the seals seems to also be spaced out for some reason down his spine... Weather this is due to a need for a more full body seal, or something else entirely in unknown.

    Good Justu: While in training, he has developed a magnetic jutsu that is similar to the Iron Sand Kekei Genkai, allowing him to form weapons, and steal those of his enemy through a simple and easy hand sign.

    Notable Techniques:

    Santen No Jutsu (The Iron Sand Jutsu.... This is about all the japanese I know, and I probably butchered it pretty badly.): Mimicing the kekkei genkai of Sunakgure, this technique that was privately developed during his training. It is significantly weaker than the kekkei genkai it's development was inspired by though, so this limits it to normal sized weapons, and smaller lances of iron.

    Mud Clones: Yep, exactly like they are in the wiki. He can produce up to 3 such clones as they are at anyone time, they also have the benefit of being very slippery when they dissolve.. But only slippery enough that it only comes up in comedy situations, not actual combat.

    Adequate Taijutsu: While better then his Justsu skills, he still does not bear much skill in this area either, although he does have a notably dirty fighting style, going for low blows whenever he can.

    Good Chakra Control: A rare trait among Jinchurriki, he manages to keep his chakra under control enough to do the standard walking up trees deal with a fair amount of ease, he can get up to about half way up the tree for a decent comparison.
    Last edited by Fan; 2010-03-05 at 07:21 AM.

  9. - Top - End - #69
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    smile Re: [NarutoITP] Character Registry

    Name/Rank: Kugutsu Rakki /Chunin (last name, first name)
    Classification: C-class
    Birthdate: July 24
    Age: 22 (appears to be 19)
    Height: 5’8"/177cm
    Weight: 220 lbs
    Gender: ‘male’
    Blood type: N/A
    Affiliation/Kage:
    • Sunagakure
    • The people of the land of wind
    • His former team

    Appearance: Rakki would initially look like a regular ninja; headband, flat jacket, maybe the hair is a bit strange with it’s coppery colour, but otherwise normal. But it would soon be apparent to the viewer that Rakki is no human; the eyes have a strange look in them, as if they were made of glass. The hair is a bit too coppery and the skin just looks way too pale and dollish to be real.
    Rakki’s usual attire consist of a long-sleeved shirt, baggy pants, both of them purplish in colour and a pair of heavy steel ‘boots’ of some sorts.
    Personality: Those who knew Rakki when he was still human would have called him clumsy and a bit shy but friendly person. This all changed after he became a puppet, though; before he would maybe trip on a slippery road or drop a ball he was juggling with, now he trips over his own feet and frequently drops anything he’s trusted with. The transformation also caused most people but his former teammates to shun him, seeing him as a mere puppet or fake. This mixed with his new inability to use nin- and genjutsu caused him to decide that since his body has changed then he could do so too and became determined on proving that he could still become a great ninja and on life in general. Over the three years since then he have become a much more determined and open person, though he still shows a bit of his old personality at times and still is a friendly person if one can look past his ‘condition’.
    Backstory: Rakki used to be a regular ninja, as regular as a ninja can be anyway, he argued with his parents and competed with his siblings but at one of his first B-class missions, having been promoted to chunin the same year, he mysteriously disappeared. When he came back several weeks later he was as he is now, a puppet, non-human in all but some few vital organs. No one knows yet what happened to him, not even himself.
    He had officially been declared missing-in-action during this time and this was never changed. ‘He can’t be the real Rakki and most likely is a trick send by Suna’s enemies to sabotage the city’ is the official explanation but Rakki suspect that family politics played a big part in this decision, whether it was by, against the family or not related to it at all no one knows.
    Bloodline: The Kugutsu family used to belong to the Puppet Corp before the ninja war, but since then it has drifted away from it and started focusing on developing earth related jutsu. Rakki used to have a knack for earth jutsu for the very same reason but obviously lost all of those abilities when he became a puppet.
    Notable Jutsu:
    • None yet.


    Ninjutsu: N/A.
    Genjutsu: N/A
    Taijutsu: Rakki’s only field of expertise. Rakki specialises evenly in a fighting style reminiscent of Tae Kwon Do and swordsmanship using his inbuilt weaponry. Rakki's lack of sensory perception doesn't affect this particularly as his weapons are part of his body.
    Special Abilities and Traits:
    • Steel endoskeleton: Rakki’s inner parts sans his vital organs consist mostly of steel and are thus a lot harder to damage than regular bones; on the other hand it makes him an easy target for lightning-based attacks.
    • Heavy feet: Rakki’s feet and steel ‘boots’ are one and the same, they are one of the few inbuilt weapons in Rakki’s body and can do heavy damage to an un-protected opponent, they are a major part of his fighting style.
    • Arm blades: They're blades, hidden in his arms, no gimmick. Still one of Rakki's most used methods of fighting and he have become quite skilled with them.
    • Clogging and disjointing: Rakki’s endoskeleton might be unbreakable but his joints are far more vulnerable, a strong attack can disjoint his arm leaving him vulnerable. His joints are also prone to clogging under certain circumstances.
    • Lacking sense of touch: Rakki's sense of touch have been seriously dulled if not removed entirely, this is what causes his rise in clumsiness, though the 'attached' state of his weapons helps him i combat.
    Last edited by Mina Kobold; 2010-03-13 at 04:16 AM.
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    Emphatic shirts.

    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  10. - Top - End - #70
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Nori Takehiko, Genin
    Classification: D-Class
    Birthday: March 22
    Age: 17
    Height: 5'7
    Weight: 120 lb.
    Gender: Male
    Blood type: AB
    Affiliation: Sunagakure

    Appearance: Takehiko is a rather small young man, which serves his purposes well. He has fairly unremarkable features, and wears the standard Sunagakure genin fatigues with only two pieces of adornment: a pair of bandoliers filled with kunai. He wears his black hair such that his bangs usually cover his eyes, though he seems to see through them with no issue. His skin, per his home, is quite tanned.

    Personality: Takehiko is a highly level-minded person. He approaches everything as a rather cerebral game that he has every intent to win. He has a bit of a dry sense of humor, but is in every other way something of a wet blanket. He is devoted to both his village and his teammates, even if he has a rather difficult time expressing it.

    Bloodline: The Nori bloodline is known for its strong tradition of skilled shinobi, but crippled with a smaller-than-average chakra pool. As such, it has never risen to prominence in wartime Sunagakure, which has made the political aspirations of its members considerably harder to achieve.

    Notable Jutsu:
    Shuuha (Blade Manipulation): By manipulating air currents, Takehiko is able to substantially increase both the accuracy and the speed of thrown kunai.

    Soushuuha (Advanced Blade Manipulation): One of his most powerful techniques, Soushuuha allows Takehiko to attack with up to ten wind-borne kunai simultaneously. This is one of his more draining, but more difficult to evade techniques.

    Haisekishou(Burning Ash Cloud): The second of Takehiko's most powerful techniques, the Burning Ash cloud allows him to create a cone of red-hot smoke, simultaneously burning, blinding, and choking his enemies. Those with sufficient toughness can mediate or even prevent the blinding effect. Save getting out of the cloud, there is no such way for the opponent to avoid burning or choking.

    Tengukaze (Sudden Gust of Wind): A powerful updraft that can send those over it flying higher. The sudden buffet can do some damage, and if the shinobi fails to stick the landing, then falling from the height it sends them to is rather painful, as well.

    Kazegama no Jutsu (Wind Scythe Technique): A basic Fuuton technique, which summons a sudden, focused burst of wind to strike the enemy with considerable force.

    Ninjutsu: Takehiko's specialty- Takehiko is highly proficient in Fuuton, as well as possessed of a few minor jutsu from other elements, and a moderate connection with Katon.
    Genjutsu: Takehiko is not particularly proficient in this area, knowing only how to break genjutsu holds on himself.
    Taijutsu: Takehiko is somewhat schizophrenic in this area, as he is highly skilled in evasive taijutsu tactics, but in actually doing damage with his blows, he simply lacks the muscle necessary, or very much skill. He is a competent knife thrower.

    Special: Takehiko has a very limited chakra pool, allowing him to perform only two of his most powerful techniques before he passes out. Further, after spending the first, he has lost a large portion of his energy, and becomes decidedly easier to hit.

    Hiretsuna shujutsu: akui aru shinzou fuuinshiki: Takehiko acquired the Dark Surgery: Spiteful Heart Seal at some point during the first stage of the chuunin examinations. He has yet to explain where he got it, but it has yet to cause him much issue.
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  11. - Top - End - #71
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kichiro
    Classification: Genin, C-class (Low end)
    Birthday: October 4th
    Age: 15
    Height: 5'9
    Weight: 105 lb.
    Gender: Male
    Blood type: A
    Affiliation:
    • Puppets
    • Sunagakure
    • Puppet Corp.


    Appearance: Kichiro is a bit on the lanky side, standing a couple inches above most people in his grade of shinobi, though his humble bearing keeps most from taking too great a notice of him. The red-haired boy typically wears a long black trench coat that hands down to the top of his boots, though he's careful that it doesn't hinder his precise movements too much. His Suna headband is actually worn over his forehead, a pair of round-rimmed glasses perched up high on his nose. His green eyes seem to hold an odd mix of happiness and sadness in them, to those that pay him enough attention.

    Personality: Many people would place Kichiro as meek, or withdrawn, after the death of his parents and friend, and they wouldn't be far off of the mark either. Kichiro prefers to spend his time improving his puppetry rather then getting to know more people, finding his team-mates as more then enough to fill the void of friendship in him. Undeniably intelligent, Kichiro's skill lays in the manufacture and repair of puppets, a skill he used to garner quite a bit of coin in Suna to supplement his income from his genin missions. Admittedly though, he is a bit of a pervert and has used his chakra strings to try and catch peeks when he thinks no one will notice and he could get away with it.

    In battle, Kichiro displays an almost unshakable resolve and willpower to win, the source of which becomes readily apparent once he begins to fight. He prefers to let his opponents make the first opening moves, to see how they operate, and formulate a plan before going on the offensive himself.

    Bloodline: None known.

    Notable Jutsu:
    Kugutsu no Jutsu (Puppetry Technique) - By creating chakra strings from his finger tips, Kichiro is able to control combat puppets. He's also displayed some proficiency with attaching his chakra strings to unattended objects and be able to move them about. While he still lacks any fine control over this objects, he has more then enough to move them about quickly.

    Kairai Engeki - Senken no Mai (Puppet Theater - Dance of a Thousand Blades) -
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    One of his more subtle techniques, Kichiro engages the hidden garrote wires on two of his puppets to connect to one another. The two puppets then fly at an opponent to try and catch him/her with the nearly invisible sharp wire and wrap about them. While it could be used as an attack to severely harm an enemy, Kichiro has never been seen doing as such.


    Ruination of Family -
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    A trap of last resort, for Kichiro anyway, is for him to active the special 'barrier' tag plastered to the inside of each of his puppets through his chakra strings. This causes his puppets to form a triangle-shaped containment barrier that immobilizes enemies that find themselves caught within in it. At first this jutsu seems to stop there, because it is as far as Kichiro usually takes it, but there is a rarely seen second part where each puppet drops a small ball of rolled of explosive tags to devastate the area within the barrier...and destroy the puppets.


    Kairai Engeki - ??? (Puppet Theater - Crazy Dance) -
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    By means of this technique, Kichiro spins his puppets about, making their horns and sharpened wings more dangerous, but more importantly they can act as miniature fans to blow away smoke clouds, poison clouds, and even deflect small projectiles while in this state.


    Ninjutsu: Kichiro is a true specialist, he is highly proficient for his level in his area of expertise but otherwise has displayed lack-luster talent for ninjutsu. His puppet-specific jutsu are an obvious exception to that rule.
    Genjutsu: Kichiro is skilled at detecting and dispelling genjutsu but is unable to cast them himself.
    Taijutsu: Kichiro's taijutsu talent is just as poor as his talent for genjutsu and ninjutsu, though he's begun to take taijutsu courses to remedy this fact. As of now, mostly, his skills lie in deflecting the blows of others with soft parries which he finds easier then striking to kill.

    Special:
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    Puppets
    Kichiro actually possesses three small and hand-crafted puppets that he carries into battle with him, each about the size of a large fist. Their lack of a significant number of moving parts allows Kichiro to control all of them at once, a feat he'd find impossible with the normal combat-sized puppets. Even stranger, due to a recorder he had built into them, they actually talk in combat and offer him encouragement that seems to bolster his spirit.

    Baka-san: Like all of his puppets, Baka-san sports a set of wickedly curved horns atop it's head that give it a vague air of menace about it. A leering and slightly demonic face belies it's name, and it's bite (literally) can be a bit fierce.
    • Barrier Tag
    • Sleep Gas Dispenser
    • Bite
    • Horns


    Oni-san: Despite it's fearsome, sorta, name this puppet actually is the nicest looking of them all with almost angelic features. The horns on it's head actually look out of place on it.
    • Barrier Tag
    • Garrote Wire
    • Senbon Launcher
    • Horns


    Kami-san: Kichiro's third puppet almost looks out of place with the other two. It looks like the totems from old times, a primal sort of thing that makes some people uncomfortable to look at it.
    • Barrier Tag
    • Horns
    • Garrote Wire
    • Sunburst Tag (Think flashbang grenade)
    Last edited by Callos_DeTerran; 2010-03-18 at 05:29 PM.
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  12. - Top - End - #72
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    Name/Rank: Kigeku Tansai
    Classification: Chuunin, B class
    Age: 15
    Gender: Male
    Affiliation: Konohagakure, Land o' Fire
    Appearance: He has messy blue hair, yellow eyes and thin lean build. He wears tan pants, plain white shirt and the Chuunin Vest, with the Konoha headband slung around his neck, wearing ninja sandals on his feet. He has 5 ft long whip on his belt.

    Personality: He has laid-back personality, he is teasing and tends to nickname people- which conveniently serves as code names in messages he sends-he playful and prone to sometimes not caring about certain things and some people get the impression that he is a little indifferent, but when it comes down to it, hes willing to defend the village to the best of his ability.

    In battle his nicknaming and teasing turns into outright insults and mockery, and he shows little of his angry side in the fight, but he keeps his head cool and tries to think things out,

    Elemental Affinity: Cloud

    Notable Jutsu:
    Ninjutsu: is very good at this field, his specialty being his Cloud Release Jutsus

    Cloudblade Jutsu: infuses his foot, hand, or something he is holding in his hand with Cloud chakra, making it sharp enough to cut through anything.
    Cloud Shrapnel: fires a wide but short range conical burst of super-sharp shrapnel of cloud chakra.
    Cloud Spear Jutsu: Fires a powerful long range Cloud Spear at the foe, piercing through their defenses and cutting them clean in half. his most powerful jutsu, which he can currently only use two times per day before running out of chakra

    Taijutsu: he dabbles in taijutsu to keep himself in shape and to have a backup when he can't ninjutsu effectively
    Genjutsu: Is good enough to spot and dispel it, nothing more
    Last edited by Lord Raziere; 2010-03-31 at 01:00 PM.

  13. - Top - End - #73
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    Kurokuma
    Classification:C-Rank?, Chunin
    Birthdate:January 2
    Age:24
    Height:5'10"
    Weight:153 lbs.
    Gender:Male
    Blood Type:AB+
    Affiliation/Kage:
    -Suna
    -The Land of Wind
    Appearance:
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    Kurokuma is a muscular man with shoulder length black hair. His complexion and features are akin to that of a native American. Kurokuma wears a pair of black pants and black shinobi sandles with not much else. Only his headband across his forehead.

    Personality:
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    Kurokuma is nice enough. He is a person who will go with the flow and is very nonresistant. He will often take on a mediator role in arguments and avoid conflicts. But if he does get into an argument it won't last very long, he will usually concede to the other person. He is submissive and willing to try anything once. It's an easy life when people make the tough decisions for you.

    Bloodline: Kurokuma is unaware of any other shinobi in his family or bloodline.
    Notable Jutsu:
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    Nature's Umbra: Totem Armor: This cloaks him in a manifestation of his chakra, taking the form of an animal which, depending on which animal, will grant him certain abilities. In using this technique he sits cross legged inside the image and controls it through the control of his chakra. This has four versions.

    Nature's Umbra: Spirits Manifest: This creates a companion made of Kurokuma's chakra that will fight with him. This has four versions.

    Nature's Umbra: Laughing Pack: When used with his Totem Armor technique, he will be cloaked in a large image of a Hyena. This is a fast moving yet slightly weaker and one of his most common options. When used with his Spirits Manifest, this creates a group of three hyenas made of his chakra that work in a fast moving, pack style of combat.

    Nature's Umbra: Elder Giant: When used with his Totem Armor technique, he will be cloaked in a accurately sized image of a African Elephant. This is his most defensive option and his largest. When used with his Spirits Manifest, this technique creates a slightly smaller African elephant that he will use to help protect or transport things, usually. This is not a purely defensive technique however.

    Nature's Umbra: Charging Swine: When used with his Totem Armor technique, he will be cloaked in a large(slightly larger than the hyena) image of a Boar. This is his most aggressive option. When used with his Spirits Manifest, this technique makes three accurately sized boars that he uses to charge and overwhelm his enemies.

    Nature's Umbra: Ursa Major: When used with his Totem Armor technique, he will be cloaked in a large(approximately the same size as the boar) image of a Bear. This is his most balanced option, providing the size and power to be both a great defender or fighter. When used with his Spirits Manifest, this technique makes an accurately sized black bear that he uses for almost anything. He doesn't use this technique often because it's great power and versatility is draining.


    General Abilities:

    Ninjutsu: Kurokuma is skilled in the use of his Umbra's but not much else.

    Genjutsu: Kurokuma usually spots and dispels average genjutsu but has none of his own.

    Taijutsu: Kurokuma's sufficient in this category, he is quite adaptable in this area.
    Last edited by IcemanJRC; 2010-03-31 at 07:39 PM.
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  14. - Top - End - #74
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    Default Re: [NarutoITP] Character Registry

    My Personal Naruto Character Index:

    Senga
    Leech
    Motah
    Nero
    Kouhei
    Last edited by Silverraptor; 2010-04-29 at 09:17 AM.
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  15. - Top - End - #75
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    Name/Rank: Shenmaru Narasai
    Classification: B-rank, Chuunin
    Age: 15
    Gender: Female
    Affiliation: Land of Fire, Konohagakure
    Appearance: she has orange hair and green eyes, her orange hair has two locks framing her face and a ponytail. Aside from the normal shinobi clothes (headband, sandals, Chuunin Vest) She wears camouflage clothing.
    Personality: she has a fiery personality, charging straight towards life, grabbing it by the hair and dunking it into the river repeatedly until it says it gives up, she doesn't have much respect for authority, however she does respect those who prove they are good person, paying more attention to actions than words.

    Elemental Affinity: None/Unknown

    Notable Jutsu:

    Ninjutsu: is not very good at this, only academy-passing stuff

    Genjutsu: her best field

    Super-Henge: Her henges are far more durable than most shinobi
    Invisibility Jutsu: normal invisibility jutsu that prevents people from seeing or hearing you
    Crawling Turtle Jutsu: what this genjutsu does is show Shenmaru one second in the past- as in, if she is currently punching you, all you will see is her pulling back the fist, or if you tried to aim a Jutsu at her she will already be out of the way, it also makes her look slower than she actually is.
    Illusionary Flurry Jutsu: makes it seems she has more fists and feet than she really has, making it both confusing and hard to defend against her attacks, she can also apply this Jutsu to shuriken and kunai
    Deep Sleep Jutsu: a Jutsu that makes the person feel very sleepy and relaxed, leaving them unawares and allowing her to strike. She can apply this up to four or five people.

    Taijutsu: she dabbles in Taijutsu, combining it with Genjutsu to form a style she calls Gen-Tai style Jutsu

    Mirage Strike: a jutsu that shows her launching an attack from the front...then the REAL Shenmaru makes a strong attack from behind.

    Note: She was on the same Genin Team as Kigeku.

  16. - Top - End - #76
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    Name/Rank: Selvik aka "The Shadow Dancer", Missing-nin
    Classification: A-class
    Age: 29
    Height: 6'2"
    Weight: 170 lbs.
    Gender: Male
    Blood Type: A
    Affiliation: Self

    Appearance:

    Selvik is kind of on the lanky side. He wears military-style boots, dark pants, and a sleeveless shirt. He also wears a black blindfold. He has dark hair that is cut short and spiked up. He has two leather straps that cross each other over his chest. Both straps have a buckle. These hold the sheath for his swords.

    Most of his visible skin is covered in black, swirling tattoos, very similar to "tribal" style. These even travel up to his face, visible both above and below his blindfold.

    He keeps a pouch for kunai on his belt, but he never uses them much.

    Personality:

    Selvik loves messing with people. He is extremely laid back, and usually won't do something unless he gains from it.

    He loves to taunt his opponents. And he does that a lot.

    He has a very confident air about him. Most people would probably say over-confident. But he wouldn't.

    Selvik finds much entertainment in pushing one's buttons. Seeing how long it takes to make someone snap. If somebody seems like they'll be a challenge, he'll enjoy it even more.

    Bloodline: None known yet. This is because Selvik doesn't remember much of his past. At least, nothing more than six years ago.

    Notable Jutsu:

    - Shadow Manipulation - Selvik can move shadows near him. He can even cause a shadow to climb up a person and cover their eyes. This takes more effort, as a moving person makes it more difficult. He can raise a shadow off of the ground a short distance, but this is difficult. He is training with this to make that distance greater.

    - Shadow Form - Selvik can step into a shadow, and literally become that shadow. He cannot stay in the shadow indefinitely, as staying in the shadow constantly uses chakra.

    - Shadow Travel - Selvik can step into one shadow, and out of another. This does have a limited range, being no more than a hundred yards away. He can also throw an object into a shadow and have the same result, though the range on this is about half. Momentum of himself, or the thrown object, carries through the shadow. He uses this jutsu in battle fairly often, diving into one shadow, then quickly appearing from another to get a quick hit in, before disappearing again. This battle style helped him earn his nickname.

    With his Shadow Travel and Shadow Form, Selvik cannot use his own shadow, simply because it would disappear.

    Special Abilities:

    - Shadow Sight - Selvik uses his shadow abilities to see everything around him. This has some disadvantages, such as the inability to read, or differentiate colors, while using this. However, this makes it easy for him to find anything hidden near him. Such as somebody trying to sneak up on him. This also means that he does not have to be facing his enemy to know where they are. Or to fight them. This also seems to reduce the effectiveness of genjutsu. But, somebody skilled with it can still get him.

    - Duel Hook Swords - Selvik has trained himself extensively with his duel swords. He is extremely skilled with them. And, since he was not trained in any conventional style, he has developed creative ways of using them.

    The swords themselves don't appear to be special. They are deceptively strong, able to withstand impacts from boulders without being damaged. Selvik does not remember ever having to sharpen them, either.

    Skills:

    Ninjutsu - His shadow abilities stem from here, so he is very skilled in this area.

    Genjutsu - He has a fairly good knowledge of this area, but he never uses it. He finds it too boring.

    Taijutsu - He uses this when needed. But he relies more on his swordplay.

    Sword Skills - Selvik is self-trained in his swords. He uses them for both attacks and movement. An example of the movement part:

    He is thrown back and up from a powerful hit. He quickly twists himself in mid-air, to face his direction of travel. Then he holds a sword up to catch it on a branch. His momentum spins him around the branch. He dislodges his sword, twists back around, and flies straight at his target.

    This is just one of the ways he uses his swords for movement.

    Fighting Style - Selvik doesn't seem to have a set fighting style. It's mostly just getting whatever quick hits he can. However, he is very skilled at this, and his speed and shadow jutsus help with this.

    He prefers areas with tall objects, as they cast decent sized shadows. Caves and forests work wonders for him. An open field is more of a challenge, as the only things casting shadows are the people. Usually. However, fighting him in an open field doesn't mean one has an advantage. He is still skilled with his swords, and he can always use his opponent's shadow.
    Last edited by KerfuffleMach2; 2010-04-22 at 11:54 PM.

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  17. - Top - End - #77
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    Name: Risanagi Nakamani, Jounin
    Classification: A-Class
    Age: 18
    Gender: male
    Affialiation: Land of Fire, Konohagakure.

    Appearance: Risanagi is a skinny tall guy, like his former student Kigeku he wears his headband around his neck- its rumored that Kiegku picked up the style from Risanagi- He has silver eyes, light long purple hair reaching down to his shoulders with a single big lock of springing out to his right, plus very pale skin. He wears the usual green vest and ninja sandals, blue pants and black long-sleeve shirt.

    Personality: He is a jerk. The Genin that took his test had to face impossible conditions and challenges, he forever talks slowly, putting strange emphasis on certain words, making it hard to tell when he is being sarcastic or not. He also has a bit of an ego since he was such a genius at being a ninja he became Jounin early, and he believes he is better than he actually is.
    However strangely he has a high Genin passing rate-The only reason why his Genin pass so often, is because they think the training is so harsh and impossible that they work extra hard and prepare in advance for the Chuunin exams, then they work extra hard while in the Chuunin exams to pass ASAP so that they don't have endure such harsh training anymore.

    Elemental Affinity: Dust

    Notable Jutsu:
    Ninjutsu: Best Area, he has a big field of dust element jutsu to use.

    Dust Release: Dust Drill Fist: He forms drills of dust around his limbs, designed to drill and punch through defenses up close.
    Dust Release: Dust Dome: A jutsu that creates a dome of dust around him which grinds anything that touches it to visible scraps and shreds- for example a rock would be reduced to pebbles- it doesn’t extend underground.
    Dust Release: Dust Clone: creates a clone out of dust.
    Dust Release: Dust Missile Barrage: Fires four to nine small guided dust missiles which tears, shreds, rips and grinds through anything it goes through.
    Dust Release: Dust Armor: Creates an armor of dust around him which grinds away and shreds at anything that touches it while still allowing him to be mobile and fight.
    Dust Release: Dust Storm:His most powerful jutsu, it’s a wide area effect jutsu that he only uses as a last resort as it creates thousands of small bullet sized Dust missiles that swarm towards things he directs and shreds and grinds it to scraps like hornets.

    Genjutsu: Weakest area, can only spot and dispel.
    Taijutsu: second best area, he dabbles in Taijutsu to keep himself a little fast and strong.

    - He was the teacher of Team 3, the one Kigeku and Shenmaru were in as Genin.

    Name: Mr. Mask
    Classification: ?
    Age: ? > 30
    Gender: Male? (He may be a henge)
    Affiliation: ?
    Appearance: He seems to wear wooden sandals, a large red coat with purely blue long sleeved clothes underneath, he wears a green smiling mask over his face and has wild black hair. He always seen flipping and catching a coin, he also always has a fan at his belt.

    Personality: he is....odd to say the least. He is cryptic, mysterious, talks in a weird voice, acts oddly and is generally eccentric. He only shows himself to Kigeku, and even then he just dispenses random pieces of advice or warnings then goes jumping off without giving him real answers, Kigeku himself half-thinks that Mr. Mask is just a figment of his imagination or something, but then again he keeps finding evidence that the guy exists.

    Notable Jutsu: Unknown as of yet.

    Backstory: Mr. Mask discovered Kigeku out the streets, who of which, had called his father too many times by the nickname he gave him rather than "father" the result being he was kicked out.
    Mr. Mask is actually Kigeku's nickname for this mysterious guy; his real name and face is unknown, even to Kigeku. Its notable that Mr. Mask took care of Kigeku during his academy years, in a strange "sometimes there, sometimes not, mysterious mentor" sort of way, showing up frequently to make sure Kiegku was fine and fed.
    However after Kigeku graduated the academy, he showed up a lot less frequently, only appearing to him when he had a real warning to dispense or some real advice to give to him. Mr. Mask's purpose and goals are currently unknown, especially as to why he bothered to raise Kigeku.
    Kigeku knows at least one thing about him though; he is at least 30 as its been nine years since he met him and had an adult voice even back then so when Kigeku met him, Mr. Mask was at least 21.

  18. - Top - End - #78
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    Name/Rank: Toki Aida, 鴇 (Toki: "Japanese Ibis") 藍田 (Ai: "Indigo" and Da: "Field") The Meaningful Name part comes into play when you realize that the Japanese characters for "jikan", or "time", is made up of the characters 時 and 間. 時 by itself is pronounced "Toki", while 間 by itself is pronounced "Aida".
    Classification: C Class
    Birthdate: February 13th
    Age: 14
    Height: 5'5'' (165 cm)
    Weight: 132
    Gender: Male
    Blood type: AB-
    Affiliation/Kage:
    • Sunagakure


    Appearance: Toki appears as a somewhat short young man of average build. His appearance seems unremarkable save for the unusual amount of gray hair, but a closer investigation reveals that the nature of his skin seems to fluctuate over time; in one moment it'll appear smooth and pure like a child's, while in another it'll seem wrinkly and spotted like an old man's.

    His hair is chock full of white hairs, to the point that it's a very light gray with the occasional flecks of black. It is short and typically messy.

    For clothing, Toki prefers a long-sleeved, dark colored gi and pantaloons with the leggings tucked into his boots. Overall, he looks pretty much like this, sans the sword and the long hair. He typically carries a hand-wound watch on a chain at all times, which he can use as an impromptu weapon.


    Personality: Concentrated, focused, grim. For Toki, time and events pass along slightly differently than for others, since he experiences the world around him as fluctuating in terms of time. In one moment, time might slow down; in another, the world accelerates. Normally, the fluctuations aren't enough to give him any real advantage: the world moves slowly, but he moves slowly with it, or the world moves quickly, but he moves quickly with it. Nonetheless, the experience is always a little disorienting for him, so he makes sure to keep his concentration up at all times. This has made him somewhat blunt and unsociable since most people who talk to him see him as someone poor at talking and wants the conversation to end as soon as possible.


    Bloodline: Time manipulation. Through the usage of (vast amounts of) chakra, Toki is able to manipulate the flow of time in and around himself and nearby objects. Despite the potentially overwhelming power of such an ability, so far Toki has been rather inept at using it; in particular, he is unable to overcome the "Temporal Feedback" rubberbanding effect (to be explained later). It is unknown why Toki has his time-manipulating abilities. Neither of his parents nor his known ancestors in his clan have exhibited such a thing.

    Notable Jutsu: Toki is poor in ninjutsu, taijutsu, and genjutsu, so he must compensate for his overall lack of skill with his powerful Jiton techniques. Unfortunately for him, Jiton requires a lot of control and chakra, neither of which Toki really has...

    The primary drawback to Jiton, aside from its stringent requirements, is the Temporal Feedback effect; every stretch and adjustment to the timeline requires an equal and opposite reaction once the effect is over. Each technique has its own Temporal Feedback effect, described below.

    Also, due to his lack of control over his techniques, Toki can only have 1 Jiton technique active at once.


    時遁 (Jiton: Time Release):
    • External Acceleration: Toki speeds up the movement of an object that he makes physical contact with, such as shuriken. Inanimate objects are the easiest to perform this on, while organic things (such as people) are much more difficult. With this technique, Toki can make thrown objects move faster or give a teammate the Internal Acceleration effect described below. When used on thrown objects, External Acceleration typically lasts only a second or two. See Internal Acceleration below for External Acceleration applied to organic creatures. Note: External Acceleration increases the object's kinetic energy since it's moving faster. Toki can accelerate objects to twice their normal speed.

      Temporal Feedback effect: The object moves slowly, proportional to the speed at which it was moving before. For example, if a shuriken was thrown and was accelerated to move twice the speed that it normally would, the Temporal Feedback effect would cause it to move twice as slowly than normal and with half the kinetic energy.

    • Internal Acceleration: Toki speeds up all bodily processes, thus increasing speed and all neural activity, including reaction time and thinking. He moves faster, thinks faster, reacts faster. Since he moves faster, his physical attacks strike harder. He can move up to two times his normal speed, and can keep this up for precisely ten seconds.

      Temporal Feedback effect: Toki's body moves more slowly to compensate for the acceleration. For ten seconds, he becomes sluggish, moves twice his normal speed, and thinks more slowly. The effects are uneven, so parts of his body decelerate at different rates, leading to, in essence, erratic organ behavior. Each use of Internal Acceleration leaves Toki deprived of oxygen, screaming muscle pain, dizziness, nausea; Internal Acceleration isn't exactly easy on the body.

    • External Deceleration: The exact opposite of External Acceleration; things move more slowly, losing kinetic energy, or people slow down. When applied to people, see Internal Deceleration. Toki can keep this up for 10 seconds for each use.

      Temporal Feedback: Inverse of External Deceleration; during Temporal Feedback, affected objects and creatures are accelerated in proportion to the amount that they were decelerated. This means that decelerated opponents will be accelerated for ten seconds and suffer none of the Internal Acceleration drawbacks.

    • Internal Deceleration: Exact opposite of Internal Acceleration; body functions are slowed. In combat, this is normally useless except in very specific situations. Outside of it, it can be used as a tool to play dead by making the body appear to be lifeless (he can lengthen the time that the jutsu affects him by fueling more chakra into it).

      Temporal Feedback: Inverse of Internal Acceleration. If Toki uses Internal Deceleration, his body plays catchup by going into overdrive mode. Again, very unhealthy, especially with the strain on the heart and blood vessels.

    • Deceleration Sphere: Toki creates a 10 foot radius "time bubble" around himself, where all objects that come within it are slowed. The effects are, essentially, External Deceleration applied to a broader area. Toki must stand still and concentrate for this jutsu to work.

      Temporal Feedback: Same as External Deceleration, except that it's applied to everything within the sphere (except for Toki) instead of the object or creature.

    • Acceleration Sphere: Same thing as Deceleration Sphere, except that it accelerates.

      Temporal Feedback: Same as External Acceleration.

    • Rewind: Toki rewinds everything that ever happened back 10 seconds. The advantage is that Toki still remembers what happened (though no one else does), so surprises that happened are reversed and any damage taken is undone. The disadvantage is that he still loses massive, massive amounts of chakra performing this technique, and in practical terms he can really only perform it once in a battle before he loses too much chakra to continue battling.

      Temporal Feedback: Once the 10 seconds is over, time fast forwards to 10 seconds into the future. This effect is extremely disorienting for Toki: he behaves normally during those 10 seconds between the beginning and the end of the Feedback, but when those 10 seconds are over, he forgets what happened to him during those seconds.

      Example: After using Rewind during a battle and during the Temporal Feedback, Toki punches a ninja in the face and runs into a cave. He'll perform these actions normally and fully under his control, but when those 10 seconds are over, he'll experience a jolt and fail to remember everything and anything that happened, including punching a ninja and why he ran into a cave. I he's lucky, he could reconstruct what happened (the ninja sports a bruise that he doesn't remember seeing there before, and he can see the battlefield outside the mouth of the cave), but if he's isn't, then the disorientation could cost him his life.


    Ninjutsu: Aside from Jiton, Toki is passable at Suiton. He can only perform up to C rank techniques.

    Genjutsu: Minimal; Toki is too poor at chakra control to really do much in genjutsu.

    Taijutsu: His best, though not really by much. He prefers kunai, since they let him switch quickly between melee and ranged combat, which synchs well with his acceleration abilities.

    Special Abilities: Aside from Jiton...

    • Concentration: Due to having to concentrate pretty much all the time, Toki is unusually focused and not easily distracted. This is good because he has little else going for him.
    Last edited by 13_CBS; 2010-04-18 at 10:45 PM.

  19. - Top - End - #79
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    Name/Rank: Kemukaku (煙隠) Kotake (濃嶽) (Last, First), "The Gray Sword", "The Ash Swordsman" "Can't-Write-A-Play-To-Save-His-Life Loser"

    (煙 = smoke, 隠 = concealed, so "Smoke-Hidden"

    濃 = dark, 嶽 = peak of a mountain, but "take" can also be read as "ritsuka" (立化), which, when combined with an alternate character for "ko" (孤), is "koritsuka", or "isolation" (fyi, the first character means "orphan", which is also relevant))

    Theme Song: Hold Your Colour, by Pendulum ("She looked into your eyes/ and saw what lay beneath...)
    Classification: High A-Class, Missing-nin
    Birthdate: November 13th
    Age: Twenty-two
    Height: 6'0" (~178 cm)
    Weight: 138 lbs (67.13) of lean muscle
    Gender: Male
    Blood type: A-
    Affiliation/Kage:
    • Formerly of Kirigakure


    Appearance: Kotake has a lean, almost wiry build, with long, lanky limbs. He abstains hats and goes about with his dark gray hair in a big mess.

    For normal travel wear, he typically wears light grey hakama-style pants and a matching grey hippari-style top. For footwear, he prefers normal straw sandals and socks. He is never seen without a smoking pipe. This time, it is a plain 1 foot long (~32 cm) large-bowled pipe made of wood and reinforced with steel. In a pinch, he can club opponents into submission with his pipe, though he rarely does so in fear of breaking it and losing access to most of his ninjutsu. Kotake is also rarely seen without a pen and some crumpled sheets of paper, upon which he writes his upcoming play's script.

    For serious combat, he switches to a nondescript dark grey ninja uniform, with long pants wrapped within sandals and long sleeves tucked into fingerless gloves. Kotake also wears a smoke-generating machine, which is a small, rectangular box strapped to his back. It connects to his mouth via a pair of hoses and a mask that covers most of Kotake's face. During combat, the box is filled with a special, easily combustible material that generates lots of smoke.

    In either dress style, he keeps his sword, Ashigaru ("Light Foot"), at his belt but with the point tilted upwards (and thus the hilt pointing downwards) due to his peculiar sword style.

    Personality: Curious. Uncertain. Anarchist. Nihilistic.

    Kotake always seems to be glancing around his surroundings, as though he were looking for something but isn't quite sure if it's there. He is polite and well-mannered, but has a tendency to stare at and study everyone and everything, and asking lots of annoying questions.

    He seems uncertain about many things; that is because he is, and this is the reason why he is always curious. After leaving Kirigakure, his clan, and his sheltered upbringing behind, he set off into the world prepared in body but not in mind.

    Due to his upbringing in the strict confines of his clan's household and the falling out he had with it, Kotake is highly suspicious of those who try to boss him around or give him orders. He'll gladly do something for someone he is close to (though such a person has yet to exist), but mere ranking alone isn't enough to order him around.

    Kotake's bitter experiences with Kirigakure and his clan has left him being something of a nihilist; there is no real meaning in life except that which people (and other sentient creatures) impose upon it, and after having lost everything, Kotake places no more value in the world. He therefore places little value in his own life and the lives of others who he does not care about. Thus a question must be asked; if he no longer values living, then why does he try and continue to live?

    Mannerisms: It is worth nothing that, due to his upbringing, Kotake is disturbingly devoid of little quirks and mannerisms that most people have (scratching one's hair, picking teeth, eating unhealthy food for pleasure, etc.). For most people, this makes Kotake seem disturbingly inorganic.

    Bloodline: Kotake does not have a bloodline per se, but the Kemukaku clan has long kept the secrets of the 灰の術 ninjutsu techniques (Hai no Jutsu; Ash Techniques) and the 全方位刀 (Zenhouiken; Omnidirection Sword).

    Ash Techniques are strictly Shape transformation jutsu, and anyone with the know-how could perform them, but the Kemukaku clan guarded their secrets well--now the greatest secrets of that technique will die with Kotake. They are performed by drawing in the smoke and soot from burned objects into the lungs, mixing them with chakra, and breathing the smoke back out to create the effect. Any smoke or soot from a burning object works, be it ash from a fire or smoke from burning tobacco.

    The Kemukaku clan primarily uses Ash Techniques to supplement and facilitate the usage of Zenhouiken techniques. So intertwined are they that both by themselves are highly limited, but together they make for a deadly combination.

    Kotake is a master of both Ash Techniques and Zenhouiken. His level of skill with Ash Techniques is such that he can easily adjust the density of the smoke expelled. Each level of density have different effects.

    Gas: the smoke is about as tangible as air. It is thick and opaque enough to prevent opponents from seeing any more than a foot through the cloud of smoke (though ninjas with Byakugan and similar techniques are unaffected by the smoke's obscuring effects), but otherwise it is just smoke. It is vulnerable to Wind techniques and other effects that displace a lot of air at once. Unless such an effect blows away the smoke, however, the smoke stays in place and does not easily dissipate naturally.

    Cloud: the smoke is condensed through chakra enough so that it feels spongy to the touch. In this form, the smoke cannot be breathed in unless the chakra keeping the smoke together otherwise dissipates.

    Solid: the smoke has been packed so tightly that it forms solid blocks of carbon, approaching steel in level of toughness and strength. Doing so requires a large volume of chakra to perform and maintain, however, so Kotake usually only performs Solid-density techniques for dire emergencies.

    Note: once an amount of smoke has been in Kotake's lungs, mixed with chakra, then released, Kotake has no real control over unless he sucks it back into his lungs again. For example, of Kotake creates a smokescreen with some smoke, he cannot change what that smoke does once it leaves his lungs unless he sucks that smoke back in again.

    Due to it being a breath-based line of ninjutsu reliant on smoke, Hai no Jutsu are utterly useless in the absence air, absence of fire, or otherwise restrictions on the user's breathing. No air or fire means no combustion of smoke-creating materials, while breathing restrictions (such as being underwater) prevent techniques from being used.


    Notable Hai no Jutsu Techniques:

    • 布衍 (Fuen)--Amplify: The most basic of Ash Techniques, this technique uses chakra to increase the amount of smoke breathed out by the user. More chakra used means more smoke created. Per use, Kotake can generate up to twenty times his normal lung capacity. (As a point of reference: this is how much gas Shizune can emit in one usage of Poison Mist. Kotake can create up a smoke cloud up to four times as large using Fuen, but he must create much less if he combines Fuen with another smoke technique.) For the rest of the techniques, let's measure volume of smoke created per usage in terms of Shizune's Poison Mist: SPM. Thus, 1 SPM = 1 Shizune's Poison Mist's worth of smoke, 2 SPM is twice that, etc.
    • 煙幕 (Enmaku)--Smokescreen: another basic usage of Ash Techniques, Enmaku creates a thick, fog-like volume of smoke. By itself, the smoke is harmless, though it is very uncomfortable to breathe in and, given the kind of tobacco that Kotake smokes, will probably result in coughing unless the victim is used to smoking already. It is too thick to see through easily, though it does not obstruct techniques such as Byakugan. The smell of the smoke obstructs techniques and abilities that require the user to clearly smell something.
      Density level: Gas
      Maximum Volume: 4 SPM
    • 幻覚 (Genkaku)--Hallucination: this is very much the same as Enmaku, but instead of simply obfuscating the enemy with a smokescreen, Genkaku uses a mild hallucinogen that activates once it is breathed in and processed into the blood stream. Genkaku causes blurring of vision, diminished reaction times, and mild fatigue in muscles.
      Density: Gas
      Max Volume: 2 SPM
    • 灰の鎧 (Hai no Yoroi)--Ashen Armor: by condensing some smoke and packing it around his body, Kotake can give himself some decent armor. The armor is more spongy than hard or tough, so while it lessens blunt trauma admirably, it is poor against piercing attacks and utterly worthless against cutting attacks. Nonetheless, the armor is almost weightless and does not restrict movement in the slightest, so it is often better than nothing. It easily destroyed by Wind techniques.
      Density: Cloud
      Volume of Smoke Required: 1 SPM
    • 灰足 (Kaisoku)--Ashen Feet: with some adjustments to his smoke, Kotake can encase his feet in a particularly springy mass of condensed smoke, allowing him to run and leap much faster than usual. This technique is critical to the success of Zenhouiken techniques.
      Density: Cloud
      Volume of Smoke Required: Less than 1 SPM
    • 灰歩 (Kaiho)--Ash Step: Kotake creates small platforms of cloud-density smoke through which he can hop around through the air. He can step on these puffs from any angle, so he can use them as launching points for attacks.
      Density: Cloud
      Volume of Smoke Required: Less than 1 SPM per puff
    • 灰腕 (Kaiwan)--Ashen Arms: cloud-density smoke is dense enough to interact with physical objects; condense it further and it can wield them. By adding smoke to his arms, Kotake essentially makes them loner and thus increases his reach. He can add up to five feet to his reach before his smoke arms become too weak to really handle a sword. These limbs are not particularly hardy or responsive; as a result, in exchange for reach Kotake sacrifices power and precision. Being a technique more suited for spears, Kotake rarely if ever uses Kaiwan.
      Density: Cloud
      Volume of Smoke Required: 1 SPM
    • 炭素楯 (Tansojun)--Carbon Shield: by tightly compressing a large volume of smoke into a solid mass of carbon, Kotake creates a tough shield in front of himself. It has approximately the same strength as conventional steel, and the technique creates a barrier out of the material in front of the wielder, 2 feet in diameter (~.6 meters) and .5 inches thick (~1 cm). All solid-density Ash Techniques are prohibitively costly in chakra, so Kotake only uses this technique if dodging is not an option.
      Density: Solid
      Volume of Smoke Required: 4 SPM
    • 灰刑死室 (Kaikei****su)--Execution Chamber of Ashes: Kotake creates a number of small, cloud-density chunks of smoke surrounding a target. This is essentially Kaiho with a different arrangement of smoke clouds. This technique is unwieldy in that it is easy for the target to simply step out of the smoke chamber.
      Density: Cloud
      Volume of Smoke Required: 2 SPM



    Though Ash Techniques provide Kotake with a lot of flexibility, they only support his offensive power, not replace it. Zenhouiken and Ashigaru are Kotake's primary offensive tools.

    Zenhouiken was founded a few generations after the Kemukaku Clan's founding when Ash Technique practitioners discovered that their smoke techniques were excellent at obfuscation, confusion, and providing speed, but lacked any real killing techniques. Several wandering swordsmen were thus hired to teach Kemukaku the art of the sword, and from their teachings the Zenhouiken school was formed.

    The primary combat doctrine of Zenhouiken is to take control over the flow of battle and maintain it through superior speed given by Ash Techniques and Zenhouiken techniques themselves, and then attack from multiple directions to both capitalize on that speed advantage and to more easily outmaneuver an opponent's defenses--hence the name Zenhouiken: Omnidirectional Sword.

    The unique feature of this sword school are its reverse sword grip and its emphasis on ambidexterity; practitioners must be able to use their sword with their left hand as well as their right. This allows the practitioner to maximize the number of attack angles available, while the reverse grip allows for wide, sweeping blows that damage a larger area without slowing the user down. Because of its reverse grip stance, Zenhouiken users wear their swords on their belts with the point of their sword pointing up towards the sky.

    The only real Zenhouiken technique worth mentioning is the following:

    Dust to Dust: This technique requires the opponent to be within a Kaikei****su. Kotake uses the smoke clouds surrounding the target to bounce all around the target at inhuman velocities, with each transition from one cloud to another bringing a cutting blow with it. The attack, once executed, is difficult to block as it strikes all the joints and vital points on the victim's body almost at once. This technique is useless against anyone not surrounded by a Kaikei****su.


    Ashigaru, Ephemeral Edge
    Ashigaru (足軽) appears to be a mundane, if exceedingly well-made, kodachi (short sword) roughly 2.5 feet (.76 meters) in overall length. Its hilt is covered in black shark skin and grey braided silk, while its blade is engraved with the following poem:

    Empty existence
    Swift yet forgotten, unmourned
    Herald final dusk

    Ashigaru has a curious property in that it is nearly weightless; measurements indicate that it is about as heavy as your average pencil. Despite this, it is as strong and flexible as any of the Ancestral Swords of the Seven Swordsmen. This makes Ashigaru impossible to use except in the hands of a swordmaster; the unnatural weightlessness makes it unintuitive to use and easy to accidentally injure oneself, and the lightness of the blade deprives it of momentum, making it almost impossible to land any real blows on an enemy unless its power is maximized through flawless technique and form. In return, however, Ashigaru's speed is unmatched.


    Kotake's Strengths and Weaknesses
    Ninjutsu: Despite the large arsenal of ninjutsu available to him, Kotake is primarily a taijutsu practitioner. His ninjutsu is better than average, of course, but most of them do not require an extraordinary amount of skill to perform and are limited in use.

    Genjutsu: Almost non-existent. As with any ninja worth his or her salt, he has some basic knowledge on how to break them, but otherwise he does not use genjutsu.

    Taijutsu: This is Kotake's main strength. He is primarily a swordsman, though Zenhouiken is heavily reliant on Ash Techniques to maximize its effectiveness. As a result, without his ninjutsu his swordsmanship is somewhat lacking for an A-rank Taijutsu specialist.

    Special Abilities:
    • Breath Holding: Since Ash Technique practitionrs must breath in smoke constantly, they must learn to process oxygen more quickly and efficiently. As a result, their bodies (and Kotake's) do not consume quite as much oxygen as others' do. This ability allows Kotake to hold his breath for about 1.5 minutes longer than your average ninja.
    • Tobacco Connoisseur: Kotake has spent his years in exile sampling the finest tobaccos in the land, and as such he has developed a taste for them. A puff or two of a sample from his pipe gives him an idea as to where the tobacco was grown.
    • Speed: even without his ninjutsu, Kotake is very light on his feet, and has endurance to boot. He can run very far very fast. His build deprives him of strength somewhat, however.
    • Blindfighting: many Ash Techniques end up blanketing an area in thick smoke, while Zenhouiken is all about close quarters combat. As a result, Kotake has had to learn how to fight while being essentially blind. His skill is still diminished somewhat, but usually less so than his hapless enemy's. He relies almost entirely on sound while blindfighting.
    • Play writing: or lack thereof. He's terrible in the art, so why does he keep pursuing it, especially given his nihilism?


    Backstory

    History of the Kemukaku
    The mists of Kirigakure's lands are said to be tainted with crimson, and visitors claim that the air tastes a little too rusty. Given the land's ruthless history, these rumors are not entirely unjustified. One such clan that helped stained the soil red was the Kemukaku clan.

    In the distant past before the rise of the Ninja Villages, the Kemukaku clan were tobacco farmers, selling their addictive crop in exchange for food and commodities. Tobacco was well sought after even in those days, however, and the Kemukaku clan had to defend themselves from raiders. Tobacco was poor payment for mercenaries, however,so the Kemukaku, few in number, were forced to take up ninjutsu. At first, they relied on misdirection techniques to more easily ambush their opponents, but as time went on they further developed their smoke techniques and helped found the Zenhouiken school or swordsmanship.

    The years passed.

    The Kemukaku retained their monopoly over local tabacco products, but their increasingly brutal methods created more and more enemies, which in turn made the Kemukaku even more ruthless and militaristic. Eventually, the Kemukaku's combat-trained branch houses took control over the entire clan and converted it into a clan of warriors instead of farmers and merchants. Further attacks forced Kemukaku members to organize themselves into a hierarchy resembling that of an army, while also devoting themselves into the arts of war. A few generations later, Kemukaku no longer sold tobacco but instead used them to fuel their Ash Techniques, and raided nearby lands for resources.

    The unifiers of Kirigakure found in the Kemukaku a mercenary clan that, despite its viciousness, had the makings for a powerful ally. And so the leaders of both factions signed a treaty that would nominally put Kemukaku under the Mizukage's control, while Kemukaku would receive an yearly stipend food, commodities, and other "gifts".

    The conversion of the clan's martial goals from militaristic ones to ones that more fit the new world's paradigm of ninja operatives changed the Kemukaku. They still retained their rigid hierarchy, but now there was much more emphasis on the quality of individual ninja. As a result, at an early age Kemukaku children were culled into "combatants" and "noncombatant" groups. The latter group would support the clan through non-military means, while the former would become the clan's elite warriors.

    Training methods for such warriors were harsh and merciless. There was heavy emphasis on complete and utter dedication to the clan, while suppressing any and all emotions and sentiments. The Kemukaku clan was, therefore, less of a clan and more a collective of human machines.

    This was the world that Kotake grew up in.

    Turning of the Coin
    He was a prodigy unlike any the Kemukaku had seen in generations. He was intelligent, he was swift, he was strong, he was unquestioningly loyal. He perfected his Ash Techniques and Zenhouiken He was invited to join Kirigakure's ANBU squadron at the young age of thirteen. The clan chieftain considered him his favored son (or, at least, as favored a son could be favored or be called a son in the world of Kemukaku). Had things remained the way they were, he might have gone down in the clan's history as one of the great chieftains.

    But then he met her, and his life, and history, was forever changed.

    She was about his age, and unlike him was full of life, passion, and spunk, a product of Kirigakure's (very) slow turn away from its old, merciless ways. Her name was Nadeko (ironic, given her outspoken and loud demeanor), and she fancied herself a playwright.

    "The world's a huge place, Kotake-kun!" she liked to tell him under the starry night sky on the rooftops, above all the mist. "And there's so many people living in it, people like you, me, everyone in Kiri. I wanna write about them, you know? Who they are, what they hold dear...what other people mean for them." For her, theater was highest expression of human-human interaction. Novels and comics and the like had their own advantages, but when it came to showing how people deal with other people, theater was an unmatched artform.

    It was through Nadeko that Kotake learned that contact with other people was not just a system of giving and receiving orders, not just meting out punishment for failures and rewards for success. It took Nadeko several long month's of determined prying, but she was rewarded by being the first person to ever see Kotake laugh. Nadeko's inquisitive demeanor also rubbed off on Kotake, but fortunately for the rest of the world, his curiosity was tempered by the patience he had learned from being a ninja. He would often help her with her plays, since he could use his smoke to create puppets with which Nadeko could see rehearsals of her works. Kotake would always remember those days as his favorites.


    Finish It For Me
    This new, changing Kotake was not the ideal Kemukaku ninja, however, for his unquestioning loyalty was tainted by pointless curiosity, his passionless demeanor corrupted by flecks of emotion. This was an unacceptable turn of events for the Kemukaku chieftain; his successor would only lead the Kemukaku house to ruin if things continued, or so he thought. He demanded that the Nadeko girl be removed, and for a clan such as the Kemukaku, such a thing was laughably easy. Slip in, kill her, destroy the body and the evidence, slip out. Routine secret assassination.

    Yet, fate has a strange way of letting events play out, for it was Kotake's new found curiosity that led to the fall of Kemukaku. After returning home from yet another tryst with Nadeko, he set out once again to ask question he had forgotten to ask. As usual, he snuck past his guards, and because of this the Kemukaku operatives were not warned of Kotake's coming--as such, they were unable to dispose of the body and flee the scene before Kotake, smelling blood, burst into Nadeko's home and discovered the perpetrators. He spared no one.

    Kemukaku ninja being who they were, Nadeko's wounds were fatal. With her last breath, she told him about her newest play that she wanted to show him the next time they met. It was a play about a pack of companions, homeless and alone save for themselves.

    "Finish it for me...will ya? Finish it. A-and...if it gets...hard...find a bunch of-of people...and write about...them."

    Kotake still wonders why she told him to finish the play, which at the time was but scraps of ideas floating about in her head. It did not even have a title. What he did not know, and still does not realize, is that Nadeko hoped, despite the improbability of it all, that by making Kotake finish the play he might find someone else to open up to. She wanted him to find the family that he never grew up with. The prospect of Kotake returning to who he was the first day she met him terrified her more than her own demise.

    "D-d-do it for me, Ko-kun. Do it...for...someone who..."

    Years later, after learning more about the world, Kotake would look back on this day and realize that he loved her. It was a stunted, limited thing, and at the time he didn't know what those feelings he had for her was. But now he knows, and wonders where he and Nadeko might be today were she still with him.

    For Vengeance

    His revenge was swift and without mercy. He killed the clan's guards, then the clan's leaders one by one, sparing the chieftain for last. He slaughtered Nadeko's assassins' family and superiors, too. In one night the Kemukaku clan lost their entire upper command echelon and most of their best ninja.

    Kemukaku learned that day that an organization built solely upon the robotic loyalty of its members is a fragile organization indeed.

    The resultant power vacuum led to a struggle that further damaged Kemukaku's power, and forever ensured that the clan would never rise again to prominence. But Kotake cared little for such things, for only the deaths of his enemies mattered.

    However, by putting his clan to the sword, he had destroyed the only thing that he had left in his life after Nadeko's passing. He became a missing-nin, devoid of country, and fled from Kirigakure, devoid of friends and allies. The only thing that truly kept him alive was his oath to Nadeko. He therefore decided that he would finish the play, then end his life afterwards, for he believed that, for him, there was nothing in the world worth living for.

    As he left the burning remains of the Kemukaku stronghold and walked west while the sun rose, he wondered just how he was going to write something like a play.

    His Kirigakure headband, you ask? He had it melted down into a tobacco-cutting knife, which he now keeps in his sleeve.

    Relationships with the Seven Swordsmen

    Since characters change over time, I decided to make two sets of "what Kotake thinks of the other Seven" sections; Initial (what he thinks of them after only a week or two of knowing them) and Eventual (what he thinks of them after truly getting to know them better).

    Initial
    Kensai Shiro: Kotake gets the impression that, for most practical matters, Shiro is the pack leader, the alpha male. This means that Kotake is highly suspicious of Shiro, and does not like taking orders from him. If he judges that Shiro's orders are sensible and practical, he will follow them. If he does not, he will not hesitate to use the Socratic method to try and (literally) question Shiro's authority. Kotake is not so foolish, however, to truly incur Shiro's wrath, for Shiro's Wind techniques would make short work of Kotake.

    Anahera Hoshiko: It will be a real struggle for Kotake to respect Hoshiko the way she deserves. In Kotake's world, stupidity mean inferiority, and inferiority meant only scorn on the superior's part and unquestioning loyalty from the inferior's part. Hoshiko's...demeanor thus means that Kotake will have great trouble following any orders that she gives out and resisting the temptation of bossing Hoshiko around in turn. Imagine, if you will, if you took a white man from Southeastern USA from the early 1800's, dumped him into modern day New York, and told him that he was to treat black Americans as complete equals--this is what Kotake feels like towards Hoshiko. Her incredible skill despite her apparent lack of training and discipline further riles Kotake.

    Gakeichigo Momo: Out of all of the Seven, Kotake fears Momo the most. As amusing as this seems, consider the logic behind Kotake;
    1) Momo is obviously a child, or so she seems.
    2) However, she's a member of one of THE most powerful non-Village ninja entities in the world, and also one of the deadliest individuals in the world.
    3) Thus, if she really is just a child, then she can only become more powerful as she grows older. Once she's an adult, what are her limits? Could she take on entire countries by herself?
    4) Or, if she's not really a child and is merely putting on the kiddy gloves (almost literally), yet she's already this powerful, then how strong is she when she gets serious?
    For now, Kotake keeps a wary eye on Momo. (Momo is probably aware of this, and plans accordingly.)

    Mori Ryoma: Kotake respects Ryoma, to be sure. In his Kemukaku days, Kotake was always told that an elder was always to be honored and revered (in Kemukaku, someone who reaches old age is indeed someone who is quite powerful). Nonetheless, Ryoma's kind demeanor jars Kotake a bit; he isn't used to interacting with elders who weren't just stone cold warriors and killers. Above all, Kotake finds Ryoma to be a challenge to his current philosophy of nihilism; how do you be so old yet have so much to live for?

    Motah Zurbesh: Kotake...isn't quite sure what to think of Motah. On one hand, Motah's intense greed conflicts with Kotake's tattered remains of sense of loyalty and avoiding excesses. On the other, Kotake's current, primitive sense of "family" is "someone who you're supposed to take care of and provide for no matter what", and Motah seems to be the moneymaker for the group. At the moment, Kotake regards Motah with a strange mix of respect, curiosity ("Is this really all it takes to be a member of a family?"), and irritation.

    Kitakawa Kanaye: Kotake hasn't had the opportunity to really get to know Kanaye. He sees a little bit of himself in the young Swordsman, though; highly skilled, yet a youth. Where will he go with his life? As with Hoshiko, Kotake has to resist the urge to regard him as an inferior due to their age differences.


    Eventual

    Who knows how Kotake will end up treating and thinking about the rest of the swordsmen? Only time can tell. However, there are some hypotheses that we can make.

    Shiro: If Shiro fails to understand the source of Kotake's anarchic attitude, and/or Kotake fails to get rid of his distrust of authority figures, then the continuing friction will likely, sooner or later, result in violence. Perhaps Shiro will find it in himself to forgive Kotake and let him back into the group and giving Kotake a sound trouncing; perhaps Kotake will, despite his victory, recognize Shiro's leadership. Or, perhaps, the Seven will become Six again.

    Hoshiko: If Hoshiko manages to sufficiently impress Kotake somehow, then Kotake will likely grudgingly come to regard Hoshiko as an equal. If not, then the continuing friction between the two will likely come to a spectacular, catastrophic head that may forever sunder the Seven.

    Momo: Kotake will likely get over his fear of Momo soon enough. What will most get to Kotake is Momo's eternally cheerful demeanor in child form, and thus remind Kotake of his own childhood (or lack of it). It is likely that he will decide to preserve Momo's cheerfulness no matter what the cost, so that there will be no more child automatons like he once was. This, of course, assumes that Kotake gets over his nihilism and decides that preserving Momo's innocence and happiness is worth it.

    Ryoma: Kotake will most likely look upon Ryoma as something of role model, should Kotake decide that his own nihilistic attitude is something to be discarded. It is likely that Ryoma's habits and attitude will rub off on Kotake the most easily out of all the Seven. His respect for Ryoma that came from Ryoma simply being older than him will probably be replaced by a true, genuine respect stemming from something more than just social expectations.

    Motah: As Kotake's sense of "family" evolves, he may come to dislike Motah and try to subtly push him out of the group. Is a family member simply one who provides material needs? What if that member does only those things, and otherwise treats the others with little respect or care? What if that member sacrifice another member for his own gain? Motah, for better for worse, will be the base upon which Kotake builds his sense of family.

    Kanaye: As Kotake gets to know Kanaye better, it is likely that Kotake will look upon Kanaye and see a different version of himself, one who grew up more like a normal ninja--a person, a human, who happens to have great powers, rather than a machine programmed with great powers that feels nothing. Kotake envies Kanaye in many ways; he envies Kanaye's power, his happy demeanor...Kotake looks upon Kanaye and thinks, "What if that was me?"
    Last edited by 13_CBS; 2010-04-15 at 12:40 AM.

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    Default Re: [NarutoITP] Character Registry

    Character Consolidation Post

    Takehiko Nori: Genin of the Sunagakure
    Kita Miku: Genin of Kumogakure (Adopted from Shades)
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  21. - Top - End - #81
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    Name/Rank: Nakahara Hideyoshi, Chuunin
    Classification: D-Class
    Birthdate: January 21st
    Age: Thirteen
    Height: 5'4"
    Weight: ?
    Gender: Male
    Blood type: O-
    Affiliation/Kage:
    • Sunagakure
    • Land of Wind
    • ???

    Appearance: Hideyoshi has black hair, brown eyes, light skin, and wears a standard ninja outfit, which is designed to blend into the forest around him. He wears his ninja headband on his forehead, and generally has a kunai pouch, containing both kunai and throwing needles, on his leg. Indeed, the biggest difference between his gear and that of a standard ninja is the fact that he carries a pair of kama sized to him on his back.

    Personality: Hideyoshi is a very protective young man, who has as his ninja way to 'protect those who can't protect themselves'. He is highly intelligent (resulting in his wide range of Ninjustu), and is also a tactical thinker. He also works quite hard- indeed, it has been noted by more than one teacher that his major fault is that he tends to overwork himself.

    Bloodline: None noted- Hideyoshi's family was not a ninja family, and indeed, he has below- standard chakra for a ninja.

    Notable Jutsu:
    • Katon: Gōkakyū no Jutsu- this is Hideyoshi's most powerful technique, but he can only power a single one of these in a fight. Therefore, he generally uses it as a 'desperation' technique.


    Ninjutsu: Hideyoshi's best area- or it should be. Unfortunately, his chakra is low enough that he is severely limited in this area. He knows a wide variety of techniques- but he can't power many of them before exhausting his chakra- although he's got enough control that he can generally avoid exhausting himself physically when using ninjutsu, now, unless he really needs to use more chakra.
    Genjutsu: Hideyoshi has only minor skills in this area, limited both by a lack of skill for illusions, and by his low chakra.
    Taijutsu: If Hideyoshi had standard chakra, he would have this as a fall-back skill, only using it when he has to. Unfortunately, with his low chakra, he's forced to use it as his primary skill, which has lead him to train in Taijutsu as his main combat style. He is quite experienced with the two kama that he carries.

    Special Abilities: None
    Last edited by horngeek; 2010-04-18 at 11:34 PM.


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  22. - Top - End - #82
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    Name: Raiden Sanosuke
    Rank: Jounin
    Classification: A low A-Class
    Age: 20
    Height: 6'1''
    Weight: 113 ibs.
    Gender: Male
    Affiliation: Konohagakure

    Appearance: Raiden is slim, but well muscled. He wears a black coat, a dark red shirt, and black pants. The coat has a huge leaf villagaey symbol thingy in white on the back. He has blood-red hair, with suprisingly gold tips.

    Personality: Raiden is funny and talkative. He dislikes people who think their above everyone else. He enjoys the company of others, however. He usually plans out the missions he's given carefully, determined to prove himself. He gets relatively few missions, however, mainly due to his reputation as a slacker.

    Bloodline: The Sanosuke clan has a pitiful Kekkai Genkai. All Sanosuke clan members can cook very well, and can tell the composition of a food by taste.

    Notable Jutsu:

    One Finger Style: This jutsu allows Raiden to make a potent attack with one finger as a chakra focus point. The result is a very powerful blast of chakra.

    Chakra Leech Hand: Raiden has, through intense training, learned to connect chakra points from himself to another ninja by touch to drain the other ninja's chakra. Raiden uses this technique all the time, and amuses himself with a quick hit-and-run fighting style, all the while draining his opponents chakra.

    Flesh Puppet Jutsu: Once Raiden has used chakra leech hand, he can use that persons chakra in a special jutsu that allows him to control the target's movement through chakra threads tied to that person's chakra points. The movement is extremely limited.

    Puppet Style Jutsu: Raiden has a man-sized puppet called Lotus who looks almost identical to Raiden. He usually carries Lotus on his back into a particulary dangerous fight, and uses him as a protective agent. Lotus is armed with several kunai knives rigged with paperbombs.

    Abilities

    Ninjutsu: Very Good. 4:5
    Taijutsu: Excellent. 5:5
    Genjutsu: Passable. 2:5

    Special Abilities:

    Matermind: Raiden is a potent tactician in large scale battles to skirmishes. He has studied military history intensely, and knows almost every military tactic by heart.

    Master Cook: Per his Kekkai Genkai, Raiden enjoys a high skill level in the culinary arts. He can cook the following special dishes:
    The Curry of Life: An ultra spicy, rejuvinating blend of curry!
    Ultimate Protein Shake: Replaces one full meal! Made of spoiled milk!
    Food Pellets: Pellets full of rejuvinating energy!
    Spoiler
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

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    Creed, you guys are awesome.
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    Now for Creed to quote me and say something snarky. And the circle of life will be complete.

  23. - Top - End - #83
    Titan in the Playground
     
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Kouhei / Missing-nin; Three Tailed Jinchurriki (Sanbi)
    Classification: S-Class
    Birthdate: September 25
    Age: 39
    Height: 6' 6"
    Weight: 210 lb.
    Gender: Male
    Blood type: AB+
    Affiliation/Kage:
    • Himself
    • The Three Tailed Jinchurriki
    • Friends


    Appearance: Kouhei is tall and slightly tanned. His hair is spiked and long, stopping at around his upper back. His eyes are of a dark brown color and look at people with a piercing gaze. Despite what his weight may suggest, it actually comes from all muscle. They are strong yet not particularly bulky for a man of his stature. He also has short, yet full facial hair.

    The most noticable feature on him however is the body sized tattoo all around him, although the tattoo doesn't go past his waist or lower neck. The tattoos themselves are just black ink, nothing more, nothing less. On closer inspection however, the tattoo is actually many different tattoos all linked together. The tattoo starts on the upper side of each of his hands in the shape of a large "O". In the center is a small dot. From there, a line connects it with eight other "O"s of slightly different design all the way up to his shoulders. The tattoo patterns of both arms are mirror images of each other. At his shoulder, the last "O" connects to a much larger tattoo on his chest and back. These tattoo's are much more detailed with many different curves all around them.

    On his stomach is another tattoo that spirals counter-clockwise around. On the top are three stubs that are sticking out from the spiral at the 10 o'clock, 12 o'clock, and 2 o'clock postions. These stubs look like they were suppose to be connected to the main tattoo, but were cut short. Similarly, the main chest tattoo curves down at three areas into points and stops just short of the three nubs of the spiral tattoo. Only about half an inch of plain skin separates each point of the tattoos from each other.

    Kouhei wears a long flowing robe of light brown that covers most of his tattoos. The only thing that is showing is the "O"s on his hands. Underneath he wears a set of large, slightly ripped gray pants that are tied around his waist with a black belt. Kouhei is often seen wearing a straw hat that he makes himself that obscures most of his facial features.

    Personality: Kouhei is often suspicious of strangers. But concerning his past, this is understandable. He has a great connection to nature and enjoys sitting for hours on a rock and listens to everything around him.

    Kouhei also has a very caring attitude to anyone or anything that is in trouble. Whenever he leaves a village, most often the villagers will be waving happily good-bye to him after all the help he's done for everyone. He often will try and help people who don't even know they have a problem, often forcing them out of their comfort zone so they can experience why they are wrong. Although, he will ultimately let them decide for it on their own.

    Kouhei acts as a wise mentor to people, trying to make them better in heart and spirit. Yet he also is constantly on guard wherever he goes. He avoids all major cities and never stays anywhere for more then three days except under dire circumstances.

    History: Kouhei's past is a troubled one. When he was two, a great earthquake devastated his ninja village. Coincidently, after a few hours of the earthquake, the Three-Tailed Beast happened to be passing by the village. Many people blamed the creature as the cause of the earthquakes and wanted to capture it for various reasons. Kouhei's clan was the one with the fewest injured, so it went out to try and capture the creature with the clan's ink based jutsu. However, their early attempts were unsuccessful. At first, the beast didn't seem to mind what the ninja were doing. But it quickly realized that the ninja were in fact a threat and then began to defend itself, injuring member's of Kouhei's clan. Finally, in desperation, the clan decided to seal the beast inside a human. They succeed and the Three-Tailed Beast was sealed inside Kouhei with the spiral seal on his stomach.

    Several years pass and the village managed to rebuild itself. Kouhei's life was rather lonely during his childhood. Many people avoided him since the result of the earthquake was still in their mind and they still blamed the creature for causing it. Instead, Kouhei managed to talk to the Sanbi inside him. He became awed at how mellow and kind the creature actually was and figured out quickly that it couldn't cause the earthquake, but he knew no one would believe him. So he accepted the isolation and talked to his only real friend he had, the Three-Tailed Beast. Unknown to him, the village's elite ninja were studying him under order of the village leader. After many studies, it was determined that the Three-tailed beast did not cause the earthquake and it was pure chance that it happened to be passing by the village in the first place. This information was not given out to the public because the leader thought that no one would be ready to hear such news and would immediately disbelieve it. But the information allowed the village leader to allow Kouhei to become a ninja.

    Kouhei took to training very well. His clan had taught him the secrets of the ink based jutsu. However, he also seemed to enjoy Taijutsu very much as well, although this could have been the Three-Tails physical qualities leaking through. Kouhei eventually grew tired of people constantly staring at the swirl on his stomach and decided to create the tattoos that covered his body. He infused the ink with his own chakra so as to allow chakra to flow through it freely. He was able to use the tattoos to increase his combat ability greatly.

    Then the village leader died suddenly and mysteriously. His successor was a cold, ruthless man who wanted to spread his ideals to even the 5 great nations. Kouhei after disagreed with the man's approach to things, but followed his orders none-the-less. However, the new leader was nervous that Kouhei would turn on him eventually and secretly order his clan elders to begin preparations to extract the beast from Kouhei for the leaders own use. When the clan elders told him that the result could kill Kouhei, the leader became more convinced on doing it as a way of killing two bird with one stone. Fortunately, Kouhei managed to overhear most of the conversation.

    Several months pass and the preparations were complete. The clan invited him under false pretenses to begin the extraction. Kouhei went willingly, knowing what was about to happen, and then fought against them suddenly. The next morning, Kouhei woke a great distance away from his village with little memory of what had happened after he tried to escape. It wasn't until that night that the Three-Tailed Beast told him that it had helped him in his escape. Knowing that he was now a missing-nin of his village, he continued to flee.

    After a couple weeks, he began to see wanted posters of him around everywhere for his capture at the price of 75,000,000 ryo. He quickly began to do everything in his power to change what he looked like, including wearing a long flowing robe, growing facial hair, wearing straw hats, etc. However, his attempts at disguise weren't always fool proof and he would always be found by bouty hunters one way or another. But one group of bounty hunters were especially tough and Kouhei woke up the next morning finding all of them dead with no memory of half of the fight. When the Sanbi spoke to him again, Kouhei decided he needed to work out a symbiotic relationship to the beast inside him.

    While unable to remove the seal on him, he was able to alter it somewhat and allow a greater flow of chakra from the beast into his body. He then altered his tattoos to reflect the altering of the seal.

    Currently, Kouhei is traveling between the outskirts of other nations and staying away from any large village.

    Bloodline: Kouhei has inherited his clan's gift at using ink based justu's.

    Notable Jutsu: Kouhei uses ink based jutsu's that are unique from most other types of jutsu's.
    • Great Seal: The seal on Kouhei's stomach is what is currently sealing the Three-Tailed Beast inside of him. After a little tampering, Kouhei has made it slightly easier to allow chakra to leak through the seal.
    • Ink manipulation: Kouhei is able to move ink around without touching it. He can use this to forge documents and use it at a distance for various other activities.
    • Man-Beast Seal Release: Kouhei managed to set it up so as to temporarily reverse the seal's effect, but it will reactivate normally after a short amount of time.


    Special Abilities:
    • Kouhei is the host to the Three-Tailed Beast.
    • Kouhei is able to create ink within his body from what he eats and then stores it for later use.
    • Kouhei is a expert with Taijutsu. Using the combination of his ink based jutsu's, he has infused the tattoo's around his body with his chakra. This has allowed a secondary chakra like network which he can distribute his chakra throughout his body. He has developed a unique style of fighting with this result.

      The Ten Marks are ten stages of his fighting. As he unlocks a "mark", the "O"s around his arms will glow blue with chakra in response. For example, if he activates the first mark, the "O"s on the top of his hands will glow blue and give him extra ability as a result from the chakra. If he were to increase it to the third mark, the glow on both arms will extend up to the third "O" and he will have all three "O"s glowing with chakra. However, the higher the mark, the faster it drains his chakra. The Ten Marks are as follows and grant him each ability listed and strengthens the abilites the previous marks had granted him.
      • Mark 1: This mark grants Kouhei enhanced speed.
      • Mark 2: This mark grants Kouhei enhanced strength.
      • Mark 3: This mark grants Kouhei enhanced stamina.
      • Mark 4: This mark increases Kouhei's reaction time to movements and attacks that the enemy might do.
      • Mark 5: This Mark is used just to increase the effects of the 4 previous Marks.
      • Mark 6: This Mark speeds up the healing rate of injuries that Kouhei takes. However, it doesn't stop poison and too much use of this ability could shorten Kouhei's lifespan.
      • Mark 7: This Mark fortifies the strength of his skin, making it as hard as rock.
      • Mark 8: This Mark causes huge amounts of chakra flowing though Kouhei's body. He is able tor release some of it in short bursts that can be used to push things back.
      • Mark 9: This Mark is the final Mark the lights up on his arms and it's located on his shoulders. It is used to increase the abilites of the 8 previous Marks.
      • Mark 10: This is the final Mark. When activated, the tattoos on both his chest and back will glow with the chakra running though him. Kouhei's eyes will even glow blue with Chakra. This results in a massive amount of chakra being released from his body in a surrounding aura that shields him from most attacks and in addition to total enhancement of the previous mark abilites. However, Kouhei cannot stay in this stance for very long and will always leave him exhasted when he releases himself from this mark. He may merge himself to the Bijuu's chakra and run it's chakra through him instead. However, the strain on his body is not lessened at all and it only grants a longer activation period.

      Negative side effects from using the Marks
      • Mark 1, 2, & 3: Kouhei has conditioned himself to use these Marks without any negative feedback.
      • Mark 4: Kouhei can use this mark without negative feedback for atleast ten minutes. Afterwards, he starts getting tired.
      • Mark 5: Kouhei can use this mark for less than a minute without negative feedback. Afterwards he starts getting tired. If he continiues to use this mark for a while longer, his muscles and joints will start to ache.
      • Mark 6: Kouhei will start feeling tired almost instantly after this mark. He will not show his exhastion until either 5 minutes pass or he drops down to a lower mark from his increased stamina.
      • Mark 7: Kouhei will tire faster in this Mark. In addition, after three minutes of constantly using this mark, his insides will start to give out. Minor internal bleeding as well as coughing up some blood will be a result.
      • Mark 8: Kouhei can use this for 1 minute before more serious effects from Mark 7 start to affect him.
      • Mark 9: Kouhei's muscles and bones will start to break from the increadible speed and chakra pressure they are under while in this Mark. His enhanched healing ability will repair these right away, but they will exhaust Kouhei more quickly.
      • Mark 10: Kouhei's entire body is under alot of pressure from the rapid amount of chakra. After fifteen seconds, coughing up blood will result. After thirty seconds, Kouhei will pass out from the sudden depletion of chakra.
      • Bijuu Mark: Kouhei will experience the same effects using the bijuu's chakra during the tenth mark. However, the side effects will be delayed to coughing up blood after 45 seconds and passing out after 1 minute and thirty seconds.
    • Seal Mergence: If Kouhei is nearly out of chakra, he will merge the stubs of the seal to connect to the chest chakra. This will result in the Three-Tailed Beasts Chakra flowing though his tattoos instead. The Beasts chakra is orange and the tattoos and chakra being released will glow in resemblance to that color. The amount of chakra is so great that the tattoos are extended throughout his body.
    Last edited by Silverraptor; 2010-05-18 at 09:48 AM.
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  24. - Top - End - #84
    Ettin in the Playground
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    Name/Rank: Kinjo Ai, wandering ninja
    Classification: Unknown (Technically A rank, but she's not in any bingo book)
    Birthdate: 1st of April
    Age: 27
    Height: 5'6"
    Weight: 143 lbs.
    Gender: Female
    Blood type: O-
    Affiliation/Kage: ???

    Appearance: Ai is an unimposing, pale woman. If she bothered to hide the glaring dark shades under her eyes, she could easily pass for a teenager - of either gender, as she's (by her own words) "flat as an ironing board", has a gaunt face and tends to wear heavy clothing. Usually, it's the hips that give her away.

    Ai has greenish-grey eyes; they tend to be half-closed, giving the impression she's either looking down on you or constantly daydreaming. She keeps her brown hair in a tight bun, and often wears a straw hat. Her usual attire consists of sarashi, trousers and a thick tunic both made of thick cotton and coloured orange brown, a pair of sandals plus a warm frieze overcoat in cold weather.

    Personality: Ai is a hermit, preferring to stay away from other people. He visits towns only passingly, buying whatever she happens to need before moving back to the wilds. Despite her avoidant personality, she has a strong sense of justice, and will do her best to correct perceived wrongs. She's especially fierce about protecting children.

    However, there's a darker side to her, much due to the influence of the Ichibi. Seeing blood makes her very excited - in the sense of becoming very hungry, and wanting to strike sharp objects trough people's guts. The instinct to kill eat other people appals her, and she constantly berates herself for such desires. There have been occasions where the thrill of battle or hunt has made her lose it, and she's deeply afraid of such lapses in control.

    Background:
    Spoiler
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    Ai was born in Land of Stone, though she only lived there for the first month of her life. For reasons she never dared to ask, her mother was forced to flee to Land of Rivers soon after her birth. Early years of her life were rather miserable - her mother was busy working to make ends meet, and only barely managed to take care of her child. Things changed when Ai was four and her mother married a wealthy merchant from Takumi village.

    Ai always thought of her stepfather as kind of a prick, which probably wasn't helped by the man being putting her through all sorts of nasty exercises not really meant for a small child. Neither was she happy when her mother gave birth to her baby half-brother. The sucker always robbed all attention (and later on, toys) from her. What made it even more annoying was that the little bugger simply adored her.

    Ai's life took a significant turn for the worse when she was twelve and overheard a heated conversation between her parents. She doesn't remember exact words anymore, but the argument was something about sending her away before something bad would happen. At some point, her mother became hysterical, and the stepfather hit her so hard it broke her nose and drew blood... next thing Ai remembers is how her mother was desperately trying to drag her away from the mauled body of her stepfather.

    Though her stepfather lived, the aftermath of the event lead to her mother sending Ai away with a merchant caravan, under the supervision of an old friend from Land of Stone. Said "old friend" was the most awful stick-in-the-mud old man ever, and continued in the vein of Ai's stepfather what came to demanding training regimes. After five years of suffering the geezer and working as a dancer for a travelling troupe, Ai decided she's had enough and could survive on her own. She left the caravan and abandoned the family name of her stepfather, taking on the name of Kinjo, supposed maiden name of her mother. Since then, she has made a living by working as a courier, hunter, artist or a martial arts teacher, whatever has suited her whim.


    Bloodline: None.

    Elemental affinities: Lightning, Water

    Notable Jutsu:

    Alluring Grace:
    A mix of athletic prowess and low-key Genjutsu, this technique will usually leave foes staring with their jaws on the floor as Ai dances to them and kicks them in the head.

    I'm not the girl you're looking for:
    Ai is firm on the opinion that her life is no business of anyone else, but some curious dolts still persist. Because of this, she has developed and mastered a Genjutsu which makes the victim utterly lose interest in her, and sometimes, even forget she exists.

    Waterbending:
    Ai can make existing water whirl around herself in wide arcs; this is useful for diverting other Suiton techniques, splashing water in an opponent's eyes or just staying dry in the rain.

    Shocking Performance:
    a mix of Ninjutsu and Genjutsu, it makes it look like Ai's shrouded in thunder clouds and crackling with lightning, while making the onlooker feel very, very small. Unfortunately, the display is only half-illusory; its ending involves zapping the target with enough electiricity to cause heart malfunction.

    Ninjutsu: In addition to above, Ai knows some movement jutsus and the basics taught in ninja academies worldwide. It's never been her strong area and she has little interest in improving it.

    Genjutsu: Dispelling illusions is her greatest strenght, but Ai has some natural talent in other forms of genjutsu as well. She excells in making people forget or misperceive things.

    Taijutsu: Ai is very strong for her size, and is extremely flexible and tenacious. She's especially mean kicker, utilizing her low centre of mass to its fullest. Grappling and redirecting the movements of her opponents are also her strong areas. She has some skill with basic weapons like staves and kunai.

    Special Abilities:

    Self-Sufficient:
    Courtesy of the Ichibi, Ai is an instinctive hunter and can easily manage herself in the wilds. Her ability to track down prey puts many dedicated hunters to shame.

    Terrific Dancer:
    Partially to hone her physical expertise, partially to help her make money, Ai's training included dancing to a great extent. Thus, she's mastered many different dances, from mundane to exotic. Not that she bothers to display her skills much, anymore.

    Ichibi Jinchuuriki:
    Ai has had the One-Tailed Shrike within her from birth, even though she's never really understood its significance - no-one ever explained to her how special it actually is, and its not exactly a thing she likes to talk about. She considers the beast almost a part of her own being, even though its clearly malicious and inhuman.

    When leaking out, the beast's chakra is initially blood red, though it starts to change into dark clouds when Ai starts to assume the form of the Shrike.

    Aspects of the Beast:
    over the years, Ai has learned to partially shapeshift to the Shrike. Even though she hates how it makes her feel, she has little qualms about using the ability if her life depends on it. She can also assume the aspects accidentally if her bloodlust is about to overcome her.
    Spoiler
    Show

    Wings of Thunder:
    This aspect gathers the chakra clouds around Ai's arm, coalescing them into two, giant wings. The most obvious ability granted by them is flight, but they are also extremely strong, capable of sending grown men tumbling across the landscape and causing winds strong enough to bend trees. Ai can also use them to shield herself or others from attacks, as they are very resilient to injury and heal with great speed. However, striking Ai's arms trough the clouds can cripple the wings and her ability to fly.

    Talons of Steel: The aspect Ai uses most often, it grows long, razor sharp talons on her feet. Synergy with her taijutsu style is obvious.

    Feathers of Snow and Ash:
    This aspect grows a white down over Ai's chest and stomach, and grey feathers over her back and shoulders. These are icy cold, and also dampen any blows directed at her. They provide most protection against Katon jutsu.

    Beak of Iron:
    This aspect grows a strong beak over Ai's face, accompanied by a black mask of feathers around her eyes. Besides deflecting blows, the beak can be used for offense. It's sharp enough to cut through light armor, and strong enough to break bones if she gets a good bite.

    The more aspects Ai takes, the more she acts like the Butcher of Heavens. If she assumes them all at once, she runs the risk of losing control and becoming the Shrike for a while, usually until the beast decides to sleep.


    Ichibi
    Spoiler
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    Nicknames:
    Butcher of Heavens, Bird of Thunder, Herald of Rain

    Description: The Ichibi is remarkably ordinary looking, appearing as a great grey shrike, with two expections. First, it only has one, very long tail-feather, and second, it's the size of a small fortress. Reportedly, its wings can blot out the sun when it takes flight, and it is told the have torn ships and warmachines asunder with its beak and talons. Dark clouds follow the bird where ever it goes, causing rain, snowfall and thunderstorms depending on the area.

    History:
    Due to being one of the fastest flying creatures in the world, the Ichibi was widely known before its capture, and it harassed all the major countries in turn. During the first ninja war, it was captured by Sunagakure, but was never put on the battlefield. After this, accounts become hazy. Supposedly, the bloodthirstiness of the Ichibi made it problematic to keep in one host for too long, and it was passed down on multiple people - only Suna leadership would know for sure.

    Next time the Ichibi was sighted for certain was during the second ninja war, curiously enough in the ranks of Iwagakure - whether they had stolen Ichibi from Suna or bartered it in some odd exchange is not public knowledge. Nevertheless, the Iwa jinchuuriki Kinjo Arata reached great notorierity during the conflict. Also known as "the Impaler" after his favored method of dealing with his "prey", many wild rumours abounded of the man. Most notably, he was told to eat bodies of the fallen.

    Arata defected shorly after beginning of the third ninja war. Numerous squads were sent after him, but those who came back returned empty handed. Both the man and the beast within seemed to vanish in thin air; to this day, there's a standing bounty on any information of the man's whereabouts.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  25. - Top - End - #85
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    Michikara, Tsukiko (Last Name, First Name.)
    Spoiler
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    Rank: Genin
    Classification: Low B-Class
    Age: 13
    Height: 5’ 9”
    Weight: "If I tell you, then I'd have to kill you."
    Gender: Female
    Affiliation: Konohagakure
    Jutsu Affiliation: Lightning, Fire, Wind.
    Theme Song: Hold On - Good Charlotte

    Appearance:
    Spoiler
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    Tsukiko has black hair that she keeps in a ponytail that points up in the back, and she keeps it up with several kunai, instead of what normal people use. Besides that, she wears a tan trench coat, with long sleeves, where she hides more weapons. She has bandages around her arms, and refuses to take them off at any time. Besides her trench coat, she wears a short skirt and a odd looking shirt. The shirt is black, and seems to be something like a turtle-neck, but it has some armor at various vulnerable places. She wears a sword on her back, which surprises most people, as it's a katana, and she uses it with more skill then benefits her stature and status.


    Backstory:
    Spoiler
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    While Tsukiko was not born in the Land of Fire, she lives there now. When she was born, and after the attack of the Seven-Tailed Fox, and it being sealed inside her, her family decided to start a new life in the Land of Fire, where she would not face prejudice. Unfortunately, they ran into many hardships along the way, and only she and her father made it to the land of fire. Upon entering the village, her father barely made it to the orphanage where she grew up, upon which he dropped dead.

    Tsukiko proceeded to live her life as an orphan, cursing her family for betraying her by dying. This anger, along with the demon inside her, allowed her to access her chakra, and she nearly cried when she was allowed into the academy. Unfortunately, despite her best hopes, she wasn't very good at the academy. When she graduated, she was ranked 27th out of 27.

    Dead last.

    Tsukiko didn't let this upset her, she nearly cried when she recieved her headband. Instead of joining a team, she was shocked by being apprenticed to the Wolf Summoner, and great Sannin, Kotetsu Getsuga. She proceeded to work with Kotetsu for some time, honing her abilities, and she turned out to be a fine ninja, much better than she was when she left. Kotetsu returned with her to Konohagakure with his recommendation for Chuunin, as well as several incredible skills.


    Personality:
    Spoiler
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    Tsukiko is very lonely. While she hides her loneliness with a cold-hearted, mean exterior, she is, in reality, frightened of what might happen if she opens up to people. She thinks that she'll just be let down again, like her family let her down, and refuses to open up easily.


    Bloodline:
    Spoiler
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    Unlike most of her class, Tsukiko has no bloodline, and got where she is now through training with Kotetsu.


    Notable Jutsu:

    Spoiler
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    Summoning Jutsu: Kotetsu taught Tsukiko how to summon his wolves, and through sheer willpower, Tsukiko has managed to control all the way up to his Wolves of Combat, which are around ten feet long, have black fur, and wear armor on their heads and legs. The one she usually summons is named "Gamiko", and he's a rather sarcastic bastard to her.

    Rasengan: While Takata invented the Rasengan, Tsukiko is incredibly skilled at it. She managed to master it in a very short amount of time, and Kotetsu suspects she was helped by the Demon Fox inside of her.

    Chidori: Chidori is one of Tsukiko's personal favorite justus, as it reacts well with her Taijutsu style. Unfortunately, because of her lack of Getsuga's eyes, she cannot use it to it's full potential.

    Tenkaenshi: Tsukiko created this jutsu herself. She creates a massive amount of energy in her arms, and she forces it into the ends of both her hands. By doing this, she creates what seems like lightning bolts emitting from her hands, and she can attack the enemy with them. Unfortunately, after using this technique, she will fall unconscious in a few minutes, as it takes a lot out of her, because it uses only her chakra, not the Demon Fox's.


    Abilities
    Spoiler
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    Ninjutsu: Tsukiko specializes in fire and lightning jutsus, and uses wind jutsu merely to use Shunsin at high speeds. Unfortunately, because of the demon inside her, Tsukiko's justus are often far more powerful then she truly wants them to be.

    Taijutsu: Tsukiko uses a strange style of taijutsu, called the hebi style. Very few people know the style, and it's pretty much her master and her who can use it at it's full power. The style requires you to be in constant motion, and it's incredibly unpredictable, as where you are a minute ago is not where you are in the next second.

    Genjutsu: Genjutsu is the area Tsukiko's training has been drastically neglected. Because Kotetsu's ideology was "Real Ninjas don't need illusions!", he never taught her anything about them.

    Chakra Control: Thanks to her demon seal, Tsukiko had very poor chakra control. Fortunately, after Kotetsu helped her out a bit, her chakra control got a lot better, and she can now use a decent number of fire and lightning jutsus.

    Kenjutsu: Tsukiko's Kenjutsu (Sword Jutsu) is half decent. She mainly uses it to block, rather than attack.


    Special Abilities:
    Spoiler
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    Sword Style: Getsuga: Kotetsu did not teach Tsukiko only the hebi style. He also introduced her to his personal sword style, Getsuga. This style is the opposite of the hebi style, as you barely move to use most of the attacks. When you do move, however, it seems that you're moving at rapid speeds, as most styles put all into attack, this one puts it all into speed, so you can be faster then your opponent, albeit weaker.

    Wolf Contract: Tsukiko has a contract with the wolf clan, allowing her to summon them to her side. She currently can summon one of the two Battle Commanders, Gamiko, and most of the lesser wolves. Wolves get along with birds and foxes, but loathe tigers and lions with a passion.

    Fox Release: Because of the Seven-Tailed inside her, Tsukiko has an awful lot of chakra stored inside her. She can draw on this chakra when she feels she is going to lose, thanks to Kotetsu constant badgering her to have a chat with the Fox, whose name is Nukari.


    Getsuga, Kotetsu (Last Name, First Name)
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    Rank: Sannin
    Classification: S-Class
    Age: 29
    Height: 5’11”
    Weight: "I'll weigh whatever you want me to weigh ladies."
    Gender: Male
    Affiliation: Konohagakure
    Jutsu Affiliation: All of them.
    Theme Song: Crazy Angel - Kill Hannah

    Appearance:
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    Kotetsu is often described as "Oh, he's soooo handsome!" He has blonde hair that seems to be spiked arbitrarily, but some of these spikes fall over his face, adding an aura of mystery, He has bright green eyes, and a red teardrop underneath one of them, his Copy Eye, which if you look closely, appears to have several stars in the pupil. He's usually smirking, and he has what women seem to think is "such a handsome scar" from his right eye just barely touching his nose. He wears a trench coat much like Tsukiko's, albeit black, a hakama, and some strange pair of pants and shoes. He calls them "jeans and sneakers". Everyone else calls them "crazy clothes". He carries around a sword much like Tsukiko's, set at his waist. and a scarf that he makes fly with a seal he put on it. Yes, he has that much time on his hands.


    Personality:
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    Kotetsu is a joker, a womanizer, and according to Tsukiko "The biggest bastard you'll ever meet." He enjoys messing around with people, but when he is serious, he is nearly unstoppable in battle. He takes apart his enemies systematically, breaking them to pieces.


    Backstory:
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    Kotetsu comes from a fairly rich merchant family. He graduated the ninja academy at the top of his class, and had a good many friends. He was trained by the Sandaime Hokage, along with the other Sannin of the Leaf Village. When the Chuunin exams came around, Kotetsu won with finesse and style. He became a Jounin around a year later, but he became a Sannin for something entirely different...

    A murderer killed his family, using genjutsu. Every ninja questioned how this was possible, and Kotetsu went after the murderer, with the permission of the Hokage. He discovered the man's techniques, and slew him, but not before using his skills at sealing to put the man's techniques into a scroll. He presented this scroll to the Hokage, and was granted the title of Sannin, due to his prowess at various ninjutsus, and his accomplishment.


    Bloodline: Like Tsukiko, Kotetsu has no bloodline, and became Sannin out of his own talents.

    Notable Jutsu:

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    Illusion Sealing Jutsu: Kotetsu uses the power he stole from the Genjutsu murderer against his enemies, and this makes his genjutsu real. He rarely uses it, as because of that murderer, Kotetsu loathes genjutsu with a passion.

    Radiant Blade: Kotetsu does a ricochet chakra pass with his blade, going back and forth until it becomes too much, and the chakra blasts out of the end of his sword.

    Chidori: Kotetsu is the inventor of the Chidori technique, and because he stole the eye of the Genjutsu murderer, who had the Copy Cat Bloodline, he was able to use it to it's full potential.

    Destructive Fire Jutsu: While all fire is destructive, Kotetsu's technique makes it even more so. The fire doesn't appear to ever stop burning, even when put under intense pressure, and only halts when the user seems to demand it to. However, Water Jutsu can put it out, but only for a short time.

    Summoning Jutsu: Unlike Tsukiko, Kotetsu can summon the master wolf instantaneously. The master wolf, named Kotone, is a dangerous beast that has fought many battles for him, and will always be prideful. The only way to sign the Contract with him is if you're recommended by his previous master.



    Special Abilities:

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    Copy Eye: Because of the eye that he stole from the Genjutsu murderer, Kotetsu can copy techniques that other ninjas use. This is his main ability, and the only one he uses constantly.

    Ninjutsu: Like any good Sannin, Kotetsu is incredibly skilled at ninjutsu, possibly equalling, if not surpassing, the Sandaime Hokage.

    Genjutsu: While Kotetsu is good at Genjutsu, he refuses to use it because of the murder from his past.

    Taijutsu: Like Tsukiko, Kotetsu uses the hebi style of Taijutsu, and is the only one better than her at it.

    Sword Style: Getsuga: The inventor of this style of swordfighting, Kotetsu uses it to increase his speed to crazy-fast level, and can cut opponents three times for every one they cut him.

    Analyzing Freak: Kotetsu analyzes situations incredibly quickly, and quickly notices facts that would slip by others.
    Last edited by Terry576; 2010-05-17 at 10:07 PM.
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  26. - Top - End - #86
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    Default Re: [NarutoITP] Character Registry

    Name/Rank: Akio Yoshifuku (昭夫 吉福), Jounin
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    Classification: A-Class
    Age: 20
    Height: 6'2"
    Weight: 220
    Gender: Male
    Blood type: AB+
    Affiliation/Kage: Sunagakure

    Appearance: Akio has a smooth, slim, handsome and masculine face. His chin, cheek bones and jaw line are all well defined. Essentially it is a soft version of the standard chiselled dreamy face. He often wears a small playful smile and a look of contentment and calm. He has a thick long unkempt mane of light bright blue hair. It comes off as fashionably messy and gives him a rugged appearance. His bangs are slicked back and to the sides of his face. His eyes are also the same shade of blue. His mannerisms make him seem supremely confident and composed even in desperate situations. They could be mistaken for arrogance but they mainly suggest he simply isn’t worried about anything and is entirely above concern for the world around him. In addition he gives off a conflicting aura of trustworthiness and mischievousness as well as approachability. Something about him says he’s a nice honest guy but he isn’t someone to underestimate or cross. His voice sounds very manly, rich, slick and smooth but in a charming way. Each word he says sounds quite deliberate, methodical and nonchalant. They effortlessly roll off his tongue matter-of-factly. When speaking in an endearing tone he can off as sappy or sickeningly sweet. Even when he yells his voice is calm, firm and still contains some of his verbal swagger. He wears a plain pair of athletic pants, a tank-top and comfortable shoes that are all the same colour of his hair which represents his flamboyant casual nature. He has a slender, muscular and aesthetically pleasing physique. His skin is lightly tanned. Akio's headband is fastened tightly to the midsection of his right bicep.

    Personality: Akio is a friendly soul with a breezy demeanor. He is practically the personification of his elemental affinity. He is easygoing, energetic, playful, loud and spontaneous like a wild gust of wind. He is also internally calm, gentle and capable of being quiet and comforting like a pleasant breeze. Akio is very rational and mentally composed but he enjoys acting spirited as if he were ruled by his emotions. He values friendship and his freedom more than anything else. He has no special goals in life other than the standard ones such as improving one’s skills, making friends and enjoying life. Fame and fortune in and of themselves are of no consequence to him but he might pursue such things for fun or to use them to help others. Akio doesn’t think highly of himself but he might jokingly boast of his abilities or berate others. He is extremely confident and fearless. He enjoys fighting and training. He doesn’t naturally sympathize with or feel obligated to help the needy but he can be incredibly kind to his friends and occasionally strangers in a whimsical way.

    Bloodline: None
    Elemental Affinity: Wind

    Notable Jutsu: (Creative naming isn’t his strong suit.)
    Spoiler
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    Wind Diversion: There are two versions of this technique. He must use his limbs to make either work. The first causes a single powerful wave of wind to manifest near and in front of him which blows projectiles off course and to either his right or left. This form is used by holding out one of his arms and moving it in the direction he wants the wind to take. The second causes a triangular wave of wind to blow forwards in an attempt to split a single large projectile jutsu in two or many small projectiles to disperse and flow to the right and left of him. This form is used by holding both of his arms out in front of his body and bringing them together to form a triangle shape. The idea behind having a second version is that an attack may be so large and strong that it would be easier to split it in two and have it flow closely around him than to move it drastically off course to one side.

    Wind Fist: Channels wind into his punches to increase their concussive force in order to knock the air out of his opponents.

    Wind Step: Channels wind into his legs which greatly improves his movement speed, vertical and horizontal jumping distance, and cushions his footsteps so that he makes less noise while moving at high speeds or landing from great heights. In addition wind around him is used to muffle the sounds his movements generate in general.

    Wind Distraction: Causes wind to blow throughout an area with enough force to be audible but not very loud and to rustle leaves, small branches and other light objects so that a person’s movements can be concealed within the commotion.

    Wind Push: A close range blast of wind emanates from his fist that is meant to send a person flying a great distance. It is harmful but isn’t as strong as a use of the Wind Fist jutsu since it's primarily meant to move the opponent.

    Wind Throw: Allows him to throw objects with great speed and force by empowering them with wind. It can be used in a grapple to throw opponents even if they are quite heavy by causing wind to lower the amount of weight he actually has to lift and by helping to propel the opponent away from him after being released.

    Wind Suction: Allows him to suck the air out of a person’s body through their open mouth after managing to directly apply a hand to it and sustain the hold for a moment. This technique can naturally be resisted so it isn’t likely to be used in actual combat. It could have lethal implications but it is supposed to be used to knock people unconscious that are already defeated and helpless or to quickly exhaust them so they can't fight back since extreme oxygen deprivation is obviously quite debilitating. Alternatively the technique could be applied through sustained mouth to mouth contact resulting in a deep kiss that would literally take one's breath away.

    Wind Restraint: Allows him to apply wind pressure to a completed grappling or pinning manoeuver to hold a person in place. It either pushes the opponent towards the surface it’s pinned against or it presses him and his opponent together from all sides.

    Wind Retreat: Creates a blast of wind in front of him that propels his body and allows him to horizontally jump backwards great lengths.

    Wind Repulsion: Causes wind to shoot out from his body in all directions and push back anything near him.

    Wind Sensor: Allows him to direct wind to flow out from his position and use it to detect the shape and position of concealed or invisible objects/people. The wind blows harmlessly over everything near him and acts like fingers that allow him to feel where things are which would help him deal with illusions since he has no other special countermeasures for them.

    Ninjutsu: Akio is most skilled at using short range wind jutsu that modify his unarmed techniques. He knows the basic techniques expected of a ninja but he has only significantly trained in wind based jutsu.
    Genjutsu: Akio is only capable of using the most basic forms of genjutsu and is largely untrained in this area.
    Taijutsu: Akio excels at unarmed taijutsu more than anything else. He is faster, stronger and more enduring than the average ninja of his rank.
    Chakra Control: Akio is only good at internal and short range chakra manipulation. He lacks fine control for precision usage which is easy to gleam from his list of notable jutsu. He has plenty of chakra for his rank and is very efficient in its use.
    Last edited by nothingclever; 2010-05-22 at 11:54 PM.

  27. - Top - End - #87
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    Default Re: [NarutoITP] Character Registry

    Character Consolidation Post- (so I can fit all of my characters into my signature!)

    Hamake Miragata
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    Name: Hamake Miragata
    Rank: Jounin
    Classification: A class
    Age: Twenty-one
    Birthdate: May 3rd
    Height: 5'7"
    Weight: Unknown-she'd kill you if you asked
    Gender: Female
    Blood type: AB
    Affiliation: primarily Sunagakure, but was sent to Konohagakure by Lord Kazekage to strengthen relationships between the two villages and..... other....things....
    Theme song: Darkside of the Sun-Tokio Hotel

    Appearance: Miragata appears to be a more laid-back personality type. She has wavy waist-length auburn hair that she puts in a bun, but a few strands always seem to escape in the breeze. She wears her headband around her neck, and doesn't wear anything flashy. She usually wears the standard uniform of a Suna jounin (with a few slight modifications here and there, it really depends on how she's feeling), but will sometimes pull a sweater over her uniform on colder days. She'll never ever be seen wearing the customary desert headdress, though. Her eyes are hazel-coloured, with a hint of green. She carries two 3/4 length katanas strapped to her back. Her forearms have black tattoos used for summoning purposes. What gives away her appearance, however, is the long, thin, vertical scar on her face, running from beyond the hairline, and down over her left ear.

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    Personality: Having the laid-back attitude that she does, Miragata carries the gift of patience, which enables her to always calmly think through any situation, whether it's what to buy for dinner, or how to defeat a high-ranking foe. Miragata isn't exactly fond of fighting, but she doesn't shy away from it either. She believes that there is always room for improvement, and so can often be found in remote areas practising and perfecting her ninjutsu. Miragata doesn't love to be the center of attention, she actually finds it to be quite annoying, which is why she prefers to stay in the background most of the time. She is also the youngest person in Sunagakure to acheive jounin level-she acheived jounin rank a day before her fifteenth birthday. It is not quite certain yet, but it is believed that she will be chosen as the Kazekage's sucessor.

    Bloodline: The Hamake clan possesses a very unique kekkei genkai: by using wind and lightning style together, light style is created. This style has been used by the Hamake for many years, giving it time to be mastered, and for new jutsu to be created with it. It is estimated that the Hamake created approximately twenty-nine different jutsu with this style, although Miragata can use only eight of those.

    Notable Jutsu: Miragata is the only ninja in Konohagakure to use the light style (other members of her family that use it are in Sunagakure). This unique trait sets her apart from the other jounin. This jutsu uses the sun's rays and bends them to form the shapes and jutsu used. Out of the eight light-style techniques that Miragata can use, she has four favourites.

    • Senkousenrou no jutsu (Thousand Beams Prison Jutsu)- a jutsu which creates beams of light across the sky which Miragata is able to walk on, which greatly increases her range. Also, if she has enough chakra, she can make the beams vibrate at high speeds, in order to ensure that her enemy keeps their distance.

    • Me ga kuramuyouna tsurugi no jutsu (Blinding Sword Jutsu)- in this jutsu, the light that Miragata wields is placed around her swords, so that her swords have a more accurate, and cleaner cut. It also increases the swords' range, and well as their cutting power.

    • Amano tsurugi no jutsu (Heaven's Blade Jutsu)- a jutsu that might appear to be some type of teleportation jutsu, Miragata pours extra chakra into the light she uses to temporarily vanish and end up in another spot of her choice. This jutsu doesn't always go smoothly, because it requires great effort and much chakra in order for Miragata to be able to choose exactly where she wants to go. However, once perfected, Miragata will be able to vanish and instantly appear before her enemy.

    • Hankyouna sakebi no jutsu (Echoing Scream Jutsu)- this is almost a genjutsu. Waves of light are sent through the enemy's field of vision, causing temporary blindness. While the enemy is blinded, Miragata can bend the light little by little, causing the enemy to experience visions. Miragata can't use this jutsu as well as the others, and is in the process of perfecting it.


    Jutsu Abilities: Miragata is a ninjutsu type, she has one genjutsu (Echoing Scream) that she can use, but if at all possible, she doesn't like to use genjutsu. She is fairly strong at taijutsu, but would rather use kenjutsu (the art of the sword).

    Chakra Control: Since Miragata's kekkei genkai jutsu require large amounts of chakra, she was never able to control it very well. Her body just got used to pouring out all chakra available, which is why she tires rather quickly during battles. If she could acheive proper chakra control, she would become more skilled. Since she has weak chakra control, if there is a fight going on in an area close by, her own chakras will pick up other's chakra and simultaniously react.

    Summoning: Miragata has a pact with the tigers, allowing her to summon one to fight alongside her in battle. However, since she only recently formed this pact, she does not always get along perfectly with whomever she summons.

    Tactical and Weapons Abilities: Miragata isn't the type who decides to charge in without first gauging her opponent's strength. She always carefully watches her opponent, analyzing their strenghts and weaknesses. Only then does she form a strategy and apply it.

    Miragata is profficient in the use of a sword, and her clan have always been paritcular to swordsmanship, so she was taught from a young age. However, she is the most gifted kenjutsu master in all of Sunagakure (and perhaps other villages too). She dislikes using things like kunai or shuriken, and so rarely refers to her holster. Her swords are indeed chakra blades, but she only ever uses this ability when using her kekkei genkai. She likes to use kenjutsu to assess her opponent's strengths and blind spots before using her kekkei genkai.


    Kiriyama Alilah
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    Name/Rank: Kiriyama Alilah, missing-nin
    Classification: S-class
    Birthdate: September 7
    Age: 19 (A child prodigy)
    Height: 5'5''
    Weight: Unknown
    Gender: Female
    Blood Type: AB+
    Affiliation:
    • Shoku

    • Former Takigakure


    Theme Song: She Wolf-Shakira

    Appearance: Alilah is fairly muscular, and is always seen wearing the customary Shoku uniform, with the trench coat open at the neck to reveal the standard ninja jounin shirt. Her skin is so pale that it's almost white. She has light blond hair that's almost white as well. It's naturally curly and sleek, and goes to about her belly button. Her eyes are a cold, piercing gray, and they seem to be looking right through you. She wears her headband tied around her left arm, with the plaque facing outwards. She wears her mask sometimes, but only when she wishes to openly declare that she is a member of the Shoku. Her mask is slim with her pointed chin and small pointed nose. It's the standard black mask. Although, Alilah's nonetheless not too happy about that. But she's good at keeping that to herself.

    Appearance:
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    Personality: Your typical evil mastermind. Alilah is cold, calm, and calculating, and never makes the first move. She generally keeps quiet during discussions, usually speaking only to correct another or to put them down. She is rather shy, but will open up to a close friend. She prefers to fight alone as supposed to being part of a team or squad; which is one of the lesser reasons why she joined Shoku: to be left alone. The main reason was that she disliked her village, disliked the "false peace" that the people were being persuaded to live with.

    Bloodline: The Kiriyama clan have no specific bloodline, although Alilah does by chance possess kekkei genkai. She inherited water style from one side of the family, and wind style from the other. She uses them together to form ice style.

    Notable Jutsu:

    • Suiton: Hoonjougo. (Water release: Water funnel.) This jutsu requires a large amount of chakra, or a large amount of water in the proximity. Still, it is Alilah's trump card, and she doesn't use it often. Hoonjougo creates a swirling vortex of water that looks just like a tornado. The point of the funnel starts at Alilah's hands, and she can wield the funnel like a whip. Once an enemy is caught in the funnel, escape is almost always impossible. However, the drawback of this jutsu is that Alilah can only use it when she has over 75% of her chakra, or if there is a large body of water around.

    • Hyouton: Hi no yoroi. (Ice release: Ice armor.) Hi no yoroi is a defensive jutsu, and can be quickly set up to protect against blind spot, aerial, frontal, combo, or underground attacks. As it's name indicates, hi no yoroi covers Alilah's body in a sheet of frozen ice in order to repel attacks. It works well against taijutsu and ninjutsu, but has little to no effect over genjutsu. It is strongest against taijutsu, water style, and wind style. However, it cancels out against fire style. (Meaning fire style can destroy the armor, but the fire jutsu itself will be destroyed as well.)

    • Hyouton: Senshi Reitou no Tantou. (Ice release: Thousand Frozen Daggers.) This jutsu creates sharp, thin, spears of ice that can move at incredible speeds. These spears are similar to ninja senbon, but larger and faster. They can be deadly when they hit a vital organ, and can tear off limbs with a precise hit. They drawback is that they are smashed rather easily by a skilled ninja.


    Ninjutsu: Alilah's primary function. She usually resorts to using her kekkei genkai.

    Taijutsu: Alilah also likes to use taijutsu, to start off battles and "warm herself up".

    Genjutsu: Alilah just plain doesn't use it.
    Last edited by Moon Wolf; 2010-09-17 at 08:17 PM.
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  28. - Top - End - #88
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    Name: Shushennin
    Rank and Classification: Jounin, A-Rank.
    Age: 15
    Gender: Male
    Affiliation: Kumogakure
    Appearance: He has combed-back black hair and jet blue eyes, he is is tall and imposing, forever having this creepy smile on his face, he wears normal ninja clothes and carries no weapons, not even kunai or shuriken
    Personality: Shushennin is vicious and tactical. He is ruthless in combat, doing whatever he needs to do to win, he loves to battle and to kill. However he seems goalless and kinda empty, he talks as if he is some kind of intellectual but seems to be nothing but a brute.

    Ninjutsu: none
    Genjutsu: basic capability
    Taijutsu: outstanding. We are talking "Rock Lee"-level taijutsu, except smarter; Shushennin's entire fighting style revolves around forcing the opponent into pure hand-to-hand combat so they can't form hand seals and whip out some genjutsu or ninjutsu, thus locking them out of two-thirds of their combat capability and putting them on the defensive. It is very dangerous to get close to him in combat.

    Weaknesses: He has no ranged attack capability and no ninjutsu, he has even forgotten some basic academy techniques over the years of specialized taijutsu training, if you can keep yourself at range and wear him down long enough you can win.

  29. - Top - End - #89
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    Ishikawa Eiji, Genin, Hidden Leaf
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    Name/Rank: Ishikawa Eiji (石川 英治, Last Name First)
    Classification: D-Class (Genin)
    Birthdate: 17 June
    Age: 14
    Height: 5'4"
    Weight: 120
    Gender: Male
    Blood type: O
    Affiliation/Kage: Konohagakure

    Appearance: Eiji is seldom, if EVER, seen without his trademark scarf, a pale, almost-white yet faintly blue Silk number that was given to him by his Mother when he graduated from the Ninja Academy. Eiji has always had a strong affinity for Scarves, even from a very young age, and always insisted on wearing one of his surprisingly diverse collection even on hot, muggy days... even to the point of wearing one while going swimming with friends. His favorite one, though, is special; four strings of colored and specially shaped beads dangle from one side of the scarf, sometimes clicking softly together when he moves.

    In addition to this, Eiji proudly wears his Konoha ninja headband, fingerless ninja-plated gloves, loose baggy shorts beneath his standard shuriken holster and belt pouch, and black ninja sandals. Though he has long wanted a ninja-to, to be carried horizontally across the back of his waistline, his Mother insists that they are 'too dangerous' and that 'he might get one when he's older'. Eiji's t-shirts change from day to day, often sporting such questionable witticisms as "Your Village Called, They Want Their Idiot Back", "This Shirt Needs More Cowbell", "I'm On A Boat", and "I See Dumb People Reading My Shirts." His honey-brown hair does spike a little bit, but he does his best to discourage this behavior, as spiky hair is 'overused' and 'trite' (in his own words). Eiji has sharp, observant sea-green eyes, though they can grow distant and unreachable if he's left by himself for a while.

    Personality: Eiji's strongest positive personality trait is his Adaptability; he is quick to learn and easy to befriend, a good team-player, but just as adept at working by himself. He is reluctant to lead, quick to recognize someone else's leadership, but also ready to understand and react when others are looking to him for direction. However, these traits are not always in perfect balance, and can lead to indecision and second-guessing himself, stemming from healing self-confidence issues from his youth. Eiji responds very well to positive reinforcement, highlighting of things that he is doing well (even those just mentioned in passing), and works very hard to make his teachers proud of him. However, he has difficulty accepting constructive criticism in the helpful spirit in which it is most often given, tending to obsess over his flaws a little more than is healthy. When faced with competition Eiji remains light-hearted and unstressed, trying to do his honest best and (mostly) accepting the fact that there are many ninja who are much more skilled than he is, instead of fanatically trying to win at any cost.

    In conversation he is polite and good-natured, though his sarcastic streak can flare up without warning. He tries to be especially considerate of the Females around him, loving to rush to the rescue of the quintessential Damsel in Distress, but this sometimes gets him in trouble when others assume that he thinks Females are any weaker than their Male counterparts. Though he is quick to make 'Friends', he is somewhat slower to truly Trust another person, and has difficulties opening up about the way he feels about things. It comes as a surprise to him, then, when others might come to Trust him long before he feels he can return their confidence.

    Eiji's Nindo, his Ninja Way, is "To Stand Firm in Defense of All That Is Precious to Me, No Matter What the Cost."

    Bloodline: None.

    Notable Jutsu/Fighting Style: In combat Eiji is largely Defensive and Reactionary, seldom going on the Offense, and usually only doing so after thoroughly feeling out his opponent's fighting style. He prefers to Dodge or Redirect instead of Blocking, as he lacks the physical strength to withstand very many solid hits, even if he does block in time. Eiji's style focuses heavily on close-range Taijutsu, strong in hand-to-hand combat and somewhat weaker at range. In recent years he has identified this weakness in his style, and has begun researching ways to increase his mobility to account for his short area of effect. Eiji is very quick and accurate in Taijutsu analysis, deconstructing an opponent's fighting style shortly and efficiently, and spotting the flaws to either exploit himself or inform teammates of.

    Erimaki no Jutsu: Erimaki no Jutsu, or Scarf Techniques, are a series of hybrid ninjutsu/chakra control abilities that Eiji developed almost entirely by himself, without the benefit of a family bloodline or Secret Techniques passed down through his clan. Because of this, many of his Jutsu are understandably rough, but their relative simplicity helps Eiji to make them combat-effective despite his current inexperience.

    Erimaki no Jutsu focus on the manipulation and utilization of his special Scarf using Chakra to move, control, and even extend the length in order to use the scarf as a weapon. The four strings of beads, each of them being Chakra foci attuned to his personal frequency, form three Fingers and a Thumb that are at least as dexterous and almost twice as strong as his own arms and hands. The most basic use of his talents he calls Third Arm Scarf, which simply gives himself a third arm capable of holding and even throwing ninja weapons as naturally as his own two arms (and with better range of motion-- there is no itch he cannot scratch). Eiji also has rudimentary jutsu for widening and hardening the scarf into a shield, extending the scarf to grab objects or opponents far out of reach, and others that are still in the development phase.

    Ninjutsu: Ninjutsu is Eiji's second strongest subject, though he focuses almost all of his time and energy improving his Scarf Jutsus, instead of traditional Nin techniques. He is still capable of a few low-level Ninjutsu using his Wind-affinity chakra, but mostly lacks time to practice them because of his constant honing of his trademark techniques instead.

    Taijutsu: If Ninjutsu is Eiji's second strongest ninja technique, Taijutsu is his strongest. Both armed, unarmed, and tri-armed, Martial Arts are Eiji's primary strength. Strength, in this case, referring to technique; unlike most Taijutsu practitioners Eiji does not boast rippling muscles or great amounts of physical strength, instead focusing on skilled application of his great speed and Dexterity to overcome a larger or stronger foe. Eiji's current pinnacle of Taijutsu is using his Third Arm Scarf Technique to triple-wield kunai or thrown shuriken, unbalancing most enemies who are used to fighting opponents with only two arms.

    Genjutsu: Though he consciously understands the theories behind Genjutsu (or, most of them at least) Eiji does not have any skill for Genjutsu, barely able to maintain a single Illusory clone of himself much less anything more complicated. This extends to recognizing and dispelling other ninja's Genjutsu-- against Illusion techniques he is largely vulnerable, falling back on simple determination and little more to break free of them.

    Chakra Control: Eiji's Chakra Control is superb, as a result of his constant practice with his Erimaki no Jutsu and the delicate control they require. His Chakra reserves are average for a Genin, nothing noteworthy in either direction. Eiji has trained some to increase his endurance by more efficiently utilizing his Chakra, but has much yet to learn in that area. What he lacks in efficiency, however, he makes up in Control; Eiji's precision and flexibility with Chakra applications is peerless among Genin. He has not yet been taught Tree Climbing or Water Walking jutsus, but will most likely pick them up quickly.
    Last edited by OverWilliam; 2010-07-12 at 06:44 PM.
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  30. - Top - End - #90
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    Hiroshi Itsuki
    Rank: Missing-Nin (technically)
    Classification: N/A
    Height: 6’ 11
    Weight: Varies *see below*
    Affiliation: Land of Iron, Abe Clan, Kirigakure

    Appearance: Hiroshi Itsuki is a wild looking man, with long white hair pulled back into a simple pony tail though it remains unmanaged and hectic. Standing almost impossibly tall, Itsuki seems more suited for the life in the Land of Iron as opposed to the life of a Ninja, his long arms and legs oddly ill suited for the stealth one would associate with his line of work.

    Personality: Itsuki is the comedic force within the Abe Clan and the shoulder in which many a member of the clan has turned to too cry on. Despite his wild appearance and teasing nature, Itsuki can be quite reserved and disciplined, capable of extended periods of silence and contemplation.
    Notable Jutsu

    Body Expansion Art: By pumping part of his body full of chakra, Itsuki can increase his already impressive physical strength into a single body part, his muscles swelling before launching the attack.

    Second Stand Swing, The Samurai Art of Dawn: A complicated and deadly power of his blade art. Utilizing his chakra, he can extend the massive weapons cutting power even further, or condense it into a single powerful explosive attack.

    Grip of the Deva: This jutsu seems to run at a constant level at all times. Its use greatly increases the strength and power of Itsuki’s Taijutsu, as well as allowing him to lift and carry things well beyond normal human limits.

    Abilities

    Ninjutsu: Itsuki is decent with ninjutsu, though does not excel at their use

    Genjutsu: Itsuki is passable with Genjutsu, though seems to not utilize them in any manner, shape or form.

    Taijutsu: Itsuki is well versed in Taijutsu, using both his weapon and body in a strange dance of

    Special Items and Powers

    Seven Section Cross Blade, King of the Mountains and Rivers: Itsuki’s blade is in fact a myriad of other blades forged into a single slab of metal. Rumor states that each blade that was melted down was in fact a weapon wielded by an enemy he had slain prior to the weapons formation. The blade itself is longer than he is tall, an impressive eight feet of metal even he is not strong enough to use without powerful jutsu. The weapon can break apart into a massive series of chains and blades, used more like a whip then an actual blade.

    Dragon Oil: A strange secretion that is created by the use of his jutsu, Dragon Oil is a highly flammable and slick substance that coats his body, giving it a dark tan appearance. Due to the many years of build up, Itsuki’s skin is leather like and tough.
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