Quote Originally Posted by Artanis View Post
Anybody have any more votes?
Yes, I do!

Quote Originally Posted by Artanis View Post
At any rate, it's time now for Audience Participation. For the first time in quite a while, we have a new Mercenary option, the Dusk Wings. Between them and the massive list of as-yet unbought upgrades, we've got plenty of options for spending our 175,000 credits.


-Mercenaries:
--Spartan Company - Goliaths (40,000)
--Dusk Wings - Banshees (60,000)

-Upgrades:
--Marauder - Kinetic Foam: +25HP (90,000)
--Reaper - U-238 Rounds: More range and more damage vs. light armor (60,000)
--Reaper - G-4 Clusterbomb: Anti-infantry time bombs (75,000)
--Hellion - Twin-linked Flamethrower: Double attack width (40,000)
--Hellion - Thermite Filaments: More damage to light armor (60,000)
--Goliath - Multi-lock Weapons System: Can fire both weapons at once (50,000)
--Goliath - Ares-class Targeting System: More range (80,000)
--Missile Turret - Titanium Housing: +75HP (50,000)
--Missile Turret - Hellstorm Batteries: Gain an AoE attack (80,000)
--SCV - Advanced Construction: Multiple SCVs can help build structures (60,000)
--SCV - Dual-Fusion Welders: Double repair speed (80,000)
--Bases - Fire-suppression System: Automatically put out fires and partially repair buildings (90,000)
--Medivac - Rapid Deployment Tube: Deploy troops almost instantly (50,000)
--Medivac - Advanced Healing AI: Heal two guys at once (115,000)
--Banshee - Cross-Spectrum Dampeners: Stay cloaked twice as long (80,000)
--Banshee - Shockwave Missile Battery: Missiles deal damage in a line (110,000)
--Spectre - Psionic Lash: BIG damage shot (100,000)
--Spectre - Nyx-Class Cloaking Module: Infinite cloaking (125,000)

-Save cash for later



The four relics we picked up were enough for Stetmann to make one final breakthrough down in the lab. After this, all research samples will be sold off to Moebius for some extra moolah, but right now, we have an important decision to make:
--Tech Reactor: Combines Tech Lab and Reactor, or...
--Orbital Strike: Infantry drops right on their rally point when built, as opposed to showing up at the 'rax and then walking there.



Last but not least, we have four missions on three planets to choose from:
--Haven: Haven's Fall OR Safe Haven - Save the Agria colonists' new home
----Rewards: 155,000 credits, Vikings
--Sigma Quadrant: Maw of the Void - Recover the final artifact
----Rewards: 165,000 credits, Battlecruisers
--Tarsonis: The Great Train Robbery - Raid a Dominion train convoy
----Rewards: 140,000 credits, Diamondbacks