Originally Posted by
tiercel
My general rule for most games, D&D included, is "specific trumps general." (Otherwise, what is specific FOR?)
Of course, that's a general rule itself... ;)
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As for what Parrying *should* be, that's.. an interesting question. A counterpoint to "Parrying should be cheaper" is to compare it to a Stone of Good Luck -- which retails for 20K. It's not exactly the same, of course, but +1 AC (rare bonus type) vs +1 skills/ability checks (rare bonus type) presumably at least lives in the same postcode...
...of course, one could argue that the Stone is itself overpriced, not least of all because it's slotless.
I suppose the real question is "would a player in my game ever actually consider buying this at this price, given the budget to do so?" or even "am I OK with the PCs finding one of these in a Loot Stash and getting half of whatever I say MSRP is for this item?"