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    Jul 2009
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    Default Twilight the Reckoning III: The Revenge OOC

    Welcome to this game's third incarnation. I hope to match the first two games, and hope this one will be just as enjoyable for everybody.

    The Rules(from the first incarnation of the game):
    Basically, this will be a diplomacy-esque game of wits where you play one of the most awesome vampire hunters in fiction, and try to score the most kills, while ensuring your opponents don't get as many. Make and break alliances, manipulate and perpetrate gory violence, all to kill as many canon Mary Sue's as possible. Each kill will be a test of wits, daring, initiative and sheer dumb luck, and you will be able to do feats that even game systems like Exalted struggle to emulate, of acrobatics, will, and high-octane nightmare fuel in a few cases.

    Whoever has the most points at the end, wins. Points are scored by killing vampires, with different points for different vampires. This is not based on challenge (except in a few cases), but for how satisfying it will be to stomp their faces into the ground. Extra points awarded by the DM for good roleplaying or rampart sadism. And for gods sake be descriptive.
    Acting out of character loses points.

    There are two major zones (Fawkes and Volettra), each with about twelve districts. Players will start in a random zone and district, and have to search for vampires (Who will be semi-randomly distributed). Some districts will have to be discovered, through investigation or interrogation. When they find a district occupied by a vampire victim, they will describe a strategy to the DM, roleplay it, and he will decide if it works or not. If not, the Twilight vamp will either flee or attack. Twi-vamps will hypotheticly be able to kill the heroes, but only if you do something mind-numbingly stupid. Like attack massive numbers of them at once.

    Each turn, the Twi-vamps will be randomly redistributed, so if you fail to kill it, it will get away. They will be randomly selected, there will never be more then ten in the game at once. Other things, such as capture, are possible, and a player is not docked points for doing so, but gets the total award.
    If two players unite to overcome a challenge, the points are not divided, but rather, both get all the points. But, remember:

    There can only be one!

    Each day there will be a turn. The first turn is spent introducing your character, and no actions may be taken. If a player does not post, the game does not wait for them, and they simply spend that turn doing nothing.
    In a turn, there is several phases. First is movement, in which they can travel to another district. They may not cross zones unless all vampires in zone are dead.

    If they do not have some means of transportation (i.e car), they may only travel to adjacent districts, or get some means of transportation (vampires won't be using them anymore). Otherwise, they may move to any district they wish.

    There is combat, which occurs when a player decides to engage. this must be declared before other actions, otherwise the character is assumed to be silently observing. If, after moving, they meet a vampire, they must decide whether to engage or simply observe, and may not take other actions in between.

    In an engagement, your character must free form dictate the actions taken. The more complex and detailed, the more likely it is to succeed. Actions considered to be out of character will be ignored.

    Special actions are actions using you characters abilities. Naturally, they are subjective, and the ruling of their effects is decided by the DM. They are not useable in certain conditions. For instance, a scientist may not attempt to use his abilities in the middle of a forest far from any equipment he needs.

    Instead of engaging, if you encounter a group that is too much for you to handle, you may simply keep your eye on one, and will follow them to whatever new district they go to when they move for the next turn.

    Characters backed by considerable organizations may at any point requisition things that would be well within the ability of the organization to provide, weapons, vehicles, whatever. Assistance, no matter how elite the organization is provided in the form of redshirts unable to do anything but soak up damage and get killed. No other named characters will be available, for obvious reasons, unless said characters are being played by another player, in which case alliance is always possible. All aid arrives the turn after it was requested.

    All alliances are informal, and can be ended at any time.

    No killing other members, except in certain conditions, ruled by DM.
    If you have any questions, advice or proposals, post them and I'll thrash it out with you.

    The targets
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    Bella Swan.
    Can protect her mind and is immune to hypnotism and mind reading. Doesn't want to drink blood for some reason. Pure vanilla women, who desperately needs some self-respect. Beautiful as only an unashamed Mary Sue can be.
    Worth: 50 points
    Found in: Fawkes

    Edward Cullen
    Creepy stalker guy who watches little girls sleep. Can read minds, except Bella's (he says). Sparkles in the sunlight and plays the piano.
    He's not gay or anything.
    Worth: 150 points.
    Found in: Fawkes

    Jacob Black
    Pedophile werewolf Native American who has betrayed his people's lifestyle to mess around with crappy cars. Can turn into a wolf, but not a wolf man, and heals fast. Like to wrestle other shirtless guys in a non-gay way, and you could cut the sexual tension between him and Edward with a spoon.
    Worth: 50 points
    Found in: Fawkes

    Alice Cullen
    Can see the future, although if she was any good at it she'd have jumped in the ocean and would be hoping the sharks get her before the hunters.
    Worth: 20 points
    Found in: Fawkes

    Carlisle Cullen
    Single-handedly responsible for the aberration that is this story. Is a doctor. Gives information of questionable scientific merit. There is nothing odd about him choosing his eternal companion to be a seventeen year old boy. Nothing at all.
    Worth: 20 points
    Found in: Fawkes

    Esme Cullen
    Carlisle's bait and switch to prove he's not gay. That's about it.
    Worth: 5 points
    Found in: Fawkes

    Rosalie Hale
    Doesn't like Bella, making her the most believable character in the series. The fact we're not meant to like her only adds to her appeal.
    Made it through the Great Depression thanks to a job in a bank?
    Worth: 5 points
    Found in: Fawkes

    Emmett Cullen
    Basically a strong vampire frat boy.
    Worth: 5 points
    Found in: Fawkes

    Jasper Hale
    He can control emotions, and based on his backstory may be actually competent. Long live our glorious confederacy.
    Worth: 10 points
    Found in: Fawkes

    Renesmee Cullen
    The abomination. Kill it dead, Kill it with Fire!
    Worth: 200 points
    Found in: Fawkes

    Police Chief Charlie Swan.
    Bella's dad. Has a gun he's never used, making him arguably the most dangerous opponent your likely to face.
    Certain reliable evidence suggests he is in fact a one armed cyborg half bear ninja police chief who is powered on bacon with a massive network of intelligence gathering army robots and contacts, but we are choosing to ignore this, as someone so awesome could never have given birth to Bella.
    Worth: 1 point
    Found in: Fawkes

    Werewolves:
    Sam Uley - 10 points
    Quil Ateara - 10 points
    Embry Call - 10 points
    Paul - 10 points
    Jared - 5 points
    Leah Clearwater - 15 points (I hate angst, sorry, wangst, and she has it in spades.)
    Seth Clearwater - 10 points
    Collin and Brady - 5 points

    Aro
    If he's what passes for a bad guy, no wonder they evolved so poorly. Can read minds by touching. It's truly a tragedy. Still, his existence is an abomination against god.
    Worth: 100 points
    Found in: Volettra

    Marcus
    He's Aro's echo. Ignore it, and it will go away. He can sense relationships. Why that could conceivably be useful to a man who rules part of the world with an iron fist, when he could, alternately, kill with a thought if god had been a bit kinder, nobody knows. Maybe if he was subtle and manipulative he could do something with it. If.
    Worth: 50 points
    Found in: Volettra

    Caius
    He doesn't seem to do anything. We suspect he's retared, senile, or both. Doesn't have any powers either.
    Worth: 50 points
    Found in: Volettra

    Volturi goons.
    There are quite a few of these. Most are competent, and have offensive powers. Each are worth five points, and a few named ones will be worth an additional five points.
    32 of them, APPARENTLY. Randomly spread around.
    * Afton - unknown talent
    * Alec - sensory paralysis
    * Chelsea- relationship manipulation
    * Demetri - tracking sense (known as the greatest tracker in the world)
    * Felix - N/A
    * Heidi - illusion of desires
    * Jane - illusion of pain
    * Renata - protective shield (can form a mental force field to avoid physical attacks, her power is quite similar to Bella's ability to create mental shields to avoid mental attacks.)
    * Santiago - N/A

    Two Volturri wives. Always with their partners. Always.
    # Athenodora (Caius' mate)
    # Sulpicia (Aro's mate)




    Locations
    Allowed starting locations:
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    Falks
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    School
    Indian Reservation
    Beach
    National park
    main road
    local club
    shops


    Volettra
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    Cathedral of Santa Maria Assunta
    Central square
    Backstreets (with plenty of alcoves (inside joke))
    The Etruscan walls
    Medicean Fortress
    Night clubs
    sewers


    Other Locations, of possibile interest/note:
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    The Nightside
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    Street of Gods
    Strangefellows
    Clubland
    Uptown
    The Streets


    London
    Spoiler
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    The Bridge
    Millenium Dome
    London Eye
    Parliament
    Baker Street
    Drood Complex
    An Old Estate



    Please post your approved characters, with listed abilities/powers.
    Last edited by industrious; 2010-01-23 at 11:10 AM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2