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2009-01-15, 11:13 PM (ISO 8601)
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- Sydney
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Re: Erfworld #138 - The Discussion Thread
...haven't read the threads yet, however all I can say is that...
I hope we see Parson doing some dance fighting...the Elvis manouevres are going to have to come into play!Land of Immortals: Apocalypse - NWN2 PvP server....custom conquering system where players join an immortal battle for control of the lands resources....
come challenge my brute - warning, may be addictive
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2009-01-15, 11:33 PM (ISO 8601)
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- Jun 2008
Re: Erfworld #138 - The Discussion Thread
Stalingrad.
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2009-01-15, 11:48 PM (ISO 8601)
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- Jan 2007
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- Singapore
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2009-01-15, 11:53 PM (ISO 8601)
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- Dec 2008
Re: Erfworld #138 - The Discussion Thread
Six are seen flying with Stanley after the unpleasantness.
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2009-01-15, 11:55 PM (ISO 8601)
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- May 2007
Re: Erfworld #138 - The Discussion Thread
It doesn't invalidate your statements, but it's actually been 5 turns. Remember, he got a toy in his breakfast every morning: the glasses, the bracer, and the 3 pieces of the sword, with the third piece being just this morning. So this is the 5th day after the day he was summoned.
What I'd like to know is how are Maggie and Sizemore supposed to cast these shockamancy and thinkamancy spells during RCC's turn? I thought you could only cast on your own turn.
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2009-01-16, 12:04 AM (ISO 8601)
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- Jul 2005
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- Northern Virginia
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Re: Erfworld #138 - The Discussion Thread
It may depend on the type of spell. We've seen at least one example of a spell cast off-turn ("Ephedra", immediately before it was explicitly established that GK's turn had not begun).
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2009-01-16, 12:12 AM (ISO 8601)
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- May 2007
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Re: Erfworld #138 - The Discussion Thread
Groups of units get a stack bonus that maxes at 8, so you see a lot of 8-man formations
I have a feeling that Parson's going to lead a formation of 2,600 uncroaked units, and Wanda. That's what he's talking about.
I'd really like to see some explanation of why that's not common practice, though. Presumably, you have to move a stack as one unit (a la Warhammer 40k), so you need room to maneuver. But why isn't Ansom doing it now?100 HNJO (700 GP)
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20 GP
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2009-01-16, 12:16 AM (ISO 8601)
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- Jul 2008
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Re: Erfworld #138 - The Discussion Thread
I don't think it's ever been stated exactly how much of the dwagon's move was used up before encountering the Transilvito units. It must have been at least 1 hex, and the dwagons clearly had enough move left to flee the hex. But beyond that it's hard to say for certain. Given that the dwagons had less than their full movement when they left Gobwin Knob, the odds are good that they'll return during this turn. But that is not guaranteed.
Parson mentions turning the garrison into a meat grinder, and having a courtyard full of dead to uncroak. I don't think he's going to stop the siege at all. It sounds like he plans to let them breech the wall once he's ready for them.
This was a good strip. It's nice to get a feel for Paron's plan and the idea that force multipliers have a major impact on Erfworld combat makes some sense from what we've seen. But I'm still very confused by actual game mechanics. Parson plans to surgically strike at Ansom's leadership units, but I don't understand how it's possible for him to do so with impunity. Ansom was able to ally with the Archons and have them zorch Wanda before she could flee; how is it possible that Sizemore is expected to be able to flee before reinforcements can attack him? For that matter, how is it even possible to engage the leadership units individually? If they aren't "with" units that could help defend them, doesn't that mean they aren't actually lending their leadership bonus to most units in the first place? But if they are lending their bonus, shouldn't those units be able to intervene in some way and take advantage of the leader's multipliers? It seems very convenient that those multipliers can be used to boost troops, but those troops cannot likewise be used to defend their leaders. I like the plan, but it seems extremely convenient.
Also, I note that Parson mentions uncroaking the dead on his turn. That seems to be a mistake. Wanda begins animating the fliers immediately after she killed them on Ansom' turn on page 98. Her flying mount is certainly animated on page 103, which takes place the night after Ansom's turn, and definitely before Parson's next turn. So it has been possible to uncroak units out of turn in the past. Is there some specific reason why that should not be possible in this case?
-H
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2009-01-16, 12:29 AM (ISO 8601)
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- Dec 2008
Re: Erfworld #138 - The Discussion Thread
As for the Dwagons, it should also be pointed out that move seems to increase as units level and the weakest Dwagons probably didn't make it.
Tunnelling. Sizemore can come up from beneath, kick boop and then head down. This is actually mentioned in the orders Parson gives him, and is likely why the Siege Units are rolling forward under the heaviest possible guard.
As far as Uncroaking goes, it would seem that either mass Uncroaking spells can only be cast on your own turn, or that Wanda just doesn't have enought juice to do that again today. Or both of course.Last edited by Whispri; 2009-01-16 at 12:32 AM.
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2009-01-16, 12:33 AM (ISO 8601)
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- Feb 2007
Re: Erfworld #138 - The Discussion Thread
"That which can be destroyed by the truth, should be."
--Kirien, Seeker's Mask
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2009-01-16, 12:35 AM (ISO 8601)
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- Apr 2008
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- Australia
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Re: Erfworld #138 - The Discussion Thread
Given the zombies, more likely to be Michael Jackson's Thriller, ala Dr McNinja
Edit: oops too slow.Last edited by MadMaw; 2009-01-16 at 12:42 AM.
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2009-01-16, 12:42 AM (ISO 8601)
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- Jul 2008
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Re: Erfworld #138 - The Discussion Thread
Your calender is off. Pason has already completed 5 full turns since he was first summoned. His next turn will be his sixth.
Also, I've seen no actual evidence that he was ever facing 25:1 odds. According to Klog #7, Gobwin Knob had 786 units in it. According to the ErfWorld brochure on page 86, the RCC numbers a total of 9,751 units at that time. That's a 12.4:1 ratio.
When Parson was first summoned things were a bit different, but that difference was actually in GK's favor. Prior to the "donut of doom" fiasco, Parson had an additional 21 or so dwagons, 3 warlords and 3 knights to command, and there has been no mention of any additional forces appearing to offset those loses. So in order to have faced 25:1 odds around day 1, that would mean the RCC coalition would have had to number somewhere around 20,000 units, or roughly 10,000 more units than it has on day 4.
We are told that the donut of doom wiped out 40% of Ansom's siege on page 56, but there's no mention of any other serious casualties. And certainly no one ever reacts as though the gambit annihilated more than half of the RCC's total assault force. So I am forced to conclude that the 25:1 comment was in error.
-H
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2009-01-16, 12:45 AM (ISO 8601)
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- Jul 2005
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- Northern Virginia
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Re: Erfworld #138 - The Discussion Thread
[QUOTE=Hatu;5649077]I don't think it's ever been stated exactly how much of the dwagon's move was used up before encountering the Transilvito units. It must have been at least 1 hex, and the dwagons clearly had enough move left to flee the hex. But beyond that it's hard to say for certain. Given that the dwagons had less than their full movement when they left Gobwin Knob, the odds are good that they'll return during this turn. But that is not guaranteed./QUOTE]
My guess is that both Stanley and Jillian will show up tomorrow, bringing the major dramatis personae onto the scene. The distance between GK and the choke point is implied to be about 52 (Jillian, who knows the local terrain, chose 26+ Move as the cutoff for a task force that took two moves to arrive at the choke point). If she decides to head back without waiting for anybody else (which would be just like her IMO), and her current gwiffon is as fast as her previous one, she can cover that distance in one turn....
Spoiler...and perhaps only just cover that distance, and thus run out of Move and find herself unable to reach a city zone she would otherwise be able to enter after stabitty-chop-chopping her way through the enemy lines?Last edited by SteveMB; 2009-01-16 at 12:46 AM.
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2009-01-16, 12:47 AM (ISO 8601)
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- Dec 2008
Re: Erfworld #138 - The Discussion Thread
The hex she started from would have been slightly further away from the ambush site than Gobwin Knob is mind.
The twenty five to one thing could have meant a comparison of combat values. Also, Wanda could have been including the reinforcements that are available to the RCC, Translyvyto could have arrived in force before the column did after all, who knows what else could have been whistled up?Last edited by Whispri; 2009-01-16 at 12:49 AM.
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2009-01-16, 12:48 AM (ISO 8601)
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- Jun 2008
Re: Erfworld #138 - The Discussion Thread
I read a short history of castles once that claimed that most of the instances of a major one changing hands were due to treachery or seige, and that successful storming was rare. I don't know enough to judge the accuracy of the claim, but i do suspect that in stories and ballads (ie the popular media), storming would have been overrepresented since it's more interesting.
NOGENERATION Aleph(0): Copy this into your sig and add or subtract 1 whenever you feel like it. This is a pointless experiment.
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2009-01-16, 12:48 AM (ISO 8601)
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- Jan 2007
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- Singapore
Re: Erfworld #138 - The Discussion Thread
Most likely the mass-uncroak trick that he wants Wanda to do here is something that can only be done on your turn, like Veiling -- it counts as casting a proper 'spell', and as we were told with that, you can't cast outside your turn.
But you can still use magic outside your turn, obviously -- combat things like Shockamancy, or the EyeBooks and table, or the Archons' death rays, or triggering the air defenses. My guess would be that uncroaking individual units one by one by hand is something like that -- Wanda has it as a 'special attack' or something rather than as a proper spell.
At least, I've seen several games with mechanics that work something like that.Last edited by Aquillion; 2009-01-16 at 12:49 AM.
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2009-01-16, 12:50 AM (ISO 8601)
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- May 2007
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Re: Erfworld #138 - The Discussion Thread
100 HNJO (700 GP)
40 LIGD (280 GP)
20 GP
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2009-01-16, 12:51 AM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: Erfworld #138 - The Discussion Thread
Under normal circumstances, but Sizemore's role in the battle plan is to act as a proxy to Tucker's Kobolds, targetting the enemy leaders.
Edit: On the other hand, there could be a cutaway panel to Sizemore's marauding during the lines "You got mud on your face, you big disgrace!"Last edited by Ganurath; 2009-01-16 at 01:21 AM.
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
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2009-01-16, 12:52 AM (ISO 8601)
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- Jun 2008
Re: Erfworld #138 - The Discussion Thread
NOGENERATION Aleph(0): Copy this into your sig and add or subtract 1 whenever you feel like it. This is a pointless experiment.
10 . . . . . . . . . . . . . . . 2
. . . . . . Dr Pepper
. . . . . . . . . . . . . . .. . .4
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2009-01-16, 12:56 AM (ISO 8601)
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- Sep 2006
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- Michigan
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Re: Erfworld #138 - The Discussion Thread
Ansom is so predictable.
I would be a procrastinator, but I keep putting it off.
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2009-01-16, 01:13 AM (ISO 8601)
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- Sep 2008
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2009-01-16, 01:42 AM (ISO 8601)
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Re: Erfworld #138 - The Discussion Thread
Heh heh heh.
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2009-01-16, 02:06 AM (ISO 8601)
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Re: Erfworld #138 - The Discussion Thread
No time to plan and manuever? Too late for that Ansem.
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2009-01-16, 02:36 AM (ISO 8601)
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- Oct 2008
Re: Erfworld #138 - The Discussion Thread
"Tonight we dine on Lord Stanley's Booty!!" Oh man. I thought this was just gonna be a hardcore strip of awesome battle plans and such. The Joy of Erfworld. Awesome battles, wonderful quirky humor. It's like my new Buffy.
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2009-01-16, 02:42 AM (ISO 8601)
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2009-01-16, 02:50 AM (ISO 8601)
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- Mar 2007
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- Schllaand
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2009-01-16, 03:18 AM (ISO 8601)
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- Jun 2007
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- Under the Iron Gauntlet
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Re: Erfworld #138 - The Discussion Thread
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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2009-01-16, 03:28 AM (ISO 8601)
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Re: Erfworld #138 - The Discussion Thread
I don't make the crazy rules, I just twist them to my purpose
"...the Perilious Path of Crushing Doom"
" Please, tell me it is actually filled with cute, fuzzy bunnies and they just named it that to be ironic."
Note to Self:
If you ever happen to doubt the Giant again remember the "Ghost-martyrs of the Sapphire guard
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2009-01-16, 03:57 AM (ISO 8601)
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Re: Erfworld #138 - The Discussion Thread
I liked this comic. none of the oh wait I dont know what to do. or wait for the next one for some action. its oh yea. we know whats going on.
vs. Im not an idiot so Im going to make mistakes lol
lol great comic.
Game on! *bloodshed commencing*~Morchaint
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Eat Chocolate and ask questions later.
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That which does not kill you was simply not permitted to do so for the purposes of the plot.
I had images. and I thought I had spoilers
guess they went away.
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2009-01-16, 04:27 AM (ISO 8601)
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- Jan 2009
Re: Erfworld #138 - The Discussion Thread
Strategically speaking, it's better not to assault fortified cities at all. Let the enemy hide in their hole while you pillage their countryside, ransack their crops, steal their livestock and burn down their towns, so that they'll be forced to come out and deal with you on the field.
At least, in theory.