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  1. - Top - End - #61
    Barbarian in the Playground
     
    String's Avatar

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    Default Re: Dame Morbid's Tourney, Team 5

    Roan Arathane
    18/37HP AC19 Fort17 Ref17 Will16
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
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    Project Leader: Deity's Order (Currently Stalled)
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  2. - Top - End - #62
    Troll in the Playground
     
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    Default Re: Dame Morbid's Tourney, Team 5

    Updated Status
    Thok Umpchuck - HP-26/56 Bloodied
    Surges-13/13 AC-23 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks
    *Ongoing Damage 10
    *Dazed

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    So is that ongoing damage 10 untyped? Because I think different types stack, so if it's something like ongoing psychic or fire, and the bugs are untyped, then I believe that they stack.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  3. - Top - End - #63
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Dame Morbid's Tourney, Team 5

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    Did my saving throw not work? I thought I'd rolled above 10, was there a penalty?


    Rythalas

    Upon seeing the dryad emerge from the tree, Rythalas believes he has identified the real foe here. "Eat this, abomination!" He shouts, as a bolt of blue arcane energy flies from his staff toward what the Eladrin assumes is a corrupted fey creature.

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    Actions:
    Standard: Magic Missile - (1d20+8)[19] vs Reflex, Damage - (2d4+5)[10]
    Move: To K12 if within range, otherwise 5 squares NE of my current position. That is, of course, assuming I made my save. Otherwise here's another one: Saving Throw - (1d20)[5]
    Last edited by Nahal; 2009-02-23 at 11:22 PM.

  4. - Top - End - #64
    Dwarf in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

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    Oh snap! I forgot my Restrained saves. Boddan rides the short bus!

    (1d20)[18] (pre-bloodied)
    (1d20+2)[19] (post-bloodied if the first fails)

  5. - Top - End - #65
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    Default Re: Dame Morbid's Tourney, Team 5

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    Also, Arcana (1d20+7)[14] for any info on the Dryad?
    Sorry for so many posts.

  6. - Top - End - #66
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

    The remaining insects swirl around Thok... but don't actually seem to hurt him much.

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    Thok: the ongoing damage was untyped (so it does not stack). Four swarms attack you, with combat advantage... and they all miss by either one or two points. Ah, symmetry.

    Hragadaroth: you think dryads might be related to trees in some fashion, but you can't be entirely sure.

    Rythalas: you're no longer restrained, correct, but your magic missile unfortunately cannot penetrate fifteen solid feet of tree to strike the dryad behind it. Would you like to reposition, choose a different target, or both?

    Roan: thank you for posting your updated statblock on the new page; that's very helpful.

    Initiative:
    22 Roan Arathane
    20 Swarms
    16 Hragadaroth
    15 Rythalas
    14 Thok Umpchuck
    13 Corrupted Dryad and Tree
    11 Urok Stonefoot

    Next up: Hragadaroth, Rythalas, and Thok.
    Diamond Mind avatar provided by Abardam.

  7. - Top - End - #67
    Barbarian in the Playground
     
    OldWizardGuy

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    If it's possible to reposition for an attack on the dryad I'll do so, otherwise I'll attack the bugs and curse them instead.

  8. - Top - End - #68
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

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    With one move action, I don't think you can reach her. Which bugs? Still moving to K-12?
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  9. - Top - End - #69
    Dwarf in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

    Hragadaroth: struts

    11/45 AC22 Fort18 Ref13 Will19 Surges7/7
    Resist Fire 5
    When hit in melee, attacker is pushed 1 & takes 5 lightning dmg

    Ongoing 2


    Hragadaroth advances across the arena, walking across the remains of dozens of charred insects softly chuckling to himself.

    "Thok! You unkillable beast. Remove yourself from those vermin."

    The sorcerer casually points his staff at the tree. A green, tar-like ball darts towards the tree sheltering the dryad behind.

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    Move: to J-10

    Free: Speak

    Minor: Sustain Lightning Shield defense

    Standard: Acid orb at the tree (since I cant see dryad)
    (1d20+8)[18] vs Ref
    for (1d10+12)[13] Acid dmg

    Save vs Ongoing 2: (1d20+2)[6]


  10. - Top - End - #70
    Barbarian in the Playground
     
    OldWizardGuy

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    The one to Thok's south. It's closest. And yeah, still moving to K12.
    Last edited by Nahal; 2009-02-28 at 11:12 PM.

  11. - Top - End - #71
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    Thok Umpchuck - HP-16/56 Bloodied
    Surges-13/13 AC-23 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks
    *Ongoing Damage 10
    *Dazed

    Thok groans as another spike of pain races up from his stomach into his brain. Clumsily he raises his warhammer up, and then bangs it again his shield. The impact of the metal upon metal seems to rouse Thok somewhat, and he pulls his arm back for another blow. Several more blows follow, each faster and harder than the first - the orc was pumping himself up. Finally with a last impact he roars and gestures with his warhammer at the corrupt dryad.

    "Look at Thok's warhammer, wood bitch! It's going to be the last thing you see!"

    Twisting his head towards the other, Thok shouts "Thok not scared of your magic, fire gecko! Burn everything! Thok survive worse!"

    Standard: Second Wind (Due to property of his Neck item, Thok may spend two healing surges if he's Bloodied. He also regains 15 HP instead of 14 per surge due to his Belt of Vigor).

    Saving Throw:(1d20)[14]

    Updated Status
    Thok Umpchuck - HP-46/56 Second Wind
    Surges-11/13 AC-26 Fort-21 Reflex-19 Will-16
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks
    *No enemies marked (Thok used Second Wind instead of attacking someone)
    Last edited by Inspectre; 2009-02-25 at 11:48 AM.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  12. - Top - End - #72
    Bugbear in the Playground
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    The dryad spares a contemptuous glance for the unkillable Thok, but focuses on Hragadaroth. Stalking out from behind the blackened tree, she extends a burning talon toward him. A stabbing pain lances through his head, and echoes of phantom screaming fill his mind.

    Battle Report (and Map):
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    Rythalas, you hit; the M-9 swarm is damaged, but not bloodied. Thok, you are a not-dying machine. Hragadaroth, your acid orb splashes harmlessly against the tree's bark; you take 9 psychic damage, and a -2 to all attacks against the dryad and her allies until her next turn ends.

    Next up: Urok, Roan, and the swarms.
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  13. - Top - End - #73
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    OldWizardGuy

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    Rythalas

    Rythalas, Eladrin Wizard
    HP 14/31 (Bloodied) Healing Surge 7 (0 used /7)
    AC 22 Fort 15 Reflex 18 Will 20 Speed 6
    Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 19 (+6) Wis 16 (+5) Cha 8 (+1)
    +5 to saving throws vs charm effects
    +2 to AC and saving throws while bloodied (reflected in stat block)
    Ranged attacks against Rythalas from 6+ squares away are at -5
    Whenever a hostile non-swarm creature moves adjacent to Rythalas, he pushes it 1 square away as a free action.



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    Posting now in case I have access issues later, will change my action if it proves necessary


    Upon seeing the dryad, Rythalas feels an instinctive surge of loathing toward the corrupted Fey. Repositioning himself once more, he directs the winter winds around him at a spot just between the dryad and its tree. A disembodied female voice originating from the spot implores Let us bring you peace, sister. A moment later the ground freezes over in a flash as his power chills the area, leaving it slick with ice.

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    Actions:
    Move: F6 if it leaves O4 within range, otherwise G6.
    Minor: Ghost Sound on O4, attempting to approximate a dryad's voice. Arcana - (1d20+13)[21] in case it's needed.
    Standard: Icy Terrain originating from O4 (catching both the tree and dryad in the burst, no?) vs Dryad - (1d20+7)[17] vs Reflex, vs Tree - (1d20+7)[25] vs Reflex, Damage - (1d6+6)[8] cold damage. Note that all squares within the burst are difficult terrain till the end of my next turn.
    Last edited by Nahal; 2009-03-08 at 04:05 PM.

  14. - Top - End - #74
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    Default Re: Dame Morbid's Tourney, Team 5

    Urok Stonefoot: AC-23 Fort-19 Rlfx-16 Will-17 Hp-39/58 Surges-15/18
    "Ahk, why do the ones with the long legs always insist on using them to run all over the place?"
    Urok runs over to stand between the raging orc and the new tree kin foe.
    "Laddy, you take care a those flies, I'll hold off this glorified bag of twigs until you're done."
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    Double move action the N-5, provoking attacks of opportunity from one swarm and the tree. Minor action to mark the Dryad, she takes -2 to attack and 3 radiant damage for attacking anyone but Urok.
    Last edited by JackTR69; 2009-03-01 at 10:27 AM.
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  15. - Top - End - #75
    Dwarf in the Playground
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    Gonna have a Hraga down when my turn starts without some heal-love

  16. - Top - End - #76
    Barbarian in the Playground
     
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    Default Re: Dame Morbid's Tourney, Team 5

    Roan Arathane, In yer arena, heelin yer dragonz.
    18/37HP AC19 Fort17 Ref17 Will16

    Roan's attention was momentarily drawn by his dragonborn ally, who seemed to be in pain, was bleeding heavily. With a quick motion, he quickly grabbed and loosed another javelin, this one at the corrupted treeling.

    "There is a saying amongst the people of my home,"
    he called loudly as the javelin zinged toward the woodland dryad. It wasn't clear whom he was adressing at first.

    "'The dragon most bloodied is the dragon most feared'."
    The warlord turned back the dragonborn sorceror and grinned broadly.

    "Now Hragadaroth, show them why! Let them pay for each drop of your blood with their own!"
    he roared.

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    Standard action, Basic javelin attack against the dryad Attack - (1d20+7)[27] damage - (1d6+3)[9]. Minor Action, Inspiring word on Hragadaroth. he can spend a healing surge and gain an extra (1d6)[1] HP.
    Nature Check - (1d20+2)[22] Can I get any info on the dryad, and can I do that this turn?
    I am out of Inspiring words for this fight, guys. I suggest trying to be as sticky as possible, Urok, to keep the Dryad off of the rest of us. I'll be on my way to help Thok with the bugs on my next turn.
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    Roan Arathane, Level 4 Human Resourceful Warlord and
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  17. - Top - End - #77
    Barbarian in the Playground
     
    String's Avatar

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    Default Re: Dame Morbid's Tourney, Team 5

    (Me gloating)
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    Holy Kord! Three maxed rolls, and yet I get a 1 on the inspiring word roll! For the love of Bane!
    -Currently Playing-
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
    Margan Flintfist, Level 1 Dwarven Fighter in Therinn Adventures


    -Old Homebrew Projects-
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    Project Leader: Deity's Order (Currently Stalled)
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  18. - Top - End - #78
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

    The huge burning eye turns on Urok as he hurls himself into the fray, and more barbed roots burst from the ground all around him. This time the gladiators are ready, however, escaping their grasp entirely.

    Though he dodges the tree's roots and thrashing branches with ease, Urok is visibly slowed by the swarm of insects in his path. The cloud swarms around the unkillable Thok as well, but he only seems to grow more focused. "--, fire gecko! Burn everything! Thok survive worse!"

    As Urok's god focuses on the corrupted dryad, her flaming eyes lock on the dwarf. She takes a step towards him--and a javelin sprouts from her shoulder. She rips it out, dropping it to the ground (it catches fire as it falls; insects buzz from the tear in her tattered cloak), and glances at the shouting Roan. Her talons clench in rage, burning even brighter.

    ...then dim, as winter winds swirl around her at Rythalas' command.

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    Thok is missed twice, even with combat advantage. Urok is hit twice, taking 8 damage total. Roan hits the dryad, dealing 9 damage. Rythalas will miss the dryad but hit the tree, dealing 8 cold damage; he may wish to direct the winter winds at a different spot, however, considering that an attack on O4 will now also hit--and deal 8 cold damage to--Urok Stonefoot.

    Next up: Hragadaroth, Rythalas (who already posted, but may wish to change his action), and Thok Umpchuck.

    Diamond Mind avatar provided by Abardam.

  19. - Top - End - #79
    Dwarf in the Playground
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    Default Re: Dame Morbid's Tourney, Team 5

    Hragadaroth

    13/45 AC22 Fort18 Ref13 Will19 Surges6/7
    Resist Fire 5
    When hit in melee, attacker is pushed 1 & takes 5 lightning dmg

    Ongoing 2


    Hragadaroth grins from ear to ear hearing Roan & Thok's comments. He was placed in the right team, no doubt about it. The dragonborn moves forward to assist his allies. With another spray of liquid fire, Thok and the encircling insects are all caught by the spray.

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    Move: K-8

    Minor: Sustain Lightning defense

    Standard: Ready a Burning Spray for when Urok moves from the 3x3 blast centered on Thok.
    to-hit (1d20+6)[11] (with -2 from dryad)
    for (1d8+12)[19] fire dmg

    Last edited by Boddan; 2009-03-07 at 04:47 PM.

  20. - Top - End - #80
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    Yep. I'm a moron.

    Forgot several to-hit rolls.
    I'll roll 4 more for Thok and the 4 swarms. Feel free to make that 11 for a swarm since I didn't specify but I leave it to you.
    (1d20+6)[18]
    (1d20+6)[20]
    (1d20+6)[11]
    (1d20+6)[20]

    and save vs ongoing 2 (1d20+2)[14]


  21. - Top - End - #81
    Barbarian in the Playground
     
    OldWizardGuy

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    changing attack to Ray of Frost - (1d20+6)[24] (vs reflex) vs the Dryad, for (1d6+5)[11] cold damage. If it hits, she is slowed until the end of my next turn. Also, it should be 12 cold damage, I'd forgotten about the +1 from Burning Blizzard. Will post flavor text in an hour or so. I'll still use ghost sound, as I have a plan.


    Rythalas, Eladrin Wizard
    Init +6 HP 14/31 Bloodied 15 Healing Surge 7 (0 used /7)
    AC 20 Fort 15 Reflex 18 Will 20 Speed 6
    Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 19 (+6) Wis 16 (+5) Cha 8 (+1)
    +5 to saving throws vs charm effects
    Ranged attacks against Rythalas from 6+ squares away are at -5


    Repositioning himself, the Eladrin once more calls upon his power over frost. However, he is forced to refocus the energies of his attack at the last second as Urok moves into the area he had initially planned to freeze. Rythalas instead focuses his power into a concentrated burst aimed at the corrupted dryad, and a bolt of angry blue light slams into her. Winds continue to whip around her for a moment, and from them a soft, feminine, and somehow alien voice whispers Let them give you peace, sister.
    Last edited by Nahal; 2009-03-08 at 04:04 PM.

  22. - Top - End - #82
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    Hmmm. Thanks to Second Wind, anything other than those 2 20s that Boddan rolled will miss Thok. Since I don't know yet whether I was hit by one of those 2 yet or not, I'll have to post a split my post a bit.


    -If Thok was hit-
    Thok Umpchuck - HP-27/56 Bloodied
    Surges-11/13 AC-23 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks

    Thok grits his teeth as the wave of heat washes over him, burning his flesh even through his armor. Although wavering slightly, the massive orc pulls himself up to his full height as he steps out of the cloud of swirling insects, swinging at the nearest remainning cloud.

    Move:Shift to N7
    Standard:Warrior's Surge on M7 Insects
    To-Hit:(1d20+9)[1](10)
    Damage:(1d10+5)[8]

    Updated Status
    Thok Umpchuck - HP-27/56 Bloodied
    Surges-11/13 AC-23 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks
    *M7 swarm Marked

    -If Thok was not hit-
    Thok Umpchuck - HP-46/56
    Surges-11/13 AC-24 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks

    Smirking confidently as the blast of heat singes the insects buzzing around him, Thok quickly takes advantage to slip out from the cloud. He then swings his warhammer wildly through one of the remainning swarms, hoping to splatter a few bugs.

    Move:Shift to N7
    Standard:Crushing Surge on M7 Insects
    To-Hit:(1d20+9)[5](14)
    Damage:(1d10+5)[14]

    Thok Umpchuck - HP-46/56
    Surges-11/13 AC-24 Fort-19 Reflex-17 Will-14
    *AC drops to 23 when Bloodied
    *Gains 5 temp HP everytime he's hit by close or melee attacks
    *M7 Insects marked
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  23. - Top - End - #83
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    Hows about this:

    (1d5)[2] for which roll was vs Thok's Ref of 19. (a 3 or 5 hits him)


  24. - Top - End - #84
    Bugbear in the Playground
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    Rythalas’ chill magic scores a substantial hit against the dryad. As the ghostly pleading reaches her, her burning eyes take on a somehow doubtful look. She takes a step back, uncertain… but the cold fades all too quickly, and her flaming claws burn red in the screaming wind. Her warped figure tenses in pain, and her eyes are wide as another soul-crushing scream tears into the minds of the nearby adventurers.

    The burning pain is indescribable, and find yourselves on the ground before you can force the ghostly sensations away (pain is all it is, after all). The tree thrashes madly with rage, wind growing harsher. Tossing branches force the berserker and paladin to roll out of the way or die, Thok tossed back into the verminous ring and Urok forced farther still from his quarry—

    Hragadaroth finds his opening. With the screaming wind and wildly cheering crowd as accompaniment, another burning torrent floods over the madly buzzing swarms.

    One dissipates, strength broken, in a last exhalation of stinging insects; the others writhe about in an ever-more-frantic pitch. The still-prone Thok seems, if anything, invigorated by the flames—but the distracted Urok is not so lucky, as another thrashing branch smashes him in the gut and throws him practically across the arena.

    Battle Report:
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    Ry deals 12 cold damage to the dryad (and slows her until the end of his next turn). Hraga’s spray deals 24 damage to every swarm except the one in N-6. And misses Thok, lucky goon that he is.

    Thok: your relationship with the forum roller might be more accurately described as “love-hate”, I think. You miss; but in this case it saved me some trouble, since the M-7 swarm will burn when Hraga’s metaphorical hammer comes down.

    Thok, Urok, and Roan all take 12 psychic damage and are knocked prone; Hragadaroth is just missed. Urok takes another 11 damage and is pushed 3 squares (that targeted Fort, by the way).

    Next up: Urok, Roan, and the swarms. Get up, maggots! It's not nap time yet!
    Last edited by Inyssius Tor; 2009-04-03 at 08:47 PM.
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  25. - Top - End - #85
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    Default Re: Dame Morbid's Tourney, Team 5

    Urok Stonefoot: AC-23 Fort-19 Rlfx-16 Will-17 Hp-16/58 Surges-15/18

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    Taking my dwarf save against falling prone.
    Save: (1d20)[14]
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  26. - Top - End - #86
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    Urok Stonefoot: AC-23 Fort-19 Rlfx-16 Will-17 Hp-31/58 Surges-15/18

    Urok stays on his feet, and charges the Dryad headlong.
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    Free Action: Dwarven platemail to heal as though I'd spent a surge.
    Move Action: Move to O-4 taking attacks of opportunity from 2 swarm (moving up and right).
    Minor Action: Mark the Dryad
    Standard Action: Holy Strike
    attack roll: (1d20+8)[20] vs AC
    Damage roll: (1d10+9)[13]
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  27. - Top - End - #87
    Barbarian in the Playground
     
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    Default Re: Dame Morbid's Tourney, Team 5

    Roan Arathane, Ready To Rumble.
    15/37HP AC19 Fort17 Ref17 Will16

    Roan screamed in agony and beat his gauntleted fists against the dirt. He could feel unconsciousness pressing in around him and began to panick.

    I will not fall twice, he roared inwardly. Steeling himself, Roan bit his tongue and flooded out the psychic pain with physical. Forcing himself to stand, his eyes burning with intensity as he gripped the clasp of his cloak, Roan muttered a word of magic to his tattered cape. It shimmered briefly, and Roan knew instinctively that it would protect him from harm.

    Following Urok's example, the warlord forged ahead with abandon, drawing his greataxe in a low arc at the dryad's trunklike hips, his scorched gauntlets briefly smoldering, stinking like orc sweat.

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    Free Action to Activate Dwarven Armor, heal as though I spent a surge. Move action: Stand. Minor Action: Activate Cloak. Standard:Charge through N8,N7,O6 to O5, attack Dryad. Drawing OA from one swarm and possibly the tree. AttackDryad - (1d20+9)[29] If I hit, I use my Gauntlets power and get +5 to damage. damage - (1d12+9)[16]
    -Currently Playing-
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
    Margan Flintfist, Level 1 Dwarven Fighter in Therinn Adventures


    -Old Homebrew Projects-
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    Project Leader: Deity's Order (Currently Stalled)
    Contributer: Avatar d20 (Currently Struggling Back from Dead)
    Contributer: Lords of Creation

  28. - Top - End - #88
    Barbarian in the Playground
     
    String's Avatar

    Join Date
    Oct 2007
    Location
    Awesome Avatar by Qwernt

    Default Re: Dame Morbid's Tourney, Team 5

    I do max damage then. 12+4+5=21 PLUS
    ExtraCriticalDamageFromTerror - (1d8)[3]

    for...

    24damage.
    Last edited by String; 2009-04-05 at 08:05 PM.
    -Currently Playing-
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
    Margan Flintfist, Level 1 Dwarven Fighter in Therinn Adventures


    -Old Homebrew Projects-
    Spoiler
    Show
    Project Leader: Deity's Order (Currently Stalled)
    Contributer: Avatar d20 (Currently Struggling Back from Dead)
    Contributer: Lords of Creation

  29. - Top - End - #89
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Dec 2005
    Location
    Big Apple's shadow

    Default Re: Dame Morbid's Tourney, Team 5

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    We still going here?

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