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2009-04-24, 10:11 PM (ISO 8601)
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- Apr 2009
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Re: [3.5e] Newbie looking to play with magic
That was pretty much the conclusion I came to. But I feel as if convincing most monsters to do what I want shouldn't be hard, so Charm should be useful. Plus, like I said... I'm Focusing in Enchantment. I know, mind-immune stuff becomes a problem later, but that's what my illusion and conjuration are for.
It really wasn't that bad. I got a 0th-level spell that's awful (Seeker's Chant), another that is solid but I wasn't planning on getting (Detect Magic), a 1st level that's good but I might have chosen something else for (True Sight), and a 3rd that, again, is okay but not my top choice (Arcane Sight). The Skills were the big problem - I had to take Paragon to get those, which costs a caster level. But still... pure-Sorc bored me.
Heh, obvious, I should have figured that out. OK, will keep it in mind.
Heh, they'd have a hard time throwing anything at me (I'm at least 2000 miles from the nearest one), but I don't think any of them play WoW.
Info is always good.
Oh, I know. I just... I dunno, doesn't seem right for the character. Hiring servants (or creating them through magical effort) would strike him as silly: why pay for someone to do something that you can convince them to do for free? That's how he operates.
Right. So Greater Shadow Evocation is still a good idea. Check.
Hehe.
Well, I am still looking at Greater Shadow Evocation, Greater Prying Eyes, Telekinetic Sphere, Mind Blank, Color Spray, and Irresistable Dance for my three 8th-level spell slots. Tough call.Last edited by DragoonWraith; 2009-04-24 at 10:18 PM.
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2009-04-24, 11:14 PM (ISO 8601)
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- Dec 2004
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Re: [3.5e] Newbie looking to play with magic
Then just settle for Teleport, and don't bother with Greater
It really wasn't that bad. I got a 0th-level spell that's awful (Seeker's Chant), another that is solid but I wasn't planning on getting (Detect Magic), a 1st level that's good but I might have chosen something else for (True Sight), and a 3rd that, again, is okay but not my top choice (Arcane Sight). The Skills were the big problem - I had to take Paragon to get those, which costs a caster level. But still... pure-Sorc bored me.
Are you talking True Strike or True Seeing the 6th level spell? True Strike is pretty darn nifty, particularly when paired with Enervation. Detect Secret Doors can short-circuit a dungeon-run when used properly, and entirely in fitting with your character.
Heh, obvious, I should have figured that out. OK, will keep it in mind.
Heh, they'd have a hard time throwing anything at me (I'm at least 2000 miles from the nearest one), but I don't think any of them play WoW.
Info is always good.
Oh, I know. I just... I dunno, doesn't seem right for the character. Hiring servants (or creating them through magical effort) would strike him as silly: why pay for someone to do something that you can convince them to do for free? That's how he operates.
Yet another use for Greater Shadow Evocation is to mimic Tiny Hut, which should suffice for your needs.
Right. So Greater Shadow Evocation is still a good idea. Check.
Hehe.
Well, I am still looking at Greater Shadow Evocation, Greater Prying Eyes, Telekinetic Sphere, Mind Blank, Color Spray, and Irresistable Dance for my three 8th-level spell slots. Tough call.
Greater Prying Eyes = True Seeing + disposable scouts. You will never fall for the 'illusionary floor over a pit' trick, or 'the real door is an illusion of a wall, and the thing that looks like a door is really an illusion over a nasty trap' trick. Very nice utility, and with a duration of Hours/level, can be left up all day long
Telekenetic Sphere is good to 'bubble' with and protect yourself. While nifty looking, you've probably got better ways of protecting yourself physically in a fight. While it does have utility to 'bubble' an ally in trouble, this is a spell you can probably afford to skip if you had to.
Mind Blank is very useful, not only for you but for your party. Cast it on the party members with low Will saves, or even the entire party if you have enough spell slots. The immunity to scrying makes it particularly handy if the party is trying to ambush a caster. However, if you aren't facing a lot of mind-affecting stuff, it may be safely skipped over.
Irresistable Dance is a no-save-screwed, but it requires Touch. Unless you plan on getting Arcane Reach from Archmage, this spell can put you in more danger than it can get you out of. It's a very good spell, but you need to combo it with reach to be able to avoid killing yourself trying to get it off.
Color Spray is an Area Effect Save or Possibly Dead. With Mastery of Shaping, you have a good chance at killing (or at least seriously inconveniencing) several opponents without harming your allies in the process.
So, which ones you take will depend on which ones you plan on using or need to use. If you face a lot of mind-affecting or opponents who like to watch you on the Crystal Ball Network, then Mind Blank is your friend, otherwise not so much. If you can get some kind of Reach on Irresistable Dance, then you've got a no-save-just-suck spell which will be a staple of your repitoire, otherwise it's too dangerous to use. Greater Prying Eyes is just plain useful and utility. The little floating eyeballs can be used for all kinds of non-combat stuff, and nothing says you cannot cast Invisibility on the eyes to have invisible scouts with True Seeing on them floating about...SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-04-25, 03:15 PM (ISO 8601)
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- Apr 2009
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Re: [3.5e] Newbie looking to play with magic
Sad bit is, I don't really feel much need for the 7th-level spells.
Yup.
Well, I'm taking True Strike... as a 1st-level spell. True Seeing I want to take, but again, so limited. Detect Secret Doors is a maybe; I'd have to give up Mage Armor or Shield (depending on the status of Twilight enhancements for the game) for it, which is leaving me perhaps more squishy than I'd like...
Aha.
Cost of the effort to learn it, mostly.
Yup.
Think that's the call.
This is really solid.
This would be so much fun, but yeah, doesn't fit.
Aye. Only can cast six 8th-level spells per day, though, so getting the entire party with it would require all but one...
Will have Arcane Reach at that point. If I don't get Irresistable Touch, in fact, it's probably not worth getting Arcane Reach.
Mm, without it I'm not sure Mastery of Shaping is worth it, either. Don't have a lot of area effect things...
Considering I don't have True Seeing myself (at least, it's not currently on the list), Greater Prying Eyes are quite tempting. Same with Color Spray, I could use an AoE. But Irresistable Dance is so strong, and losing Greater Shadow Evocation causes me more problems...
By the way, as an aside... my character sucks at spells. He's cast Grease twice - and gotten two natural 1's. WTF.
Bluffing, on the other hand, he's rather good at. Talked a random NPC on the street out of 134 gp, convinced another that his sister (who doesn't exist) was dying on the other side of town, convinced a Paladin Half-Orc that he was on her side...Last edited by DragoonWraith; 2009-04-26 at 01:39 AM.
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2009-04-28, 02:44 PM (ISO 8601)
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- Dec 2004
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Re: [3.5e] Newbie looking to play with magic
Well, I'm taking True Strike... as a 1st-level spell. True Seeing I want to take, but again, so limited. Detect Secret Doors is a maybe; I'd have to give up Mage Armor or Shield (depending on the status of Twilight enhancements for the game) for it, which is leaving me perhaps more squishy than I'd like...SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-04-29, 04:47 PM (ISO 8601)
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- Apr 2009
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Re: [3.5e] Newbie looking to play with magic
Ah, I see what you mean. Hmm. Enfeeblement, Scorching, Finger of Death, and Irresistable Dance are my only attack spells requiring a Touch attack. I do have 14 Dex, so I'm not awful in that department. True Strike might not be worth it, I think you're right.
Any thoughts on swapping Arcane Sight for something? It really seems like the biggest weakness in my list right now... Tongues and Clairaudience/Clairvoyance don't seem so great, either, though. Crystal Keep lists a few more 3rd Divinations, but most are rather specific to certain campaigns (Discern Shapechanger, where Shapechangers are prevalent, Detect Portal, in games with lots of Plane movement)... the only one that stands out as not awful is Lesser Telepathic Bond, but that's still pretty poor. Which is all a shame, since there are non-Divination 3rd spells that I would be quite interested in.Last edited by DragoonWraith; 2009-04-29 at 04:56 PM.
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2009-04-29, 09:18 PM (ISO 8601)
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- Dec 2004
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Re: [3.5e] Newbie looking to play with magic
Tongues does, indeed, suck. Clairvoyance/audience is okay for scouting, but likewise nothing worth writing home about.
Arcane Sight can be hella-abused. It's a personal spell, so it can be Persisted for all-day-long. This can let you spot invisible things (spot the aura from the invisible spell), be able to tell if something is a caster or not, and lets you get a general idea of what a magic item is with a Spellcraft check. Pretty darn useful, if ya ask me.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-04-30, 12:45 AM (ISO 8601)
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- Apr 2009
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Re: [3.5e] Newbie looking to play with magic
Alright, I feel a bit better about that, then.
Persist probably isn't going to happen. Mostly, I have to choose my Metamagic Feats early, and I just can't be too sure that I'll really want it... +6 is an awful lot. I can choose Persist at 18, but I'd have to get Extend early, and I don't want extend unless I'm also getting Persist, and I'm not really ready to make that decision.
I'm thinking Silent, Chain, Heighten, Quicken, and Repeat, possibly Twin.