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Thread: Dwarf fortress

  1. - Top - End - #691
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    Default Re: Dwarf fortress

    Quote Originally Posted by Lord Herman View Post
    Next fortress: Firedrowned, settled by the Glorious Vegetables. Another try at playing with magma. This time, I'm making a small moated castle on the highest hilltop, and build the rest of my fortress underground from there.
    Firedrowned? Thatīs totally not ominous or suggestive of a horrible fate or anything.
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  2. - Top - End - #692
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    Default Re: Dwarf fortress

    So, I've been reading throughthe wiki before trying to build my first fortress, and I came up with an idea.
    Would it be possible to have and entry hall wherein the floor is angled slightly downward, leading to a drain in the centre?
    And you have a bunch of holes in the ceiling, with valve-type thingies, all connected to...

    One obsidian magma pipe.

    The invades come, you open all vlavles, flood the hall with magma and kill EVERYONE inside., afterwards, it all drains away and pack into your magma power system.

    Of course, you'd need alot of obsidian to pull this off, but assuming magma and an infinite water supply (Like, I don't know, a river), that shouldn't be a problem, right?
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  3. - Top - End - #693
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    My new fortress (Pillarsoothe) has z-levels like other maps have trees ('bout 200) and trees like it has water (none!), it's gonna be so much fun!

  4. - Top - End - #694
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    Default Re: Dwarf fortress

    Of course, you'd need alot of obsidian to pull this off, but assuming magma and an infinite water supply (Like, I don't know, a river), that shouldn't be a problem, right?
    Careful manipulation of the Z-Axis, copious use of ramps and a magma-proof trapdoor to regulate the 'magma level', and I don't see why not.

    Having said that, I've only just learned the basic commands and haven't quite got the hang of micromanaging my Dwarves' priorities and assigned tasks, so perhaps it'd be a better idea to start another game that has no other objective than to test such a trap, before you try putting it into a normally-functioning Fortress
    Last edited by Wraith; 2009-07-07 at 07:09 AM.
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  5. - Top - End - #695
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    Default Re: Dwarf fortress

    Quote Originally Posted by Thanatos 51-50 View Post
    So, I've been reading throughthe wiki before trying to build my first fortress, and I came up with an idea.
    Would it be possible to have and entry hall wherein the floor is angled slightly downward, leading to a drain in the centre?
    And you have a bunch of holes in the ceiling, with valve-type thingies, all connected to...

    One obsidian magma pipe.
    Obsidian isn't magma proof. So make sure you have bauxite to make your stone mechanisms. Your floodgates can also be made from bauxite if you want, however any magma-proof metal will work. I'd read up on the magma-proof page on the wiki.

    Just remember that magma can be very very fun and it has lots of fun things living in it.
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  6. - Top - End - #696
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    Default Re: Dwarf fortress

    It may also be smart to have a (magma safe) hatch in the center of the parabola room, so you can drain it whenever you want.
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  7. - Top - End - #697
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    Is it odd that five out of the seven moods I've had in my current fort have all been possessions?

    Either way, it SUCKS! I get some artifact, and I don't even get a legendary out of it...
    Last edited by Justyn; 2009-07-07 at 08:20 PM.

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    Default Re: Dwarf fortress

    Well, it depends. I have a friend who considers Possessions a blessing, because it means less unplanned legendaries.

    Think about it. If an Army Dwarf gets a good mood, goes legendary, and would still go back into the army, great. But a legendary anything else isn't going to be that much help from a military prospective, only a danger if things go downhill and he revolts.

    Though I guess legendary crafters do make better stuff faster. But they are still a danger in some situations.
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    Yet another Adventurer story from me!

    In one of my worlds, humans and elves are at war. Of course, I didn't actually know this until recently, so I stumbled into a human outpost muttering something about a "job".

    Long story cut brutally short, I shot him in the head with an arrow, then attempted to disarm him just before he stabbed me in the chest.

    We both bled to death at the same time. I had no lungs, he had no eyes.

    Well, technically I did kill him...
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    Ooohh..Dorf Fortress...such an awesome game. I mourn the fact that ASCII graphics give me an incredible headache.

    In any case, I'm here because I wanted to share with you (assuming it's not been linked to somewhere in the last 24 pages) the Saga of Boatmurdered. Boatmurdered was a succession game of Dwarf Fortress on the Something Awful forums. From this spawned an epic tale, incorporating hordes of belligerent elephants, floods of biblical proportions, flaming puppies, and more.

    The Saga (warning, occasional adult language...OK, a LOT of adult language)

    Enjoy, but be warned. I hurt myself laughing. Don't suffer my fate...
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    Thus, knowing none of us are Sun Tzu or Napoleon or Julius Caesar...
    No, but Swordguy appears to have studied people who are. And took notes.
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    I was just rereading boatmurdered for the fifth time when you posted that.

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    I just ran into a giant that proclaimed that he had "Crushed Lico Oraclebathes, who cried like a little girl as I deprived him of his manhood!"

    Holy BOOPING BOOP!!!

    ...
    Thanks for existing.

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  13. - Top - End - #703
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    Quote Originally Posted by TheLogman View Post
    Well, it depends. I have a friend who considers Possessions a blessing, because it means less unplanned legendaries.

    Think about it. If an Army Dwarf gets a good mood, goes legendary, and would still go back into the army, great. But a legendary anything else isn't going to be that much help from a military prospective, only a danger if things go downhill and he revolts.

    Though I guess legendary crafters do make better stuff faster. But they are still a danger in some situations.
    Except that a fey or secretive mood on, say, a weaponsmith or armorer means that I get a legendary weaponsmith or armorer without having to make a few hundred -iron short sword-s or +copper shield+s. And I don't need all of the metal that it takes to make all that crap...

    Edit:And I don't need to make a place to store all of them either!
    Last edited by Justyn; 2009-07-07 at 10:28 PM.

  14. - Top - End - #704
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    In that case, you just melt down the rejects and save yourself the metal o_o
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    Default Re: Dwarf fortress

    You only get back about a third of the metal you put into weapons, so you still need a sizable amount of metal. However, a single block of magnetite normally holds 300 chunks of ore, so it, with what you steal from the goblins, should be enough to train a legendary in a single skill. If you don't have magma, you also need at least 600 coal just to make the junk, plus at least 600 coal to make the metal. Magma makes things much easier.
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    Rockphed said it well.
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  16. - Top - End - #706
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    Quote Originally Posted by Rockphed View Post
    You only get back about a third of the metal you put into weapons, so you still need a sizable amount of metal. However, a single block of magnetite normally holds 300 chunks of ore, so it, with what you steal from the goblins, should be enough to train a legendary in a single skill. If you don't have magma, you also need at least 600 coal just to make the junk, plus at least 600 coal to make the metal. Magma makes things much easier.
    And faster: you don't have to haul the coal. And you only get about one tenth of the metal back... Add onto the fact that I havn't gotten any magnetite, and only two native copper veins, and no attacks by gobbos means I have to stretch out my metal.

  17. - Top - End - #707
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    well magnetite only shows up on sedimentary layers, it's kinda the balancer for not having a magma pipe. Unless of course you're manually finding a plot of land without the location finder that has both a biome with an igneous layer /w a volcano, and a biome with sedimatary and flux, in which case give me the darned seed number so I can play it XD
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  18. - Top - End - #708
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    Another fortress deaded. Firedrowned wasn't drowned in fire; it was ground to a halt because a crippled, semi-conscious goblin in an unreachable location was cancelling everyone's jobs.

    Now I'm going to build a fortress that's entirely above ground. And anything that can be built of wood, will be. I'll only be mining for metal ore, gems, and Fun.

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    Quote Originally Posted by Justyn View Post
    And you only get about one tenth of the metal back
    1/10th is not even close. The general rule of thumb is 1/3 return. 1/3 is not exact, and returns change based on the item in question, but that's a quick-and-dirty way of getting pretty close for most items.

    What happens is that melting gives you 1/10th of the item's SIZE. For example, plate mail is size 9, giving 0.9 bars back when melted, which is a 30% return on the 3 bars needed to make it in the first place.
    Last edited by Artanis; 2009-07-08 at 10:47 AM.
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  20. - Top - End - #710
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    Unreachable location? Can't you tunnel close enough for some marksdwarves to get him?

    Well i'm gonna start a new fortress. Should have some Hidden Fun Stuff, and underground river, magma, trees, a brook, and sand. All this in a 3x9 fortress so less overall space than your standard 6x6. I could trim it a bit if I wanted too as well. Time to see how well this is going to work. Also saw a sight that had magma, HFS, and a sedimentary layer, but no sand.
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  21. - Top - End - #711
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    Quote Originally Posted by Artanis View Post
    1/10th is not even close. The general rule of thumb is 1/3 return. 1/3 is not exact, and returns change based on the item in question, but that's a quick-and-dirty way of getting pretty close for most items.

    What happens is that melting gives you 1/10th of the item's SIZE. For example, plate mail is size 9, giving 0.9 bars back when melted, which is a 30% return on the 3 bars needed to make it in the first place.
    You get 60% of chain leggings IIRC.
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  22. - Top - End - #712
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    50%, according to the wiki, but close enough

    It's goblets that get you 60%. It takes one bar to make three Size 2 items, making for a total of .6 bars from melting per one bar used to make them. Of course, this is only really feasable if you have magma (and ignore exploiting a possible ammo-melting bug).
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  23. - Top - End - #713
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    Quote Originally Posted by TheLogman View Post
    Well, it depends. I have a friend who considers Possessions a blessing, because it means less unplanned legendaries.

    Think about it. If an Army Dwarf gets a good mood, goes legendary, and would still go back into the army, great. But a legendary anything else isn't going to be that much help from a military prospective, only a danger if things go downhill and he revolts.

    Though I guess legendary crafters do make better stuff faster. But they are still a danger in some situations.
    Why would a dwarf with great stats be anything but a boon from a military perspective? If you get a legendary wood carver why not draft him or start training him in weaponsmithing since his absurd agility and toughness will let him train up faster than Urist Fresh off the boat?

    And it's not like your military should ever have trouble taking out an unarmed and unarmored dwarf no matter how legendary the stat line.

  24. - Top - End - #714
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    Default Re: Dwarf fortress

    Hey, how do I clear out the random rock that's lying around my place? Also, how do I get a non-skilled dwarf to do Stone Detailing? I activated it on his profile, but he's not doing it.

    Also, my dwarves are mostly lying around in the dining hall with a dozen dogs and donkeys and a horse, not even building my trade depot. Huh?
    Last edited by Flame of Anor; 2009-07-08 at 10:56 PM.
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  25. - Top - End - #715
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    Wait, now they're doing stuff. The stone-detailing guy is working, too. But I still don't know how to get the rocks off of my floor.
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  26. - Top - End - #716
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    Oh, and now it's showing me that the whole map is inaccessible to wagons.
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  27. - Top - End - #717
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    Default Re: Dwarf fortress

    Firstly, there is an edit button.

    Secondly, there is a dorf fortress article on the wiki about stone disposal. You can use it for furniture or crafts, dump it or just live with it.

    Lastly, I don't belive it is possible for the entire map to be trade inaccessible.

  28. - Top - End - #718
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    I can't find the article. Where is it?

    Also, yes, sorry about the posts. And maybe there is some point on the map that is not inaccessible, but I certainly can't find it.
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  29. - Top - End - #719
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    I've seen maps choked with trees that weren't wagon-accessible at the start. Nothing a three-square-wide stone road wouldn't fix.

    ... Huh. It seems I was actually going somewhere with that... That's odd, I should probably get some sleep
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  30. - Top - End - #720
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    Aaugh! My dwarves have started starving to death! Why? I have a kitchen and farms...presumably I'm not working them right...
    Quote Originally Posted by Honest Tiefling View Post
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