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  1. - Top - End - #61
    Pixie in the Playground
     
    Aradoom's Avatar

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    May 2009

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Well that all seems to be clarified, but still requesting LOS, sorry for the delay Psionic. I'll post round 6 assuming no LOS if you like, otherwise we can put out another request.
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  2. - Top - End - #62
    Titan in the Playground
    Join Date
    Feb 2009
    Location
    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    @Aradoom:
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    Just need to clarify this first - you stated a move from O12 to J12, which is on top of a wall. Do you have some way of getting up there that I've missed?

  3. - Top - End - #63
    Pixie in the Playground
     
    Aradoom's Avatar

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    May 2009

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    @Refs
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    Wow I really feel out of it now, I meant K12

    Thanks for all your help so far
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  4. - Top - End - #64
    Titan in the Playground
    Join Date
    Feb 2009
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    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Refs only:
    Spoiler
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    Dhomi Nho spot: (1d20)[12] (includes -2 distance)
    Dhomi Nho listen: (1d20-1)[13] (includes -2 distance)


    Mr. Q:
    Spoiler
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    Before your Round 5 action, you hear the sound of bony feet to the southeast. Provided this doesn't change your actions -
    Spoiler
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    You establish LoS as you finish your jump. There is a skeleton in I14, and Dhomi is in K12.


    Dhomi Nho: If Mr. Q. is done with his turn as stated, read:
    Spoiler
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    You hear footsteps to the northeast.
    Last edited by Sallera; 2009-07-13 at 03:36 PM.

  5. - Top - End - #65
    Ogre in the Playground
    Join Date
    May 2007
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    S.E. USA
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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

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    South East. Yep, still taking the jump.
    At half speed that took 70ft out of my 80ft double movement.

    So... he's in K-12.
    And he's been one-shotting my foes. Probably with fell-drained sonic snaps.
    I think he gets three of those each day. For the first time ever I wish I was a bard with a silent image I could walk out.

    I'll take my chances and end in G-15.

    We're 25 ft apart counting the vertical, so that's a DC 15 spot he'd have to make including distance. Terrible time to roll a natural 4 on the hide, but maybe I'll still survive.


    Done.

    Stats
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    Location: G-15 (Hide: 13) +distance

    HP: 10/10
    AC: 17 (+5 dex +2 armor)

    Bursts: 3
    Ammunition: 40 arrows

    Magic Weapon: 4/10
    Jump: 3/10
    Avatar by Yeril.

    My Homebrew.

    Master Ref Of the Arena Tournament!
    Assorted Arena stuff:
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    Arena Combatants: | Dense | Mad Al | Twang | De'Athbypro Xie



  6. - Top - End - #66
    Pixie in the Playground
     
    Aradoom's Avatar

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    May 2009

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    So it should now be

    Round 6- Dhomi Nho

    (sorry bout all the confusing clarifications and refs only posts that took over for a while Q, things seem to be moving along now)

    Actions:
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    Free Action: Command skeleton to move and attack anyone other than me (I suppose if Mr. Q ever gets close enough he might be able to overhear my commands, giving him a bit of heads up)

    And question for refs, is "command to move" sufficient that I can choose to which square he goes or would you like me to spell out the actual direct quote? Such as *point at corner* "go around the corner and attack anyone who is there"

    Skeleton:
    Move to F18

    Dhomi Nho:
    Move to I17

    I'll take my standard actions after LOS is determined (also note that while I may not see what my skeleton sees, I'm going to note which direction he tosses that sling bullet if direct LOS is not established, in that case refs may need to roll his attack roll on my behalf, it has a +3 and will deal 1d4+3 damage on a successful attack)


    Stats:
    Spoiler
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    HP 7/7
    PP 2/2
    AC 13, flat footed 10, touch 13 (10 + 3 dex)
    Position: I17
    Sling in hand (loaded)
    Psionically focused

    Skeleton:
    HP 8/8
    AC 15, touch 13, flat footed 12 (10 + 3 dex + 2 natural)
    Position: F18
    Wielding sling (loaded)
    Ranseur held in off hand

    Spells Perpared:
    0-Message
    Ghost Sound
    Sonic Snap

    1- Fell Drain Sonic Snap
    Fell Drain Sonic Snap

    Maneuver Readied: Counter Charge


    Not done just yet.

    *edit* just added strikeout for clarification, looking down below one can see that this turn is voided due to establishment of some sort of LOS last round
    Last edited by Aradoom; 2009-07-14 at 11:20 AM.
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  7. - Top - End - #67
    Titan in the Playground
    Join Date
    Feb 2009
    Location
    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Refs only:
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    Skeleton's spot/listen, as I didn't roll those last time: (1d20)[15]/(1d20)[3]

  8. - Top - End - #68
    Titan in the Playground
    Join Date
    Feb 2009
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    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Egh, I'm sorry, looks like I screwed up; forgot the skeleton's spot check.

    The skeleton spots Mr. Q as he finishes his movement, and its readied sling attack goes off.
    Attack: (1d20+3)[22]
    Damage: (1d4+3)[6]
    Crit confirm: (1d20+3)[5]
    Crit damage: (1d4+3)[4]

    Dhomi, you see the bullet fly north. Mr. Q, if you wish to revise the end of your turn after you finished your movement, you may do so.
    Last edited by Sallera; 2009-07-13 at 08:16 PM.

  9. - Top - End - #69
    Pixie in the Playground
     
    Aradoom's Avatar

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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    *edit* missed the part about it still being Mr. Q's turn, waiting then
    Last edited by Aradoom; 2009-07-13 at 08:20 PM.
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  10. - Top - End - #70
    Ogre in the Playground
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    May 2007
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    S.E. USA
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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    No change.
    Avatar by Yeril.

    My Homebrew.

    Master Ref Of the Arena Tournament!
    Assorted Arena stuff:
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    Arena Combatants: | Dense | Mad Al | Twang | De'Athbypro Xie



  11. - Top - End - #71
    Pixie in the Playground
     
    Aradoom's Avatar

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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    In that case its Round 6 then for Dhomi Nho

    Actions:
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    Dhomi Nho

    Move to I13

    LOS then Ill go from there


    Stats
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    HP 7/7
    PP 2/2
    AC 13, flat footed 10, touch 13 (10 + 3 dex)
    Position: I13
    Sling in hand (loaded)
    Psionically focused

    Skeleton:
    HP 8/8
    AC 15, touch 13, flat footed 12 (10 + 3 dex + 2 natural)
    Position: I14
    Wielding sling (unloaded)
    Ranseur held in off hand

    Spells Perpared:
    0-Message
    Ghost Sound
    Sonic Snap

    1- Fell Drain Sonic Snap
    Fell Drain Sonic Snap


    Maneuver Readied: Counter Charge


    Asking for LOS
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  12. - Top - End - #72
    Titan in the Playground
    Join Date
    Feb 2009
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    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Dhomi Nho:
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    No LoS.


    Mr. Q:
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    Dhomi moves to I13.

  13. - Top - End - #73
    Pixie in the Playground
     
    Aradoom's Avatar

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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Alright

    Actions
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    Looks around slightly confused, skele-friend obviously saw SOMEONE, maybe he left....

    Dhomi Nho
    Move: finish movement to I16
    Standard: total defense
    Free: drop prone
    Free: command skeleton to reload and prepare to attack anyone other than me

    Skeleton complies
    Move: reloads sling
    Standard: ready action attack on anyone (not me) within LOS


    Stats:
    Spoiler
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    HP 7/7
    PP 2/2
    AC 17, flat footed 10, touch 17 (10 + 3 dex+ 4 dodge) [and prone, another 4 vs pesky arrows]
    Position: I16 (prone)
    Sling in hand (loaded)
    Psionically focused

    Skeleton:
    HP 8/8
    AC 15, touch 13, flat footed 12 (10 + 3 dex + 2 natural)
    Position: I14 (ready action)
    Wielding sling (loaded)
    Ranseur held in off hand

    Spells Perpared:
    0-Message
    Ghost Sound
    Sonic Snap

    1- Fell Drain Sonic Snap
    Fell Drain Sonic Snap


    Maneuver Readied: Counter Charge



    Done.
    Last edited by Aradoom; 2009-07-14 at 11:24 PM.
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  14. - Top - End - #74
    Titan in the Playground
    Join Date
    Feb 2009
    Location
    Finland

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    The skeleton flings up another bullet... which flies harmlessly over the wall.
    Attack: (1d20+3)[11]
    Damage: (1d4+3)[6]
    Crit confirm: (1d20+3)[18]
    Crit damage: (1d4+3)[6]

    Mr. Q:
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    Dhomi moves to I16 and drops prone, defending himself, then orders the skeleton to reload and attack. As you can see, this doesn't work too well.


    Dhomi Nho:
    Spoiler
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    You see the skeleton fire north and up, but as it doesn't hit anything, this doesn't help you much. No LoS.
    Last edited by Sallera; 2009-07-14 at 11:40 PM.

  15. - Top - End - #75
    Ogre in the Playground
    Join Date
    May 2007
    Location
    S.E. USA
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    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    Quil - Round 6

    It's raining...
    Arrow 1 - (1d20+6)[10]
    Damage - (1d8+2)[5]

    Arrow 2 - (1d20+6)[21]
    Damage - (1d8+2)[5]

    Arrow 3 - (1d20+6)[23]
    Damage - (1d8+2)[10]

    Crit Check - (1d20+6)[10]
    Damage - (1d8+2)[6]

    As the arrows fall Mr. Q reveals himself to be standing on the wall in G-15.

    I'm not sure about arrows 2&3, but if Mr. Q was still hidden from you when your turn ended then I know arrow 1 at least catches you flatfooted.

    You still standing or does Q need to take his free actions and end?
    Last edited by Psionic Dog; 2009-07-15 at 05:21 AM.
    Avatar by Yeril.

    My Homebrew.

    Master Ref Of the Arena Tournament!
    Assorted Arena stuff:
    Spoiler
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    Arena Combatants: | Dense | Mad Al | Twang | De'Athbypro Xie



  16. - Top - End - #76
    Pixie in the Playground
     
    Aradoom's Avatar

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    May 2009

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    (1d100)[91] - stabilization roll (not really necessary but just for kicks)

    Dhomi Nho falls the the ground like a pincushion and bleeds to death

    Skeleton stands passively, waiting for future orders

    Good game there
    Last edited by Aradoom; 2009-07-15 at 11:54 AM.
    Aradoom

    Dhomi Nho - my Arena Character- also an initiate Ref

    Matches I am currently in:
    Round 56

  17. - Top - End - #77
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 56: Throk, Dhomi Nho, Mr. Q, Yrik Ihn-Tauk Free For All

    High Ref Mav:

    You all get loot depending upon the order you died in. Mr Q wins, Dhomi Nho, places, and Yrik shows.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

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