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2009-08-19, 01:23 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Gestalt Warrior Arena mk III Fight 4
Omglolnub vs. Vasharanpaladin
A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
Krunch, Thernagale. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena
OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
Omglolnub
SpoilerThernagale starts at F9.
Vasharanpaladin
SpoilerKrunch starts at AI35.Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2009-08-19, 09:02 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Initiative:
(1d20+15)[28]
Spoiler
Surprise Round: Thern uses this time to draw his greatsword, not having much else to do before the fight starts.
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2009-08-19, 02:06 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
Initiative:
(1d20+4)[9]
Spoiler
Krunch has his hammer in hand.
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2009-08-19, 04:07 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Alright, so, my move.
SpoilerMove Action: I fly thirty feet up, from where I am. And to H 11 (60 ft of movement).
Standard: None
Swift/Quickened: NoneLast edited by omglolnub; 2009-08-19 at 04:17 PM.
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2009-08-19, 04:36 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
Krunch looked around. There were tall things here. It took a bit, but the two brain cells in his head finally met.
Spoiler
Move: Climb ((1d20+17)[20]) to the top of the cliff in AJ34.
Once on top of the high place, he looked around again, and spied... a thing. In the air. Not one to take chances (or know what that meant), he picked up a rock, hurling it at the flying thing.
Spoiler
Standard: Attack (1d20+31)[41], adjust for 50 ft. range increment, (2d8+17)[20] damage on hit.
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2009-08-19, 04:46 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
I don't know if you can even throw that far, I'm counting at least five range increments. If you can, it's at the least -10 to attack, and I was only about 2/3rds of the way to me (feel free to do the math again). I think you missed, but again, feel free to re-do my math.
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2009-08-19, 05:02 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
Eh, whatever. I threw a bloody rock.
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2009-08-19, 05:22 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Haha, well, doing the math three times get's me at exactly five range increments, which is a -10 penalty, which is a miss by 1. Agreed?
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2009-08-19, 05:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
...Sure, let's go with that.
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2009-08-19, 07:24 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Narrowly dodging a rock thrown at him, Thern quickly discerns the location of the thrower, and moves that way.
SpoilerMove action: Moving up 30 feet (to the ceiling) and then to N17, using two move actions.
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2009-08-19, 08:02 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
He missed. A little annoyed, Krunch picked up another one and hurled that one as well.
Spoiler
Free action: Enter rage (+2 to hit, -2 AC, +30 HP)
Standard action: Attack (1d20+33)[40], adjust for range, (2d8+17)[19] damage on a hit.
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2009-08-19, 08:16 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Grah, 32, you just barley hit me.
~~~
Getting hit just barely by a rock thrown by his opponent, Thern almost flies off his hinges, but manages to keep himself under control, but only barely. He quickly moves along the ceiling.
SpoilerMove actions, running (4x speed) to AE32.
For next round, you have 1 range increment on me.
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2009-08-19, 08:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
...Then do you really need me to tell you what Krunch is gonna do next?
Spoiler
Standard: Attack (1d20+33)[43], (2d8+17)[29] damage on a hit.
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2009-08-19, 08:54 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Getting hit by the second rock pushed Thern to the edge, but he wasn't ready to go crazy just yet.
SpoilerMoving to AI30, and down 30 feet.
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2009-08-19, 08:57 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
Krunch hurled another rock, before readying his hammer again.
Spoiler
Standard: Attack (1d20+33)[51], (2d8+17)[29] damage on hit.
Move: Draw Big Freaking Hammer.
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2009-08-19, 09:12 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Alright, here goes nothing.
The rock hits Thern straight on, but it doesn't seem to phase him, this is his chance.
SpoilerFull-Round Action: Charging Krunch, with power attack 9, Leap attack, diving charge, and as a swift action, activating Belt of Battle, which gives me another full round action at the cost of all it's charges. Additionally, Ring of Lions Charge, as a continuous effect, allows me to make a full attack at the end of a charge. Finally, taking 10 on a jump check to get +4 damage from Raptor School.
Attack Rolls (only miss on a nat 1, so rolled without modifiers):
(1d20)[13]
(1d20)[20]
(1d20)[4]
(1d20)[2]
(1d20)[19]
(1d20)[18]
Damage (In order):
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
[roll]3d6+2d6+43+45+4[/roll]
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2009-08-19, 09:14 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
Rolling to confirm three crits:
(d20)[6]
(d20)[16]
(d20)[7]
And Damage again:
(3d6)[10]+(2d6)[4]+92
(3d6)[14]+(2d6)[9]+92
(3d6)[15]+(2d6)[3]+92
(3d6)[12]+(2d6)[7]+92
(3d6)[18]+(2d6)[4]+92
(3d6)[10]+(2d6)[6]+92
(3d6)[12]+(2d6)[7]+92
(3d6)[8]+(2d6)[9]+92
(3d6)[7]+(2d6)[6]+92
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2009-08-19, 09:16 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
989 damage total. That's dead 3.9 times over. So, you unconscious?
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2009-08-19, 09:31 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
...Upon reviewing my sources... yes.
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2009-08-19, 10:05 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
From here we can assume that I Coup de Grace you, and I win :)
Sorry for the very, very, brutal beat down, but, I did warn you :P
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2009-08-19, 10:06 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Gestalt Warrior Arena mk III Fight 4
You crit. Three times.
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2009-08-19, 10:11 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Gestalt Warrior Arena mk III Fight 4
The crits only added 325 damage, without those I would have still dealt 664 damage.