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  1. - Top - End - #91
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    Default Re: All Wizard Game?

    Quote Originally Posted by B9anders View Post
    I played in an all-wizards campaign in Dragonlance once, from 6th to 14 lvl iirc. Variety came in the shape of wziards of all three robes having to work together and of course all of us specialising in different fields.

    You'll definitely need your blasters without meatshields plowing the way for you, but it was fun to see just how varied an array of solutions to problems we could deal with.

    Securing a stronghold for ourselves under the sea, cloud battles against a squadron of dragons. Good times.
    Someone could do a summoner if we need things to stab things with pointy things.

  2. - Top - End - #92
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    Default Re: All Wizard Game?

    OK, so if someone will explain to me how to get this started on the PbP boards? I think I make a recruiting thread first (where we can discuss character creation details and such), then later an OOC thread and IC threads as the game begins?

    I'm sure this forum is the wrong place ...

  3. - Top - End - #93
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    Default Re: All Wizard Game?

    Quote Originally Posted by olentu View Post
    Someone could do a summoner if we need things to stab things with pointy things.
    Yeah, I'd definitely rather have a Malconvoker than a b00m b00m blaster. Though with 3 Incantatrixes, everyone could just blast accidentially and it wouldn't really matter. But ya, if not being ridiculous, and focusing, a Conjurer (Malconvoker)/Diviner (Unseen Seer)/Illusionist (Shadowcraft Mage) seems like a good bunch with completely different foci. Toss in an Abjurer (IotSV) to make life hell for opposing spellcasters (while still being a Wizard) if you have an extra slot.

    Quote Originally Posted by Skorj View Post
    OK, so if someone will explain to me how to get this started on the PbP boards? I think I make a recruiting thread first (where we can discuss character creation details and such), then later an OOC thread and IC threads as the game begins?

    I'm sure this forum is the wrong place ...
    Yes.
    Last edited by Eldariel; 2009-09-09 at 04:23 AM.
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  4. - Top - End - #94
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    Default Re: All Wizard Game?

    Eh, I consider it a righteous challenge to have an all-wizard party without the Incantatrix.

    Way I see it, you'd need:

    The Malconvoker for versatility and walls of HP, also binds and general conjuration. Fog spells and cloud spells, vast battlefield control. My favorite archetype.

    A Shadowcraft Mage for stealth/skills and a sideline in divination, also can be a capable blaster with figments. Illusionary fireballs burn just as badly if you believe.

    A social Enchanter with a Mindbender dip to act as the party face and throw down buffs/debuffs. They keep the party members prepped and at the top of their game while denying the enemy those same benefits - while hopefully sowing seeds of confusion and betrayal.

    And a crazy Necromancer to throw even more versatility in there, as well as more meaty minions to draw enemy fire.

    Nobody bans Conjuration or Transmutation, of course. As many try to keep Illusion and Abjuration as possible. Everybody's a Focused Specialist. The Conjurer bans Illusion, Evocation, and Necromancy. The Shadowcraft Mage bans Evocation, Abjuration, and Enchantment. The Enchanter bans Evocation, Necromancy, and Illusion. The Necromancer bans Evocation, Enchantment, and Abjuration. The Enchanter could easily be switched to a Transmuter while still retaining the same basic role.

    To use Complete Mage's archetypes: A Summoner/Strategist, a Blaster/Spy, a Controller/Booster and a Necromaster. Plenty of roles fulfilled.

    Between the hosts of familiars, summons, binds, and undead, it's not so much a party as it is a damned army.

    Ideally, they'd all be warforged so that they could heal themselves and not need to sleep. But hey, healing's cheap.
    Last edited by Gnorman; 2009-09-09 at 04:49 AM.

  5. - Top - End - #95
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    Default Re: All Wizard Game?

    Quote Originally Posted by Skorj View Post
    I need to think about "monsterous" races. I think this will be more fun if the focus is on creative use of spells, rather than abuse of the character creation system. Templates and paragons and the like just seem like the wrong direction to take this, but I don't want to reject non-abusive creative character concepts out of hand, and most races wouldn't actually matter much at the power level the party will reach.
    Sorcerers are as close to wizards as you can get. And Greater Draconic Rite of Passage is a common sorcerer method to get equal casting to a wizard. Loredrake goes a bit further, granting another +2 to spellcasting, but you can't say sorcerers don't need it in a party of snobbish wizards. The whole point is to advance spellcasting. Having a sorcerer opens up lots of Wings of Cover/Flurry and Arcane Spellsurge/Fusion cheese.

    And besides, it's kobolds!
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  6. - Top - End - #96
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    Default Re: All Wizard Game?

    Quote Originally Posted by PId6 View Post
    Sorcerers are as close to wizards as you can get. And Greater Draconic Rite of Passage is a common sorcerer method to get equal casting to a wizard. Loredrake goes a bit further, granting another +2 to spellcasting, but you can't say sorcerers don't need it in a party of snobbish wizards. The whole point is to advance spellcasting. Having a sorcerer opens up lots of Wings of Cover/Flurry and Arcane Spellsurge/Fusion cheese.

    And besides, it's kobolds!
    Well allowing that might lead to the all wizard game being mostly kobold sorcerers.

  7. - Top - End - #97
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    Default Re: All Wizard Game?

    Quote Originally Posted by olentu View Post
    Well allowing that might lead to the all wizard game being mostly kobold sorcerers.
    What's wrong with that? All hail kobolds! The scalykind shall conquer all!

    Though honestly, I doubt it. Wizards still have much higher potential for breakage overall, with their much easier PrC access and vast repertoire of spells. (Well, as long as we're not allowing kobold epic feats... )
    Last edited by PId6; 2009-09-09 at 04:58 AM.
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  8. - Top - End - #98
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    Default Re: All Wizard Game?

    Quote Originally Posted by PId6 View Post
    What's wrong with that? All hail kobolds! The scalykind shall conquer all!

    Though honestly, I doubt it. Wizards still have much higher potential for breakage overall, with their much easier PrC access and vast repertoire of spells. (Well, as long as we're not allowing kobold epic feats... )
    Well without knowing the limitations who knows how valuable kobold sorcerers would be.

  9. - Top - End - #99
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    Default Re: All Wizard Game?

    So... what, is this "core only", or "PM me everything that isn't core"?

    Because this game sounds like fun but I hate "core only". :(

    Edit: Also, if it's not core-only, I wanna play a Shadowcraft Mage. Gnomes are fun. >.>
    Last edited by Yuki Akuma; 2009-09-09 at 05:30 AM.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  10. - Top - End - #100
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    Default Re: All Wizard Game?

    Quote Originally Posted by Yuki_Akuma View Post
    So... what, is this "core only", or "PM me everything that isn't core"?

    Because this game sounds like fun but I hate "core only". :(

    Edit: Also, if it's not core-only, I wanna play a Shadowcraft Mage. Gnomes are fun. >.>
    I'll make a detailed recruiting post soon in the right forum in the next day or so. Not "core only" for races/classes, but I'm bookless here and I need somehting to go on. If you don't need the non-core class day 1 (ie., PrCs), I can shop for books that might be necessary.

    OTOH, I'm a bit skeptical of non-core spells. Really, do you need more than core to break things? But I might be talked into non-core blaster stuff, if someone really wants to go that route.

  11. - Top - End - #101
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    Default Re: All Wizard Game?

    Quote Originally Posted by Skorj View Post
    I'll make a detailed recruiting post soon in the right forum in the next day or so. Not "core only" for races/classes, but I'm bookless here and I need somehting to go on. If you don't need the non-core class day 1 (ie., PrCs), I can shop for books that might be necessary.

    OTOH, I'm a bit skeptical of non-core spells. Really, do you need more than core to break things? But I might be talked into non-core blaster stuff, if someone really wants to go that route.
    Well then save me a spot. I would be initially considering a malconvoker but I think Gnorman already expressed interest.

    And I would say that one does not need to leave core to break the game given that there are many broken spells in core but then again most of the non core spells are not really broken at all.

  12. - Top - End - #102
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    Default Re: All Wizard Game?

    *cough*Celerity*cough*

    Though besides that, it's only outside core that sorcerers get any love. All sorcerer-only spells are outside core though, so unless you'd rather just change back to wizard only, some out-of-core spells might need to be allowed.
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  13. - Top - End - #103
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    Default Re: All Wizard Game?

    Nothing outside of core is particularly broken when compared to some of the whoppers inside core.

    Except Celerity. My God that thing is broken. And awesome.

    Edit: Also, if I were playing, there are several non-core things I would need day one. Focused specialist. Gnome illusionist racial level. Collegiate Wizard (because it's awesome).
    Last edited by Yuki Akuma; 2009-09-09 at 06:27 AM.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  14. - Top - End - #104
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    Default Re: All Wizard Game?

    Well I did say most rather then all. And I think he said non core races and classes would be alright.

  15. - Top - End - #105
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    Default Re: All Wizard Game?

    Yesss...

    Rapid Summoning. Enhanced Summoning. Focused Specialist. As many Malconvoker summons as I can peruse Monster Manuals for... Fiendish Codices... Dragon Magazine... mwahhahaha. Um. Don't mind me. Remember, I've vetted almost every single evil outsider printed for my fiend-summoning guide.

    But seriously, if you're interested in playing a Malconvoker, go for it. I'm already playing one in a different game. They just happen to be my favorite PrC ever.
    Last edited by Gnorman; 2009-09-09 at 06:40 AM.

  16. - Top - End - #106
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    Default Re: All Wizard Game?

    Am I correct in thinking that Illusion Mastery is pretty dang awesome?

    The other specialist varients are eh, but this one is nice.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  17. - Top - End - #107
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    Default Re: All Wizard Game?

    Quote Originally Posted by Gnorman View Post
    Yesss...

    Rapid Summoning. Enhanced Summoning. Focused Specialist. As many Malconvoker summons as I can peruse Monster Manuals for... Fiendish Codices... Dragon Magazine... mwahhahaha. Um. Don't mind me. Remember, I've vetted almost every single evil outsider printed for my fiend-summoning guide.

    But seriously, if you're interested in playing a Malconvoker, go for it. I'm already playing one in a different game. They just happen to be my favorite PrC ever.
    I am interested as I have never got around to playing one and they do look like fun. So I shall take you up on your offer barring unforeseen circumstances.

    Edit: Well giving up the bonus spells per day could hurt.
    Last edited by olentu; 2009-09-09 at 06:48 AM.

  18. - Top - End - #108
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    Default Re: All Wizard Game?

    But Focused Specialist gives it back, anyway.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  19. - Top - End - #109
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    Default Re: All Wizard Game?

    Quote Originally Posted by Yuki_Akuma View Post
    Am I correct in thinking that Illusion Mastery is pretty dang awesome?

    The other specialist varients are eh, but this one is nice.
    Lose a spell slot? Eh, I'd rather just take Spell Mastery if I really wanted it that much. It's not like Killer Gnomes need anything other than Silent Image anyway...
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  20. - Top - End - #110
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    Quote Originally Posted by PId6 View Post
    Lose a spell slot? Eh, I'd rather just take Spell Mastery if I really wanted it that much. It's not like Killer Gnomes need anything other than Silent Image anyway...
    And I one signature spells silent image in any case.

  21. - Top - End - #111
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    Default Re: All Wizard Game?

    Quote Originally Posted by Yuki_Akuma View Post
    Nothing outside of core is particularly broken when compared to some of the whoppers inside core.
    Except Celerity.
    and metamagic reducers.
    and craft contingent spell.

    and (maybe) orb spells, which, if not broken, are overpowered.

    and (certainly) some other stuff i don't remember now.
    Last edited by Killer Angel; 2009-09-09 at 06:52 AM.
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  22. - Top - End - #112
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    Default Re: All Wizard Game?

    Eh, I guess. Collegiate Wizard takes care of the extra spells, too.

    I still think it's nice, but Shadowcraft Mage doesn't really need it, no.
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    Quote Originally Posted by archaeo View Post
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  23. - Top - End - #113
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    Quote Originally Posted by Killer Angel View Post
    and metamagic reducers.
    and craft contingent spell.

    and (maybe) orb spells, which, if not broken, are overpowered.

    and (certainly) some other stuff i don't remember now.
    Well the orb spells are the only spells that you have listed and I think that was what the subject was at the time. I mean the are those skiraughts or whatever they are called and I think we all would know about them.
    Last edited by olentu; 2009-09-09 at 06:54 AM.

  24. - Top - End - #114
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    Default Re: All Wizard Game?

    Quote Originally Posted by Killer Angel View Post
    and metamagic reducers.
    and craft contingent spell.

    and (maybe) orb spells, which, if not broken, are overpowered.

    and (certainly) some other stuff i don't remember now.
    I think in context, that was referring to spells only.

    And orbs aren't broken; they're just very very good.
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  25. - Top - End - #115
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    Default Re: All Wizard Game?

    Quote Originally Posted by PId6 View Post
    I think in context, that was referring to spells only.
    Ah, yes, i noted now Skorj's post. My bad.
    Then yes, the spells in Core are generally more broken than outside.
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  26. - Top - End - #116
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    I've always wanted to play a necromancer. Hmm... to the bookcave!

  27. - Top - End - #117
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    Default Re: All Wizard Game?

    So, I'm thinking Focused Illusionist 5/Shadowcraft Mage 5/Master Specialist 10. I'll take the first level gnome illusionist racial substitution level. Not entirely sure about the fifth - free extended illusions are great, but I'm not sure about losing the bonus feat...

    Any thoughts? Am I jumping the gun a little? >.>
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    Quote Originally Posted by archaeo View Post
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  28. - Top - End - #118
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    Default Re: All Wizard Game?

    Shadowcrafter? Also, why not start taking Master Specialist at 4?
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  29. - Top - End - #119
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    Default Re: All Wizard Game?

    Shadowcrafter?

    You can take Master Specialist at level 4? ... Wow. So you can. That's pretty weird compared to... every other PrC ever.
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    Quote Originally Posted by archaeo View Post
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    Default Re: All Wizard Game?

    Bah, meant Shadow Adept, from FRCS.

    And yeah, that's why you can almost always fit 2 levels of Master Specialist on any build.

    Edit: Okay, any specialist wizard build at least.

    Edit2: Actually, I meant Shadow Adept and Shadowcrafter. Ugh. Mornings. Underdark, I think.
    Last edited by PId6; 2009-09-09 at 07:28 AM.
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