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  1. - Top - End - #31
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: The Battle of Black Rock IC

    Will save: (1d20+12)[20]

    Will the bonuses affect my summoned creatures too? If so, I might attack with one of the bats. If not, probably not, they were really just brought up to help find the angel if there wasn't a magical way to do so.

    Do we have any bonuses to checks for overcoming spell resistance? Can't remember if we do or not. This is just crazy to keep up with.

    Rounds 1 and 2: Ready an action to cast Dispel Magic if Kara attempts to cast a spell.

  2. - Top - End - #32
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    XanianStarting in the lower right corner of start zone.

    Finished casting Summon Monster V.
    Move; Take out scroll of Distintegrate.
    Free; Tell the Summoned Elemental to attack the Angel's previous spot.
    Standard; Target Kara with Scroll of Disintegrate.
    "touch attack" - (1d20+24)[37] (+1 more if I'm within 30ft, I think (point blank shot))
    "SpellResistance" - (1d20+11)[26]
    "Damage" - (22d6)[72]

    "willsave" - (1d20+13)[19]
    Last edited by memnarch; 2009-11-05 at 11:44 PM.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  3. - Top - End - #33
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: The Battle of Black Rock IC

    Saul

    OOC:
    Spoiler
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    Alright, Fly and See Invisibility are on the list of buffs that got sent though the weave, so I guess I can charge Kara now.


    Saul spots the angel and, brimming with countless arcane and psionic effects, flies towards her, claws ready to pounce.

    Spoiler
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    Round 1 action

    Swift: Manifest Psionic Lion's Charge from the Psicrown, 9pp
    Full Round: Charge, pouncing for a full attack (PA for 5)
    Claw 1 (Vampiric) (1d20+28)[41] for (5d6+28)[54] + (2d6)[9]
    Crit confirm (1d20+33)[35]
    Claw 2 (1d20+28)[48] for (5d6+28)[46]
    Crit confirm (1d20+33)[50]
    Schism: Recover Psionic Focus

    Huge reach, so there shouldn't be an AoO: The crit confirms should be 5 points lower, but assuming 45 does confirm then the damage should be:

    63 from Claw 1
    92 from Claw 2

    Will save was 19 on the OoC thread, also: +Immunities from a protection spell and immunity to ability damage, blindness, deafness, disease, drowning, poison, stunning
    Last edited by Ryuuk; 2009-11-05 at 09:29 PM.
    Will be edited by Ryuuk : Sometime in the future.

  4. - Top - End - #34
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: The Battle of Black Rock IC

    Twinkie - Round 1, init 12

    Twinkie would have started in the front, probably at one of the corners. He uses his hasted flight to his advantage, getting as close as possible before introducing her to his ridiculously over-sized sword.

    Spoiler
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    Moving directly to the right and up in elevation, I have plenty of movement to butt up corner to corner. Since I'm huge (3x3), I won't actually be leaving any squares in her threatened space.

    +5 Greatsword
    Attack (1d20+33)[47] ((edit: -2 to that, I mistyped))
    Damage (6d6+27)[45] slashing
    ...plus 2 Con damage, dc16 fort negates


    stats in round 1
    Spoiler
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    Initiative: 12
    Size: Huge
    HP: 143/143
    AC/Touch/FF: 32 / 17 / 32 - 14 armor, 6 shield, -2 size, 5 deflect, +1 misc (+5 enhancement to touchAC)
    In hand : Greatsword // (two handed)
    PP: 41/54
    Effects:
    ...Psionically focused
    ...Expansion: 6/2000 rds - Huge size
    ...Animal Aff.: 3/100 rds - +4 Dex
    ...Prevenom Weap: 2/100 rds - on damage DC16 fort save or 2Con damage


    If she provokes an AoO in round 1 (15' reach)
    Spoiler
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    +5 Greatsword
    Attack (1d20+31)[50]
    Damage (6d6+27)[53] slashing
    ...plus 2 Con damage, dc16 fort negates


    Twinkie - Round 2, init 12

    (full attack, move and attack, or I'll need to redo if there's more than one opponent)

    Spoiler
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    Attack, +5 greatsword

    (1d20+31)[34]
    (6d6+27)[46] slashing
    ... plus 2 Con damage, fort DC 16 neg.

    (1d20+31)[42]
    (6d6+27)[51] slashing
    ... plus 2 Con damage, fort DC 16 neg.

    (1d20+26)[35]
    (6d6+27)[49] slashing
    ... plus 2 Con damage, fort DC 16 neg.

    (1d20+21)[35]
    (6d6+27)[53] slashing
    ... plus 2 Con damage, fort DC 16 neg.


    stats after round 2 (not including any round 1 buffs)
    Spoiler
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    Initiative: 12
    Size: Huge
    HP: 143/143
    AC/Touch/FF: 34 / 19 / 34 - 14 armor, 6 shield, -2 size, 5 deflect, 1 untyped, (+5 enhancement to touchAC)
    In hand : Greatsword // (two handed)
    PP: 41/54
    Effects:
    ...Psionically focused
    ...Expansion: 6/2000 rds - Huge size
    ...Animal Aff.: 3/100 rds - +4 Dex
    ...Prevenom Weap: 2/100 rds - on damage DC16 fort save or 2Con damage


    If she provokes an AoO in round 2 (15' reach)
    Spoiler
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    +5 Greatsword
    Attack (1d20+31)[42]
    Damage (6d6+27)[48] slashing
    ...plus 2 Con damage, dc16 fort negates


    http://www.thetangledweb.net/forums/....php?cid=31384
    Last edited by chilepepper; 2009-11-06 at 12:55 AM.
    <--- Avatar made by bayar

  5. - Top - End - #35
    Bugbear in the Playground
     
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    Default Re: The Battle of Black Rock IC

    Confirm crit on round 1 AoO
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    Attack (1d20+31)[43]
    Additional Damage (6d6+27)[44] slashing
    <--- Avatar made by bayar

  6. - Top - End - #36
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: The Battle of Black Rock IC

    Sheila

    Sheila looks at the angel and unleashes a ray of multiple colours that sprays towards her target, but doesn't even get close top hitting it.

    Spoiler
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    Will save: (1d20+16)[32]
    Position: next to Hedon :), at least at the beginning.

    Action: Cast Prismatic Ray
    Roll for SR: (1d20+15)[24]
    Ranged Touch Attack: (1d20+8)[10] <-- have to check bonus from others' spells for modinfier
    Roll for Effect of Prismatic Ray: (1d6)[1]
    Save DC: 28
    Last edited by Simba; 2009-11-06 at 02:07 AM.
    Act well before thinking!


  7. - Top - End - #37
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: The Battle of Black Rock IC

    Twinkie's will save (1d20+10)[16]
    <--- Avatar made by bayar

  8. - Top - End - #38
    Orc in the Playground
     
    MindFlayer

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    Default Re: The Battle of Black Rock IC

    Hadon

    Will Save:
    Spoiler
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    (d20+16)[25]

    Flying up to 20' directly in front of Kara
    Attack:
    Spoiler
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    (d20+27)[45]
    Last edited by brakisaurus; 2009-11-06 at 03:27 AM.

  9. - Top - End - #39
    Orc in the Playground
     
    MindFlayer

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    Default Re: The Battle of Black Rock IC

    Damage:
    (d12+17)[18]

  10. - Top - End - #40
    Troll in the Playground
     
    industrious's Avatar

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    Default Re: The Battle of Black Rock IC

    Grey's Will save

    (1d20+8)[20]
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  11. - Top - End - #41
    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: The Battle of Black Rock IC

    Rikktor initiative: (1d20+21)[34]
    Already added +5 due to nerveskitter.

    Buffing time!
    Round 1: Using Wand of Shield - Deceive Item autosuccess
    Round 2: Dark One's Own Luck (+7 to will saves)
    Round 3: Fell Flight
    Round 4: See the Unseen
    Round 5: Use a Scroll of Death Ward on myself - Deceive Item autosuccess
    Last edited by Killerloop; 2009-11-07 at 12:09 PM.

  12. - Top - End - #42
    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: The Battle of Black Rock IC

    "Please to meet you" said Rikktor while taking off "now, taste Mephistopheles' best creation!"

    You see Rikktor flying towards the planetar, her invisibility no protection from him. Then, speaking words in a forbidden tongue, he begins to draw power and his hands glow with dark energy. Finally he unleashes two beam of purple energy towards the supposed position of the planetar.

    In your ears you feel a disturbing sound, like millions of souls screaming and if you look at Rikktor and then blink you see the afterimage of an archdevil face grinning towards Kara...

    Spoiler
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    Move action: Flying towards the planetar, stopping at 25 feet from Kara
    Swift action: Activating Gloves of Eldritch Admixture for Acid Energy

    Standard Action: Vitriolic Hellfire Eldritch Blast on Kara, using Maximize Spell-like Ability

    Touch Attack: (1d20+20)[25]
    Eventual Crit. conf.: (1d20+20)[22]

    Damage
    Untyped changed to Acid: 90 + 1(PbShot)
    Additional acid from Vitriolic, lasts 3 rounds: 12
    Additional acid from gloves of Eldritch Admixture: 12

    Total: 115, No SR or saves allowed

    Immediate action: Quicken spell Like Ability - Hellfire Eldritch Blast on Kara

    Touch Attack: (1d20+20)[37]
    Eventual Crit. conf.: (1d20+20)[37]
    Check to defeat Spell Resistance: (1d20+15)[21]

    Damage
    Untyped (15d6)[73] + 1(PbShot)


    Rikktor loses 2 CON points from drawing on Hellfire energy.
    Last edited by Killerloop; 2009-11-07 at 01:58 PM.

  13. - Top - End - #43
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

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    For maximizing spell like abilities, you have to cast the SPA at a lower level. Same for empower and quicken. I'm not sure if you took that into account.
    Spoiler
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    I won something!
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  14. - Top - End - #44
    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: The Battle of Black Rock IC

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    Curses! Maximize Vitriolic Blast requires level 16...
    Well, then I'll un-maximize it. And roll:

    Damage
    Untyped changed to Acid: (15d6)[46] + 1(PbShot)
    Additional acid from Vitriolic, lasts 3 rounds: (2d6)[7]
    Additional acid from gloves of Eldritch Admixture: (2d6)[6]

    60 damage, a lot less intimidating

    Quicken is Ok, Eldritch Blast is a level 1 spell.
    ...and it didn't pierce her SR :(

    Last edited by Killerloop; 2009-11-07 at 02:03 PM.

  15. - Top - End - #45
    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: The Battle of Black Rock IC

    OOC: Friends, lower her spell resistance! Rikktor will have a hard time defeating SR 30

  16. - Top - End - #46
    Troll in the Playground
     
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    Default Re: The Battle of Black Rock IC

    OoC: Can't do anything about the SR, but I can damage her.

    Grey charges the planetar, slashing at her with both of his kukris.

    Spoiler
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    I provoke an AoO.

    Feint Checks: taking 10 for a result of 29

    Attack Roll for Subtlety: (1d20+25)[35]+2 for charge = 37
    Sneak Attack Damage: (9d6)[35]
    Normal Damage: (1d4+6)[8]

    Attack Roll for Grey: (1d20+25)[35]+2 for charge = 37
    Sneak Attack Damage: (8d6)[30]
    Normal Damage: (1d4+6)[8]
    Frost/Shocking damage: (1d6)[4] (1d6)[5]
    Last edited by industrious; 2009-11-07 at 02:18 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  17. - Top - End - #47
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: The Battle of Black Rock IC

    I finished putting most of the battle in order. The first pounce from Anex hits once (of four attacks) and a crit from Saul brought her down to 16 HP (DR). One of Twinkie's attacks hit, and that ends the fight (in a non-permanent manner for Kara of course). Had she gone first, things would have been different (The will save was for Mass Charm Monster, and many of you would have been affected by it). Her second round action was going to be heal too. You guys are definatly going to bring down any single creature I throw at you.

    I will not be updating the current map (you guys won).

    You may now start planning for the actual battle (including how to spend your 6 hours of prebattle time on the actual field).

    In other news, Kara will not be summoned to the battle field. She only has 14 hit dice, and the spell allows for up to 18 hit dice. This is a job for her tougher cousin, Kal, who will be joining the party instead (same 17th level cleric, 4 more hitdice of bab, hp, and saves).
    Last edited by neoseph7; 2009-11-08 at 03:26 AM.
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    I won something!
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  18. - Top - End - #48
    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    wow.... I feel - useless? lol. In a good way.
    What D&D Character would I be?
    Spoiler
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

  19. - Top - End - #49
    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: The Battle of Black Rock IC

    We're 15-th level powerhouses. Throw brother-summoning devils and demons at us

  20. - Top - End - #50
    Bugbear in the Playground
     
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    Default Re: The Battle of Black Rock IC

    I don't actually need any time to buff, I'll just need one standard action and I can do that as the army approaches.

    If there's anything I can do with the six hours to help the party, consider it done.
    <--- Avatar made by bayar

  21. - Top - End - #51
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    Default Re: The Battle of Black Rock IC

    All I need as well I a single swift action to get into my stance. For the remainder of the 6 hours, consider me as aiding another whenever applicable.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  22. - Top - End - #52
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: The Battle of Black Rock IC

    I think I'm supposed to be playing one of those instruments of building, which is fine, most of my buffing can be done in the last few minutes.

  23. - Top - End - #53
    Barbarian in the Playground
     
    BardGuy

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    Default Re: The Battle of Black Rock IC

    yeah - my buffing doesn't take long either. I'm a little busy with work right this moment, but if anyone has any particular ideas on where barriers ect. should go, we might as well start discussing it now - I'm not sure how long it takes to build stone walls, but I figure just pallisades will be enough to slow them down. Or trenches. Any thoughts?
    What D&D Character would I be?
    Spoiler
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    Lawful/Good Human Wizard/Sorcerer (2/2)
    Str - 14
    Dex - 17
    Con - 15
    Int - 16
    Wis - 15
    Cha - 18
    Hmmm.. Not too shabby. I think I'd do pretty well. Who knows?

  24. - Top - End - #54
    Troll in the Playground
     
    industrious's Avatar

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    Default Re: The Battle of Black Rock IC

    Stone walls with one or two narrow chokepoints for us to fight from, and platforms for the spellcasters. Have the walls slope towards the enemies, so that it's impossible to climb them. 20 foot deep stone pits full of stone spikes right in front of us might help as well(they'll need to fill the pits before facing us).
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  25. - Top - End - #55
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: The Battle of Black Rock IC

    I'll just need a swift a for Claws of the Beast and would greatly appreciate someone sending sending a Greater Mage Armor (Greater Magic Weapon for my bow would be nice too) through the weave, between that, the claws and a manifestation of Expansion, my psicrystal should be bumped up to a mook killing level.

    I can't do much in the way of prebattle preparations though. At most, I may be able to do some heavy lifting.
    Will be edited by Ryuuk : Sometime in the future.

  26. - Top - End - #56
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: The Battle of Black Rock IC

    Oh, that's right, I will need a few more minutes for caltrop scattering. I have like 50 or 60 sacks of them, figured I'd place them at some critical points since they apparently do not have a limit on uses, and even the strongest enemy can get hit by them 5 % of the time (and the henchies should get hit more often than that, since the caltrop roll ignores so many armor bonuses). Or I can give them to someone else to scatter if I'm still needed on the instrument.

  27. - Top - End - #57
    Orc in the Playground
     
    Daemon

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    Default Re: The Battle of Black Rock IC

    Oolar will chain protection from evil and greater magic weapon on the group the rounds before the battle starts. He'll also cast mirror image and shield on himself, and use his scrolls to give him +4 CON/DEX/WIS and use his scroll of Bull's Strength on anyone who wants it. When the fight begins, he chains Nerveskitter on everyone for +5 initiative. When we choose a location to fortify, he will cast Aerial Alarm (HoB p124, see bottom of sheet for full description), and possibly Wall of Stone / fogs depending on the layout of the terrain.

    Anex will politely ask a party member to use all the scrolls in her inventory on her in the rounds before the battle, and then she is ready. Oolar can handle all of them except for Magic Vestment, which hopefully the NPC cleric will do for her.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  28. - Top - End - #58
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: The Battle of Black Rock IC

    Tacitus can have basically any hr/lvl buff on the party from the day before - suggestions are appreciated.
    ithilanor on Steam.

  29. - Top - End - #59
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    Xanian will take any buffs available through the weave.

    He'll
    {table]Anytime
    Cast Mind Blank on himself;
    Cast Energy Immunity (cold)
    Invoke See the Unseen;
    Invoke Entropic Warding;
    Invoke Fell Flight;[/table]

    {table]In the first hour
    Cast Heroes' Feast for 11 people
    [/table]

    {table]In the last half hour
    Cast Spike Growth somewhere
    [/table]

    {table]In the second to last minute
    Cast Stone Skin on self
    Cast it on 6 others as well
    [/table]

    {table]May or may not be during the six hours
    Polymorph Any Object[/table]

    When should the Polymorph be used?
    Last edited by memnarch; 2009-11-08 at 04:48 PM.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  30. - Top - End - #60
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: The Battle of Black Rock IC

    Last Meal Heroes' Feast
    "Temp HP" - (1d8+7)[15] Oops. Should be +5. So +13 temp HP.

    {table]The list of people feasting so far
    Xanian
    Tacitus
    Anex
    Oolar
    Hadon
    Twinkie
    Saul
    Grey
    Sheila
    Rikktor[/table]

    Post character names so I can make a note of who can and can't take part.
    Last edited by memnarch; 2009-11-09 at 04:29 PM.
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

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