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Thread: All D&D 3.5 class tiers
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2010-03-09, 04:30 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Then your DMs are doing it wrong. From the PHB: "Creatures encountering an illusion usually do not recieve saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. For example, if a party encounters a section of illusory floor, the character in the lead would recieve a saving throw if she stopped and studdied the floor or if she probed the floor."
Interaction means actually touching it or poking it with something. Clearly, "just looking at the illusion" does not count, as that example makes obvious. By RAW, putting a bunch of illusory walls around a golem stops it cold.
Well, that makes the wizard as well drop one tier, as a wizard who doesn't have time to sit down and copy new spells/craft stuff isn't better than a sorceror.
Funny then on how optimizers are always telling people to walk around with several wands and scrolls as backup. Even if you're a fullcaster.
Only if you have the free time to craft stuff. Unless you're an artificer and you have that cheesy builder homunculus, but that's pretty broken as hell.
Imperious command demands optimization. An half optimized truenamer can at least buff himself and be a respectable gish.
I don't think April's fool material is really valid. Plus it's an auto-win for the commoner as he can crush all and any enemy under a rain of chickens with quick draw.
[quote]If he failed to pick good spells this level, what makes you think he'll pick better ones next level? Plus he's still stuck one level shooting crossbows with bad Bab.[/qutoe]
Yeah... I don't see why he's doing this. You're claiming that an "unoptimized" truenamer can be powerful with UMD'd spells. If he's getting those spells, then the same optimization Wizard would be getting equally good spells known. It seems your requirement here is a Truenamer who can't Truename but is optimizing his spell use, but the Wizard is just a complete fool who can't think of anything useful to do. That's not equivalent optimization. If you're comparing him to a Wizard who has totally useless spells such that he just shoots a crossbow, then you should compare that to a Truenamer who uses completely random and useless wands for some reason.
Fair enough, but in that case the truenamer at least still has armor, more HP, +1 skill point and better Bab than the wizard.
JaronK
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2010-03-09, 04:47 PM (ISO 8601)
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- Oct 2007
Re: All D&D 3.5 class tiers
Even then, if the golem was programmed to attack anyone who aproached whitout saying the right word, a wall poping out of nowhere would count as an enemy (it's a foreign object that didn't say the right word). Charge, go trough, now find the beguiller.
Ironically, the sorceror can also learn more spells with feats. And if you're pressed with time, being a spontaneous caster helps a lot, because there's no "return tomorrow with another spells prepared". Problems need to be solved right away.
Don't know about you, but I've never played in a campaign where the DM would allow you to craft magic items in the middle of a dungeon. And nowhere does it say that the adventuring day is 8 hour. The DMG even comments about night ambushes.
I meant making himself a gish with utterations. Since your samurai was using his best class feature, I imagined the truenamer would be allowed to use truenaming. And making the DCs for yourself is easy. Pick the combat buffs. Profit. You're not exactly clericzilla, but can more than do your job.
Using just consumables for buffs won't take you anywhere indeed.
Actualy it's a commoner only flaw (aka it demans optimization). And there's rules for suffocation. And being crushed by excessive weight if I'm not mistaken. Keep throwing the chickens. Not even the tarrasque will escape.
Says who? If the party is facing waves of enemies several CR under them, fireball rocks. If you pimp it out with metamagic, fireball rocks. If you're facing the attack of the snow creatures, fireball rocks. That's why the tier system doesn't work very well at all. It assumes people play basicaly like you do, when there's thousands of diferent play styles out there.Last edited by Oslecamo; 2010-03-09 at 04:50 PM.
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2010-03-09, 09:22 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
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2010-03-09, 09:30 PM (ISO 8601)
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- Jan 2009
Re: All D&D 3.5 class tiers
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2010-03-09, 09:33 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
That then makes wall of force or stone a ridiculously effective tactic against golems (and mindless things), so you might want to watch out before making rulings like that.
Especially since they can't bust the wall down, so they'll have to sit there beating at it until it goes away.
This also means that the beguiler can just make an illusion of a person (or himself) and have it go jog past the golem evading its blows with an ease that anybody would clearly see is magical... but it's a golem. It doesn't see.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2010-03-17, 08:21 PM (ISO 8601)
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- Mar 2010
Re: All D&D 3.5 class tiers
Can't respect a list that has monk ranked higher than commoner...
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2010-03-17, 08:29 PM (ISO 8601)
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- Nov 2006
Re: All D&D 3.5 class tiers
What? Due to Handle Animal?