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  1. - Top - End - #1
    Bugbear in the Playground
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    Default Goblins playtest IC

    This is the IC thread for rolling, etc. You can roleplay your character if you wish, but it's not necessary in the playtest scenarios. You can ask OoC questions either here or the other thread.

    Anyway, the servants of Kaljuk are trying to enter the temple district of Gobberheim through the gate that's right behind your backs. They're going to defile the temple of Pyrhekk, and you must stop them. Show no mercy!

    Roll init (D100 +25 if you have Quick reflexes).

    Bad guys init:

    (1d100)[18]

    If your goblin moves, please change his location on the battle grid. It should be editable. Feel free to make any notes on the sheet.

    Here's the grid.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Trying again:

    (1d100)[34]

    If you beat their init, you can act immediately.

  3. - Top - End - #3
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Initiative Roll:(D100)[10]

    If I win, I move to S7 and attack the nearby goblin.

    EDIt: if the goblins are at the end, what are those symbols that look like gobbo heads?
    Last edited by Lord Loss; 2010-03-31 at 05:37 AM.
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  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    They're goblin citizens. I wanted to experiment with the use of graphical tokens, sorry about the confusion.

    EDIT: Your character has quick reflexes, so you actually beat their initiative. I changed the evil goblins' starting location so that it's possible to attack them in the first round if you move closer to them. You can roll D100 and add your accuracy% to the result. I'll subtract the goblin's defense% and if the result is still above 50, it's a hit. (Previously, the rules stated that you the result has to be under 50, but that seemed counter-intuitive so I decided to change it.)
    Last edited by Kensen; 2010-03-31 at 06:05 AM.

  5. - Top - End - #5
    Orc in the Playground
     
    MindFlayer

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    Default Re: Goblins playtest IC

    Rolling initiative:

    (1d100)[19]
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  6. - Top - End - #6
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Goblins playtest IC

    Cerag's Initiative: (1d100+25)[82]

    Looks like Cerag is going first, so move to P5, readying Crimson Needle (Cerag's Bronze Spear) for combat.

    The Grid is indeed editable and Cerag has a snazzy avvy, now =3
    Last edited by Cieyrin; 2010-03-31 at 02:50 PM.
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  7. - Top - End - #7
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Actually, I'll move to R8 and attack the nearest grunt or spearman. If i can't i'll Blood 1 (or more, if required) to move within arrow range, then attack.

    Ps. Do we heal between scenarios
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  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Your speed is 6 and bow range is 8 (assuming arrows with no fletching) so yes you can move closer and shoot. You don't even need to use burst of speed.

    You begin each playtest scenario fully healed, so don't worry about losing health. =)

    Try editing the grid? I.e. deleting your character's symbol (the letter) on the grid and adding it to the square you want to move to. It should be editable, at least Cieyrin managed to edit it and add a token.

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    [Yay! Perhaps you should PM the others in case they forgot about the Playtest? I only just remembered it *subscribes*]

    Ton's Initiative: (1d100)[39]

    Hoo, only just beat it.

    Ton moves Q2->Q8

    [Also, love the map ]
    Last edited by Jokes; 2010-03-31 at 08:04 PM.

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Yes, good idea. I PM'd Kuma Da. And thanks Jokes, both for liking the map and for the idea of using that site. It only took about 10 mins to make the map and it looks pretty good for a simple spreadsheet map, I think. Not to mention that using graphical tokens is quite easy.

    Tip: If you save the token in the PNG format, you can make the background transparent, i.e. there won't be a white square around it. But using a square token or text symbol is just fine as well.

    Anyway, I may be acting out of init order here, but to show how attacking works, I'll take the evil goblins' turn now.

    The knife fighters (speed 6), goblin grunts and spearmen (speed 5) move closer to you. The spearmen now have Ton within their melee range and can attack. Since Ton's axe only has melee reach 1, the evil goblins' movement wasn't impeded as they didn't come that close yet.

    Spearman attacks Ton:
    (1d100)[56]
    Damage, if a hit:
    (1d8+2)[8]

    Since Ton's melee defense is +15% (shield 10% + axe 5%), the spearman has to roll 65 or more to hit.

    The second spearman attacks Ton:
    (1d100)[62]
    Damage, if a hit:
    (1d8+2)[9]

    Now it's your turn again, act in free order! (I'll be back on Monday, but feel free to move and attack meanwhile.)
    Last edited by Kensen; 2010-04-01 at 02:06 AM.

  11. - Top - End - #11
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Kensen, this is my attack:

    ( I already moved)

    (d100+15)[72] My criticals get +5%

    Damage: (1d8)[6]

    To make everyone's life easier , reposting character

    Figgle
    (Tall, but very weak. A curious smile on his face, as if he was questioning the nature of the universe. Or whether or not to eat an apple he found on the ground. Or whether or not to eat you. Heck, not even I know what he's wondering...)

    Speed: 6
    Health: 20

    Defense: +5%
    Armor: 0

    Weapon: Composite Bow (1-8/ +15% / 1d8 (+ 5% critical)) Flint Knife (0-1/+0%/1d4)
    Equipment: 10 arrows, flint knife, backpack, waterskin, quiver, meat

    Perks: Speed, Woodworking, Quick reflexes, Proficiency (bow), Burst of Speed, Expertise (bow), Mastery (Bow) .


    Figgle wasn't very strong. He wasn't very smart. He wasn't very funny. So when people started chasing him, he learnt to run fast.
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  12. - Top - End - #12
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    [I just noticed I moved 6 squares before, that's something I have to keep reminding myself. ]

    Ton draws himself up and charges at his foes!

    Move Q8->Q9
    attack - (1d100+15)[56]
    damage - (1d6+1)[7]

  13. - Top - End - #13
    Orc in the Playground
     
    MindFlayer

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    Default Re: Goblins playtest IC

    Stask has moved to R7.
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  14. - Top - End - #14
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: Goblins playtest IC

    Preya the Weakest

    init: (1d100)[72]

    Move to 04 and fire an arrow at K1

    attack: (1d100)[30]

    damage: (1d8)[4]
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  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: Goblins playtest IC

    Cerag charges from P5 to P8, activating Momentum, and stabs at Spear Goblin 1, spending 1 Blood as he does so to activate Brutal Attack.

    FOR GOBBERHEIM!

    Attack: (1d100+10)[34]
    Damage: (1d8+8)[12]

    ...well, so much for an early knockout...
    Cerag's Health: 19/20
    Last edited by Cieyrin; 2010-04-01 at 03:20 PM.
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  16. - Top - End - #16
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Figgle's bow attack hits. The spear fighter wails in pain but continues fighting.

    Knife fighter 1 throws a bone knife at Cerag:

    (1d100)[86]

    Damage
    (1d4)[1]

    Spearman 1 attacks Cerag:

    (1d100)[55]

    Damage
    (1d8+2)[4]

    Grunt 1 attacks Ton:

    (1d100)[78]

    Damage
    (1d6)[4]

    Grunt 2 attacks Ton:

    (1d100)[31]

    Damage
    (1d6)[1]

    Spearman 2 attacks Ton:

    (1d100)[82]

    Damage
    (1d8+2)[8]


    Knife fighter 2 throws a bone knife at Stask:

    (1d100)[6]

    Damage
    (1d4)[2]

  17. - Top - End - #17
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Goblins playtest IC

    Cerag growls at the goblin that almost stabbed him and attempts to return the favor in kind, with interest! Blood 1 to activate Brutal Attack.

    Attack: (1d100+10)[107]
    Damage: (1d8+6)[13]

    EDIT: Hoo! That's a crit if I ever saw it! >=3 26 damages! Gobbo bits everywhere!

    EDIT2: Didn't notice the Knife Thrower actually damaging me till now; Damage now accounted for, he'll join his companion in the grave quite soon, methinks. Stupid me, I have armor that wasn't penetrated. Reverting damage...
    Last edited by Cieyrin; 2010-04-07 at 03:11 PM.
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  18. - Top - End - #18
    Orc in the Playground
     
    MindFlayer

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    Default Re: Goblins playtest IC

    Stask, Goblin Spearman

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    Attack stats
    Speed: 5 squares
    Range: 1-2
    Accuracy: -10%/0%/15%/25% (10% Expertise, 5% Mastery, 10% Battle Focus, -25% at range 1)
    Damage: 1d8+4 (+2 Bronze tip, +2 Two-handed), 15% Critical Rate (10% Default, 5% Mastery), 1 Armour Piercing

    Defense stats
    Defense: 15% (5% Dodge, 10% Spear)
    Armor: 1
    Health: 20

    Equipment: Bronze-tipped spear, Soft leather armour, Pouch, 3 Beads

    Encumberance: 9

    Perks: Proficiency (Spear), Expertise (Spear), Mastery (Spear), Dodge, Battle Focus (Blood 1: +10% accuracy), Barrage (No move, Attack: If you hit an opponent by a 25% margin, roll damage twice. If you hit an opponent by a 50% margin, roll damage three times. Each damage roll counts as a separate attack)


    Stask uses his Battle Focus and Barrage against Grunty 2...

    Umm... so I roll 1d100, add 25 for accuracy and subtract 10 for his shield? If so:

    To hit: (1d100+15)[49]
    Damage: (1d8+4)[9]
    Barrage 1: (1d8+4)[8]
    Barrage 2: (1d8+4)[11]

    Damn.
    Last edited by curtis; 2010-04-06 at 08:08 AM.
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  19. - Top - End - #19
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    You can actually just add your accuracy bonus to the roll and let me check if it hits. It used to be different, but I changed it just before the playtest began because it's more user-friendly for the players this way.

    The goblin grunt has a melee defense bonus of +15% (+10% for the shield and +5% for the club), so the target value for hitting is 65. With an accuracy bonus of +25%, you need a "natural" 40 to hit that particular goblin. In other words, you have a 39% chance of missing, 25% chance of hitting once, 25% chance of hitting twice, and 11% chance of hitting three times. You also have a 11% crit chance, which means that if you had scored a triple hit, it would also have been a critical hit.

    It's not mentioned in the rules (yet), but only the first hit counts as a critical hit if you use attacks like Barrage or Sweeping attack.

    Anyway, unfortunately your attack missed.

  20. - Top - End - #20
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Figgle moves to O3 and Fires at K1.

    Attack (1d100+15)[45]


    Damage: [ROLL]1d8[/ROLL]
    Last edited by Lord Loss; 2010-04-06 at 10:24 AM.
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  21. - Top - End - #21
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Damage: [roll0]

    Sorry to double post, I messed up Dmg roll
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  22. - Top - End - #22
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: Goblins playtest IC

    Preya

    Fire again at K1: (1d100)[78]
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  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Damage roll for Preya:

    (1d8+2)[8]

  24. - Top - End - #24
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    Ton barrages a goblin with his axe.

    [Barrage on G1.

    attack - (1d100+15)[35]
    damage - (1d6+1)[5]
    damage 25% - (1d6+1)[6]
    damage 50% - (1d6+1)[4]

  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    With a twirl of the Crimson Needle, Cerag manages to throw the spear of his opponent aside, giving him an opening to attack. With a two-handed thrust, Cerag pierces the throat of the Kaljukite, severing the windpipe and several arteries. The goblin is dead!

    Preya wounds the knife fighter a second time with his arrows, and this time the arrow hits the gobbo in the stomach. He doubles over, holding his stomach and wailing until he slips out of consciousness.

    Spearman2 attacks Cerag.

    (1d100)[71]
    (1d8+2)[3]

    Knifeman2 moves into Stask's square and attempt to stab him in the chest with a flint knife!

    (1d100)[42]
    (1d4+3)[7] Armor piercing: 1

    The grunts continue beating Ton with their clubs!

    (1d100)[36]
    (1d6)[5]

    (1d100)[18]
    (1d6)[1]

    EDIT: Your turn!
    Last edited by Kensen; 2010-04-07 at 01:15 AM.

  26. - Top - End - #26
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Goblins playtest IC

    Figgle runs to T10, then lifts his bow in the air, aiming at the First of the Goblin Knife Fighters. With innate precision, he aims his bow and lets loose a single, devastating arrow:

    Attack Roll (1d100+15)[22]
    Damage Roll (1d8)[6]
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  27. - Top - End - #27
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: Goblins playtest IC

    Preya

    Fire an arrow at G2.

    (1d100)[57]
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  28. - Top - End - #28
    Orc in the Playground
     
    MindFlayer

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    Default Re: Goblins playtest IC

    Stask tumbles backwards out of the reach of the knifer, then lunges forward again with his spear.

    To hit: (1d100+15)[56]
    Damage: (1d8+4)[11]
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  29. - Top - End - #29
    Bugbear in the Playground
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    Default Re: Goblins playtest IC

    The grunt blocks Preya's arrow with his shield.

    Stask stabs the knife fighter with the spear. The goblin howls in pain and falls unconscious to the ground.

  30. - Top - End - #30
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Goblins playtest IC

    Cerag growls at the spear piercing through his heavy armor and Bleeds 1 to Brutally Attack his attacker.

    Attack: (1d100)[67](67)
    Damage: (1d8+6)[14]

    Man, knocking out goblins like it was no thing...
    Last edited by Cieyrin; 2010-04-07 at 03:17 PM.
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