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  1. - Top - End - #451
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    I DID REQUEST THAT! I said please only address one issue at a time when I posted Katisugo for the first time.
    ...which is not very helpful if you don't say which issue.

  2. - Top - End - #452
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    I DID REQUEST THAT! I said please only address one issue at a time when I posted Katisugo for the first time.
    But you did not acknowledge that there were severe issues on multiple fronts (which would be impossible, as you initially thought that the full powerset would be appropriate), and so ran headlong into the problem that I described earlier, as people needed you to understand the full scope of the situation before getting down to brass tacks.

    You also did not explain what particular point you wanted to work on first.
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  3. - Top - End - #453
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    If everyone could take a nice, deep breath, and avoid caps or passive aggression, it'd be greatly appreciated.
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  4. - Top - End - #454
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    And frankly, it's way easier for someone like me to note all my thoughts on everything at once.

    Then, it's fine to work through the issues one by one. But I prefer that both parties know up from every issue present. So that way, they know when they're done going one by one through the issues.
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  5. - Top - End - #455
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Righty, we were hitting on one issue. The fact that the character was massively overpowered for the game. Everything else was just symptomns of that.

    The character was systematically problematic. The only way to fix it was deal with all the problems at once.

  6. - Top - End - #456
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Perhaps that would be a bit overwhelming....I know it would if that was all pointed in my direction...I'd rather focus on improving one area at a time, really. But it's not my call to make...
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  7. - Top - End - #457
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by KnightDisciple View Post
    First, the basis of the character seems to be the "Samurai" idea. He starts with an odachi. This becomes 2 hook swords (more of a Chinese thing, but eh), then upgrades to a Yari and a Kanabo.

    His hook swords can shoot blades of force. Maybe his yari can shoot blades, and his kanabo can send out waves of it?

    I realize this looses the box, but it feels like a more natural progression of the concept.
    Yeah, the hook swords are chinese, but I wanted a Shikai that hadn't been used yet. This makes sense. I like it. Lets see, then:

    Name: Isamaru Myojin (Family Name, Given Name)

    Position: (Hopefully) Assistant Captain, 10th Division

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    Credit to my Aunt Kim



    Reiatsu:Dark Olive Green

    Zanpakuto Name(s): Tatsumasa and Umezawa

    Appearance: Myojin is 5ft 10in, 160lbs, bald, mid-forties looking, and decently buff. His eyes were once blue, but are now shrouded, melding with his pupil to create a white eye with a sky blue dot where the iris and pupil should be. As far as anybody can tell, he never blinks. He wears the standard shinigami uniform, with the change of all white to sage green. Under that, he wears a short sleeved sage green shirt, black pants, and steel-toed black leather combat boots. He also wears an hat like this one here, pulled down over his eyes. The weave in the hat allows him to see through.

    Personality: Myojin is very calm and collected, and as polite as is possible. He is formal to a fault, and refers to everyone as their rank or their last name unless asked to stop. Myojin is extremely loyal, he smiles a lot, and he believes he can tell what peoples personalities are like with his unique vision.

    Backstory(After Death): Myojin is an ex-samurai(due to death only), and was once on the shogunate. This makes him about 729 years old. He has spent many years speaking with other military leaders from different time periods and places, learning sandskrit, english, russain, and mongolian.

    Other info/abilities: Myojin is, as noted above, blind. He 'sees' by a sonar-like ability, which reveals walls and other objects to him. He sees people by their reiatsu, which to him forms the shape of their body and clothing. The more reiatsu a person has, the farther away he can see them. (Essentially, people with high levels of power Myojin can see vividly from far away. Very low-powered people, such as mortals that aren't spiritually aware, he has trouble seeing when they're too far away.

    Sealed form: An ōdachi, about 5 ft long, 1 ft being handle. The handle and about a third of the blade is black and inscribed with 'Tatsumasa' the rest is silver and is inscribed with 'Umezawa'. As spirits, Umezawa appears as a young woman with short black hair wearing fencing clothing, holding the helmet. She always stands next to Tatsumasa, and old man with long silver hair, wearing a shogun's uniform. He has a scar across his face, running from his left cheekbone to his right temple.


    Shikai:
    Gaitou to Tanken(Cloak and Dagger) Break!: Tatsumasa and Umezawa glow bright white and split in two, bending and forming a pair of 4ft hook swords, like these. Umezawa is silver, Tatsumasa is black. These two swords can be attached at the hooks, and spun around Myojin to produce blades of energy 3ft long.

    Bankai:
    Saishuu Bushido (Ultimate Bushido): Myojin throws Tatsumasa and Umezawa into the air, and crosses his arms on his chest. Tatsumasa and Umezawa whirl about ten feet above him as pieces of jade green samurai armor fly out of nowhere and attach to Myojin. When he is completely covered in jade armor, Tatsumasa and Umezawa fall, Umezawa on his back in the form of an 8ft long Yari, Tatsumasa he catches in the form of a 6ft Kanabō. Umezawa can be spun or swung to produce blades 4 ft long. When Tatsumasa strikes anything, he produces massive shock waves, throwing back or knocking over enemies in the immediate vicinity.

    His theme song is this.


    I fixed his picture as well.
    Last edited by CMOTDibbler; 2010-04-10 at 05:36 PM.
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  8. - Top - End - #458
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Your logic has meaning Tacky, but I really don't roll that way. Just saying a character is overpowered doesn't help me, and just throwing all the problems at me is too overwhelming to handle. I didn't say what issues I wanted you to address because I did not know there were going to be so many issues.
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  9. - Top - End - #459
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Tackyhillbillu View Post
    Righty, we were hitting on one issue. The fact that the character was massively overpowered for the game. Everything else was just symptomns of that.

    The character was systematically problematic. The only way to fix it was deal with all the problems at once.
    I don't know if I agree with that. I think that as long as the scope is understood, one can work on one aspect at a time.

    The only difficulty with this would come in when we get to abilities that could be too much if put in an otherwise strong character, but otherwise might be okay, but as long as those decisions were universally made assuming an otherwise strong character, and then did a final revamp where additions could be made as necessary, I think it'd work out.

    Edit: And that's fine, Righty. However, if you wanted people to present one issue at a time after the number of issues became apparent, you should have then said that you wanted to discuss one thing in particular (stating what that one thing is), and that you would get to the other issues (which you would need to acknowledge the existence of) after that part had been nailed down.

    Edit2: That looks very good to me, CMOT.
    Last edited by Sucrose; 2010-04-10 at 05:34 PM.
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  10. - Top - End - #460
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    Whatever, Knight. As for what I read from the criticisms, Kasanip, Wolf, Prime, and Tgva were the only one who actually gave ideas. As for the rest of it: Flak.
    Even if someone doesn't specifically pitch an idea on how to fix something to you it doesn't mean their comments are flak. Criticism can be constructive and useful even if all it does is point out problems. How? Because the person that receives it at the very least can try to do the opposite of whatever is bothering people. If people have a problem with a character using several elements as a power you can infer you might want to try working with less elements if not a single one. I was constructive, I just didn't phrase everything as a suggestion or massively understate the problems I saw.

    Pointing out that a character can physically disappear into his own brain leaving nothing behind and that his zanpakuto can predict the future isn't being mean. That's not nitpicking either. Is clarification really necessary on why such abilities are broken?
    Last edited by nothingclever; 2010-04-10 at 06:09 PM.

  11. - Top - End - #461
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Alright Sucrose we'll try it your way. Partially because I don't want to give up on this character. I'm gonna post Katisugo again, this time using some of the suggestions given to me by Prime.

    Katisugo Ichimyouri: Potential 12th Division Captain
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    Appearance:
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    Katisugo is a Captain who is almost 680 years old, but only looks to be in his late twenties. His skin is slightly tanned as a result of being out in the sun so often. His hair is mostly dark brown but is tanned to a sandy brown color that reaches to around the bottom of his shoulders with brown eyes to accompany his hair's color. Katisugo stands at a solid 6ft 3in, and has a medium body tone and wears Haori that features a mosaic of runes inscriptions with flower petals that appear to be floating on the inside of the robe. He also wears a Indigo-Navy gee with a dark red belt tying around his waist securing his Zanpaktou. Katisugo also wears a pair of wooden sandals that is are also dark blue.


    Personality:
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    Katisugo is a very laid back person. He often spend time in hi office snoozing comfortably on the pile of documents, reports, and experiment results. The times when he is working though almost nothing can distract or stop him.(except a pretty lady) However, Katisugo hates working by himself and unlike some of the more reclusive members of 12th, he enjoys working in groups and will often help others with their little projects. In combat Katisugo is usually seen laying against the side of a wall or laying down on the side of a field. His laziness tends to affect how he acts in combat starting things off rather slow with opponents. He makes up for this laziness by having unique combat skills, a variety of Hado spells, and a mastery at most hand in hand combat styles. Katisugo is also know for being a tad arrogant, always displaying his vast knowledge, and combat skills that he rarely uses or shows. Despite being lazy, arrogant, and somewhat unreliable in combat, he has many good aspects that outweigh the negative ones. Katisugo seems to have the innate ability to become friends with just about anyone and loves giving people advice and words of encouragement. He often takes advantage of his charm and as a results borderlines between being flirtatious, to a womanizer. Katisugo response towards the younger members of Seireitei and those below him can be described as carefree. He likes to spend time with them and teach them about techniques he learned or knowledge gained from his life experience. It is quite common to see him playing games, and interacting with the seated and unseated officers in his division, often having his division conduct activities outside of 12th Division building. In short Katisugo relies on his fellow underlings to help him when he needs it for an experiment and in turn he often returns the favor. When Katisugo is around his superior, the CG he tries his best to show nothing but respect of their opinion and authority. However, he is also known to display his own beliefs and opinions avidly.


    Combat Skills:
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    Reiatsu Fog: Katisugo's reiatsu has grown to be so immense over his lifetime that, Katisugo can no longer hold in all of his reiatsu. However, Katisugo uses this too his advantage using it like a Scouter. This fog allows him a chance to analyze an opponent's attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, minus their Shikai or Bankai and Soul's power.

    When in Shikai, the reiatsu ability is nullified and can no longer detect an individuals reiatsu.

    When in Bankai, the reiatsu fog is absorbed into his Bankai and acts as a catalyst for it when used

    Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.

    Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.

    Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand
    techniques.

    Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.


    Zanpaktou: Usagi No-Ashi
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    Katisugo's Zanpaktou would appear as very thin long sword with the guard of the sword designed like a four-leaf clover and is actually tinted green like a clover.

    The spirit of the Zanpaktou is an absolutely beautiful spirit-like geisha. Most of the makeup she used to wear has smudged away and her floral kimono has become blackened by ash on the fringes. Usagi, as she likes to be called is a highly intelligent spirit that is capable of visualizing and presenting any possible future before Katisugo that could result from a given event to Katisugo or even other shinigami. This being said, it is impossible to predict which future is likely to occur based on how the scenario goes. Katisugo's connection with Usagi is so deep that Katisugo may only speak her name and she will appear before him to speak, almost pausing time around him and anyone that also enters his mindscape.

    Sadly, despite her fragile, and docile appearance, the mindscape she often surrounds herself with is the wastelands of Seireitei or a petrified forest after a great volcanic eruption or in the white of winter. Katisugo has questioned the reason why she shows this imaged of the destroyed Soul Society in which she has replied more than once with a scary smile "It is a likely outcome of the not to distant future." Katisugo shared mindscape with Usagi though allows him to see not only the possibilities of futures after an event such as a major battle outcome, but this mindscape also allows him to review past events. He can also allow others who are willing to enter his mindscape and even be able to speak with Usagi herself.


    Shikai: Level the Playing field Usagi No-Ashi
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    Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting with a hole in the toward the guard end of the blade. Eight floating runes also appears that float behind each one of them representing eight elements: Fire, Water, Earth, Air, Lightning, Snow/Ice, Wood/Living Things, Crystal. Katisugo is able to take any of the runes and augment them onto his blade to add that power to his blade. The eight given rune leave Katisugo with a wide number of versatility. Having all this power comes at a price, as Katisugo can't switch out between his shikai powers during a battle, only when the fight ends. More data on the rune powers can be found in the Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai.


    Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
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    Katisugo takes all eight of the runes and fuses them with his Shikai transforming it into a massive cannon that is merged with Katisugo's left arm, and shoulder. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path of fire, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable for the next 3-4 days. Katisugo can fire his Bankai attack at any time which is on par with a Hado 70. In order to fire the cannon at full power Katisugo must speak an incantation that requires he remain somewhat stationary and that he not take any serious injuries. The power of full incantation blast is capable of rivaling the power of Hado 96. When the cannon shatters, the runes being used shatter as well releasing waves of energy that have various affect on enemies near by (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)


    Rune Power List: The Only Guide you'll need to know each of Katisugo's Rune powers. Please note that a few of the runes are still a little incomplete.
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    Fire: The blade of the claymore is tinted an ashy gray with cracks in it revealing molten fire flowing through it and a gem in the center of the hilt is a fiery tinted ruby that looks as if there is a fire inside of it.

    When this rune is activated Katisugo's blade or fists are capable of bursting into flames, increasing his power by 25% and reach with the sword by 2ft.

    Water: The blade of the sword shimmers a reflective blue like the surface of the ocean that drips with water. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.

    When this rune is activated, Katisugo gains the ability to control his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.

    Air: The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.

    When this runes is activated, Katisugo's overall speed and dexterity receives a 50% boost.

    Earth: The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone

    When Katisugo actives this rune, he gains a pseudo-Hierro, increasing his defensive abilities by 50% but lowering his speed by 25%


    Snow/Ice: The Shikai blade and guard are quite literally made of an nevermelting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.

    Katisugo can freeze water he touches instantly when using this Rune. This is highly effective against water-type shikai, but can be easily overpowered by a water-type bankai.

    Life: Katisugo's Shikai becomes a hard oak blade with thorns allover the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is a piece of brilliant amber with a petrified insect in it.

    When activating this Rune Katisugo summons a swarm of winged insects from his sword that will on his command either attack opponents, form a barrier around Katisugo to defend him, or heal minor injuries of himself and allies.

    Crystal: Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.

    With this Rune activated, Katisugo is capable of creating walls of Crystals or gemstones, capable of blocking a projectile or attack up to Hado 45 in strength.

    Lightning/Electricity: The blade turns into a sleek iridum-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.

    With this Rune is active, Katisugo's body and sword are electrified, harming people who touch him and absorbing low-level electrical attacks.


    What, I want people to do is select ONE specific issue.(Any of the individual Rune Powers, Combat Skills, Bankai) Tell me what's objectionable about, and I'll try to answer it to the best of my power.
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  12. - Top - End - #462
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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    Combat Skills:
    [Spoiler]Reiatsu Fog: Katisugo's reiatsu has grown to be so immense over his lifetime that, Katisugo can no longer hold in all of his reiatsu. However, Katisugo uses this too his advantage using it like a Scouter. This fog allows him a chance to analyze an opponent's attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, minus their Shikai or Bankai and Soul's power.

    When in Shikai, the reiatsu ability is nullified and can no longer detect an individuals reiatsu.

    When in Bankai, the reiatsu fog is absorbed into his Bankai and acts as a catalyst for it when used
    This should be a shikai ability or something. Even reduced like it was, it's really powerful. Now potentially his strongest ability.

    I mean, everyone leaks some reiatsu. So this is less saying "he has a lot" as saying "he has poor control". Because Old Man Yama can nearly kill people with the weight of his reiatsu. But obviously, it's not normally that strong. And even then, it "nearly kills" via the oppressive sense of being totally outmatched, overpowered, hunted, etc.

    You're having it do something much more precise than that.

    More specifically....He can analyze their "attacks" (this needs clarified). He can see what their mental capabilities are (that's like a couple steps below telepathy at most) as well as their physical, and even get a sense for their fighting style (can he do that before they even use moves from the style? or what?).

    All of that really and truly feels like a zanpakutou unto itself. Not a handy side ability with his reiatsu, especially since reiatsu doesn't really work that way.
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  13. - Top - End - #463
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    ur doin' it rong. This is not the format that I suggested to you for the debate.

    But anyway, per your request, here's my one statement, having to do with the layout of his shikai, rather than any individual power.

    There are too many runes. Each one would be a half-decent Shikai. The whole powerset must be toned down, or pared down.

    Allow me to make it clear that I am not anywhere near finished with this critique after this issue has been resolved.
    Last edited by Sucrose; 2010-04-10 at 06:30 PM.
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  14. - Top - End - #464
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Sucrose has a point. The issue I raised was not my only issue. Just my first issue.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by KnightDisciple View Post
    This should be a shikai ability or something. Even reduced like it was, it's really powerful. Now potentially his strongest ability.

    I mean, everyone leaks some reiatsu. So this is less saying "he has a lot" as saying "he has poor control". Because Old Man Yama can nearly kill people with the weight of his reiatsu. But obviously, it's not normally that strong. And even then, it "nearly kills" via the oppressive sense of being totally outmatched, overpowered, hunted, etc.

    You're having it do something much more precise than that.

    More specifically....He can analyze their "attacks" (this needs clarified). He can see what their mental capabilities are (that's like a couple steps below telepathy at most) as well as their physical, and even get a sense for their fighting style (can he do that before they even use moves from the style? or what?).

    All of that really and truly feels like a zanpakutou unto itself. Not a handy side ability with his reiatsu, especially since reiatsu doesn't really work that way.
    What if Katisugo wasn't able to use the reiatsu as a method of killing someone.

    Analyzing an attack means that when the opponent attack Katisugo within the fog, Katisugo can basically learns what stance or motion they use to attack. Mental capablities means Katisugo can tell how mentally sharp an opponents mind is. (Basically he can determine how much stress the individual(s) can take before going ballistic.)
    "All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"


  16. - Top - End - #466
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    I just noticed something. My character the probable Lt. of 10th(maybe captain...), is older the 1st division's captain. I find this hilarious.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    As an Idea, why not just pick the core 5 (the traditional five elements of eastern lore) and have those?

    People should be fine with just five when as they are written they are individualy fine, I think the only problem now is the variety not the power. The power level of each in my books is fine (the only debatable one is life but bugs have the weakness of being killable making the whole release useless which makes it fine in my eyes. As I see it the content of you runes is fine, theres simply a few too many of them
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    What did Myojin do CMOT...

    EDIT:
    Quote Originally Posted by Lorolar View Post
    As an Idea, why not just pick the core 5 (the traditional five elements of eastern lore) and have those?
    What are they? I really don't know?
    Last edited by The Librarian; 2010-04-10 at 06:40 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Lorolar View Post
    As an Idea, why not just pick the core 5 (the traditional five elements of eastern lore) and have those?

    People should be fine with just five when as they are written they are individualy fine, I think the only problem now is the variety not the power. The power level of each in my books is fine (the only debatable one is life but bugs have the weakness of being killable making the whole release useless which makes it fine in my eyes. As I see it the content of you runes is fine, theres simply a few too many of them
    No metal on Righty's list. Righty'd need to go with the Greek elements of Earth, Fire, Wind, and Water.
    Last edited by Sucrose; 2010-04-10 at 06:40 PM.
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  20. - Top - End - #470
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    I thought it was fire, water, wind, stone and wood?

    In this case he has substituted wood for life.
    Last edited by Lorolar; 2010-04-10 at 06:41 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Wood "replaces" Wind. This is thought to be because of the ancient believe that wind is created by trees swaying. I think.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Fire, Water, Earth, Air, Metal = Eastern Traditional Elements?

    What about Fire, Water, Earth, Air, and Life.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    The Western elements are fire, water, earth, and air. The Eastern are fire, water, earth, metal, and wood.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    What did Myojin do CMOT...
    Well, I got rid of the powers that didn't really suit him, and changed the way he sees the world. Yeah...
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    Fire, Water, Earth, Air, Metal = Eastern Traditional Elements?

    What about Fire, Water, Earth, Air, and Life.
    I believe that the traditional five elements are Metal, Water, Fire, Wood, and Earth. I could just be mixed up, though. In any case, I personally feel that Life is too versatile. I would strongly recommend sticking with just the classical Western elements.
    Last edited by Sucrose; 2010-04-10 at 06:45 PM.
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  26. - Top - End - #476
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    The second set righty had in mind was what I was thinking of. So yeah, would sticking to those five be acceptable with you?

    I'd certainly be happy with the selection there. Especialy since its ruled to one run per fight no exceptions.

    -Edit at Sucrose: See my point on the bugs. Bugs burn, bugs are fragile. This is senbonzakura with wound stiching and toned down like crazy, senbonzakura could block things, when bugsdo that they die. If all the bugs die then his shikai becomes worthless, surely that balances it?
    Last edited by Lorolar; 2010-04-10 at 06:46 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Righty View Post
    What if Katisugo wasn't able to use the reiatsu as a method of killing someone.

    Analyzing an attack means that when the opponent attack Katisugo within the fog, Katisugo can basically learns what stance or motion they use to attack. Mental capablities means Katisugo can tell how mentally sharp an opponents mind is. (Basically he can determine how much stress the individual(s) can take before going ballistic.)
    You don't get it. You are fundamentally altering what reiatsu is.

    Reiatsu: is the physical force/pressure that a person’s Reiryoku creates when released.

    The most you can do with it is scare and paralyze people, and/or make yourself tougher.

    Your "reiatsu fog" is way beyond this. It's just too much.

    I mean, just the "sense mental capabilities" part is too much. That's low-level telepathy. But it's not an individual, unique shikai ability?

    Frankly, I've always thought Koujin's schtick of his reiatsu being "dense, but short ranged" was pushing it.

    This goes beyond "pushing it".
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Life is summoning a swarm of insects as a mid-range attack, weak defense, or healer. Now I'm only an apprentice type Entomologist working at my city's Insectarium for a little over two years now, but Insect can be killed by Fire, Water, Stone, Ice, Poison, and Lightning. Don't see a real issue with versatility other than the fact that overtime, more insects appear to replace the dead ones.

    EDIT: What if Katisugo had done something to alter his reiatsu like a scientific experiment gone wrong or something? Its never been done in canon, but who's to say its not theoretically possible.

    I will remove the ability to measure Mental Capabilities if it bothers you that much Knight. If I removed that, would it be less powerful to you.
    Last edited by The Librarian; 2010-04-10 at 06:53 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Lorolar View Post
    The second set righty had in mind was what I was thinking of. So yeah, would sticking to those five be acceptable with you?

    I'd certainly be happy with the selection there. Especialy since its ruled to one run per fight no exceptions.

    -Edit at Sucrose: See my point on the bugs. Bugs burn, bugs are fragile. This is senbonzakura with wound stiching and toned down like crazy, senbonzakura could block things, when bugsdo that they die. If all the bugs die then his shikai becomes worthless, surely that balances it?
    Nope. No limit specified for the creation of bugs, and even if there were, it's still a half-decent shikai on its own, so long as the user is careful about it. It's also extraneous to a four element theme, and would make the solution I propose seem awkward.

    Too versatile, too extraneous.

    Edit for Righty: The issue is that the four elements, in and of themselves, are very nearly as far as I'm willing to go for lots of abilities on a zanpaktou's Shikai, even for someone with versatility as a theme. The fact that the bugs can perform numerous tasks beyond that is too much.
    Last edited by Sucrose; 2010-04-10 at 06:53 PM.
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  30. - Top - End - #480
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Why is it a four element theme though? Thats a western idea, I was under the impression that the standard eastern model, you know the place our setting comes from and is based in, used 5 elements.

    Its a trivial matter for him to say "bugs respawn slow/dont", not so difficult he should scrap the idea
    Last edited by Lorolar; 2010-04-10 at 06:56 PM.
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