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Thread: FATAL: A Campaign Journal
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2010-05-25, 08:00 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: FATAL: A Campaign Journal
It takes forty-three million, six-hundred and ninety-eight thousand, nine-hundred and sixteen years and eight months of full-time service for a clerk to reach level 20.
Hell, it's eighty-three years until he hits level 2 and can decide "screw this, I'm retraining as a herbalist".
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2010-05-25, 08:03 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: FATAL: A Campaign Journal
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-25, 08:05 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2010-05-25, 08:14 PM (ISO 8601)
- Join Date
- Apr 2009
Re: FATAL: A Campaign Journal
So, what do you get for reaching level 20 as a clerk? Ye Olde Store Manager?
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2010-05-25, 08:18 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: FATAL: A Campaign Journal
Lots of skill points. That's all leveling up does in FATAL.
Unless you're a spellcaster, in which leveling up also gives you a random chance of increasing your maximum spell level known, as well as increasing your maximum MP.
Also, multiclassing. When you change professions, you keep all of your statistics and skill points, and reset to level one.
You read that right. You could be a level 14 Mage, and then multiclass to Priest and only require 1,000 AP to increase your skill points.
Skill points are based on race, not class, so you can repeat this until you've joined every class and acquired an obscene number of skill points, which determine absolutely everything in the game.
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2010-05-25, 08:19 PM (ISO 8601)
- Join Date
- Apr 2009
Re: FATAL: A Campaign Journal
But can't you get that with any other "class"? I mean, is there anything to make it stand out besides whatever menial task you have to perform for EXP?
Last edited by RdMarquis; 2010-05-25 at 08:22 PM.
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2010-05-25, 08:21 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- New York
- Gender
Re: FATAL: A Campaign Journal
Good sir, I salute you.
My webcomic!
Currently DMing:
Tales of Aequar: Runite's Rise IC
OOC Map
Playing Natalia Bolts,Jadeite Nocrius, and Soren Lowell
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2010-05-25, 08:24 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: FATAL: A Campaign Journal
Classes get a few paltry bonuses to skills in most cases. Some get special powers, like the Sorcerer's access to magic or the Assassin's special attacks.
But usually you get all the bonuses from your class at level 1. There are only a very few classes that make advancing in levels worthwhile - the spellcasting classes, mainly.
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2010-05-25, 08:32 PM (ISO 8601)
- Join Date
- Apr 2009
Re: FATAL: A Campaign Journal
Ugh. I'm still not convinced Hall didn't design this monstrosity to make sure people had a bad time playing it.
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2010-05-25, 08:57 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: FATAL: A Campaign Journal
I always wondered which barber they were talking about when they told that riddle about "the barber shaves every man that doesn't shave himself". Guess they really meant EVERY MAN, huh?
Edit:
Usually when someone does that, there's usually a dead giveaway to it. At times you think you've found that in FATAL, but then it's taken to such an extreme level.
Think about it this way. If it IS basically just a trolling. This was likely at least 1,000 hours of work (pretty low for a 900 page work, but this thing is BARELY edited) to troll the small portion of table top gamers that have actually heard about it. In reality, there probably are less than a thousand people that have actually read the pdf and opened it despite its infamy, and even then, most people have heard of it because of an RPGnet review. There's no way Byron Hall could've seen that coming. So, he may have intended to originally troll a maximum of how many people? A hundred, two hundred at most.
Now, I don't know about you, but I actually find something more disturbing about someone wasting the time to type this bunk out for the sole purpose of just being a troll, that defies even the "good taste" that most regular trolls have, just to really irk and upset a handful of people than a person who is honestly the Ed Wood of Tabletop games. Don't get me wrong, the second option is pretty horrible. But said person is merely disturbed and needs help while the person that did this as a troll is quite frankly anti-social on a level that you shouldn't be able to comprehend as a human being capable of any emotion other than hate.
So yeah. Basically:
1. I get the gut feeling that this guy was serious from what I've read. It lacks the classic marks of a trolling.
2. I REALLY don't want to think someone is capable of this out of spite.Last edited by Dairun Cates; 2010-05-25 at 09:10 PM.
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2010-05-25, 09:41 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Laughing with the sinners
- Gender
Re: FATAL: A Campaign Journal
I think it was an honest, but bad, attempt at designing a gritty game.
The "history" and "realism" are pretty poor, honestly. The attempt at incorporating gritty, unpleasant details is understandable, if you like that sort of thing, but I think it probably took on a life of its own. I mean, racism, sexism, blatant classism were all common throughout history, and lots of wandering band of armed men did rape an awful lot of camp followers, citizens of conquered towns, and villagers who just happened to be in the wrong place at the wrong time.
I can see somebody looking at the typical, politically correct, cleaned up faux medieval game settings and wanting a Dark Ages setting with the warts included.
But, dude, nobody needs to calculate circumferences for bodily orifices to help with the rape simulation charts.
And, the bad design kinda makes sense since it was probably not extensively playtested.
I mean, I read maybe twenty pages, went from interest to morbid curiosity to shock to disgust and gave up. A friend had heard about it being "the most realistic and gritty" system or something like that and downloaded it.
If it were less concerned with wallowing in sexual misconduct, maybe it would have been played, and changes made, and it might have made some sense.
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2010-05-25, 10:40 PM (ISO 8601)
- Join Date
- Jan 2007
Re: FATAL: A Campaign Journal
I haven't read the whole thread, so a mod or someone may have mentioned this already, but...
Every other time there's been a FATAL thread, it's been locked.
Just saying.trill in da playground
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2010-05-25, 11:11 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Colorado Springs, CO
- Gender
Re: FATAL: A Campaign Journal
Based on how long this one has gone on, I think that it is probable that the original poster received permission from the mods before posting.
My girlfriend(non-gamer) after watching me play an RPG on the Xbox: "So, you're just killing people and taking their stuff?"
Me-.....Right!
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2010-05-25, 11:13 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: FATAL: A Campaign Journal
Or he just managed to avoid all the {scrubbed} and {scrubbed} that usually goes on in FATAL, to focus solely on the bad mechanics.
Last edited by Optimystik; 2010-05-25 at 11:14 PM. Reason: Did I mention {scrubbed}?
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2010-05-25, 11:17 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Akron
- Gender
Re: FATAL: A Campaign Journal
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2010-05-25, 11:26 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Colorado Springs, CO
- Gender
Re: FATAL: A Campaign Journal
My girlfriend(non-gamer) after watching me play an RPG on the Xbox: "So, you're just killing people and taking their stuff?"
Me-.....Right!
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2010-05-26, 01:09 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: FATAL: A Campaign Journal
I donno... Making barbers, soap-makers or clerks work most of their lives to advance into something meaningful makes sense. It's just not something anybody would fine fun to play.
It's like the man said "Oh, you complain about class balance in 3.5e? I'll show you problems with class balance!"A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-05-26, 01:37 AM (ISO 8601)
- Join Date
- May 2008
- Gender
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2010-05-26, 01:42 AM (ISO 8601)
- Join Date
- Nov 2006
- Gender
Re: FATAL: A Campaign Journal
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2010-05-26, 01:42 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The Land of the Cats
- Gender
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2010-05-26, 01:54 AM (ISO 8601)
- Join Date
- May 2008
- Gender
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2010-05-26, 01:59 AM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: FATAL: A Campaign Journal
I believe, in theory, you get to choose which class you're gaining at each level. You don't really get to choose what that class does for you, so really all your choosing is your experience-gaining-gimmick (unless you choose a spellcaster or Assassin or something), but there is that.
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2010-05-26, 02:02 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Southern Germany
- Gender
Re: FATAL: A Campaign Journal
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2010-05-26, 02:04 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Southern Germany
- Gender
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2010-05-26, 02:14 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: FATAL: A Campaign Journal
The best way to optimize in FATAL is not to play it.
It's like The Game.A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-05-26, 02:52 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Oxford, England
- Gender
Re: FATAL: A Campaign Journal
I write a gaming blog. It also hosts my gaming downloads:
Fatescape - FATE-based D&D emulator, for when you want D&D flavour but not D&D complexity.
Exalted Mass Combat Rules - Because the ones in the core book suck.
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2010-05-26, 02:53 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
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2010-05-26, 03:17 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: FATAL: A Campaign Journal
I'm sure there's an obscure spell that the poor mage that can't gain exp because his spells are worthless in combat (and are required to be cast in combat to give exp) that can give you beards to shave and the ability to speed it up or do more than once.
That's called party synergy.
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2010-05-26, 03:49 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Oxford, England
- Gender
Re: FATAL: A Campaign Journal
Science!
Assume 50% of the population are men, and 50% of men desire to remain more-or-less clean-shaven. Assume again that a man requires a shave once every 7 days. These assumptions are in line with FATAL's general level of realism, which is to say they're completely arbitrary.
A barber needs 32 men per day to fill his 8-hour work schedule. That's 224 men per week, which means to sustain his QUEST FOR BEARD XP he needs a population of 896 people.
Now! Because all professions in FATAL are randomly generated, we can work out exactly what proportion of the population are barbers (or at least, someone with the pdf handy can) by looking it up on the table. If that proportion is less than 1/896, then it's plain sailing all the way to level 20!
If you've got a 500-year lifespan, anyway.I write a gaming blog. It also hosts my gaming downloads:
Fatescape - FATE-based D&D emulator, for when you want D&D flavour but not D&D complexity.
Exalted Mass Combat Rules - Because the ones in the core book suck.
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2010-05-26, 04:03 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: FATAL: A Campaign Journal
Well, there's only so many times we can chant "{Scrubbed}, Murder, Kill, More {Scrubbed}, some bad mechanics, a pinch of sociopathy, leave to fester in the subconsciousness of Anonymous, and add sexual deviancy to taste," before it gets boring. Or we need to stop to take a drink.
FATAL, while a bad system, isn't getting any worse with time and desensitization to it.
And, well, it was born on the internet, if you can call it birth. ...Or Living.