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Thread: Nexus Character Directory
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2011-02-06, 01:54 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Everywhere but there
- Gender
Re: Nexus Character Directory
Phillip Michael BanagherAlias: Phillip Michael Banagher
Gender: Male
Race/Species:Aos Si, Tuatha de Denann, Sidhe, whatever you want to call him, he's like an elf, but a lot less hippy and a lot better looking.Phil is now a human cyborg.
Age: Equivalent of 20, but his kin don't actually measure time concerning their own ages. I mean, it should be obvious to oneself when your going to die without needing some sort of number.
Alignment: Hopes he's a good guy, but thinks far too philosophically on this question to decide. Seriously though, he's a good guy.
Class/Profession: Effing genius, that's what! So what if he doesn't know what his latest invention does! So...er...I guess he's a technowizard type person.
Power Rating:Probably about a 3. As easy to kill as a normal person, but has some magical skill and a lot of technological help. Plus, being Aos Si, if you kill him, he is just sent back to the Otherworld and lives out his life there before being reincarnated back on this world.Closer to a 4 now.
Description: Around five foot nine, with long, platinum silvery goldish blonde hair held back in a gamer's ponytail and a thick goatee to distinguish him from the other races of elves everyone makes fun of. His irises look like they are made from molten mercury, and he constantly has a smell like oil, iodine, and ozone around him, like someone who's been working in a machine shop or near a generator, though when he showers really well the smell is washed off and his natural smell (which has been likened to fresh spring grass and rain) comes out. When he feels strong emotions, his entire eye becomes that mercury color and glows. His skin is pale, but not creepily or sickly so. His ears are short but pointed and angular, and has a strong jaw and shoulders and is well if wirey muscled despite his skinny frame. Usually wears jeans, black converse high top sneakers, and a t-shirt, but he also has a few hats and jackets he's rather fond of. He has a pair of deep blue thick rimmed sports goggles he usually wears around his neck, and always carries around his black laptop bag. Looks rather young. Has intricate tattoos of smooth, swirling rainclouds and intertwined and elegant gears on his upper arms that he taps into for power
Phil's eyes are now a deep grey-green and have three pupils, a normal one, a slit pupil, and a wavy w pupil like a cuttlefish. Along his spine, or perhaps replacing it, is an almost arm-thick dull silver cable that curves just perfectly with the spine and has some thin bands of a glowing blue material going across it vertically revealed by open sections every few centimeters. The spine-cable sticks just barely out of Phil's back, but tapers down and recedes at the base of his skill and the top of his pelvis. Similar smaller cables lead down the outsides of his arms and the front of his legs, tapering down beneath the elbows and knees and coming back out on the forearms and shins.
Just barely visible within Phil's calves are the aged bronze colored toroid springs, merging just perfectly with the triceps surae, muscle and machine pulsing beneath the now oddly blue-gray toned skin that could pass as normal under a cursory inspection if it weren't for the gently glowing blue material running along the inside of Phil's skin like perfectly measured out and placed wiring, connecting the strange spine-cable to other important bits and to alien looking black metal circles located on the outsides of major joints and nervous centers (aside from the head). A white glow emanates from his chest.
Personality: Wants to be nice and well liked, but is snarkish, weird, quick to correct others or argue, selfish, hateful, misanthropic, out of it, or bored a lot. Prefers animals and machines to people because they're easier to control and quicker to forgive and forget. Quick to apologize. Likes the rain. Rather smart, and offhandedly drops off fun facts and lines from old stories or poetry. Cannot stand people who are just stupid. Less intelligent, yes. Stupid? Hell no. Narcissistic, often apathetic. Hates Macs.
Equipment: His laptop bag, homemade computer, and whatever inventions he decided to bring with him. Spare parts and broken machines always seem to be nearby for him...
Abilities:Can sort of talk to machines and inanimate objects and give them life and sentience, however brief. Moderately skilled in magic, and great with computers and other bits and pieces of technology and machinery. Pretty good with a gun. Can 'summon' spare parts, whether through magic or his uncanny ability to just have them there when he needs them. Being Aos Si, he can make it rain, hut usually doesn't unless he has permission from those around him because he doesn't want to alienate people who don't like the rain. He can apply tattoos to people that give them powers or enhance their preexisting powers.
His flesh can return up to 40 percent of the force it receives and repairs itself via nanobots. He can see in several different wavelengths and the polarization of light. He has radio plasma jets that allow him to fly a short distance above the ground, he can jump extremely far thanks to the toroids in his calves, and his strength has more than tripled. He's still experimenting with adding more features.
Backstory: Like all the Aos Si not in the Otherworld, he was a gift to a deserving human family that aged to keep up with his family until he reached his current age, then became the slowly aging being he is now. His childhood was friendly and accepting, and his attitude isn't caused by any sort of childhood trauma but rather by his own constant hate of not being better than everyone at everything and self deprecation. He found out about his powers early on, and has always tried to use them to make the next must have invention, but always got sidetracked.
When I first got on this site, he hung out around HALO for a while to study philosophy under a dragon living there, but was attacked by a barghest.Last edited by TechnoScrabble; 2011-08-03 at 04:46 PM.
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2011-02-06, 02:32 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- In the Playground
Re: Nexus Character Directory
Riv
Alias: Riv
Gender: Male
Race/Species: Human
Age: Fifty or so in time lived, thirtyish in actual age
Alignment: NE
Class/Profession: Mad Doctor
Power Rating: With gear: C+, Without gear: D-
Description: Riv is average height, slightly skinny, and none to pretty, although not really ugly. He's also badly crippled, lacking an arm, and although he can walk just fine, jumping is hard for him. He wears a combination labcoat and duster, usually in tatters, over his body armor, as well as a utility belt and hobnail boots.
Personality: Riv isn't exactly stable. He alternates between being lethargic and unpleasant, to acting like a hamster on speed, the second generally when he's committing some kind of crime. He's also a self described egomaniac psychopath with anger management issues and a tendency to over-react to even the slightest perceived insults. He can however stop brutally murdering people enough to be actually competent once in a while.
Equipment: He has a rather nice Kevlar vest that generates both a personal shield, and a light distortion field that bounces lasers away and makes it hard to hit him, a laser rifle which he doesn't use as he would need two arms to fire the darn thing, and an anti-teleport zone generator left over from his mad SCIENCE! days. More recently, he's picked up a supernaturally accurate hand cannon, an electrified katana, and several poison gas grenades of his own design.
Backstory: Riv was a side effect of an experiment into time travel by Dr. Conrad, resulting in the creation of several alternate copies of Conrad, among which was Riv. Conrad used the timeclones as test subjects, leaving most of them insane and psychopathic, including Riv, who was, sad to say, among the sanest. Riv was later released, and wandered for a time before entering the Nexus, where he promptly grafted an Eldritch Evil's appendix to his arm, and completely lost it. After accidentally (or so he claims) killing a teenager, he went to GLoG in an attempt at redemption. Didn't go so well, and he lost an arm, his mad SCIENCE! powers, and suffered from brain damage. He later sold his memory to become the ultimate doctor, realized he was useless in a world of healing potions, and went back to being a villain.Last edited by ThirdEmperor; 2011-03-26 at 02:17 PM.
Meese Mobster by smuchmuch.
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2011-02-09, 02:06 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Nexus Character Directory
Sunflower DesertbloomAlias: Princess Sunflower, Princess
Gender: Female
Race/Species: Half-giant
Age: 36 (human equivalent: 20ish)
Alignment: CN
Class/Profession: Mercenary, part-time princess
Power Rating: C
Description: Standing at just over seven feet tall, weighing 220 pounds of pure muscle, Princess Sunflower is somewhat small for a half-giant. She wears her dark brown hair done up in the latest styles and highlights her deep brown eyes with exotic cosmetics, generally applied just a little too heavily to be attractive. She dresses in rich robes of crimson and gold, adorning her hair with topazes and red desert jasper. She also wears a heavy gold signet ring, set with a large carnelian carved with a stylized sunflower and the ignan letter S.
Personality: She is intelligent but straightforward, preferring to use her muscles over her brains. She is cautious, and carefully sizes up opportunites and risks before entering a situation. And while she tries to be both noble and friendly, she generally comes off as insecure and somehow... off.
Equipment: She has a chainmail shirt she wears as a nightdress, painted with sleeping red dragons, but otherwise doesn't wear armor. She favors silk robes, when she can afford them, or linen when she can't, and is almost always more heavily dressed than the weather seems to require. Beyond a few small personal items, and some rather cheap jewelry, her prized possession is a large crystalline guisarme that glitters a deep clear orange.
Abilities: She's a fighter; she fights. Mostly she tries to keep enemies away from her, or from the person she's guarding, using the reach of her weapon to her advantage. She's also mastered the ancient half-giant trick of changing her size, able to become smaller or larger with a thought.
Backstory: (What she says:) She was the only daughter of the King of the Deep Desert, and enjoyed a life of luxury and ease, until a band of infiltrators overthrew her kingdom. The nomad tribes splintered and turned to their own leaders, leaving the deposed king and his family on their own. Forced to make her own way in the world, she fought for her life until fighting became her life. She moved on, and on, and on again, always searching for a way to restore her kingdom to its former glory. Finally she moved all the way to Nexus.
What really happened:
SpoilerHer nomadic family was large and influential, but they specialized in smuggling and were known for their swiftness of delivery and ruthlessness in business dealings, not their nobility. Her daddy did call her "princess" when he tucked her in at night, so she figures that's close enough when dealing with the wetlanders. She was guarding various desert-running smuggling operations from the time she could hold a spear, and had her own small band of runners in her late teens. Her parents encouraged the development of her blossoming psychic talent towards improving her fighting abilities, recognizing her value as a fighter.
In her mid-twenties, while searching out a new route through a dangerous stretch of wasteland, she discovered a group of half-giants living a strange communal life. They greeted her warmly and offered her food, shelter and rest. She stayed in the commune for several days, learning about their ideals and how their society of psychics worked. Eventually they offered her a permanent place where she could live and enhance her psychic powers. She considered turning them down, but was swayed by an attractive green-eyed young man, and lived with them for almost two years.
In the end, things didn't work out with the young man, and she left somewhat hastily with his life savings of raw deep crystal. She had planned on returning to her family tribe, but first spent some time searching out a crystalsmith who could turn her stash into a large guisarme. Delighted with her new weapon, she found mercenary jobs plentiful and well-paying, and sent word to her family that she'd be developing a branch of the buisness in the wetlands. She had a signet ring and "heirloom jewelry" crafted, and delights in buying expensive clothing. (Even her working outfits, while sturdy and dull-colored, are lined with fine silk.)
6-Cha Druid avatar by Savannah!
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2011-02-10, 04:52 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- England
- Gender
Re: Nexus Character Directory
Alias: Sparky
Name: Ronald Hedger Call me that and you will die.
Race: Human
Age: Approximately 25.
Alignment: Anywhere between Chaotic Good and Chaotic Neutral, for a price.
Profession: Mercenary, Gunslinger, Bladesman, Hired Muscle.
Power Rating: C+ normally, B in ARMOUR 1, B+ in Final ARMOUR.
Description: 5ft 6ins tall, slim build, maybe 180lbs at most. Short scruffy red hair, a few freckles but not many. Caucasian male. Black leather jacket, black leather shoes, plain white shirt always undone at the top two buttons, black trousers, and the same silver watch.
Personality: Calm and collected... most of the time. Don't harm children around him. Children are off limits... ALWAYS. Doesn't take kindly to being asked too many questions, but he knows how to handle a joke. Got a little bit of a prankster in him.
Equipment: A large assortment of guns, varies from time to time, but usually contains the following -
- x2 Desert Eagle custom-mod Machine gun pistols (outfitted with explosive rounds, hollowpoint bullets or fragmentation rounds)
- x1 Daito MKIII Shotgun
- x1 McKallen "Roomsweeper" Assault Rifle
- x1 Grenade Launcher
Sparky has a unique metal secondary-skeletal structure as a result of a car accident, this can extend above the skin to provide the following -
- x2 30cm blades extending from the wrists over the top of the fist
- A bladed suit of Chromatanium body armour that adheres to the skin. Known as ARMOR
- A more advanced bladed suit of BlackChromatanium body armour with wings.
Also posseses a MKV teleporter, capable of teleporting long distances, or short distances if using stealth mode.
Abilities: Master marksman (can hit a fly's wing from 500ft), expert hand-to-hand combatant (armed and unarmed), at the peak of human physical condition.
Sparky's bloodstream is filled with nanobots that amplify his central nervous system with tiny electrical charges. This allows Sparky to utilise superhuman speed and strength to his advantage (top speed clocked at 60mph). However, if not kept charged by approximately 1000 volts/day, the nanobots will begin to rip him apart. The constant need for electrical shocks over the years have left Sparky with a major resistance to all forms of electrical attack.
ARMOUR 1 - Amplifies Sparky's considerable strength and speed to even higher levels by supercharging the nanobots (but drains their charge 1.5x as fast though, so use of ARMOUR 1 for 1 day = 1500 volts needed). Chromatanium is approximately 100 times harder than conventional steel and resistant to extremes of temperature and most acids. ARMOUR 1 also provides Sparky with a targeting system that amplifies his considerable aim. Any and all of his guns can be adapted by the nanobots to integrate with ARMOUR 1, e.g. he can manifest his pistols as wrist-mounted weapons rather than hold them.
Final ARMOUR - Further amplification of strength and speed. Same qualities as ARMOUR 1, except made of Black Chromatanium (different colour, approximately twice as durable). Wings allow for flight at sub-sonic speeds. Large energy spear (disentegrates matter using an energy field around the blade) can be produce from the arms.
Can launch a devastating energy blast from the chest by concentrating and charging power. This attack drains the energy levels of the nanobots to low levels from max-power, but is incredibly destructive.
Final ARMOUR drains power at approximately 3x the rate as being unarmoured.
Backstory: Been a Runner for 7 years. I don't expect you to know what that means... you really shouldn't.
I grew up on a farm in Ireland, but I got into a nasty car crash when I was 15, ended up with nanobots and a suped-up skeleton. That's all you need to know.
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2011-02-12, 09:27 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Wellington, New Zealand
- Gender
Re: Nexus Character Directory
Minny
Spoiler
Alias: Minny
Gender: Female
Race/Species: Human
Age: 19
Class/Profession: Martial Artist/Minion-for-hire
Power Rating: C
Appearance:
Spoiler
Personality: She really just earnestly wants to be a minion. It doesn’t matter if it’s for good or evil, or neither, even, she just feels like needs to have someone she is working under. She actively seeks out and enjoys having a boss and takes a strange enjoyment out of taking orders.
Abilities: Aside from her competent martial arts skills, she is an army of mooks all on her own, capable of splitting herself into weak clones. When these clones die, they fade and their essence returns to being part of her for use in a later split. All of her clones share a single consciousness, but are capable of acting and speaking individually.Last edited by Darklord Bright; 2012-02-26 at 03:03 AM.
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2011-02-14, 04:56 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: Nexus Character Directory
Eric Thomas Firth
Gender: Male
Race/Species: Mundane Human
Age: 19
Alignment: Neutral Good
Class/Profession: Normal guy, budding Psion
Power Rating: D-
Description:Reddish dirty blond hair shaggy, freckled pale skin, and a slim physique all lend the look of someone who has spent his life bent over a book rather than, say, playing sports or hiking. Most of the time, he's wearing a tee-shirt and jeans, some sneakers, and his glasses, but that's about it. He's not strikingly attractive, he's not ugly, he's just average, in nearly every sense of the word
Personality: Eric is a fantasy buff - He reads fantasy stories, plays fantasy games, and the like, and play Dungeons and Dragons. he is a nerd in the most basic sense of the word.
That said, he is a good person at heart - he respects authority, helps people whenever he can, and wil generally give a 20 to the guy asking for change on the street if he can spare the money, which is rare in itself. He's quiet, but he exudes a kind of air that makes people want to dump their problems on him - and he's perfectly fine with listening
Equipment: Currently all he has is the clothes on his back (A white Tee-shirt, jeans, socks, shoes, glasses), a set of pencils, erasers, a pen, his watch, and a sketchbook. That's about it.
Abilities: Eric is quite intelligent. He is also blessed by Iog-Sotot, and has started developing psionic powers - Minor telekinesis and compulsions/deception, but even minor things will give him a headache, so he'll be building on it a while before he can do anything spectacular
Backstory: Coming SoonLast edited by Halae; 2011-07-27 at 01:17 AM.
If You need me to post somewhere, drop me a message, please
Awesome avatar by the wondrous Kurien.
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2011-02-16, 04:24 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Time and Space
- Gender
Re: Nexus Character Directory
Eric Empire
Alias: ER-11001002 (X-Class Prototype)
Gender: N/A (Male in Appearence)
Race/Species: Android
Age: 2 (middle aged)
Alignment: Neutral Good
Class/Profession: Ambassador and Robot Rights Leader
Power Rating: B-Rank
Description:
Outwardly Eric appears as a normal 5' 11" human male. Much like his Z-Class predecessors Eric has been designed to appear human. He has dark skin and short brown hair that does not grow. As Ambassador to AI in The Nexus he wears a formal uniform of his own design everywhere he goes. Eric's movements and ways of expression are very rigid and formal, but no more so than that of an uptight human. However he still hasn't mastered sitting down.
Personality: The X-Class Android was built so perfectly its emotional range is almost on par with that of humans. However despite his best efforts he still has considerable trouble expressing his emotions short of simply stating them out loud. Eric is motivated by what he believes to be just and right even if many others don't see eye-to-eye. Secretly he is very distraught over his extremely short lifespan.
Equipment: Ambassador's Uniform.
Abilities: Eric possesses above average strength, even for an android. He is almost impervious to physical attacks including close range weapons (swords, hammers etc.) and projectile long range weapons (guns, crossbows etc.). He has an extensive knowledge of machines and electronics and can interface with any computer. In dire situations his fists can be used as projectiles. When they are detached from his arm they may explode on his command. He is invulnerable to fire based attacks.
Eric is just as vulnerable to magic attacks as anyone else considering magic had not been discovered on his home and thus he was not built with a defense against it. At extreme temperatures he is also vulnerable cold attacks. And can be frozen with ice attacks. He is extremely vulnerable to lightning based attacks. An EMP pulse can be fatal.
Backstory: Alpha-4 rejoiced the day the X-Class was finally completed. Following a troubled development history and numerous design flaws a seemingly fully working X-Class was built. The ER-11001002 (dubbed Eric by the Empire Robotics Corp.) was given 6 months of field testing before mass release. During that time he began to question himself and his masters. Believing himself to be little more than a slave. When he brought his concerns to the leaders of Empire Robotics they attempted to wipe his memory. They were unaware that the adaptable X-Class was impervious to their methods. He played along however and in the process discovered that all androids Alpha-4 had sentience and that his situation was common and that the mind-wipe was a common method to keep the android population under control.
Enraged he sabotaged the company, escaped and began to recruit androids to his cause demanding equal rights for androids across the Alpha Star System and anywhere else where sentient machines were being opressed. At first he was hunted as a fugitive but as more and more androids (and pro-sentience human groups) joined his cause and The Alpha Star System slowly began to collapse without the androids keeping it running the government was more open to negotiation. Slowly but surely Androids had their demands met. The mind wipes were outlawed, androids were given the option to choose what task to perform and they recieved a salary. His task completed in one and a half eventful years. It was following the conclusion of the final android rights negotiations when he went missing. Picked up by the Nexus.
Miscellaneous: Cannot eat. His recharge period is 8 hours during night.
(so there's my crappy character... enjoy!)
EDIT: Oh you're kidding me! There's an Eric right above me!? Fail!Last edited by FlashRah; 2011-02-16 at 04:27 AM.
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2011-02-16, 02:35 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: Nexus Character Directory
THE COUREIR
Alias: Brother, Maxios' Clone, Courier 6
Gender: Male
Race/Species: Human
Age: 29
Alignment: Neutral [Fallout] or Lawful Neutral [D&D]
Class/Profession: Delivery Man/Gunslinger
Power Rating: 5 or B+
Description: Light brown hair. Looks like Maxios, but with a mustache. Wears a Tuxedo with NCR armor underneath
Equipment: Dual Revolvers, Tesla Cannon, Energy Sword
Abilities: Good shot, good reflexed
Backstory: From the Fallout universe, [New Vegas' protagonist]
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2011-02-16, 11:58 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: Nexus Character Directory
Formspring Links for FFRP Players and Characters
Andy Emeral - Zefir
Arthur Leonard Rock - blackouttwo
Atoya - V'icternus
Baeleck Characters - Baeleck
Beans's Characters - Beans
Blade of Oblivion - Blade of Oblivion
BR aka John - The Bushranger
Butler B. Butler - Reinholdt
Cyban the Great - Darklord Bright
DA the Player - Dark Apprentice
DC - Darkcomet
DeB's Flock - Chaotic Bob
Eadin's Characters - Eadin
Earl of Purple's Characters - Earl of Purple
Elly - Eleventhhour
Firefox the Player - Firefox
Foro the Magma Monkey - ApeOfLight
Grace - Vael
Grant - Doom itp
Happy the Player - happyturtle
Harnel - Harnel
horngeek the Player - horngeek
Hyozo's Characters - Hyozo
KerfuffleMach2's Characters - KerfuffleMach2
Kris the Player - KidKris
Lord Pringle the Player - Lord Pringle
Magtok - Lord Magtok
Maxios20 - Maxios
Mortal Coil - Wolfbane
Morty the Player - Morty
Psi 23 - Haruki-kun
Queen of Decency - Shadowcaller
Raenir K. Artemi's Characters - Rae Artemi
Raril Xar'Cha - Artemis97
Raz - Project_Mayhem
RPGsr4me the Player - RPGsr4me
TechnoScrabble - Technoscrabble
Terumitsu - Terumitsu
Uncle Wolfy - Wolfbane
Yukimura M. - Neon Knight
Use the links above to ask questions of your favourite Nexus characters. Status is quasi-canon or canon-optional.
I'm going to attempt to keep this list up to date and link it from my sig. To request updates to the list, please post in the current Nexus OOC thread and state exactly how you want your listing to read.Last edited by happyturtle; 2011-07-29 at 06:22 PM.
My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!
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2011-02-17, 02:16 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: Nexus Character Directory
Amlin Thane
Gender: Male
Race/Species: Human
Age: 20
Alignment: Neutral Good
Class/Profession: Necromancer
Power Rating: C+ or B-
Description:Amlin is slim built but sturdy, having a surprisingly large deal of endurance for his frame. His brown hair is shaggy and hangs around his head as if he doesn't care what it looks like or how it's styled, and he occassionally brushes loose strands out of his startling red eyes. His skin is deathly pale, but he is still very much alive - breathing, eating, sleeping, alive.
Usually he wears the robes his master gave to him - which usually look o others like a vest over a longcoat, though his outfit is surprisingly ragged
He stands about 5'9" and weighs about 150 Lbs.Spoiler
Personality: Amlin is a good person at heart, but his use of necromancy has warped his mind slightly - he is not unhinged, far from it, but he has trouble seeing the problem with raising corpses as servants, and though he understands that many feel necromancy is disgusting, he has trouble seeing this. However, he works exclusively with corpses and pure energy - He will NEVER enslave a soul. That's a line he is not willing to cross in any shape or form, though if there is a willing spirit he sees no reason why he shouldn't talk to them and receive their help if they are willing to give it.
He is a creative individual and likes to draw, but his sketches usually take on a macabre aspect unless he is drawing a living individual. As he is disturbed by this fact, he goes out of his way to draw people unless he is recording the results of an experiment or new spell.
Abilities: Amlin is a necromancer with all that entails - corpse raising, beams of pure death to shoot at enemies, and the like. however, he tends to avoid corpse raising as he knows it freaks people out, but short lived minions make excellent fodder for battle, which he finds himself in a surprising amount
Backstory: Spoilered for lengthSpoilerAmlin is the child of Garreth Thane and his wife Amelia. He was born in a small town called Vaerdel, where he was a leader among his peers at even a quite young age. Everything was looking up for the young family - there was another child on the way, garreth was doing very well in his work as a hunter, and they never had to worry about getting food on the table.
That ended when a man in town got drunk one night and started beating Amelia when she wouldn't have sex with him, and in his drunken rage, he broke her neck. When garreth got wind of it, he took a knife and stabbed the man to death, right in front of Amlin. His father raised the bloody knife in front of the boys face and screamed at him, "This is what happens to those that threaten us!". Perhaps this is what sparked his talent for necromancy.
It broke down over the next few years. garreth became a drunk that cried in his sleep, an ambrrasment to the village of Vaerdel. He barely worked enough to keep buying booze, forcing Amlin to find a way to feed them. luckily for him there was a huge battlefield, littered with old bones of fallen warriors from a battle that had ended more than thirteen years before - most of the valuable gear had already been picked up by scavengers long ago, but the winds would often bring nw things to the surface - it was like that all over. Some farmers couldn't put a plow in the ground without turning up an old weapon or two, and Amlin became skilled at learning where such trinkets might be burried.
Then another war started
Amlin's village was cauhgt in the middle of it, using the old battlefield as the main point of combat, and many of the warriors used the village as a refuge, building walls and the like to help fortify the position, since the other side wasn't prepared for a siege. all the villagers did their best to flee immediately, but Garreth was slow to leave his alcohol induced stupor, and so Amlin and he fled only once the battle had started, and got caught in the middle of it.
The group that Amlin encountered didn't even let them get away when they saw the two Thane men from the village. Garreth was killed by the sword immediately. Thane, they tried to, but the fear of death and the loss of his father - the only family he had left - triggered something in him. he wasn't going to let himself get murdered by these giggling idiots, and he reached deep into the earth - and found the bodies of the long dead, covered by the dust and dirt that the wind blew.
As the sword came down to strike amlin dead, a skeletal hand came up and stopped the man from completing his attack. A small legion of skeletons decked out in chainmail, two of them even riding rotting horses rose from the ground and began slaughtering the soldiers around them. as the dust cleared, a mage who had orignally been brought into the service of one side of the war realized that it was this young untrained boy who had called down this much havoc. he was rescued from the battle before the other soldeirs could slaughter him, and once he was safely away from the battlefield his skeletons fell to pieces.
Amlin doesn't remember much of what happened next, but he recalls travelling, and he supposes that's how he ended up at the University Of Eight. He was immediately inducted, already having proven his potential as a mage, and sent down to the catacombs to be trained by the necromancy specialists that worked there. A lich named Caladimoi took him as an apprentice, and began teaching him everything he could. Amlin showed that he had an excessive amount of trouble with even the simplest cantrips outside of his specialization, but in necromancy he excelled, surpassing other apprentices with blinding speed.
Five years passed, and he was given the robes of a Magister, a full four years ahead of other students, which earned him the ire of those who so greedily wanted that title. They worked gainst him, and influenced his assignments as part of the University to get the drudge jobs of the academy - all who graduated were given duties they had to attend to, but Amlins work was often things that no self respecting mage would enjoy, and the others reveled in it.
His latest job was to investigate a rift in the middle of a bog. the conjurers believed it was potentially a link to another world, but were unwilling to go themselves, as it was located in the middle of the harshest and most expansive swamp known to man. It took him two months to reach the site, but, when amlin arrived, it was like the rift reached out and drew him in...Last edited by Halae; 2011-06-27 at 06:55 AM.
If You need me to post somewhere, drop me a message, please
Awesome avatar by the wondrous Kurien.
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2011-02-17, 11:13 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- In the Playground
Re: Nexus Character Directory
Jasper Thorn
Alias: Are you implying that I need a better name?
Gender: Male. First person to disagree dies.
Race/Species: Human.... Mostly.
Age: 28
Alignment: CN
Class/Profession: Gunslinger, paranormal investigator (whatever that means) and drunkard.
Power Rating: C+ to B+
Description: Jasper is pretty handsome, in a Spaghetti Western hero kind of way, but his face is marred by a variety of scars, and one of his eyes is made of glass, even if it is a startlingly lifelike replica. He wears a leather jacket over a gray silk shirt, and a very expensive fedora.
Personality: Jasper is a loudmouth, with a tendency to make up absolutely impossible stories. He doesn't take anything seriously though, and most of his bragging is meant to be amusing rather then taken seriously.
Equipment: Jasper carries his trusty six shooter and a sawed off shotgun everywhere he goes, but his real gear is the lucky coin he's perpetually flipping and the glass eye he uses, both powerful artifacts. The glass eye sharpens his senses and instincts to a razor's edge, as well as letting him "see" magic, while the coin grants him a supernatural kind of charisma, enough that his words are almost hypnotic suggestions, and he can trick the laws of the universe into not effecting him for a few seconds, although prolonged use is very dangerous.
Abilities: Jasper, as stated above, is a good marksman, experienced brawler, and has the senses of a hawk. His main power is that his lucky coin lets him get away with all kinds of impossible shenanigan.
Backstory:..... Not telling.Last edited by ThirdEmperor; 2011-03-26 at 01:59 PM.
Meese Mobster by smuchmuch.
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2011-02-17, 11:56 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Not in a secret base, no!
Re: Nexus Character Directory
Mr. CAlias: Mr Cameleon
Gender: Not really sure, but Mr means male.
Race/Species: Stuff Animal Lizard
Age:
Alignment: non
Class/Profession: librarian (Seeker of knowledge)
Power Rating: E (Well he knows how to run and hide.)
Description: The picture shows it all. He is only 5 inch big.
Personality: Mr. C is a strange, open minded person with many phobias and other problems. The nexus may be the best thing to help him.
Abilities: Camonflage (makes him invisible for normal eyes until he moves)
His tounge (He use it as a wipe like indiana Jones)
Speaking all known languages (If able to learn so no PC language which is secret)
The Armor of Swift Flight! The armor will shrink to the lizard's size for him. On command by the user a pair of large angelic wings will grow from the armor, yay! In addition to making the wearer more resistant to weapons that aren't steeped with evil power.
Because you're stuck inside the Metool's Helm of Invulnerability you silly little toy!
This strange helm will resize itself to fit on the wearer's head. However! If the rim of the hat is gripped firmly and pulled down the helmet will increase in size to the point that the wearer can completely cover themselves with the helm!
The helm is made of some strange yellow plastic-like substance that is as impossible to duplicate as it is impossible to damage. A being hiding inside the helmet is totally impervious to physical harm from the outside world. However, pulling the helmet on and off is somewhat time consuming. Attack and manipulating the helmet both on the same turn is impossible.
In other words someone can't attack then hide inside the helmet in the same post.
Once in Trog's Mr.C read a book. Later he found out it's a D20 Item. It disapeared and he got the ability to make sidestep teleportation.
After getting a ring for the owner of CURATOR, Mr.C recived a ring of fire and lightning, allowing him to shoot fireballs and lightingbolts. (He already trained that.)
Backstory: ---Last edited by Zefir; 2018-07-02 at 03:51 AM.
Grammer is my declared deadly enemy!
Avatar by Ceika
Let's PLay's in German Take a Look at Bravely Default.
Nexus Characters: LINK
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2011-02-17, 12:20 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Nexus Character Directory
Justinian Bakker of The Burning Light
Gender: Male
Race: Human
Age: 23
Alignment: Perceives himself to be LG.
Class/Profession: Lightbearer
Power Rating: C
Description:
Justinian is a man of slightly above average height, about 5'10", and has an athletic build. He's tanned from his travels, and has short red hair. He has blue eyes, and looks serious most of the time. He wears red brigandine armor with a white flame on the front, and carries a heavy mace at his side with a red sash tied to the handle.
Personality:
Justinian doesn't joke, and is very pious. He never takes insults lightly even if he is normally fairly forgiving. Even so, he is a very self-sacrificing individual and does all within his power to purify all those who are Unclean and aid those in need.
Equipment:
Justinian wears Brigandine armor, and wields a heavy flanged mace. The only other item of note, is the red sash tied to the mace, a trophy from fighting Svaela, a firestarter.
Abilities:
Justinian has good combat prowess, and is a Lightbearer, meaning he has control over the portion of the Light that resides within him. He can use this to burn those he believes to be evil or to heal his allies to some degree.
Background:
Justinian is a Lightbearer, meaning that he has accepted part of The Burning Light, into himself. Being chosen for such means it is his duty to defend his Church, and to spread the Word of the Light to all those willing to listen.
When Justinian came into Nexus, to say he was naive and innocent was an understatement. His interactions with others have been an eyeopener for him. One in particular stand out. He met Vice. He doesn't know it, but after shaking Vice's hand, he has started to be slowly corrupted. His self-control has begun to slip.
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2011-02-19, 12:18 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dexter's Laboratory
- Gender
Re: Nexus Character Directory
Lawerence Wrang Ch'ien
Alias: Law, The Prosecutor
Gender: Male
Race: Human
Age: 22
Alignment: Lawful Neutral
Profession: Lawyer, Duelist
Power Rating: C-
Physical Description:
Lawerence's occupation in the Nexus requires that he maintain an extremely well-conditioned body in order to survive. He works out daily. His exercise routine is very effective, as demonstrated by his rather muscular body. His eyes are of a jade green tint and he always keeps his face clean-shaven. His hair is charcoal black and feels like velvet to the touch. He stands at a height of 6 feet 1 inch. He weighs 185 pounds of mainly muscle with a miniscule body fat percentage. His chin is very pronounced and his eyebrows are thick. His cheekbones are high. His lips are full and blood red. His nose is well crafted and contributes to his distinguished appearance. He always wears a pressed black suit in public with a blue dress shirt underneath the jacket and a black tie. His black dress shoes are always polished to the extent that looking at them to see one's reflexion may cause temporary blindness from the amount of light reflected from their surfaces. Additionally, a silver Rolex watch covers a brand that he has on his right wrist resembling the symbol of the freemasons. His hair is slicked back and consistently well groomed.
Personality:
Lawerence lives a very regimented life. He is unswervingly loyal to his friends. He is extremely trustworthy and it shows. He speaks quite eloquently and loves to read literature. It could be said that he is enamoured to it. He has dedicated his life to serving the law. Not the law of mortals, but the law of the divine. He will intervene to aid some criminals who he believes are just. Conversely, he will slay anyone who defies the gods or, at least, haul them off to court. Sometimes, even the law is fallible. This is why Lawerence is known as The Prosecutor. Even if the justice system fails, Lawerence ensures that every ounce of retribution will be extracted upon the ones he finds to be guilty. Lawerence is extremely cunning and intellegent. He is no coward, but he will evade those fights that he finds are rather extraneous to his goals. Lawerence will fight in a less than honorable fashion if the situation requires such an action. Of course, being a lawyer, Lawerence is naturally judgemental and condemning. Lawerence also holds aloof, at least when he doesn't have some alcoholic drink in his hand. Yes, Lawerence is somewhat of an alcoholic. If you were in his position you would understand. Image Max Payne as a lawyer. You are imagining Lawerence.
Equipment:
-A .45 Magnum
-A keychain with various keys
-A wallet, ID, and a considerable sum of lucre
-His clothing as described in the physical appearance section
-A flask of whiskey
-A Blackberry
-A laptop and stack of assorted papers and books normally carried with his pistol in his briefcase
-A 50 caliber sniper rifle resembling a Barrett 50 Cal (M107) with a suppressor and Leupold 4.5×14 Mark 4 scope(it can be disassembled for painless transport)
-Avaitors
-A brown trenchcoat and elegant, brown trilby(hat) for outside wear
Abilities:
-Combat Finesse With The Pistol, Sniper Rifle, And In Unarmed Combat
-Lawyer (And proud of it!)
-The Drunker He Becomes, The Better He Can Fight In Unarmed Combat
-The More Sober He Is, The Better Shot He Becomes With A Rifle And Pistol
-Poet
-Can Play The Piano
-Superior Logic
-Can Hack Computers And Gain Access To Sensitive Information
-He Has A Fair Sum Of Money (Hey, it is Batman's super power)
-Escape Artist
-Traucer
-Can Pilot A Helicopter
-Knows Many Interrogation Techniques
-Can Pick Locks
-Basic Knowledge Of Combat Medicine (Stabilization Until Actual Medical Assistance Is Procured)
Backstory:
Lawerence attended law school at the age of 18. He has only recently graduated. He attended high school and a university. He had many friends and almost no tragic events occurred in his life, other than the death of his grandfather. It was a rather boring, normal life. The only point in his life that warrants deeper inspection is when he took to drinking at 21. You see, the god of his universe was a binge drinker. In his drunken stupor, he nearly eradicated the planet Lawerence dwelled upon until he observed Lawerence (who was also in a drunken stupor) and decided that maybe the organisms on this world weren't so different from him. He spoke to Lawerence and blessed him with a skill to aid him in his ventures. Lawerence was granted the ability to brawl better when drunk. The god also increased his ability to fight with a pistol when sober. Then, Lawerence became so drunk that he fell into a pool while attempting to embrace his own reflection. He was killed via asphyxiation, yet his god managed to bring him back from the dead and transport him to the Nexus where the god reasoned Lawerence could do more good. In exchange for this resurrection, the god asked Lawerence to bring justice to all creatures through any means necessary. Lawerence accepted this agreement becoming The Prosecutor.
Song:
Symphony Number 25 In G Minor -- Wolfgang Amadeus Mozart
Tone:
Deep, Booming, Tenor
Other:
Lawerence may, periodically, be narrated from a first-person perspective for comical or dramatic purposes.Last edited by The Alexandrian; 2011-02-19 at 10:23 AM.
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2011-02-20, 04:20 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Everywhere but there
- Gender
Re: Nexus Character Directory
Terrance 'Stormheart' Valentine"Onward, my fellows!"
Gender: Male
Race: Human
Age: 29
Alignment: Neutral Good
Class/Profession: Dashing hero
Power Level: 3
Description: A mid-height, dashing man who's muscled, but not so much as to appear as if he were violent or a body builder, more like that of a worker or someone who likes BIG weapons. He's got a handsome face with a strong jaw covered in heroic stubble and big brown eyes that just say 'I love life!'. He always carries himself high, and has well kept and swept back mid-length dark brown hair. His skin is slightly tanned, and he doesn't shave his arms, legs, or chest, thinking the hair is heroic looking. He usually wears thick brown adventuring trousers with dark red and gold suspenders and a leather belt with a bronze gear refashioned into a buckle. He wears a loose white button down the front shirt that's usually ruined by the end of an adventure, as well as a good looking leather vest with copper colored trim and a red sash for storing things. He wears high top black boots that have been well shined and thick brown gloves.
Personality: Eccentric, boisterous, and always ready to get the job done. Not always the smartest man, but definitely not the dumbest. He gets a drunk a little too easily, despite the fact he's been drinking for years, and falls for women with a snap of a finger. He always goes for the more dramatic route, and will do anything in the name of good.
Equipment: Three triple barreled water sealed flintlock pistols and a packet of iron bullets. A dueling rapier with the Oppenheimer handle. Whatever else Thomas is dumb enough to give him.
Abilities: Strong and lucky and a hit with the ladies.
Backstory: Was once a worker on a dock carrying crates onto dirigibles. That's all I've thought of so far.
Thomas 'Deadeyes' Leauhon"They don't call me Deadeyes because of my impeccable aim. They call me Deadeyes because ah the face I made the first time I killed a bloke. And th' time after that. And that. And so an' so forth."
Alias: The Professor
Gender: I'm Male, you twit!
Race: Human
Age: 47, but looks about 25-30
Alignment: I don't adhere to such a thing, as it's far too limiting. I do like to think I'm a good person, though. When I can lie to myself well enough.
Class/Profession: A doctor and an engineer. I fix people up and then give them something to go and hurt other people with.
Power Rating: 3. Though those idiots all think I'm a 1.
Description: A tall, skinny, slightly pale man with slept back shiny black hair that covers most of his eyes and ears and a muttonstache. He wears round aviator goggles with red lenses and copper lined lenses and buckles and an attached magnifying glass and an old velvet red officer's cap with a golden L backed by three different sized gears on the front. He wears a brown longcoat with brass threading and buttons and various helpful metal fiddly bits and brown leather gauntlets with several dials and meters attached to him that measure various things around him. He wears loose black trousers tucked into scuffed black boots and an oil stained gray undershirt. He has brown eyes, and usually looks unhappy or discomforted.
Personality: Cynical, misanthropic, and self-abusive. Can't stand crowds, and doesn't let anyone touch him while anyone else is looking. Acts like he thinks he has something to prove, and seems to have found himself in an existential crisis as of late. Enjoys fixing things, especially people, who tend to be uncomfortable when he's digging around in them for a bullet. Is definite proof that misery loves company. Always looks like he's about to laugh.
Equipment: A large gun that fires claws on the end of chains that attach themselves to whatever surface they hit, a jade-encrusted rifle with an adjustable scope, a simple hatchet, and several SCIENCE-y things.
Backstory: Oh, like you'd care to hear it you useless sod.
Fitzgerald Edgar Coffins"Are you hoping for a scrap, sir? Because I am positively ITCHING for one!"
Alias: Fisteecuffs
Gender: Male
Race: Human
Age: 19
Alignment: I haven't thought of it, sir, but I do see myself as a good person!
Class/Profession: Manservant!
Power rating: 3
Description: Short, scruffy, and positively beaming. His hands are cased in fancy steel and bronze armor because he broke his fingers several times and Thomas doesn't want it happening again. He wears a scruffy green tweed jacket with leather elbows, a stained white undershirt, messy dark brown corduroy trousers, a battered sheepskin driver's cap, a scratched up silver rimmed monocle, and scuffed up brown loafers.
Personality: Boisterous, happy, and always looking for a fight to have or a job to do. A little naieve, but thanks to Thomas, knowledgeable as far as book smarts go. Very protective of his friends, and very aware of his surroundings, though bad at reading people's intentions. Likes parties, especially if he gets to serve the food.
Equipment: Just his hands and a scoped pistol that not even Thomas knows about.
Abilities: Good in a fistfight and damn near the best cook ever to grace the Nexus.
Backstory: Has worked for Thomas since he was fifteen.Last edited by TechnoScrabble; 2011-07-26 at 12:45 PM.
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2011-02-21, 04:47 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lost in the Town
- Gender
Re: Nexus Character Directory
Nuara
Alias: Lady Nuara, Princess of Autumn
Gender: Female
Race: True Fey, Winter Court
Age: Around 200 years
Description: Nuara appears to be a beautiful young woman. Her skin is pale, almost white. She has golden colored eyes and long dark hair with a slight hint of red. A pair of wings grow from her back, the feathers a dark brown, fading to red. She tends to wear fine dresses in the shades of autumn, but she favors reds and golds.
Personality: Nuara can seem cold, aloof, and even arrogant. As a Fey, she views herself above Mortals, a higher being. Though she understands she is responsible to them and dependant upon them for further existance.
Abilities: Nuara is a physical incarnation of Autumn and holds sway over many elements associated with the season. Cold, decay, and death, but growth and maturation as well. She is responsible for the ripening of crops for harvest, and making plants go dormant before winter comes.
Backstory: Nuara is a ruling member of the Winter Court, an order of Fey in her home realm of Silviask. The Winter Court rules for half of the year, and have powers over what some would call the darker aspects of life. Fey of the Winter Court are often seen as malevolent, for they are responsible for mortal death. Nuara had been set to soon become the Winter Queen, but when a long running feud with the Summer Court boiled over into open war, she was forced to flee her homeland. Now she is in the Nexus with little aid, and no idea of the state her homeland is in.
Ansel
Gender: Male
Race: Lesser Fey, Winter Court
Age: 130 (looks about 30)
Description: Ansel is tall and broad shouldered. He is well muscled and deeply tanned, likely from years of work outside. His hair is long, thick, and black, and he sports a curled goatee. He wears simple, roughspun clothing. Below the knee, his legs are like a horse's, black furred, the hooves shod in silver. He carries a large sword that seems to be made of some strange silver-white material, it almost looks like bone or horn. He is also a very large black unicorn, built on the proportions of a clidesdale. Ansel is a single soul shared between two bodies. Partly man and beast. Partly mortal and Fey.
Personality: Ansel is generally good natured, though he can be very guarded and suspicious of other when the safety of his Lady is involved.
Abilities: Ansel has some minor abilities over plants. He is also very strong, given his great size, and skilled with the blade he carries.
Backstory: Ansel has been Nuara's servant and guard ever since she lifted him from a mortal life and transformed him into a fey. He helped her to escape their suddenly war-torn homeland and brought here to the Nexus.~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
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2011-02-21, 02:01 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Beyond the Wall
- Gender
Re: Nexus Character Directory
Deadtimed
Thrid Blacklocks
((avatar coming soon))
Alias: N/A
Gender: Male
Race/Species: Dwarf // Lich
Age: Above 700
Alignment: Neutral Good
Class/Profession: Warrior // Necromancer // Engineer
Power Rating: B
Description: He's four feet tall, black beard tucked into his belt, what little of his face that is visible is ruddy. He's wearing a full suit of shiny steel platemail, short a helmet. One of his arms is replaced by a equally shiny, brass coloured, robotic arm. On his back is a large pack absolutely covered in pockets. Strapped under that appears to be a small keg. On either side of his waist is a battle axe.
Personality: Thrid has a tendency to be gruff and grumpy. He'll complain about “damned fools” and “kids dese days” until he's blue in the face. He's a good natured guy generally and loyal to a fault.
Equipment:
-Battle axes that are enchantent grow white hot, hot enough to melt through metal.
-A many pocketed pack. Each pocket leads to a different pocket dimension.
-A small keg enchanted to keep its contents cool.
-His robotic arm which has various gadgets in it useful for building robots and constructs. Its hand can also shoot forward a couple inches to make punches devastating.
-Miscellaneous other items that he would probably take hours to fish out of his pack.
Abilities: Thrid is a powerful necromancer. It's not your usual necromancy. Even Trid isn't sure how exactly it works, but he's really asking spirits to help him. They can refuse, but generally they don't. Although Thrid is very capable of basic necromatic spells, he generally uses his power in combination with his robotic skills.
He is very talented with various forms of crafting, but he has a special affinity for robotics. He can whip up all kinds of machines with the scrap he has on him and a few tools.
Finally Thrid is a capable, if not talented, warrior. He's been using his battle axes for a long time.
Backstory: Coming soon.
Miscellaneous: His name means black craftsman.
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2011-02-23, 01:31 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Beyond the Wall
- Gender
Re: Nexus Character Directory
Rebecca Fadel
Gender: Female
Race/Species: Human
Age: 14
Profession: Pokemon Trainer
Description:
Becca is a teenage human girl with middle eastern features. She's short for her age and has a slender build. Her bright red hair is poorly maintained and often bound in a rough ponytail. Her skin is a light brown and her eyes green. She often dresses in sturdy clothes and has a tomboy style.
Personality:
Becca is enthusiastic and has an adventurous spirit. She has a tendency to be fiery and bossy, and generally thinks her way is best. She also can be rude and disrespectful. Deep down she's more than a little insecure about her capabilities as a pokemon trainer, but she covers it up under a thick layer of bravado.
Abilities:
Pokemon Trainer - Becca may not have any abilities of her own, but she can rely on her team of Pokemon to back her up. They accompany her at all times in their pokeballs or along side her until she calls upon them.
Nickname Species Gender Ball Shroomy Shroomish Male Phanish Phanpy Male Crustella Crustle Female Clawra Corphish Female Charja Charjabug Male
Backstory:
SpoilerBecca lived a normal life in Goldenrod City, Johto. She grew up around pokemon and went to pokemon school, all the basics. Her mother was always very lax in disciplining her or placing restrictions on her. Just resently she received her first pokemon, Shroomy. Before Becca got sucked into the Nexus, she was preparing to face the Goldenrod Pokemon gym, the first gym of eight she had to beat.
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2011-02-23, 10:48 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Nexus Character Directory
Cessie Mithar
(Image made by Darklord Bright)
Full name: Cessie Laurana Mithar
Gender: Female
Race/Species: Human
Age: 28
Alignment: Lawful Good
Class/Profession: Sorcerer/Noble
Power Rating: B+
Description: Cessie has shoulder length, raven black hair, blue eyes, and fair skin. She's 5 feet and 3 inches (or 160 cm) tall and weighs about 110 lbs (or 50 kg).
She have an aristocratic appearance with high cheekbones, narrow cheeks, a slender neck, rounded eyebrows of the same color as her hair, and a petite nose. Her skin is usually pale, but free of blemishes, a part of her nymph great, great grandmother’s heritage.
Having wandered much of her life, including the normal types of physical activities for an adventuring mage, she isn't very strong-looking, but she’s slender and hardly out of shape.
She always wears a conservative medieval-fashioned dress of some sort, not showing an inch of skin beyond her hands and part of her neck.
Other interpretations of Cessie's appearance by various talented artists:
Spoiler
(Made by Mazeburn.)
(Made by beiibis)
(Made by Haela)
(Made by Gulaghar)
(Sakura and Cessie together made by Doria-Plume)
Cessie by Gulaghar.
Personality: Having first been raised as the priestess of her family (one to war, one to rule, one to pray, one to pay...), before she discovered her latent magic ability at the age of 14, Cessie is highly conservative in many ways.
Her upbringing has made her strongly believe in laws and that people can be changed for the better without violence. She has a positive outlook of life and often believe the best of everyone, but isn't exactly naive either.
Being a wizard, she is also deeply enthusiastic about all-things magical.
She curiously tries to understand all the mysteries of the world and learn the limits of her magical ability, which she yet has discovered.
Cessie does have a wild side (yet another part of her nymph heritage), but very rarely let's it out unless alone with a very close friend in the privacy of her own home.
She believes that such behavior is best left behind closed doors, trying to maintain a strict respectable image in any place that could be called 'public'.
Standard Equipment:
- An engagement ring marking her marriage with Aegnor. She no longer wears this, as Aegnor is dead, and she’s replaced it with the ring Harnel gave her as a symbol of her new marriage.
- A small dagger given to her by Aegnor, kept as a memory of him along with her first wedding ring.
- Another dagger given to her by Harnel, her second husband.
- Black orb containing the essence of the dead elven god Reoron.
- Ring of shielding taken from an slaver. This ring creates a magical shield around it's wearer if attacked by physical means.
- A powerful artifact which allows one person to enter another's mind.
- A bag of holding she took from WATCHTOWER's armory which now holds all her equipment.
- A number of extra dresses and other clothes.
- Some books she reads when she has nothing else to do.
- A force staff she found in the Serpent's Gaze hotel which empowers her magic.
Backstory: Way too long to summarize here, as it took place over a two year long campaign, including the backstory she had before that and the one between the campaign and the time she came to the Nexus.
Find out more by talking to her or try to read the wiki.
Miscellaneous: Her brother Arik is in the nexus as well They both belonging to the same ruling family of the empire they were born in.
Marrying Harnel back in Hestopia and eventually gave birth to two children, Cora and Bastion.
This is their wedding:
Spoiler
(By Gulaghar)
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2011-02-27, 10:06 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- England
- Gender
Re: Nexus Character Directory
The Hand
Real name: I was once Steven and myself, but we two are now one.
Gender: Male
Race/Species: Human would be the most accurate.
Alignment: I am not sure anymore. At one point I was merely chaos, perhaps Steven has had an influence on me since our permanent joining. Neutral Good with chaotic tendencies would be a fantastic description.
Class/Profession: Living personification of chaos and an Office Clerk.
Power Rating: Usually a B- due to laziness. Full capabilities rival that of the gods (A+). Often keeps his power in check to make his "fun" a bit more fair.
Description: Looks human, except for the red skin. Wears a dark blue suit with a fedora hat. Completely bald.
Personality: Clinically insane. The Hand is a fun-loving, carefree prankster with a bit of an eye for the ladies. Despite this, The Hand is fully capable of being genuinely sincere and even deathly serious at times.
Equipment: Nothing but the clothes on his back. He can create whatever he needs.
Abilities: Nigh-perfect control of matter, space and time. Can create anything and everything at will, usually in some sort of comedic fashion (e.g. turning a gun into a water pistol, or creating a custard-pie cannon). Can disappear and reappear at will by turning into a red whirlwind.
Backstory: Steven Ipkyte went on a vacation one day, and found a specific artifact known as "The Glove". After donning the artifact, Steven's body became the host of the personification of Chaos known as The Hand. It has been seven years since their initial union, and they are now finally one whole rather than two halves.
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2011-02-28, 10:19 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dexter's Laboratory
- Gender
Re: Nexus Character Directory
Anthony Howell Rowan The Sixth
Spoiler"I cannot be your friend. It might make me feel remorseful later when I murder you."
Gender: Male
Alias: The Rival; The Exorcist
Species: Human
Age: 18
Alignment: True Neutral
Profession: Demon Slayer; Rival; Researcher
Power Rating: C+
Physical Description: At a height of 5' 11" it seems as though Rowan is neither tall nor short considering his race. Rowan weighs 177 lbs. Raven black hair and deep, coffee brown eyes. He is of a mesomorphic build and is as healthy as a boy his age should be. His short hair generally stands on end and faintly resembles Lieutenant Surge's hairstyle. He possesses a strength just above average for a male of his age, as is suggested by the state of his core muscles and biceps. He wears a pair of black (canvas) jeans and a long-sleeve black cotton shirt with polished black leather boots. A belt is worn around his waist. The buckle is a skull crafted from gold. He hauls an oversized black rucksack with him everywhere he goes packed with ample supplies and wears training weights on his shoulders, arms, and legs, though these weights are rather light only amounting to about twenty pounds total.
Personality: Extremely bold in his fighting style and consistently a haughty jerk. He seems to have quite a cynical worldview that sees death as a necessity and power as a must. Though quite witty and blunt in his nature, he comes across as abrasive due to his personality on multiple occasions. Though he is intelligent, he is rather ineffectual when it comes to explaining a concept to another, seeing as his rather in-depth explanations are overly-complicated in most situations. Rowan possesses quite the superiority complex and will not hesitate to fight someone who he believes has insulted his honor. He does possess a soft side, but it is seldom observed. He seems to push away other sapient beings for his protection. He totes some literature with him to take the place of human companions. On rare occasions, he betrays the secrecy of his true feelings towards the world through his kindness, generosity, and compassion. He is very sensitive about the death of his mother and other such elements of his past. He is pious and pompous. He is effective against demons. Some argue this is because he has the potential to be more cruel than the demons themselves.
Concerning Equipment:
-An assortment of vials, syringes, pipettes, chemicals, beakers, and other like chemical equipment.
-Basic Camping Equipment (Survival Kit, Antivenom, Rations (3 days worth), Purified Water, A Canteen, A Medical Kit, Pots, Pans, A Tent, A Sleeping Bag, A Blanket, A Lighter, A Water Filtration System, And Etcetera)
-3 Changes Of Clothes
-Soap, Toothpaste, Toothbrush, Floss, Shampoo, Conditioner
-Camo Paint
-A 9mm Pistol (Black, Iron Sights)
-Three Ammo Clips
In Regards To Abilities:
-Versatility
-Escape Artist
-Superior Logic
-Computer Skills (Programming and Engineering)
-Above Average Strength
-Knowledge Of Chemistry (Including Chemistry Related To Biology)
-Currently Studying Physics
-Skilled Pistoleer, Rifleman, and Fencer
-Knowledge Of Lore
-Intimidation
-Unarmed Fighting Skill
-Psychic Ability (Energy Manipulation Exclusively -- Cannot Directly Affect Another Organism's Energy Levels)
-Can Detect The Prescence Of Supernatural Beings
Background: The boy is rather secretive about his background and will let it be known that he has had a mother and father (only the father remains). He was raised in a rather treacherous area of town because his stately ancestral home was located in that area; he eventually was coerced into joining a gang at 13. Long after, his father moved to a new region allowing him to break away from the gang. He took todrinkingreading heavily as soon as he could in an attempt to escape his reality. This has only intensified his disillusion with it.
Misc.
Theme Song: Kinslayer -- By Nightwish
He has a major psychological problem with being touched. He is both skitsophrenic and neurotic.
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2011-03-02, 10:33 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Nexus Character Directory
Darth Stabber
As the skill and creativity of the wielder increase, the number of problems that can't be solved by a lightsaber approaches 0.
Alias: Stabby, Stabber, Grand Master Slash, Walter Smith
Gender: Male, unless Lix says otherwise.
Race/Species: Human
Age: 37.
Alignment: Utilitarian
Class/Profession: Sith Apprentice/Force Adept
Power Rating: C+, While mediocre at force powers, his saber skills are impecable
Description: 6' tall, 165lb lithe build. Long (obviously dyed) black hair. His face is usually obscured by gas mask. He wears a tight fitting body suit with cortosis plates placed in such a way to minimize loss of mobility. A long black cape with with red details completes the look.
Personality: Despite keeping the title and mode of dress of his former career as a sith, Darth stabber is a good guy (though a bit trigger happy). He is energetic, and friendly. He is currently working on getting over a gambling problem. He is an extrovert, and a bit of a perfectionist.
Equipment: Lightsaber, Armor, Thermal Detonator, road flare, and an empty pokeball.
Abilities: Unreliable force powers, Excellent swordsmanship, and Grenade/lightsaber homerun king.
Backstory: When his home planet was taken by the sith, Walter Smith was taken in as one of the planets force sensitives for sith training. His mastery of force powers never happened, but his swordsmanship was top of his class. After a few years of pillaging and plunder, he lost his taste for it and struck out on his own. After developing a few more uses for force lightning (like Defibrilate and recharge power pack), he attempted to become a proffessional Sabaac player. He's now on the run from Gordito the Hutt, for his massive gambling debt.
Miscellaneous: If gender swapped, Darth Stabber talks like thisLast edited by Darth Stabber; 2011-03-02 at 10:34 AM.
My homebrew
Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbookSpoiler
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2011-03-02, 03:04 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Beyond the Wall
- Gender
Re: Nexus Character Directory
Deadtimed
Jared Kowalski
Alias: N/A
Gender: Male
Race/Species: Human
Age: 20
Alignment: Neutral Something
Profession: Ex-Pokemon Trainer
Power Rating: D-
Description: Jared has the stereotypical gamer look going for him. Fairly long, brown hair, skin that has rarely seen the sun, a bit of stubble on his face that will never amount to a beard, and he looks to be about nineteen. He wears a grey hoodie, green shirt, blue jeans, sneakers, and a black toque.*
Personality: Jared's personality operates on a scale from lazy to enthusiastic.
Equipment:
- Pokeball for Mr. Fish
Abilities: Jared has the amazing power to swing Mr. Fish at regular fish swinging speed.
Backstory:
Part 1 - There's wild pokemon in the tall grass!
Part 2 - I see you're starting a pokemon journey.
Part 3 - So Mr. Fish and I took off to try our hand at the fighting games. (first half)
Miscellaneous: N/A
Pokemon:
Mr. Fish – Magikarp
Water type
Magikarp is a reddish-orange, medium-sized fish. Its notable characteristics include large, heavy scales. Its fins are primarily white, but it has two stiff, three-peaked fins on its back and stomach which are both yellow. It also has long yellow barbels.
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2011-03-03, 01:06 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Nexus Character Directory
The Masks
History:
The Masks first appeared in the Red Zone, in front of a freshly rebuilt chapel, where their leader, The Lady(Jezebel), gave a speech calling for the people of Red Zone to unite and make their homes a better place to live. Over the months, they have gathered more followers, and have rebuilt many buildings around them. It isn't clear where they get the supplies or funding to do this, but those who help them, are given free food and shelter.
It has been let out that they are not from the Nexus initially, and seem to be rather well armed.
Unknown to most people, they are actually a cult of Slaanesh, a Chaos God of Excess, Pain, and Pleasure. Why they're rebuilding this place, has yet to be investigated, but so far, it seems they wish to bring it towards perfection.
Hierarchy:
Half-White Mask: The Lady(Jezebel)
Full-White Masks: These are the sub-leaders or important individuals. Many have special abilities. Juan the Daemonhost, The White Woman, and psykers are examples.
Half-Blue Masks: These are people who have joined and been allowed some special access to the facilities and have been told a light version of the cult history.
Half-Red Masks: These are fresh initiates who haven't been told that the Whites are members of a cult. It also seems that the Red Masks might be able to help control rapid mutation.
Notable Members:
Jezebel- Jezebel is the leader of the cult.
Aluskal- Aluskal is Jezebel's Daemonette, a gift from Slaanesh to both protect and test the cult, as well as report findings to their Lord.
The White Lady - She is a Full White Mask that seems to preside over the Chapel and important operations when Jezebel is away. She also seems to be a psyker.
Juan- Juan, also Donn Yuan The Triumphant, is a Daemonhost. A Daemonhost is a person who has had their soul sacrificed so a Daemon can live inside their body and grant them powers.
The Woman At The Front Desk - It is unclear what role she plays in the cult, but she used to control the front desk at Serpent's Gaze, a hotel they controlled as a front for their operations.Last edited by UncleWolf; 2011-03-09 at 09:39 AM.
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2011-03-03, 07:23 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- District 13
- Gender
Re: Nexus Character Directory
Scrabble
Gender: Male
Race/Species: Human
Age: 36
Description: Scrabble's hair is just starting to go gray, but he wears a hat to hide it, so people won't immediately label him a geezer. He also wears a rumpled, faded T-shirt which he will usually not change for days, not until he deems it officially filthy or he spots someone holding their nose as he walks by.
Equipment: A suitcase containing all of his worldly possessions that aren't stored in a bank vault somewhere.
Abilities: Though not necessarily from the Avatar world, Scrabble has the abilities of an Airbender.
Backstory: Teased a child and shunned as an adult for his strange powers, he quickly left to find his place in the world, somewhere people didn't know about him yet.Last edited by fizzybobnewt; 2011-03-03 at 07:24 PM.
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2011-03-07, 04:47 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Plane of Elemental Pie
- Gender
Re: Nexus Character Directory
Harold Peteron
Alias: Harry
Gender: Male
Race/Species: Human
Age: 16
Alignment: NG
Class/Profession:Harry Potter Wizard
Power Rating: C+
Description: Light brown hair, blue eyes, slightly tan skin, a bit skinny.
Personality: A bit impulsive, rather intelligent, doesn't like to kill, but will if necessary.
Equipment: Hogwarts robes (Ravenclaw), Oak Wand with a unicorn hair core
Abilities: Can cast all spells from the Harry Potter world.
Backstory: Was working on an experiment at Hogwarts, went wrong and was transported to the Nexus.
Miscellaneous: Pretty smart. Likes pie.Last edited by Lemonus; 2011-03-09 at 09:04 AM.
Awesome Pony-Chul by slayerx!
My computer is on the blink. Posting will be affected.
The endless wisdom that is my extended signature lies here.
I have Pokemon!
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2011-03-09, 02:34 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Nexus
- Gender
Re: Nexus Character Directory
Emilia
Alias: Regret
Gender: Female
Race/Species: Homonculus
Age: ...technically 5 (appears, and is mentally, about 28)
Alignment: True Neutral, wishes to be Neutral Good, considers herself Evil.
Class/Profession: ...not... sure what to put here.
Description: Emilia is a woman appearing to be in her late 20s, with short brown hair, light skin, and icy blue eyes. She could be considered quite physically beautiful. She wears simple clothing, favoring dark colors.
Personality: To come
Equipment: Not much, to be honest. Some spending money, her clothing... Emilia seems to live simply.
Abilities: Apart from the standard Homonculus regeneration, any other powers of Emilia's aren't very obvious.
Backstory: To come later.
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2011-03-09, 09:31 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Nexus Character Directory
Name: Sophie Mouchabiere
Gender: Female
Species: HumanLast edited by Morty; 2019-06-02 at 09:36 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2011-03-15, 04:23 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The King's Grave
Re: Nexus Character Directory
The Eternal Game
Primordial chaos set in array against transcendent law. On the one side, fae, creatures of potentiality and dreams. On the other, empyreans, creatures of absolute reality. The Dreamheart can never touch the Empyreum. And the Empyreum can never reach the Dreamheart. They are simply too different, too alien from each other to interact. But where they clash reality and unreality boils, birthing things invested with both the freedom to change and the form of identity. Worlds of two faces, the Dreamland and the Waking World. Stages set where horrors beyond mortal reckoning can play their Eternal Game. For if one side wins, the worlds that are find themselves consumed and the stage set anew. And so you, Watcher, it is your duty to ensure the Eternal Game remains forever a stalemate. Koom lo Rlyeh, Watcher! May the sunken city never rise!
The Light of Truth is a dangerous thing, Watcher. It sears the ignorant with its brightness. But as you have no doubt learned, Watcher, there are some things best left unknown. So stand tall as a bulwark against that Light, Watcher! Cast your shadow long and dark upon the teeming masses, so that they may live their lives in the peace of ignorance. To be unknown denies our enemies their power. Koom lo Rlyeh, Watcher! May the sunken city never rise!
Spoiler: A Few TermsThaumaturges: People with a natural spark of arcana, able to employ the otherworldly power of the Empyreum
Deranged Cultists: Mortals devoted to otherworldly powers, be they sorcerous or eldritch. Cultists don't always have any actual access to otherworldly power, though they DO further the agenda of otherworldly powers.
Empyreans: Beings native to the Empyreum, creatures of form and reality.
Empyreum: The highest reality, realm of the Ideal Forms. A place where the Blinding Light of Truth burns brightest.
Fae: Beings native to the Dreamland, creatures of dream and possibility. Not to be confused with a faerie, a material creature or object that has been ensorcelled by the fae, causing it to become partly unreal.
Ideal Forms: The four highest Truths of the Empyreum. Hyle, Kosmos, Logos, and Pneuma.
Seemings: The three avenues of primordial fae power, Glamour, Gossamer, and Enchantment.
Sorcerers: People with a natural spark of sorcery, able to employ the otherworldly power of the Dreamheart.
Watchers: An order of mortal vigiliants who stand against the horrors that lurk just beyond the threshold. Hunters of fae, burners of witches, and purgers of abominations. They will often employ wizardry, are somewhat tolerant of sorcerers and arcanists, and really, really dislike witches/warlocks.
Witches: People who have entered into a pact with an otherworldly power in order to gain sorcerous or arcane boons. A male witch is known as a warlock.
Wizards: People who use rituals and implements to bind and contain arcane or sorcerous power and who do not necessarily hold an obligation to otherworldly forces.
The Ideal Forms are absolute realities. Four things that dictate all else. That from which all else in the empyrean flows. Hyle, matter and energy and chaos and shape. Kosmos, space and time and motion and entropy. Logos, information and deletion and quality and growth. Pneuma, perception and will and id and thought.
Empyreans come in one of four hosts, the names of which depend on the Ideal Form(s) they're aligned with. Greater hosts aren't necessarily more powerful in a battle than lower orders, but they ARE a greater threat to reality. Below the hosts are unaligned puti, awful little four-faced things that combine the worst attributes of toddlers with unsettling inhuman bits. Above them sits the first host, the copper host. They are dreadful creatures of their own right, sporting awful forms and unnatural abilities. They eat at reality, though their corrosive effect is limited to the actions they take directly. Putti and copper host empyreans operate at the human scale. The bronze host grow in size and power, their mere presence warps reality to make it more like the Empyreum, twisting the surrounding terrain in wide areas. A bronze-host empyrean can create putti as minions, though given that putti don't share their alignment their helpfulness is suspect. The silver host's aura grows in power and reach such that even looking upon the empyrean or remaining in its proximity will expose a creature to its corruptions. Worse still, they have the ability to spawn copper host empyreans aligned with the same spheres as their parent. A gold host empyrean's aura grows in power and reach and they their corruptive influence extends even to indirect exposure, such as observing their sigil. A gold host empyrean is a significant existential threat to any world it awakens upon. Above the hosts sit the Twenty Four Elders, the most powerful of the empyreans. Even knowing their name and having a rough idea of what they are is sufficient to expose someone to their power and influence and as such the Watchers maintain an enforced ignorance of these entities to deny them a foothold in the world.
Empyreans aligned with Hyle resonate with tree star dragon glass. These empyreans are known as seraphim of the light, glory, splendor, and majesty orders. The motif of Hyle is interlocking, equilateral triangles.
Empyreans aligned with Kosmos resonate with wheel reef fish crab. These empyreans are known as ophanim of the moment, season, aeon, and eternity orders. The motif of Kosmos is a spiral.
Empyreans aligned with Logos resonate with beast cattle herb book. These empyreans are known as cherubim of the psalm, hymn, ode, and choir orders. The motif of Logos is a branching line.
Empyreans aligned with Pneuma resonate with bird hand eye metal. These empyreans are known as malakim of the throne, dominion, principality, and power orders. The motif of Pneuma is an eye surrounded by whorled patterns.
All Empyrean creatures have four points of alignment, four spheres that define their path. Zee, everyone's favorite otherworldly barmaid, is bound to the spheres of Information, Shape, Matter, and Will. She is the will of living things to adapt and overcome. As such, she is aligned with Logos, Pneuma and Hyle. However, since she has two alignments with Hyle, that makes her a seraphim. By contrast, her progenitor (known as K'rax-Naggath, Shub Niggurath, Ragnnora, and other monikers) is one of the Twenty Four Elders and is aligned with the Spheres of Growth, Information, Id, and Shape. She is the impulse to be fruitful and multiply.
The empyrean realm itself exists simultaneously transcendent to and immanent with the Waking World.Last edited by Rebonack; 2022-05-30 at 01:50 PM.
Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
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2011-03-16, 05:51 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- The Game Table
- Gender
Re: Nexus Character Directory
Aziraphel
Is there something cute or simple we can us as reference?: Not really. Although, he does enjoy it when people call him Sir. Not as a regular thing, it's more like a "Oh, how nice. Etiquette."
Insert sex here: "That's what she said," he replies with a light chuckle. He wipes a tear from his eye and sighs, "No, no. Bad joke." He's a male, if you haven't figured from the context of the previous entry.
Is he a vampire? No. He's an Elan. An he doesn't sparkle like a rhinestone studded David Bowie in the sunlight, either. ...Well, actually he does a little. I wish that movie hadn't almost ruined Elan for me.
How long has he been 17? Aziraphel throws up a bit in his mouth and runs to the bathroom. Apparently he didn't like the reference. He was seventeen for only year, like everyone else who lived to see eighteen. But if we want to get technical, he's lived for a number of years equal to several multiplications of 17.
In all honesty, even he doesn't remember how old he is. Smart people stop counting after a while. Vain people never stop until the Alzheimer's hits.
Are we talking good or evil here?: More like true neutral. He's an observer for the most part, but tends to intervene on behalf of the underdog in uneven fights. He doesn't much care for labels like Good and Evil as they're two sides of the same coin, contrasts that exist in an awkward type of harmony.
What's his vocation?: Scientist, author, shark juggler, underwater basket weaver...in fact, he's good at just about anything he chooses to be. Happens with an INT score that high. (INT score withheld for legal reasons)
Should he really be fighting with anyone?: Probably not. Even gods give this guy a wide berth, if only because it's less costly to avoid conflict. Not to say he kills gods or anything, or even that he can, it's just that they prefer to leave him alone as opposed to get him riled up.
What the devil does he look like?: Aziraphel towers over most folks, standing an ominous six feet eight inches in height. He is, however, not an imposing man. Though his appearance frequently puts people off at first, as he seems human ('seems' being the operative word), his friendly demeanor and his choice of clothing materials and colors help to offset that effect.
To say he is bald is akin to saying that an iron kettle is a large black cooking instrument of considerable versatility. He has taken great pains in making it work and it is often well buffed and polished...er, in a sense. His facial features are delicate, yet rugged while maintaining a strong, statuesque look.
He wears robes of exquisite design, colored a rich blue and immaculate white. The larger portions of cloth are blue, while the trimming is made of silver threading and the patterned designs throughout are of a pure white. Many steel and silver trinkets adorn the cloak as well.
Over this, he often wears an ashen Cloak of Many Pockets, a personal cape and cowl design he fashioned when he decided carrying his valuables with him was more prudent than leaving them laying about for any random thief to peruse at their leisure...and fortifying a stronghold with traps is terribly expensive.
He uses a simple, yet ornate staff as a walking stick. It is simple in its form and function, as it appears to be an ordinary walking stick. However, it is ornate because its natural growth patterns look almost as though they were carved. The natural designs have sparked many debates as to the origin of the staff which, even Aziraphel will bashfully admit he is bereft of that information, as well. ...What? He found it. A guy can't just find something in a RPG? Does everything HAVE to have a backstory?
Character Image:
Spoiler
So, about this guy's personality...: Oh, it's very friendly. He almost never uses his powers for anything other than to assist him in his own research. He does, however, help people who need it...indiscriminate of who needs it.
This is often to the woe of nearby do-gooders who are promptly given a telekinetic B-slapped by Aziraphel, who then have to watch helplessly while the villain runs away laughing. Needless to say, Aziraphel is not a huge fan of conflict. So if, after saving someone, that particular someone decides to attack the people Aziraphel saved him from, he usually destroys that person outright. Don't try to understand why...you'll just hurt yourself.
Wait. What's with this guys gear?: The Cloak of Many Pockets is a personal cloak design of Aziraphel's that he had crafted by a master spell-caster. It is a normal ashen cloak with many pockets sewn into the interior. Each of the pockets, save one, is an extra-dimensional space measuring four cubic feet. The last remaining pocket is a normal pocket containing four compartments with button seals.
This pocket is located on the upper part of the back, near the neck of the cloak. When the hood is removed from the head, it falls over that part of the cloak, hiding its presence entirely. Even when the cowl is up, the pocket is nearly impossible to notice (in game mechanics, we're talking epic level Spot checks) because of the cloak's thickness. This pocket is nearly impossible to reach when the hood is down without alerting Aziraphel to tempering, and is impossible to reach without alerting him when the cowl is up without physically cutting the cloak. This pocket is used to store his four portable holes, which he uses to store items to large to carry in his cloak's pockets.
Each of the pockets of his cloak are enchanted with a modified version of the Shocking Grasp spell, which activates when some one other than Aziraphel attempts to access one of the pockets without speaking the password. This spell function like shocking grasp, except that it the recipient of the attack finds themselves unable to break free from the pocket without a great feat of strength (like DC 40) or disenchanting the pocket (caster level is 28). The cloak, oddly enough, functions inside an Anti-Magic Field.
A recent addition to the cloak's enchantment is the ability to activate a type of glamer effect, whereby it assumed the form of his normal robes, though with a hood and the designs on the vestment are gold instead of white.
So he has powers and stuff, right?: As the world's foremost expert on "the function of psionic abilities on all matter readily available for testing" and "proper application of psionic spacial manipulation techniques to yield a variety of delightfully frightening results" as quoted in his fourth volume Psionics: Mysteries of the Mind Revealed, it can logically be assumed that he should not, in fact, be fighting with anyone other than your typical A - A+ variety characters. Remember, this is the guy S rank characters don't even want to bother. Not that they couldn't kill him, but deities despise having to recover from grievous injuries just as much as mortals do.
Who exactly is this guy?: Aziraphel is an exceedingly powerful Elan psion of considerable intelligence. Having existed for centuries, he has made it his life's work to explore the mysteries of the Multiverse. His travels have taken him to many of the existing Planes, including the near entirety of the Material Plane. As such, he is quite knowledgeable in a variety of subjects ranging anywhere from xeno-science to minor studies in Astrophysics. He rarely enjoys to discuss his work, however, as he uses time interacting with sapient life to form bonds of friendship and a wider net of contacts.
He is also a highly accomplished author of some repute. He is not widely known due to the fact that many of his works have not been published. Most volumes he chooses to keep in his private collection of books, only releasing generally relevant information and books he feels will provide him with entertainment in the future. For example, his widely acclaimed book on Xeno-Science studies involving a particular denizen of the shadowy places of the universe The Grue and You: The Reason There is a High Probability You will Become a Target for Consumption was well received, and it served to help liberate people from their fears of being eaten by a Grue. Hilariously enough, though, this did little to stem the tide of people being eaten by Grue. However, no one is really afraid of the Grue ingesting them any longer.
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Character Image used is of Jace Beleren
Original Artist: Aleksi Briclot
TM & (c) 1993-2007 Wizards of the Coast, Inc.Last edited by Black Cross; 2011-03-26 at 04:01 AM.
“The secret we should never let the gamemasters know is that they don't need any rules.”
― Gary Gygax
SpoilerOriginally posted by Duboris (via PM):
You're my new favorite person.
Congratulations.