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Thread: Strongest Base class
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2010-06-23, 12:59 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Strongest Base class
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-06-23, 02:57 PM (ISO 8601)
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- Jun 2009
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Re: Strongest Base class
I'm going to have to go with the Spell to Power Erudite. In terms of versatility you have a degree of sponteneity while maintaining a level of versatility that, if taken to it's extreme can encompass every spell and power in the game.
That, and I'm a sucker for anything that lets a Warforged store his Psycrystal in his body and create an Affinity Field->Synchronicity Loop with his psi-crystal. To me it's more elegant than the arcane equivalent of looping Celerities.Last edited by Wings of Peace; 2010-06-23 at 03:01 PM.
Doc Roc: We're going to eat ourselves.
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2010-06-23, 03:06 PM (ISO 8601)
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- Nov 2006
Re: Strongest Base class
any more bear puns, and there will be pandamonium.
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2010-06-23, 03:07 PM (ISO 8601)
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- Mar 2005
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Re: Strongest Base class
Well, I'm not going to try and even argue with gate, because it's gate and also because there's almost nothing a nonspellcaster can do at level 17-18 that is anywhere near as awesomely destructive as many 9th level spells.
As for planar binding... well... if a player can just have his character bind and order around critters at will, without anything ever going wrong (escape or any kind of subversion or ill-will coming back to haunt them) then it's kind of a matter of the DM not living up to the genre. People who bind creatures against their will willy-nilly are *itching* for karmic retribution of some kind and the DM is in charge of karma.
(And if we are talking about the old planar binding for wishes thing, if such a thing were possible in a campaign world, someone would have done it before the PCs.)
I'm not saying the tier thing is useless, I'm just saying that a lot of people look at building characters from a 20-level standpoint, when a lot of actual campaigns take place much of their time well down in the single-digit levels. Wizards don't render half of all other characters obsolete instantly just by being rolled up at level 1, and clerics (while undoubtedly strong) aren't unavoidably and instantly ClericZilla (especially without DMM: Persist + nightsticks).
Yes, you have to be careful even at low-to-mid levels about mixing pure spellcasting and less/no-spellcasting characters in the same party, but that's a function of spellcasters simply having more specific tricks available which are either abusable or broken. It just comes back to "the higher the level, the more spellcasting wins."
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2010-06-23, 03:17 PM (ISO 8601)
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- Sep 2009
Re: Strongest Base class
If they do so, it's their failing, not the tier system. If one actually reads it, the creator mentions how this is mainly looking at more mid-game levels. I forget the exact range, but I believe he says from around 3rd to 10th. Of course, that's still a large portion of the range you're talking about.
Before ~1903 man wasn't able to do powered flight. Obviously, that still holds true today....Last edited by Tavar; 2010-06-23 at 03:18 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-23, 03:36 PM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
Re: Strongest Base class
Really? You just compared spellcasting to powered flight?
I want to play in your game, where I am the first wizard evar!
Btw, strongest is really broad. I mean, straight up combat? I'd take druid. But for social? A nice diplomancer will go much farther. For a skulking game, rogue at lower levels and factotum at higher - though beguiler works really well if you're facing humanoids. (I'd prefer factotum if it's a pure dungeon crawl where you're facing mindless undead and oozes and such.)
So, less generalities and more specifics.
Oh, and usually a level 1 charging fighter with power attack and a greatsword will win against any tier 1 class - guaranteed if they win initiative. So level matters when comparing these in a pvp fashion.Trollbait extraordinaire
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2010-06-23, 03:37 PM (ISO 8601)
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- Feb 2007
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2010-06-23, 03:44 PM (ISO 8601)
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- Sep 2009
Re: Strongest Base class
Strawman in 3, 2, 1...
I'm not saying that. Merely arguing against using "if it were possible someone else would have done it" as a justification.
Unless they miss. ON the other hand, if the Tier 1 class wins Init and throws, say, color spray, then the Fighter has a very good change of dieing. Level 1 and to an extent level 2 are rocket tag, plain and simple.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-06-23, 04:43 PM (ISO 8601)
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2010-06-23, 05:02 PM (ISO 8601)
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Re: Strongest Base class
According to an extremely suspect ruling that I'm not sure anyone honestly believes is RAI. Not that the Truenamer couldn't use it; he can use anything he can get. But seriously, you really think a heightened Utterance doesn't count as the same Utterance for the sake of the Law of Resistance?
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2010-06-23, 06:14 PM (ISO 8601)
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- Jul 2009
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2010-06-23, 09:45 PM (ISO 8601)
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- Dec 2008
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2010-06-23, 09:58 PM (ISO 8601)
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- Jul 2009
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