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  1. - Top - End - #211
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Not really, no. In much the same way that the difference between having four fingers and three fingers makes no difference to the rules - the difference between one thumb and two gives you no actual bonus.

  2. - Top - End - #212
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    ElfWarriorGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Well, that means I can make full use of my four starting major limbs.

    Edit: This was in response to whoiam's clarification on double-weapon limbs.

    Edit2: New question; Would a single limb with a winglet allow you to hold your position in the air, or just "featherfall"/glide down safely? I would think that with a poor maneuverability you could not "hold position" because with poor maneuverability you need to move to stay aloft...
    Last edited by Lord Badguy; 2010-06-27 at 03:14 PM.

  3. - Top - End - #213
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by volthawk View Post
    For Improved Natural Attack, do the energy weapons count as the same natural form, even if they have different elements?
    Could I get an answer for this? It'll make the difference between large artillery and huge artillery...

  4. - Top - End - #214
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    I think it should count as two hands, so you can use 1.5 str on a Two handed weapon.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  5. - Top - End - #215
    Ettin in the Playground
     
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    Default Re: D&D 3.5 Tyranid Monster Class

    Lix: "In Combat, the limb is treated as any one-handed, two-handed or double weapon wielded in two hands." -- The text for an Excellent Natural Weapon.

    Volt: I'll have to think about that one. I'll get back to you when I finish working on my Terminators.

  6. - Top - End - #216
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Ohwell. XD
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  7. - Top - End - #217
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    ElfWarriorGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    How would one go about stating this tail? Could use my starting minor limb and take "walk" two times to get regullar movement with it, or would the "two limbs" rule still apply?

  8. - Top - End - #218
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    You wanna be a Trygon?
    All thanks to Domochevsky for the epic avatar

    My Creed
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  9. - Top - End - #219
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    ElfWarriorGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    It's more because of how much it reminds me of Hydralisks (Which IIRC, the zerg were based on the tyranid, so that makes sense).

  10. - Top - End - #220
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Tyranid are friggin' awesome. And I'd say that yes, you can have a tail that functions as a walking tool, but looks like a tail. You'll be like a snake
    All thanks to Domochevsky for the epic avatar

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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  11. - Top - End - #221
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Alright. Single walking tail: If you want. You can pay for two limbs and for the fluff say they're both fused into a single tail.

    Improved Natural Weapon: It applies based on type of damage dealt. So any one energy type can be improved, or slashing, piercing or bludgeoning can. It applies to all natural weapons of the given type.

    You can take it multiple times - each time it applies to a different natural weapon type.

    It does stack with the size increase limb property.

  12. - Top - End - #222
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    SolithKnightGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    One word is all I need to say about the INA rule: Nice
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  13. - Top - End - #223
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    Cadian 9th's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Lord Badguy View Post
    It's more because of how much it reminds me of Hydralisks (Which IIRC, the zerg were based on the tyranid, so that makes sense).
    Yes! Someone who says Zerg look like Tyranids! Not the other way round!

    Yeah, lovely work. I'll be testing these in a campaign I've got in the works.

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  14. - Top - End - #224
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    SolithKnightGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Maybe a little late for that, but maybe you could also give for a moderate LA price another good save to the Tyranid (say LA+1 or maybe LA+0,5) So that they have than two good saves instead of 1.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  15. - Top - End - #225

    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by Cadian 9th View Post
    Yes! Someone who says Zerg look like Tyranids! Not the other way round!
    Actualy, they both look like the Starship trooper bugs, the original hivemind aliens. Zerg being inspired by the tyranids is a common misconception. They were both inspired by the same older work of fiction. 40K has actualy very little original content on it.

  16. - Top - End - #226
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    starship troopers bugs are nothing like Tyranids. The only real similarity is the hivemind; and even there, there entire forms for doing anything are different.

    And Zergs look like Tyranids. Tyranids do not look like Bugs.
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  17. - Top - End - #227
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Tyranids are inspired by bugs though, they just don't look like them. XD
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  18. - Top - End - #228
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    I will never accept that! Tyranids are too awesome!
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  19. - Top - End - #229
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    You have clearly never heard of the bombardier beetle.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  20. - Top - End - #230

    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    starship troopers bugs are nothing like Tyranids. The only real similarity is the hivemind; and even there, there entire forms for doing anything are different.
    Read the Starship Troopers book (the movie is quite diferent). Say they're nothing alike then.

    Quote Originally Posted by NecroticPunch View Post
    And Zergs look like Tyranids. Tyranids do not look like Bugs.
    Well not all of them. The first genestealers were literally carbon copies of the Aliens. You can still see Alien-like design in a lot of nids nowadays.

    Alien-like space bugs that however Starcraft doesn't have at all.
    Last edited by Oslecamo; 2010-06-29 at 09:59 AM.

  21. - Top - End - #231
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    But alot of Zergs look like Tyranids. I WILL NEVER BELIEVE YOU!!!!!
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  22. - Top - End - #232

    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    But alot of Zergs look like Tyranids. I WILL NEVER BELIEVE YOU!!!!!
    No, they both look like the starship troopers book space bugs. Resistance is futile. What's next? You're gonna say that any star wars stormtroopers rip off imperial stormtroopers for using armor and energy based weapons? That any space warrior with power armor rips off space marines? That Tolkien ripped off 40K by creating a race of war-thirsty extra strong but stupid creatures that emerge from the earth?

  23. - Top - End - #233
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    Default Re: D&D 3.5 Tyranid Monster Class

    No, not really. I'm only obsessed with the Tyranids :P But still, you could claim that anything is based off of another thing, when we don't even know if they are. It might've just been a coincidence that the Tyranids are similar to other Space Bugs; same thing goes with the Zerg.
    All thanks to Domochevsky for the epic avatar

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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  24. - Top - End - #234
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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by NecroticPunch View Post
    No, not really. I'm only obsessed with the Tyranids :P But still, you could claim that anything is based off of another thing, when we don't even know if they are. It might've just been a coincidence that the Tyranids are similar to other Space Bugs; same thing goes with the Zerg.
    Actually, as far as Zergs are concerned, the inspiration really was Tyranids and the Bugs in both the Starship trooper (horrible) movie and book. I can't say for sure about the Tyranids, but the idea of the Genestealers (especially in the original Space Hulk), if not the models, was heavily inspired by the Aliens.
    The Age of Warrior, a ToB expansion.

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  25. - Top - End - #235
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    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Potential Combo Abuses:

    1)
    Kensai
    8 Composite Longbow + Rapidshot = 16 attacks.
    Tack on Splitting (+3) from Kensai for 32 shots

    2)
    Size abuse.
    Half Minotaur/Half Ogre (+1)
    Half Goristro (+4)
    Size change (+1)
    Gargantuan size.

  26. - Top - End - #236
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    NecroticPunch's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    I'll accept that. But the Trygon are awesome, and so are Carnifex :)
    All thanks to Domochevsky for the epic avatar

    My Creed
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    Illic est haud affectus, illic est hunger.
    There est haud ignarus, illic est hunger.
    There est haud perturbatio, illic est hunger.
    There est haud chaos, illic est hunger.
    There est haud nex, illic est Hive.

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  27. - Top - End - #237
    Ettin in the Playground
     
    Planetar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Well, first up, there's a line to go into the OP: Any Tyranid that's not a purestrain Tyranid pays double for all its species upgrades.

    Then there's a second line which I hope any DM would get without me having to type it:

    "If it's Half Minotaur and Half Goristo, then it's a Minotaur/Goristo hybrid and not a Tyranid."

    I really will have to look up the Kensai one of these days*-)

  28. - Top - End - #238
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    Lix Lorn's Avatar

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    Default Re: D&D 3.5 Tyranid Monster Class

    Quote Originally Posted by whoiam View Post
    "If it's Half Minotaur and Half Goristo, then it's a Minotaur/Goristo hybrid and not a Tyranid."
    I'd assume that would count as a quarter each of them.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  29. - Top - End - #239
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    PirateGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    Kensai is great for natural weapons. Otherwise... not so much.

  30. - Top - End - #240
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    SolithKnightGuy

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    Default Re: D&D 3.5 Tyranid Monster Class

    And sadly according to me you can only use one bow. Unless you're an arrowdemon, but he has a feat to do something like that. There's too much coordination needed for firing 2 bows simultaneously.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

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