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2010-06-30, 02:43 AM (ISO 8601)
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- Oct 2008
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- Sydney, NSW, Australia
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Re: D&D 3.5 Tyranid Monster Class
Awesome Avatar by Lord Fullbladder, Master of Goblins!
Retired from active duty
It means I am rarely on this site anymore. It's been an honor serving with you all.
PEACH
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2010-06-30, 03:52 AM (ISO 8601)
- Join Date
- Feb 2009
Re: D&D 3.5 Tyranid Monster Class
Last edited by 2xMachina; 2010-06-30 at 06:45 AM.
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2010-07-02, 08:45 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class
Would you like me to create any more PrCs?
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
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2010-07-02, 11:54 PM (ISO 8601)
- Join Date
- Apr 2009
Re: D&D 3.5 Tyranid Monster Class
Please do. I'm really enjoying what I'm seeing so far.
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2010-07-07, 02:05 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class
0.2.3 posted - the Enhancement Points have been changed to a maximum enhancement limit, and I've added Errata addressing Tyranids and Kensai, Tyranids and Rapid Shot, and Tyranids and Templates.
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2010-07-07, 03:13 PM (ISO 8601)
- Join Date
- Feb 2009
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
The Kensai change... might contradict the Kensai class. It is said to be able to enhance all your natural weapons (at +10% cost for each weapon. 4 natural weapons mean you pay 140%.) (The example given as a claw/claw/bite and... tail I think)
Naturally, it does not stack with other enhancement bonuses (so a Tynarid 10/Kensai 10 only has a maximum of +10 weapon no matter what.)
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2010-07-07, 03:24 PM (ISO 8601)
- Join Date
- Sep 2008
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- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Actually, it states that specific types of natural weapon have to be imbued seperately. If you're only allowed one imbued weapon, and one type of natural attack counts as one (slightly more expensive) weapon for a Kensai, then you can only imbue one type of natural weapon.
I just clarified that to 'an identical set', since Tyranids can technically have several different sets of claws.Currently Running:
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Alauniira'a, Drow Wizard - 30/05/2017
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2010-07-07, 03:26 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Whoiam, which PrC should I do next?
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
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2010-07-07, 03:30 PM (ISO 8601)
- Join Date
- Feb 2009
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2010-07-07, 03:33 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
For the purpose of Natural/Armor Bonus/Deflection does Natural Armor stack with what you acquire from other classes? And if a class says that you don't gain your bonus if you have armor on, would you lose your natural armor bonus from the class?
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-07-07, 03:35 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
NecroticPunch:
How about Genestealers? Some sort of mechanic whereby they can imprint on and control their victims... kinda like controlling undead but before they die*-)
2xMachina
Technically, the class is ambiguous on the point (You could argue that following the logic of the Imbuing Double Weapons section, you can imbue all sets of natural weapons, you simply have to pay for each one separately), but I somehow doubt that's the implementation they intended. Especially as the TWF people would have been unfairly shafted if this was the case.Currently Running:
Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
Lt. Cmdr Zyshraat sh'Shraviq, Andorian Security Officer - 08/05/2018
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Previous Games
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2010-07-07, 03:37 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
You want me to make it so that they grow an additional set of arms? Or make that a Prerequisite?
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-07-07, 03:40 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
I'll leave that one up to you. It's your prestige class;)
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Alauniira'a, Drow Wizard - 30/05/2017
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Zavi Zhigid, Yarkora Force Witch - 11/10/2018
Previous Games
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2010-07-07, 03:41 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
I'm inclined to say that you have to start with four arms. Because growing two arms is just.... eck.
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-07-13, 01:42 PM (ISO 8601)
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- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Well, there doesn't seem to be much in the way of outstanding issues left to address... So, is everyone happy for me to bump this up to Version 1 and wish you all happy gaming?
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Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
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Previous Games
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2010-07-13, 02:21 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
NO! You forgot the fluff. And I still need to finish my 3-4 PrCs. Which I could use some one to do them for me.
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-07-13, 02:25 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
A) I'm not doing the fluff. Tyranid Fluff already exists, and it's not exactly hard to find on le interwebs.
B) Just because I put the base Tyranid rules to version 1 doesn't mean you can't keep on working on PrCs.
C) Don't you have a recruitment thread to run?Currently Running:
Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
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Zavi Zhigid, Yarkora Force Witch - 11/10/2018
Previous Games
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2010-07-13, 02:31 PM (ISO 8601)
- Join Date
- Jun 2010
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Why yes I do. I'll get right on it
All thanks to Domochevsky for the epic avatar
My Creed
SpoilerIllic est haud affectus, illic est hunger.
There est haud ignarus, illic est hunger.
There est haud perturbatio, illic est hunger.
There est haud chaos, illic est hunger.
There est haud nex, illic est Hive.
Δεν υπάρχει συναίσθημα, υπάρχει πείνα.
Δεν υπάρχει άγνοια, υπάρχει πείνα.
Δεν υπάρχει πάθος, υπάρχει πείνα.
Δεν υπάρχει χάος, υπάρχει πείνα.
Δεν υπάρχει θάνατος, υπάρχει το Καταφύγιο.
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2010-07-13, 02:42 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- England
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Oh, and to answer your implied request for co-PrC-conspirators... Maybe when I'm done with the Terminators and the Firearms.
Currently Running:
Currently Playing:
Alauniira'a, Drow Wizard - 30/05/2017
Lt. Cmdr Zyshraat sh'Shraviq, Andorian Security Officer - 08/05/2018
Zavi Zhigid, Yarkora Force Witch - 11/10/2018
Previous Games
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2010-08-12, 02:11 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Blind Eternities
- Gender
Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Creature Type: Monstrous Insect
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2011-08-19, 08:31 PM (ISO 8601)
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- Aug 2010
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2011-08-19, 10:41 PM (ISO 8601)
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- Feb 2010
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- The Blind Eternities
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Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Dude, this thread is ancient.
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2014-08-18, 10:35 PM (ISO 8601)
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- Mar 2011
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Re: D&D 3.5 Tyranid Monster Class v0.2.3 - PEACH
Hey Who, my friend, normally monsters have base stats too. If I were to start throwing Tyranids at my players, what stats would they normally have at 1 HD?