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    mikethepoor's Avatar

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    Default Optimizing Craft checks for combat basketweaving

    Hey guys, I'm looking for a way to boost my Craft checks as high as possible, preferably while still pre-epic. The ultimate goal here is to be able to weave a basket as a standard action without direct application of magic (an item that boosts my Craft checks is OK, simply casting a Creation spell is not). If you present a build, assume it to be ECL 20 with all WotC sources available and a starting INT of 18. I can get it to +40-50 no problem, but I'm having trouble beyond that. Any advice?

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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by mikethepoor View Post
    Hey guys, I'm looking for a way to boost my Craft checks as high as possible, preferably while still pre-epic. The ultimate goal here is to be able to weave a basket as a standard action without direct application of magic (an item that boosts my Craft checks is OK, simply casting a Creation spell is not). If you present a build, assume it to be ECL 20 with all WotC sources available and a starting INT of 18. I can get it to +40-50 no problem, but I'm having trouble beyond that. Any advice?
    ...If you inform me of just what you are going to do with the basket in combat, I'll help you.
    Last edited by The-Mage-King; 2010-09-20 at 05:50 PM.
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    Default Re: Optimizing Craft checks for combat basketweaving

    I intend to use the baskets as methods of battlefield control, with a backup use as an improvised weapon. These baskets would be built around the enemy in the space of a standard action. (And before I forget, we're superseding the normal Craft rule that says you normally can't make a check covering less than a day's work.)

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    Default Re: Optimizing Craft checks for combat basketweaving

    Or rather, we have to find a way to supercede that rule!

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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by Darrin View Post
    That might be more useful as the plan B. For the record, the necessary Craft mod/DC is 635. The problem is getting that high.

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    Default Re: Optimizing Craft checks for combat basketweaving

    There's always the Nanomachines approach (get tons of little creatures to make Aid Another checks, by summoning spells or Craft Construct). Hm... I think Exemplar gets an ability that lets you make a check with one skill to function for another skill, so you could boost something easily boostable (Jump, Diplomacy) and use that to craft baskets.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Default Re: Optimizing Craft checks for combat basketweaving

    No, they don't get that one, though a +4 bonus to a skill of my choice is nice.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Leadership? For your army of weavers.
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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by Davester View Post
    Leadership? For your army of weavers.
    Not practical. This is meant to be done by a single person. Besides, the followers would just get mowed down.

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    Default Re: Optimizing Craft checks for combat basketweaving

    What have you done to get +50 to your basketweaving checks? And for that matter, how do you know the DC is 635?
    Last edited by Ajadea; 2010-09-20 at 09:42 PM.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by Ajadea View Post
    What have you done to get +50 to your basketweaving checks? And for that matter, how do you know the DC is 635?
    23 ranks, +10-12 INT mod, Skill Focus, tools, custom item +10... And the DC was extrapolated by taking the market price of a single basket, calculating how many rounds there were in a week, then taking the square root of that calculation to determine how high my productivity has to be when combined with the quick crafting rules to reduce the time for a single basket to said standard action. (For the purposes of this thread, we're ignoring the part of the RAW that says Craft checks can't take less than a day.)

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    Default Re: Optimizing Craft checks for combat basketweaving

    there's always the item familiar to give you some extra boost. And let's not forget that you can create items that give different types of bonuses (sacred, profane, etc) but they cost a lot more. Artificer would be nice to have in the build.

    but beyond that, you'd need the nanobots. nanobots = at least +200 to a check all day every day; though it requires 9 levels of exemplar to really make effective.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by mikethepoor View Post
    Not practical. This is meant to be done by a single person. Besides, the followers would just get mowed down.
    Ahem. Jumplomancy. Except that it's Basketweavelomancy. Gain as many fanatical followers as you lose in mere moments.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Synergy bonuses from Profession (basketweaver), Knowledge (basketweaving), and Use Rope.
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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by The Rabbler View Post
    there's always the item familiar to give you some extra boost. And let's not forget that you can create items that give different types of bonuses (sacred, profane, etc) but they cost a lot more. Artificer would be nice to have in the build.

    but beyond that, you'd need the nanobots. nanobots = at least +200 to a check all day every day; though it requires 9 levels of exemplar to really make effective.
    I forgot about those other bonuses, including those of different types. It sounds doable if I push it really hard, but we're running into the WBL cap.

    Quote Originally Posted by nargbop View Post
    Ahem. Jumplomancy. Except that it's Basketweavelomancy. Gain as many fanatical followers as you lose in mere moments.
    That doesn't really help me at all, since it's turning my Craft check into a Diplomacy check.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Step 1: Take Leadership
    Step 2: Buy a Bag (Basket) of Holding
    Step 3: Get a decanter of air or similar item
    Step 4: Fill bag with Experts trained in Basketweaving
    Step 5: Aid Another
    Step 6: ???
    Step 7: PROFIT

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    Default Re: Optimizing Craft checks for combat basketweaving

    Basketweaving Prodigy (Treat Intelligence score as 2 higher for basketweaving checks), Skill Mastery (take 10 on Basketweaving checks even while threatened or distracted), Combat Weaving (+4 to basketweaving checks while on the defensive), Deft Hands (ask DM to trade the bonus from Sleight of Hand to basketweaving).

    Need to flip through Tome of Battle and see if there are some maneuvers or stances that would help. . .
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    Default Re: Optimizing Craft checks for combat basketweaving

    Are you willing to do the work in a maximized time stop? That would lower the DC considerably.

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    Default Re: Optimizing Craft checks for combat basketweaving

    Quote Originally Posted by mikethepoor View Post
    I forgot about those other bonuses, including those of different types. It sounds doable if I push it really hard, but we're running into the WBL cap.
    that's what artificer is for

    and seriously, you should look into nanobots. as long as you're only using them to basketweave, you should be fine DM-wise. or take leadership, kill all of your random followers, have your cohort be an artificer/exemplar and have him make all of your nanobots/items for you.
    Last edited by The Rabbler; 2010-09-20 at 11:57 PM.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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