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Thread: Auto-Proficient Weapons?
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2011-01-16, 09:21 PM (ISO 8601)
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- Oct 2009
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- Redmond, WA
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Auto-Proficient Weapons?
Is there any way to make a weapon grant proficiency to it's wielder, either magically or with some other method? Right now I'm designing a double-sword, half-cold iron and half-silvered, that is supposed to lead it's wielder in a crusade against evil outsiders. Problem is, it can't lead it's wielder in a crusade if nobody can wield it properly. I suppose I could always DM-fiat it in, but I was wondering if any mechanic has been created for such a thing?
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2011-01-16, 09:23 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Auto-Proficient Weapons?
Skillful, in Complete Arcane, does it.
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2011-01-16, 09:24 PM (ISO 8601)
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- Oct 2009
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- Central Florida, USA
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Re: Auto-Proficient Weapons?
Skillful weapon property. +2 cost, CArc. p144.
That should do it.
EDIT: Swordsage'd.Last edited by The-Mage-King; 2011-01-16 at 09:25 PM.
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2011-01-16, 09:56 PM (ISO 8601)
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- Oct 2009
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- Redmond, WA
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Re: Auto-Proficient Weapons?
Thank You
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2011-01-17, 02:10 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Auto-Proficient Weapons?
Also, narrower in focus, but if a creature has a bite attack natural weapon, the Mouthpick weapon property is a +1 property and the weapon can switch between forms for being wielded as a mouthpick weapon or wielded normally as with hands, and take up the bite attack's "slot." It grants proficiency, but not Cleric BAB like a skillful weapon does.
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2011-01-17, 09:20 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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The Cranky Gamer
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2011-01-17, 10:28 PM (ISO 8601)
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- Oct 2009
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- Central Florida, USA
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Re: Auto-Proficient Weapons?
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2011-01-18, 11:47 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Auto-Proficient Weapons?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2011-01-18, 12:16 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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2011-01-18, 12:27 PM (ISO 8601)
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- Jun 2009
- Location
- The One in the Middle
Re: Auto-Proficient Weapons?
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2011-01-18, 02:22 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Auto-Proficient Weapons?
+2 for a free Feat (Exotic Weapon Proficiency) isn't that bad. There's also a Morphing enhancement out there somewhere that lets you change your weapon into other types of weapons. Thus is essentially gives you proficiency with all Exotic weapons (though IIRC it's a Standard Action to change from one weapon to another, limiting your in combat ability to switch. I'm not sure though - might have been some 3rd party book I read).
And for certain niche builds it's a big deal. In particular, the Incarnate is a tremendously effective tank who only has 10/20 BAB, and the Kensai can use his Instill class ability to give up to his class level in BAB to an ally, and then use the Skillful weapon to boost it back up to 3/4.Last edited by Person_Man; 2011-01-18 at 02:22 PM.
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2011-01-18, 02:33 PM (ISO 8601)
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- Jan 2009
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2011-01-18, 03:02 PM (ISO 8601)
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- May 2008
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- In an Octopus's Garden
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2011-01-18, 03:36 PM (ISO 8601)
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- Sep 2008
Re: Auto-Proficient Weapons?
If you have Full BAB, and you use a Skillful Spiked Chain, which you don't have EWP in, do you have 3/4 or 4/4 BAB with it?
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2011-01-18, 03:39 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Auto-Proficient Weapons?
Last edited by arguskos; 2011-01-18 at 03:39 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2011-01-18, 03:46 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Auto-Proficient Weapons?
Morphing is MIC, but it can't leap the categories, ie. a light Morphin weapon could change into any other light weapon, but not to one-handed or two-handed, and so on.
If you're DM and want a similar effect cheaper, well, you could make the weapon a continuous item of Master's Touch.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-01-18, 03:47 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Auto-Proficient Weapons?
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2011-01-18, 04:14 PM (ISO 8601)
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- Jan 2009
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2011-01-18, 07:30 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Auto-Proficient Weapons?
It can if you use an unawakened/lesser Sunsword (Expedition to Castle Ravenloft p. 210). Counts as a light weapon, two-handed martial, or one-handed exotic.
Wand chamber + wand of master's touch (100 GP + 750 GP) should be able to tide you over until you can afford EWP, skillful, etc.Handbooks:
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2011-01-18, 08:26 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: Auto-Proficient Weapons?
Granting medium BAB is handy for War Hulk, Survivor and other PrCs that don't advance BAB.
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