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2011-03-08, 06:53 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Man, I really wish I had Elloge's charmset, because I want to build a character who links worlds via books a la the D'ni in Myst et al.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-03-09, 02:40 AM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
I may have made an Adorjan Pony. What do you guys think?
Spoiler5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-03-09, 07:41 AM (ISO 8601)
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- Feb 2010
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- Usaki City, Syona
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Re: General Exalted Discussion II: No Longer Mortal
Ahem.
SQUEE.
I think that answers your question. :PRecent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2011-03-09, 08:03 AM (ISO 8601)
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- Jan 2010
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- Far west texas
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Re: General Exalted Discussion II: No Longer Mortal
That looks... interesting.
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2011-03-09, 10:57 AM (ISO 8601)
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- Jun 2010
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- GMT +2
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Re: General Exalted Discussion II: No Longer Mortal
Hi. I'm pretty new in Exalted, so I'd like to ask for an advice. I'm making a character focused on martial arts. Right now, I'm trying to understad, which one is worse taking. I need a celestial ma with no weapon and no armor (tricks like "count as unarmed when using x" are ok). What can you recommend me?
English isn't my native. Sorry for all misunderstandings.
Warning: This user is a powerplayer and a TYPE-Lunatic
Familiar summons YOU avatar by happyturtle
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2011-03-09, 11:05 AM (ISO 8601)
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- Jun 2009
Re: General Exalted Discussion II: No Longer Mortal
The only CMA White Wolf has ever published that doesn't allow weapons with unarmed is Celestial Monkey Style, which has only three good Charms at most, and they're all after you get some fairly useless starting Charms. And one of those three Charms is a Charm that lets you use the style with weapons and armor.
Honestly, just take a Martial Arts style you like and don't bother with the weapons. Unless it's an Immaculate style or Righteous Devil Style (which shouldn't exist), nobody's expecting you to need weapons for any of them.
Since you're new, I'm guessing you're making a Solar. Solar Hero style is pretty decent as far as MA styles go. It's flavored as barroom brawl, but that doesn't mean you can't be agile and fun. It just means you focus quite a bit on delivering singular blows and throws with a lot of force.
Snake Style and Mantis Style are good flavorfully, but don't tend to play well mechanically. Tiger Style is also good flavorfully, but some people whine about overpoweredness. Still, all three are based around using your body to emulate powerful animals, which is fun.
That's about all I've got. There are other styles, but they tend to have some extra tricky-trick to them, and aren't based solely around turning your body into a weapon.
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2011-03-09, 11:13 AM (ISO 8601)
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- Jun 2010
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Re: General Exalted Discussion II: No Longer Mortal
Oh, right. Actually, I'm making an Abyssal. Is Dark Messiah as ok as Solar hero? Thanks for the advices.
English isn't my native. Sorry for all misunderstandings.
Warning: This user is a powerplayer and a TYPE-Lunatic
Familiar summons YOU avatar by happyturtle
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2011-03-09, 11:22 AM (ISO 8601)
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- May 2007
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- Department of Smiting
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Re: General Exalted Discussion II: No Longer Mortal
DMS is mechanically alright except for Void Avatar Prana, which is game-breaking. It's not a very powerful MA because it's so focused on hitting people, with little defensive ability or interesting tricks. But if you just want to grapple people or punch their limbs off, it's perfectly good.
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2011-03-09, 01:54 PM (ISO 8601)
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- Jun 2009
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-09, 02:04 PM (ISO 8601)
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- Aug 2005
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- Toronto, Canada
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Re: General Exalted Discussion II: No Longer Mortal
IIRC, Void Avatar Prana has a duration of Instant, specifies that it can only be activated when the character activates Dark Messiah Form, and proceeds to not actually say anything about staying on for all of DMF's duration. As a result, a strict reading of the Charm is that you have to activate it against every attack made in the tick that you activate your Form, after which it vanishes. To do what it wants to do, it would have to be a Permanent Charm which increases the cost of DMF to grant additional powers.
It's moderately clear that it's meant to be active for the whole scene, but that's stupid overpowered, so no one does it either.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2011-03-09, 03:53 PM (ISO 8601)
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- May 2007
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Re: General Exalted Discussion II: No Longer Mortal
Hey, that's interesting. What if we read VAP such that you have to reactivate DMS Form every time you want to use it?
It's now a Speed 6 action that costs 7m, 1 wp.
If anyone attacks you on the single tick it goes active on, you get a perfect block. Pay 1m per block.
If anyone's touching you on that tick, they take unsoakable lethal damage each time they do.
If you can somehow make a hand-to-hand attack on that tick (I don't see a way short of Charcoal March of Spiders Style, because it lacks a combo keyword, but maybe there's a waycounterattack charms!), you add said unsoakable lethal damage to your attack. 1m per attack,if you somehow get several.
Your anima flashes totemic on that tick.
That actually looks kind of OK to me. DMS Form can't be activated in a grapple, so you can't just clinch someone and burn them with unsoakable damage every 6 ticks until they die. You only get the ultracheap perfect defense and enemy-harming if you have good timing. As for the anima, paying 7m, 1wp and taking 6 ticks just to scare mortals isn't exactly overpowered at Essence 4. Kinda weak for a capstone, actually. Looks like Dean Shomshak was good at balancing things all along!
Oh wait, except he said he intended it to be a scene-length perfect block. Balanced by it not being applicability-trumping (so unblockable attacks work on it), the ability to run out of Essence, and flaws of invulnerability. Damn it, Dean.
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2011-03-09, 05:19 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
If you want to weaken it, I'd make the mote expenditure on attacking or being attacked involuntary.
Now, the charm can be defeated by just wailing away at the user with flurries, as the blind thrashing of the void lacks the finesse to identify and withhold its' energy against weak attacks, and in doing so saps the essence of the user to nothing.
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2011-03-09, 06:39 PM (ISO 8601)
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- May 2007
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Re: General Exalted Discussion II: No Longer Mortal
Yeah, but all paranoia combat consists of wailing away with flurries and waiting for your opponent to run out of motes. Scene-long VAP would cost only 1m per PD, 2m cheaper than any other PD I know of except Crossed Wings Denial (which increases in cost every time you use it).
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2011-03-09, 07:16 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-09, 09:32 PM (ISO 8601)
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- May 2007
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Re: General Exalted Discussion II: No Longer Mortal
Oh, so Voidy the Abyssal would be forced to spend motes perfecting away the attacks of Doomed Mortal #301 as well as the attacks of Invincible Sword Princess. OK, that would be situationally more balanced.
People on rpg.net suggest houseruling it so when you activate DMS form you get the 1m perfect parries and bonus effects until your DV refreshes, so you can enter the form in the middle of a fight without being hurt, and harm anyone who tries to hit you while you're powering up. That seems like a great solution, certainly better than my suggestion of "It only works on that one tick." With that, I'd start fights by putting up whatever the Abyssal mirror of Ready in Eight Directions is, and then put up VAP on the last action that Ri8D is active.
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2011-03-10, 11:21 AM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
I was thinking more along the lines of someone who figured this out picking up a handful of rocks and pelting away Voidy's motes, but that'd apply too.
Are there any war-command-oriented martial arts styles out there? I'm designing one (The White Lotus Gambit style, inspired by Avatar) and was wondering if there was anywhere I could draw inspiration.
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2011-03-10, 01:27 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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Re: General Exalted Discussion II: No Longer Mortal
Well, there's this Homebrew style.
I can't speak for it's effectiveness, due to Mass Combat being the terrible, headachey waste of time that it is.
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2011-03-10, 02:41 PM (ISO 8601)
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- May 2007
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- Department of Smiting
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Re: General Exalted Discussion II: No Longer Mortal
Crimson Pentacle Blade is a pretty strong TMA about formation fighting
Throne Shadow has a few useful war-ish Charms
White Reaper is more about personally slaughtering armies than command but could be useful
Silver-Voiced Nightingale has various Charms for singing to encourage your allies and demoralize your enemies
Scarlet-Patterned Battlefield is an SMA that's useful for inspiration. Borked in places, like most SMAs, but useful for inspiration.
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2011-03-10, 10:15 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
So, I know that in Exalted, there are things called behemoths. Created by Primordials or the Fey for the most part, they are weird, strange, and powerful. But, where are they detailed? I mean, they're often supposed to be fought. Were are example stats? Or rules for building your own?
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-03-10, 10:17 PM (ISO 8601)
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- Jun 2009
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2011-03-10, 10:20 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion II: No Longer Mortal
Last edited by Sanguine; 2011-03-10 at 10:21 PM.
Avatar by Elagune
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2011-03-10, 10:22 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-03-10, 10:31 PM (ISO 8601)
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- Sep 2007
Re: General Exalted Discussion II: No Longer Mortal
There's stats for one in the Underworld book, if I remember correctly. It's one of the heka(insert spelling attempt here).
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2011-03-10, 10:42 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion II: No Longer Mortal
There's one in the Malfeas book and two in the North book. Those are just off the top of my head, if I made a concerted effort I could probably find two or three more.
Avatar by Elagune
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2011-03-10, 11:23 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
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2011-03-11, 05:11 AM (ISO 8601)
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- Feb 2010
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- Usaki City, Syona
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Re: General Exalted Discussion II: No Longer Mortal
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
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2011-03-11, 07:23 AM (ISO 8601)
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- Dec 2008
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- Wales, UK
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Re: General Exalted Discussion II: No Longer Mortal
Hekatonkheires (or hekatoncheires, if you prefer spelling closer to the original Greek). Switch the last "es" to "os" if you want a singular.
LGBTitP
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2011-03-11, 08:34 AM (ISO 8601)
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- Jun 2009
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2011-03-11, 11:01 AM (ISO 8601)
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- Aug 2005
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- Toronto, Canada
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Re: General Exalted Discussion II: No Longer Mortal
I believe the rules for building behemoths are as follows:
Take a concept. Give it whatever dots and magic powers seem appropriate, throwing balance to the wind. You are done.
As unique, strange beings, they don't really have construction guidelines. There are one or two in each of the Terrestrial Compasses, and some of the Celestial Compasses.If you like my thoughts, you'll love my writing. Visit me at www.mishahandman.com.
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2011-03-11, 09:45 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal