Results 91 to 120 of 192
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2011-11-08, 11:29 PM (ISO 8601)
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- Japan
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Re: [3.5] Lists of Necessary Magic Items
Yeah, sorry about that error. I'll try to actually research things if I ever dump items again.
Editor and playtester for Legend.
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2011-11-09, 12:28 AM (ISO 8601)
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- Aug 2006
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- Utah
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Re: [3.5] Lists of Necessary Magic Items
You can call me Draz.
Trophies:
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Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2011-12-09, 09:03 PM (ISO 8601)
- Join Date
- Nov 2008
Re: [3.5] Lists of Necessary Magic Items
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2012-04-03, 02:34 PM (ISO 8601)
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- Dec 2007
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- Minneapolis
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Re: [3.5] Lists of Necessary Magic Items
Wonderful thread! Thank you so much. I always love item suggestions.
(Sig by Elrond, Avatar by Recaiden)
Check out my custom feat: Double Shield Wielder
This actually happened in a game:
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DM:"The pope hits you with his rod of persuasion. Make a save."
PLAYER: "Against what?"
DM: "Catholicism!"
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2012-04-20, 11:12 AM (ISO 8601)
- Join Date
- Apr 2012
Re: [3.5] Lists of Necessary Magic Items
I thought it was worth noting you could create a 2 charge overland flight spell item using the dmg rules for crafting magic items: 5 (spell level) * 9 (caster level) * 1,800 / 2.5 (5/number of uses a day) = 32,400, probably boots slot. This could conceivably last 18 hours of flight, but there's dispelling and you'll only have 40' (average) or 30' under medium or heavy load, or with medium or heavy armor. Cheaper, plus the slight bonus of falling safely for 1d6 rounds if dispelled. You could raise the caster level to 10, 11 or 12 and get 20, 22 or 24 hours for 36,000, 39,600, or 43,200 instead too, assuming you could find someone to make or buy it from.
Last edited by Partyrico; 2012-04-20 at 11:22 AM.
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2012-04-20, 03:55 PM (ISO 8601)
- Join Date
- Nov 2009
Re: [3.5] Lists of Necessary Magic Items
sure, but the winged mask is at-will, lasts long enough that you won't shouldn't need to refresh it during an encounter and, being emulation of the actual spell, can be used on the rest of the party. (while you wear it. that's a bit silly, I admit.)
UMD horseshoes of flame on yourself is the best idea, though.
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2012-04-21, 06:43 AM (ISO 8601)
- Join Date
- Apr 2012
Re: [3.5] Lists of Necessary Magic Items
Great stuff! Thanks for posting the items which are required for magic and the site is very helpful.
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2012-04-21, 08:03 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: [3.5] Lists of Necessary Magic Items
I think this is the method used to find the price of the Broom of Flying. It's effectively 1/day OLF, with some nuances whose net effect seems to have caused its price to have been rounded up.
But yes, the problem with an item like this is that the Winged Mask still completely blows it out of the water. =/
Thanks.Last edited by Ernir; 2012-04-21 at 08:04 PM.
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2012-04-22, 05:11 AM (ISO 8601)
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- Aug 2007
- Gender
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2012-04-22, 05:20 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
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Re: [3.5] Lists of Necessary Magic Items
From the Rogue class description:
A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2012-04-23, 06:48 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Back forty.
- Gender
Re: [3.5] Lists of Necessary Magic Items
I don't know if you're still updating this Ernir, but would you consider a list of must-have wands for UMD?
I see that you already have wands in a few places, but... well, I don't know much about wands, but it seems to me there'd be more must-have wands out there.
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2012-04-24, 09:04 AM (ISO 8601)
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- Jan 2009
- Location
- Iceland
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Re: [3.5] Lists of Necessary Magic Items
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2012-04-27, 11:07 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5] Lists of Necessary Magic Items
Shadowy Diadem [Dragon Magic 103] grants Concealment AND Immunity to Energy Drain for 1 minute as a swift action 3/day. All for a mere 4.4k gold.
ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
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Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2012-04-28, 10:28 AM (ISO 8601)
- Join Date
- Oct 2011
Re: [3.5] Lists of Necessary Magic Items
You listed the Glove of Storing but not the Ring of Arming, which stores both weapons and armor, and fast-equips you with them (so you can go to, say, a nobles' ball, dress casually, and be ready in an instant when the monsters attack.) MIC, 5,000 gp, which is more expensive than either the Gloves of the Master Strategist, or Glamered armor, but provides some of the benefits of both.
If a DM doesn't like the Gloves of the Master Strategist for the reasons you listed, this is an alternative.
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2012-04-28, 10:31 AM (ISO 8601)
- Join Date
- Oct 2011
Re: [3.5] Lists of Necessary Magic Items
Can't wait to see the look on a player's face when that one goes down. "The elderly inventor, panicked at your sudden appearance, grabs the closest jar on the desk and flings it at you. It shatters, showering you with a bunch of toenail clippings. (rolls dice) Snick-snack, you are decapitated."
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2012-04-28, 12:45 PM (ISO 8601)
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- Mar 2010
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2012-04-28, 01:42 PM (ISO 8601)
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- Nov 2007
- Location
- Wisconsin
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Re: [3.5] Lists of Necessary Magic Items
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2012-04-28, 01:45 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: [3.5] Lists of Necessary Magic Items
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2012-04-28, 03:52 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-04-28, 04:08 PM (ISO 8601)
- Join Date
- Mar 2012
Re: [3.5] Lists of Necessary Magic Items
Saves - empyreal armor. Get magic vestments and get up to +5 sacred bonus to saves. BoED +2
Barricade buckler - 3/day create a 5 by 5 wall of force for 1 min. Tunnel blocker supreme. 4165g
Transmuting weapon enhancement - Hit target and next turn overcome their DR regardless of what it is. Can't find any rule anywhere that it can't overcome DR/epic. +2
Ghost shroud - natural attacks hit incorporeal creatures and 1 def AC. 5k
Belt of ultimate athleticism - take 10 on some physical skill checks including tumble and 1/day take 20. 3.6k
Shirt of the leech - 3/day steal a heal spell within 30 feet. Don't be fooled by the ability to auto identity heal spells of 4th or lower, doesn't say you can't steal a Heal spell. Also gives touch spells a range of 30 feet.... 8k
Vampiric Torc - 2/day heal have of the dmg on your next melee hit. Even on constructs/undead etc. 5k
Skin of power damping - spells that have dice to roll deal minimum damage 3/day. 10k
Mantle of second chances - reroll a d20 once per day 12k
amulet of fortune prevailing - reroll save 1/day 5k
Sphere of awakening - awakens all within 60' burst.... Not enough? Removes all fatigue and exhaustion and makes them immune to said effects for 10 minutes. 1800g (too expensive? its as party item so split the cost )
Eternal wands are probably worth their own section if you are so inclined.
Just a few gems I have written down. Not exactly sure where you'll put them all and I'm sure one or two at least have already been mentioned.
All items without a listed book should be from the MIC
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2012-04-28, 06:58 PM (ISO 8601)
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- Nov 2007
- Location
- Wisconsin
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Re: [3.5] Lists of Necessary Magic Items
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2012-04-30, 02:19 AM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: [3.5] Lists of Necessary Magic Items
This should so be a Handbook!
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2012-04-30, 09:51 AM (ISO 8601)
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- Jan 2012
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2012-04-30, 12:56 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [3.5] Lists of Necessary Magic Items
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2012-05-10, 11:03 PM (ISO 8601)
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- Jan 2009
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- Iceland
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Re: [3.5] Lists of Necessary Magic Items
Time to catch up on more of those subscribed threads!
As for the whole shapechange/PaO discussion... it's still not going to make a very good list. Should I just chuck it on to the initiative list?
Woah! Awesome!
I never really fished through Dragon Magic before. Found a find teleporting item too.
Huh. Good enough. Added.
Thanks for the list.
Most/some of them should find their way on to the miscellany list, when/if I get around to it one day.
If I find my way over to the minmaxboards, sure.
Not going to happen until I really have this more or less completed, though. Maintaining threads on multiple forums is a real PitA.Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2012-05-11, 09:48 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Germany
- Gender
Re: [3.5] Lists of Necessary Magic Items
Nice thread and good work!
I like the idea of using cool magic stuff without relying on items considered being banned by the DM (like, belt of battle).
One thing I must disagree:
The comparion between the ring of spell-battle and the ging of greater counterspells.
I consider the ring of greater counterspells as the better one between both of them.
Reasons:
1) You have the advantage of the ususal, core ring of counterspells. So, you have one free, automatic counterspell if you charge the ring with dispel magic or greater dispel magic.
2) The main ability of the ring of greater counterspells allows you to use a dispel effect similar to greater dispel magic.
Sure, you must still succeed on a CL-check. But you can apply a greater dispel effect while the ring of spell-battle goes only up to CL 10 (it is limited to a normal dispel magic spell).
Sure, the ring of spell-battle is a bit more versatile since you can just decide to redirect the spell instead of countering it. And you succeed automatically.
The ability to identify any spell being cast is not that worthy, IMHO.
Normally, as an arcane caster, you should accomplish in that discipline anyway.
Furthermore, you would make use of arcane sight on a daily routine.
At last,the ring of greater counterspells does not need any spellcraft check to identify the counterspelled spell.
Well, ideally, I would go so far and forge a perfect dispelling ring which consists of:
ring of (greater) counterspells + spell-battle + enduring arcana.
The costs are still managable and you would cover all your bases.
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2012-05-11, 10:05 PM (ISO 8601)
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- May 2012
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Re: [3.5] Lists of Necessary Magic Items
How about a section for healing items like the Healing Belt? It seems like often times healing is ineffective due to any number of things and magic healing items come in very handy.
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2012-05-13, 11:24 PM (ISO 8601)
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- Jan 2009
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- Iceland
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Re: [3.5] Lists of Necessary Magic Items
Lactantius - yes, the redirection ability of the Ring of Spell-Battle is the big seller. Countering a Dispel Magic by chucking it back at the caster is what makes it something unique. I don't think I've ever actually used the Dispel option of the item.
invaderk2 - huh. That's a rather universal need, yes. It's well documented elsewhere, but yes, it probably belongs.
Hell, this is one place where magic item reliance is always mentioned as a replacement for the classes that offer the feature!Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2012-08-10, 01:40 PM (ISO 8601)
- Join Date
- Aug 2012
Re: [3.5] Lists of Necessary Magic Items
Is there a reason Celestial armor is left off the flight list?
It's not that pricey, provides decent armor for some classes, and grants flight once per day. I've found it to be pretty useful.
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2012-08-14, 08:03 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Iceland
- Gender
Re: [3.5] Lists of Necessary Magic Items
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.