Results 1,381 to 1,410 of 1490
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2011-07-13, 10:21 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Habits that kill fun in a session.
Not to mention the related one:
Mr. Smashes the Potential
This is when you roll a one-trick pony, but make sure your character has, to you, some interesting aspects to him/her outside of the one-trick they can do really good and you have the DM work with you on it and approve of it, and then the DM never let you do anything related to the other interesting aspects of your character and you feel basicly useless.
Made worse when Mr. Smashes the Potential also makes sure you can almost never do the one-trick you are good at.
Made even worse, when you are NEVER allowed to do what you are good atLast edited by Iceforge; 2011-07-13 at 10:22 AM.
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2011-07-13, 05:50 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Habits that kill fun in a session.
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2011-07-13, 09:50 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: Habits that kill fun in a session.
I don't see how that stuff isn't keeping in the spirit of the horror genre. How many horror stories have the characters just wisely back away from the dangerous element? Not many I can think of.
Editor and playtester for Legend.
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2011-07-13, 10:11 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: Habits that kill fun in a session.
In a story, you're pretty much doomed. Reading the evil demon book, or walking into murky basement of the evil castle, or licking your finger and jamming it into the eyeball of a rampaging Mummy Lord... sure, they're bad ideas, but you're going to die a cold and lonely death even if you just go home and hide under your sheets, so you might as well have fun first.
In a game, there's at least a chance that your character will still be more or less in one piece at the end of the session. Strategic thinking is a lot more welcome since most games -- railroading aside -- aren't a relentless march to oblivion.
That being said, I don't see what's "not keeping with the spirit" of the genre to play a character who isn't genre-savvy. If the character has a reason to mess with the demon scroll, then they can do it. Is it really good role-playing to avoid something for no other reason than, "I -- the player -- know this is a horror game and to avoid everything that looks even vaguely innocuous."
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2011-07-17, 01:49 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
Mr. Cracks Under Pressure-This guy is usually cool, but as soon as his character is in a life-or-death situation with the odds stacked against him, he starts to crack. He screams with rage at low rolls and lucky enemy rolls. He snaps at everyone when they try to offer advice or even talk strategy. Basically he just becomes an unpleasant person in general for the duration of the tense situation.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-07-17, 03:22 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
Re: Habits that kill fun in a session.
In one game I got a pun allowance. (I was playing a divine trickster of the god of comedy)
Those were the same guy in my group until I did my trademarked condescending 10th time rule explanation.
Can I sig this and put it in a game?
I did this once but it introduced everyone's favorite NPC, the nymphomaniac blue dragon epic-level bard. He was the half-dragon's father.
Also on the jerk character, I had one who doubled as comic relief. People loved to hate him.If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2011-07-17, 06:12 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Habits that kill fun in a session.
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2011-07-17, 06:14 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Habits that kill fun in a session.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2011-07-17, 06:21 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
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2011-07-18, 06:06 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: Habits that kill fun in a session.
Last edited by Hierarchy9990; 2011-07-18 at 06:06 PM.
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2011-07-18, 06:17 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
Oh I'm not talking about people who play classes/archetypes all the time. I am talking about people who play the same CHARACTER each time. Exact same looks, exact same personality, exact same backstory (modified a little for the setting, but the major parts are all the same), exact same abilities (however close they can get in the given system's class/point buy system) etc.
You know the guy who always plays Drizzt clones? Imagine if he took it one step further and went out of his way to play that same character in your next Champions game. Even Dark Heresy ain't gonna stop him .Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-07-18, 06:31 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: Habits that kill fun in a session.
Ooooooh. I see what your getting at. You mean who literally play's the exact same person every setting. Yeah playing with the same exact persona every game would a bit boring. I don't think I have that problem I sort of like to mix it up a bit each game, even if the characters play similar roles being the same person all the time would get tiring.
The only character's I don't play is a lore/tech buff, or the evil guy.
Maybe your guy just like playing as "himself" or something like that?Last edited by Hierarchy9990; 2011-07-18 at 06:32 PM.
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2011-07-18, 07:36 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Habits that kill fun in a session.
Incidentally? Groups who try to ignore or apply penalties for things outside the player's control. E.g. penalizing the character if the player legitimately has an emergency and can't show up. Or getting mad because the player with language processing difficulties wants things repeated.
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
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2011-07-18, 07:46 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
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2011-07-18, 08:02 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
personally, the only penalty I enforce as a DM for someone missing out is them missing out on all the fun, and a slightly reduced xp gain.
everyone present gets XP for how many people are actually present.
everyone not present gains XP as if the entire party took part.
so if you have 4 people present out of a 6 man party.
the 4 players that show up gain XP as a 4 person party. (larger xp value, given less players) whereas players 5 and 6 gain xp as if everyone had been present (divided by 6 instead of 4)
beyond that, I don't penalize people for not showing up.
except for persistent absences, but that's not really a "punishment" thing, more of a "fill the empty spot" thing.
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2011-07-18, 08:54 PM (ISO 8601)
- Join Date
- Jun 2011
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2011-07-18, 09:58 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
Re: Habits that kill fun in a session.
Oh one of my players is just like this. He is an awesome guy and we all love him, but man does he have a bad time coping with anything that either penalizes him or hurts him to a large degree. Played a DFA with an absurd amount of HP, felt very safe with his gobs of HP, until he met my kobolds. Flew into the middle of a room to entangle everyone before taking almost 40 points of damage from a bunch of kobold warlock's eldritch blasts. He got very upset that he was hurt and had the potential to die. Got snappy at everyone too and one of our players has an anxiety problem and had to leave the room.
This reminds me of another one that ruins fun:
Mr. Can't Stand Not Contributing: Now this is a tricky one but can be just as draining on fun as any other. See, not every player can contribute to every combat and social encounter, at least mechanically. The Face will Bluff and Diplomacy much better than the Tank more often then not. This comes up most often in combat for me but it might be different then others. Sometimes the circumstances of a fight means that not everyone can contribute, but to this guy, it drives him insane. Plays a rogue? Will throw a hissy fit every time undead or constructs show up. Chain Tripper? Best not show him any flying monsters if you don't want an upset creature. Uber Charger? Tight Corridors will be met with angry muttering the whole time. Heaven Forbid they ever fail a fort or will save against anything that can paralyze them or debuff them.
Ironically they don't play casters, even though it would help fix these situations. Though they will get upset at the party casters if they cannot immediately solve their problem that prevents them from getting into the meat of the fight.
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2011-07-18, 10:29 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Habits that kill fun in a session.
Mine is mainly difficult because it's a little hard to explain and it can look an awful lot like I just wasn't paying attention. It's not even really a disorder - I just have a slightly harder time than usual tuning out background noise. And our group tends to engage in a fair amount of table talk, which results in me sometimes missing what's going on.
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
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2011-07-18, 10:49 PM (ISO 8601)
- Join Date
- Jul 2011
- Gender
Re: Habits that kill fun in a session.
I assume you've talked to the GM about this? I doesn't seem fair or right to be penalized for something like that. Also I can sympathize sometimes I have to read things a few times to understand it, I would hate to lose out just because I missed a word or phrase or something.
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2011-07-18, 11:03 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Habits that kill fun in a session.
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
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2011-07-19, 08:03 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Canberra, Australia
- Gender
Re: Habits that kill fun in a session.
Awesome avatar by Shades Of Gray!
I really need to find some new quotes to put here.
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2011-07-19, 09:36 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Israel
- Gender
Re: Habits that kill fun in a session.
Last year we had a D&D group in my boarding school. We had sessions on Tuesday because every other day is occupied by something for at least one grade.
Because of this very same reason, movies are screened on tuesdays as well. On occasion, we'd cancel a session to watch a movie.
But then there's Mr. I wanna see that movie. You have two of them at the same day and a session is pretty much useless, and might even be called off.
Thanks, guys. Really, thank you. I told my girlfriend I'm gonna play with you so we're not going out today. I guess it's another Starcraft II evening, then.
Next year I'm DMing and my girlfriend is in charge of movie screening, so this shouldn't happen as oftenAl'tair avatar by Nevitan
Starcraft II Europe - Cookie 647
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2011-07-20, 05:26 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Habits that kill fun in a session.
Dm who gives unfair rewards
First, I have no issues with things like awarding extra xp for good roleplaying individually or other stuff you can control to some extent. I do have a issue with things like when the dm rewards some players more than others for really poor reasons.
Shadowrun example: Wow you guys picked the right room by random, have some extra karma. No you losers who were told to stand guard outside don't get anything.
DnD: This is a magical forcefield that only lets through elves, like my dmpc* drow with a ludicrously oversized chest, and that guy's wood elf. You have to leave the room while we rp what goes on in there and when you get back in we'll have some really sweet new gear and hint about how our characters had sex.
*I've spent essentially all of my rping with dm pc's present and this was one of the few times it ever bugged me.Awesome avatar by RustMonster
Constipated Lizard Slayer
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2011-07-22, 08:47 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
Ugh, yeah, it gets old real quick when the DM arbitrarily splits up the party and one group gets some reward while the other doesn't, and of course the players had absolutely no say in the matter. I don't mind if this happens cause a player chose to not come on an adventure or something, but when the DM determines the player is not going and then punishes him... The only time I've seen this personally is in the well-known situation where the DM has a crush on or is currently dating a certain player and tends to favor them.
The Ultimatum Issuer-"Compromise" is not in this guy's vocabulary, and you have a choice of either doing things EXACTLY like he wants, or not at all. This could be limited to in character ("We are either doing my plan or I am sitting this one out"), but often it is also OOC ("We are either going to do <x>, or I am leaving").
I had a player like that once and dropped him ASAP. Unfortunately he was the ride for 2 other players and I then had to spend an extra hour total driving around town collecting everyone and then dropping them off. That was totally worth seeing the look on his face when we told him to get lost though, he really thought he had more leverage in the ride department then he really did.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-07-22, 09:53 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
About how big was it on a scale of one to luke I am your father silliness?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2011-07-22, 09:56 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
I would say at least an 8. Started out just plain shocked, then went to confused, then to rage all in about .5 seconds.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-07-22, 10:22 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
And stuff like that is why bad players are fun sometimes. Good on ya.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2011-07-22, 10:34 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
@ choco
I approve of your reaction immensly, in a similar given situation, anybody who's known me for more than 15 minuts knows almost exactly how i would react.
jumped-up-popinjay: we're either doing X or I'm leaving
teej-the-DM: okay, leave.
I must confess.
I've managed to land 2 mature, and fairly solid (or perhaps solid and fairly mature) groups back to back, and for some reason this seems to have caused a massive irritation directed towards any imaturity in gamers in general.
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2011-07-22, 01:57 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Habits that kill fun in a session.
Happened to me in a combat earlier this campaign. The game session before ended when we were about to attack ogres. For the game session in question, by DM fiat ghouls attacked from behind. The party got split into two combats. Though I was going to help in the ogre fight, those who were already involved appeared capable of handling it while those with the ghouls needed some help. I chose to help in the ghoul fight. Combat over, those in the ogre fight got almost double the XP than those in the ghoul fight because it was higher CR.
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2011-07-22, 03:06 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Habits that kill fun in a session.