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Thread: Archetype Feats
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2011-04-19, 10:49 AM (ISO 8601)
- Join Date
- Jan 2011
- Gender
Archetype Feats
One of my players has asked about bringing in content from the DnDWiki, specifically this archetype feat:
http://www.dandwiki.com/wiki/Anti-Hero_%283.5e_Feat%29
I hit the 15 HD ability with the ban hammer, but would it be ok to allow him to have the other abilities for 1 feat?
Background:
He is presently playing a fighter/ modified dragon disciple-dragon samurai
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2011-04-19, 10:59 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Archetype Feats
3 HD one is stronger than the default save-increasing feats, but then again those aren't considered very strong. If the guy is a fighter/dragon shaman/dragon samurai, I don't think you need to be worried about him being too strong.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-04-19, 11:06 AM (ISO 8601)
- Join Date
- Jan 2011
- Gender
Re: Archetype Feats
He is only two classes, fighter, and a homebrew class that is sort of an amalgamation of the dragon samurai and the dragon disciple.
I'm leaning towards just saying it's fine.
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2011-04-19, 11:09 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Archetype Feats
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-04-19, 11:23 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Archetype Feats
A bad precedent. The place is full of broken and/or underpowered stuff.
That said, as long as you hit that level 15 ability hard with a nerfstick, this doesn't seem too bad. A little nonsensical (Anti-hero in the conventional sense would be a Good character who can qualify for Evil things and stuff, since Anti-heroes, except for the most extreme types, are still good guys but just aren't nice), but okay.
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2011-04-19, 11:43 AM (ISO 8601)
- Join Date
- Jan 2011
- Gender
Re: Archetype Feats
Heh heh, that is almost what we did. We kept the "I turn into a half-dragon over the course of 10 levels" bit of the dragon disciple and grafted it onto the shell of the Dragon Shaman, removing a few features to not be totally overwhelming
I'm concerned about the precedent setting also, but I've been very clear so far that I'm approving materials only on a case-by-case basis and my players are usually quite responsible, so I'm not very worried.
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2011-04-19, 02:28 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Archetype Feats
Dragon Samurai does have one trick.
Normally, it gives you a 1/day breath weapon, but if you already have a weapon that matches the type Samurai gives you, you add the Samurai damage to that one - and there's no per-day limit on that; it's added, period. DFAs and DSs get a small boost in breath damage from it. Dragonborn get a big boost in damage from it, since they keep accruing damage from HD simultaneously.
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2011-04-19, 02:53 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: Archetype Feats
3 HD: You are no longer prone on losing class features by doing non-good actions.
Seriously though, it's stupid. The pre-15 HD abilities aren't unbalanced, there's no need to disallow it. But a feat that makes being a non-good member of a good-specific class mechanically superior to being a good member of that class is stupid.
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2011-04-19, 02:57 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Jose, CA
Re: Archetype Feats
This is an amalgamation of three or four different abilities, each one individually strong enough to merit a feat. I especially love how he snuck the "+2 to all saves" there stealthily, when no one was watching. A good reminder why dandwiki should not be touched with an 11' pole.
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2011-04-19, 03:20 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Archetype Feats
It looks fine, its a lot of stuff, but mostly junk. The save boost is the best ability and that is just an improvement on a crap feat.
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2011-04-19, 05:41 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2011-04-19, 05:46 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
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2011-04-19, 05:53 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: Archetype Feats
Yeah, Type V is the only one that could really be classified as non-good.
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2011-04-19, 05:57 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2011-04-19, 05:58 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-04-19, 06:39 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Archetype Feats
Yeah, that's why we don't play with the PHB at our table.
/rimshot
That said, as long as you hit that level 15 ability hard with a nerfstick, this doesn't seem too bad. A little nonsensical (Anti-hero in the conventional sense would be a Good character who can qualify for Evil things and stuff, since Anti-heroes, except for the most extreme types, are still good guys but just aren't nice), but okay.