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  1. - Top - End - #841
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Trixie View Post
    Well, I could try recreating the field in Vassal next time?

    Alas, if only more than two people read that.... ;P
    Well I read it, and loved it, one of the best concepts for report. And as for pictures, you can just grab some camera, and snap a photo or few, one for battlefield, and few for closeups of some important action, and just spoiler it into report. Makes it more evocative.
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  2. - Top - End - #842
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Well, thanks for support, guys, it's just that the 10 campaign battles we had happened over past month, I didn't thought to photograph them, and now that I fiddled in vassal it turns I can only with confidence say where the units died, as I noted it, not where they started. Still, I'd try.

    Any list and/or tactic critique?
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  3. - Top - End - #843
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ninja Chocobo View Post
    There's an easy solution to this.
    Call it the "Golden Shower".
    Hahaha! Well done good sir, you win an internet.

    As for not using the Sanguinary Guard models, you would try using the Chaos Raptor jump packs to differentiate them.
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  4. - Top - End - #844
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Ummm....What's a "Golden Shower" anyway?
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  5. - Top - End - #845
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tychris1 View Post
    Ummm....What's a "Golden Shower" anyway?
    They wanted to come up for a name for the Sanguniary Guard/Dante based force that didn't include the word 'nipple'.
    Hate me if you want. But that's your issue to fix, not mine.

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  6. - Top - End - #846
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    So why not just Dante's Guard, Sanguinary Troops, or just Sanguinary Guards with Dante. But....Golden shower? Plus I'm expecting Dante/Sanguinary Guards right now and aside from them being gold I don't see any "nipples".
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  7. - Top - End - #847
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tychris1 View Post
    So why not just Dante's Guard, Sanguinary Troops, or just Sanguinary Guards with Dante. But....Golden shower? Plus I'm expecting Dante/Sanguinary Guards right now and aside from them being gold I don't see any "nipples".
    look again



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  8. - Top - End - #848
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    Lightbulb Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    0_0

    Huh, I thought those were just dark shmudges/shadows on the armor. The pictures I saw where mostly of the top two marines.
    Last edited by Tychris1; 2011-09-29 at 11:30 PM.
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  9. - Top - End - #849
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    And that's why you don't let Joel Schumacher do sculpts for GW.


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  10. - Top - End - #850
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tychris1 View Post
    So why not just Dante's Guard, Sanguinary Troops, or just Sanguinary Guards with Dante. But....Golden shower? Plus I'm expecting Dante/Sanguinary Guards right now and aside from them being gold I don't see any "nipples".
    Or Dantewing, to keep theme with all other modified lists?

    In the other words, I just go DA Codex and tried to make a list out of it. Is it my imagination or the only even remotely viable army that isn't done better by other Codices is the massed Hammernator one, and even that only thanks to FAQ?
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  11. - Top - End - #851
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Trixie View Post
    Or Dantewing, to keep theme with all other modified lists?
    Calling everything -wing is stupid. All variant lists ought to have the silliest possible names.
    See: Logan's Heroes.

    Quote Originally Posted by Trixie View Post
    Is it my imagination
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  12. - Top - End - #852
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Edit: Removing 'Golden Shower' definition link. My apologies if I've offended anyone.
    Last edited by evisiron; 2011-09-30 at 11:05 AM.
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    Referring to Pop Yule Ashun:
    Quote Originally Posted by CyberRebirth View Post
    evisiron, that is the most awesome character idea I have ever heard of. I'm going to subscribe to this thread and look forward to updates.

  13. - Top - End - #853
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    That is disgusting and you should feel ashamed for linking it -_-
    Hate me if you want. But that's your issue to fix, not mine.

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  14. - Top - End - #854
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Please note that envisiron's link is probably Not Safe For Work, and almost certainly Not Safe For Sanity....

    I know I'm regressing the conversation by about a week, but the (semi-)recent talk of Tyranids got me thinking about my own potential lists again. I've narrowed it down to two that are quite radically different, so would anyone care to offer their experience as to which they think would be the more fun to play?

    List 1: The "Charge of the Light Brigade" option

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    HQ: Parasite of Mortrex - 160

    Fast: 5x Tyranid Shrike Brood
    + Adrenal Glands
    + Rending Claws
    + Boneswords - 275

    Troop: 17x Genestealers
    Troop: 17x Genestealers
    Troop: 16x Genestealers
    Troop: 16x Genestealers
    Troop: 16x Genestealers
    Troop: 16x Genestealers - 1352

    Heavy: Mawloc
    + Regeneration 195
    Total: 2002


    The name of this game is 'Infiltration'.
    The Genestealers start as close to the enemy as they possibly can and then run screaming at them. If 50% of them aren't in close combat by Turn 2 then I have lost the game, however having the Mawloc pop up under whatever seems most threatening should be a sufficient distraction in a pinch. Some of the Genestealers may or may not become Ymgarl, depending on what the numbers look like after sufficient crunching.

    The Parasite and his elite bodyguards then go to town on the nearest high-cost unit and Alpha-Strike their way to Victory with high initiative and Nemesis Weapons (I may or may not swap in some Lash Whips, if I'm feeling fancy and would like them to live long enough to do this twice per game )

    List 2: The "THEY'RE COMING OUT OF THE WALLS!" option

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    HQ: Parasite of Mortrex - 160

    Fast Attack: 3x Tyranid Shrike Brood
    + Adrenal Glands
    + Rending Claws
    + Boneswords - 165

    Elite: 2x Lictors
    Elite: 2x Lictors - 260

    Elite: 3x Pyrovores
    + Mycetic Spore - 225

    Troop: 14x Genestealers
    Troop: 14x Genestealers
    Troop: 14x Genestealers - 588

    Heavy: Trygon
    Heavy: Trygon
    Heavy: Trygon - 600

    Total: 1998


    A variation on a list that I saw posted on a blog that was essentially entitled "This might work but it would be incredibly stupid" and fell in love with. The idea is that at the beginning of the game the only things I setup are the Lictors, who start in cover/out of LoS and immediately go to ground so that everything else reliably turns up on Turn 2.

    The Trygons Deep Strike in, and then the Genestealers immediately use Subterranean Assault to be within striking range of whatever I want. Sensibly I should probably drop one of the Trygons and reinvest in another squad of Genestealers just on the off chance that we're not playing an Annihilation game, but I can practise with either of those options as I go along.
    The Parasite and the Shrikes also make with the Deep Striking, albeit perhaps a little more subtly, whereas the Pyrovores drop in as loudly and explosively as possible by way of distraction and (hopefully) objective clearing.

    I am under no illusion - the Pyrovores are there because I think the concept is funny, not because they're a fantastic unit choice and they'd probably be the first to go when I revise the list after a few games. Still, as far as desperate all-or-nothing gambits go, I think this one has promise.
    Last edited by Wraith; 2011-09-30 at 09:22 AM.
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  15. - Top - End - #855
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    No, no I am not. That information is completely unnecessary and useless especially to someone of my age.
    Last edited by Tychris1; 2011-09-30 at 12:00 PM.
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  16. - Top - End - #856
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    I have a rules question that I'm struggling with. Can a 10 man Blood Angels Assault squad be combat squaded when Deep Striking?

    The topics I seen on other forums often take it as a given, but the FAQ on Drop Pods say that units held in reserve cannot be put into combat squads (even though it's referring to a situation where a unit has been held in reserve then combat squaded).

    Any ideas?
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    Referring to Pop Yule Ashun:
    Quote Originally Posted by CyberRebirth View Post
    evisiron, that is the most awesome character idea I have ever heard of. I'm going to subscribe to this thread and look forward to updates.

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Tychris1 View Post
    No, no I am not. That information is completely unnecessary and useless especially to someone of my age.
    You do know that by quoting it you've perpetuated the link, right?

  18. - Top - End - #858
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by evisiron View Post
    I have a rules question that I'm struggling with. Can a 10 man Blood Angels Assault squad be combat squaded when Deep Striking?

    The topics I seen on other forums often take it as a given, but the FAQ on Drop Pods say that units held in reserve cannot be put into combat squads (even though it's referring to a situation where a unit has been held in reserve then combat squaded).

    Any ideas?
    My understanding is that they deep strike as normal (As one squad) and then are treated as two combat squads. At least, that's how we run it in my store.

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by evisiron View Post
    I have a rules question that I'm struggling with. Can a 10 man Blood Angels Assault squad be combat squaded when Deep Striking?

    The topics I seen on other forums often take it as a given, but the FAQ on Drop Pods say that units held in reserve cannot be put into combat squads (even though it's referring to a situation where a unit has been held in reserve then combat squaded).

    Any ideas?
    That's common misconception perpetuated by rulez lawyerz, but what Drop Pod exception means, IIRC, is that you're only allowed to combat squad when the unit is deployed. So, you wouldn't be able to do it with Drop Pod, as it's the Pod that is deployed, not unit, with a single squad (as transports can only ever carry one unit), that's why it specifically allows you to divide after it dropped. Otherwise, combat-squadding out of DP would be illegal.

    So, yeah, IIRC, BA can combat-squad perfectly fine, if you want BRB pages I can give them to you later.
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Ninja Chocobo View Post
    Calling everything -wing is stupid. All variant lists ought to have the silliest possible names.
    See: Logan's Heroes.
    Dante's Inferno?

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by evisiron View Post
    I have a rules question that I'm struggling with. Can a 10 man Blood Angels Assault squad be combat squaded when Deep Striking?

    The topics I seen on other forums often take it as a given, but the FAQ on Drop Pods say that units held in reserve cannot be put into combat squads (even though it's referring to a situation where a unit has been held in reserve then combat squaded).

    Any ideas?
    From a drop pod yes, with jump packs no

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Darius Macab View Post
    From a drop pod yes, with jump packs no
    See above, that is incorrect. You can combat squad them when they arrive from reserves and are about to be deployed, rolling scatter for both halves independently.
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  23. - Top - End - #863
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by evisiron View Post
    I have a rules question that I'm struggling with. Can a 10 man Blood Angels Assault squad be combat squaded when Deep Striking?

    The topics I seen on other forums often take it as a given, but the FAQ on Drop Pods say that units held in reserve cannot be put into combat squads (even though it's referring to a situation where a unit has been held in reserve then combat squaded).

    Any ideas?
    You can't reserve them seperately and roll for them seperately. Which I used to do all the time.
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Trixie View Post
    See above, that is incorrect. You can combat squad them when they arrive from reserves and are about to be deployed, rolling scatter for both halves independently.
    For further reference, it's stated exactly how Combat Squadding works - including references to Drop Pods and Deep Striking - on page 51 of Codex Space Marines and 25(ish) of Blood Angels.

    To paraphrase for those who have neither: Trixie is correct. You choose combat squad when the unit deploys, not during Army Creation or during Reserves rolls, which means both 'halves' arrive on the same Reserves roll even if you place them in two different places on the board.
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    Ogre in the Playground
     
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Games Day Sydney has been and gone, and this is my report on it.

    Summaries of the Q&A sessions and some pics to be found within.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    I took my new Contemptor Dreadnought for a spin today. My report is mixed.

    On the one hand, it didn't get to fire once, or assault anything or get to do dreadnoughty things like move at all. I left it at the back to help cover my objective squatting scouts since I knew exactly where I'd bring on the Ymgarll genestealers, Tervigon, Tyrannofex, Trygon and Scythed Heirodule (Apocalypse game) if I were my opponent. A prediction that proved entirely correct.

    What it did do, and this was great things, was take three entire rounds to put down and utterly dictate the moves of the Ymgrrls. Rupture cannons, Bio cannons, it mattered not, the shots that penetrated were saved. A 5+ invulnerable against shooting isn't great, but it's better than nothing and periodically pays off.

    The Trygon finally finished it by ripping its arm off in one round of combat and then finishing it off in the next round. Still, it help up over 1000 points of units and that makes me happy, especially as the Heirodule died to a massed bloodstrike salvo before it could fire a second load of shots at it.

    "What's in this empty box ?"
    "Youth and talent is no match for age and treachery."
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    What's a Contemptor Dreadnought?
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    it's from Forge world, it's a pretty new release. The rules are in the latest Imperial Armour
    Last edited by Timberwolf; 2011-10-01 at 03:33 PM.

    "What's in this empty box ?"
    "Youth and talent is no match for age and treachery."
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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Timberwolf View Post
    it's from Forge world, it's a pretty new release. The rules are in the latest Imperial Armour
    *browses*

    Chaplain venerable dreadnaught?! DO WANT!!
    Last edited by HalfTangible; 2011-10-01 at 04:05 PM.
    Hate me if you want. But that's your issue to fix, not mine.

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    Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

    Quote Originally Posted by Timberwolf View Post
    it's from Forge world, it's a pretty new release. The rules are in the latest Imperial Armour
    I see. Does the new Imperial Armour Apocalypse edition reprint stuff from the first book, or is it all new?
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


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