Results 301 to 330 of 1197
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2012-02-16, 08:19 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon stares dumbfounded at the hole where the root was and spins around when he hears it clank against Korin. He heedlessly moves into position to flank the invading root trying to strike at its stalk with his entire body thrown behind the blow.
Spoiler
Move: J,10 (Provokes AOO)
Swift: Stance Change to Wolf Pack Tactics (+3 Damage to Flanked Creatures, applies to allies as well)
Standard: Mountain Hammer Technique @ Root Creature - (1d20+17)[36], Damage (1d8+12)[14] + (2d6)[6] Ignores Hardness
AC: 20
Effects:
26 Damage Taken
Leading the Charge Stance: 60' Raduis + 6 Damage on Charges
Ongoing Damage (1hp a turn)
Stance: Wolf Pack Stance (+3 Damage to Flanked Enemies, Affects Allies as well)
Magic Weapon +1 Ehn Dmg & Attack
Inspire Courage +3 Will Damage, Attack, Saves vs Fear
Prayer +1 Luck Damage, Attack, Saves
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-02-16, 09:30 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon lunches a very forcefull strike, leaving a hole in the ground at the location the borrow root was.... but his joy is short lived as he hears the plant creature emerging to surface once again, farther away. He actually missed the strike (No AoO generated, however. this creature dosen't have along reach)
map reajustment, all but Uidon may act
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2012-02-17, 05:42 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seeing everyone working together under his inspiration is, in turn, inspiring Kanros. Sword at the ready, he quickly strides across the battlefield, preparing to join the fray himself.
SpoilerDouble-move to walk to E11.
Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 30ft
AC 19, Touch 17, Flat-footed 16, Fort +3, Ref +8, Will +5, BAB +4, Action Points 8
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+2 Armor, +3 Dex, +4 Misc)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 8/10 Bardic Music remainingAre any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
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2012-02-18, 04:32 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
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2012-02-22, 07:12 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
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2012-02-22, 03:29 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
OOC: Sorry for the delay I somehow miss your post.
Xilef grin when killing the original root, she then turn around and rush the second one hopping to kill it too.
OOC:
Full round action: Charging in I12, I think that grant me flanking bonus
Claw1:
Att: (1d20+19)[24] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, +2 charge, +1 prayer, +2 flanking)
Dmg: (1d6+14)[20] (+6 Str, +1/4 HD, +3 IC, +3 WPT, +1 prayer)
Claw2:
Att: (1d20+19)[38] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, +2 charge, +1 prayer, +2 flanking)
Dmg: (1d6+14)[15] (+6 Str, +1/4 HD, +3 IC, +3 WPT, +1 prayer)
Rending if both claws hit.
(1d4+4)[6] (+3 1/2 Str, +1/4 HD)
Effect:
Greater Magic Fang: 0 hours
Longstrider: 0 hours
Bite of the Wererat: 3 rounds
Shifting: 11 rounds
Frenzy: 4 rounds
Charging: 1 rounds
Prayer: 4 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Bite of the Wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
Shifting: +2 Str, 2 claw and 1 bite
Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Charging: +2 att, -2 AC
HP: 86/86 (92/92) (6HD) AC: 19 (25) Touch: 19 (22) Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 (+11) Ref: +9 (+12) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-02-22, 06:12 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef come in runing and finishes off the root, that whiters and stays imobile. Her raw battle prowess in undeniable by now, strenght and speed clearly unhuman. The followers show in their faces a mix of awe and fear in this last attack.
The borrow roots are totally defeated and the forest falls silent again. unfortunately a lot of food got wasted, but you should manage it, specially with your powers. Seanon heals you as much as needed. a slight magical healing is enought to stop the bleeding caused by the borrow roots bite attacks.
You get yourself some rest, and wake up a bit later than usual. You have yourself very large chunks of wurm meat for breakfast before it goes foul.
The followers look up to you on what to do next, as they became used to.
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2012-02-23, 12:14 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
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2012-02-23, 01:57 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef follow Korin when he gather the Dreamers. When asked she propose to scout a little around the camp and then say that training the other slave would be a good idea.
Effect:
Greater Magic Fang: 6 hours
Longstrider: 6 hours
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
HP: 86/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-02-23, 05:45 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon arranges some morning chores for the Brothers, starting with some basic stretching and strength building, but only after breakfast. The hardered ex slaves possess muscles and stamina, but not the nourishment to sustain them. "Start with sticks. End with swords." he says before joining the Dreamers in a crude lean to.
He draws in the dirt as he speaks, "Few choices. Strike now at the lumber camp. Raid supply caravans. Hide and train, refit. Sow confusion, strike the mine." At each statement Uidon draws a symbol in vague generalization of distance from their current position.I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-02-23, 11:37 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-02-24, 05:07 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Once she has confered with the other, Xilef pray to the great Tiger for her power. She again ask for spells to help with the food and because it was really need spells to influence the plant life all around them. The Great Tiger grumble again for that but agreed.
When ready Xilef place herself in the center of what as become their camp and concentrate and with a shout produce a number of great black ethereal cat who immediatly jump all around the camp destroying any unwanted plant in their wake.
(OOC: I cast dimish plant, Prune Growth option, 100 ft radius circle, this should remove the difficult terrain within our area and beyond, but beyong I'll put it back with plant growth)
That done and ignoring the reaction of their follower she move west and concentrate again, when she shout this time it's great green ethereal cat that out and in their wake the plant suddendly growth in such a way as to make the passage very difficult.
(OOC: I cast plant growth, overgrowth option, 150 ft radius semi circle option, the semicircle is centered in Q20, with the flat side on our side)
After those effort she rest a little and then move south touching a tree, with a mental effort and no cat manifestation it strech into a sort of wall.
She repeat her effort with two additionals tree.
(OOC: I cast wood shape three times on the tree in F37, G32 and I28, I'm trying to link them and strech them to make a wall/pallisade, if possible keeping the tree alive)
Once done she will go scouting and foraging (with kanros ?) during her scouting mission she will use yet another spell. Creating a little cat-like spirit to help her find food.
(OOC:
Survival check for Xilef: (1d20+17)[29]
Survival check for the wood wose: (1d20+17)[25], I used my own modifier because it seem logical but the spell description don't say)
If she find berry she will enhance them like the previous day.
(OOC: goodberry (2d4)[5])
If she find an animal like a squirrel or a bird, she will slowly approch it trying to befriend it, only then will she use magic to speak with it and ask question.
(OOC: Taking 10 on wild empathy check for 21 total because I'll try multiple time if need. And then I cast speak with animal)
"Do human come often in your territory ?"
(any other question she could ask ?)
In the afternoon when she's back at the camp she rest by playing and training her cat.
(OOC: Xilef is too busy to help train the commoner but I assume she as enough time to continue teaching a trick to her cat, three day left I think)
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
HP: 86/86 (6HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16(+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-02-24, 09:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef finds lots of food, clears and rises vegetation. Then she finds a badger and asks her about the humans. he awnsers "No, it is very rare to see them around here. I only saw humans in this stony fields twice"
Kanros scouts the nearby region. This "stony field" you founded your camp is about 1.5 miles long in radius. Inside this area, he finds the exact point from were the water sprouts from the earth, forming the spring. He finds 7 very massive trees, like the ones in your camp. He also find 2 very large stone blocks, about the doble size the one you're using as a wall in your camp. there are no other remarkable landmarks.
Kanros and Seanon have a good day training with the followers. they were very eager to start this training, almost seeing chieldish at some times (Korin drills them to a rought discipline or let them be a little loose and relaxed?). At any rate, all the 9 followers seem to be satisfied.
Uidon sets to work on the wurm leather and scales, using anything he can find as a tool. It is still to early to say if he's going to be sucessfull or not.
------------------------------
night arrives and you discuss the day's achivements, for then to sleep with peacefully.
The 6º day after the awakening starts. You discuss the next steps.
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2012-02-24, 10:38 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-02-24, 11:27 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"Its... Amazing." Uidon intoned to the shaped wooden wall. Such power the tiger woman has, and only 6 days ago she was broken.
Uidon gets to work single minded in his tasks, stiffening the skin in a patch of sun and turning branches into boning, hands glowing softly through the day, placing them near a small fire. He hones tools and starts to set up what equipment he can for future crafting.
He stops in the middle of the day and joins Korin at the stream to sip. Nodding towards the soon to be soldiers Uidon says, "Any leaders?"
Spoiler
Craft (Armor) Rolls (7d20+8)[18][4][14][10][9][15][20](98) (Includes -2 from poor tools)
Oddly, the artificer is light on infusions that would help crafting! I've got all the magical crafting feats, will those add any bonuses?
Last edited by Duncfoo; 2012-02-24 at 11:28 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-02-25, 12:21 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin thinks for a second. "No-one stands out so far. I think we'll have to see them in action before anyone stands out."
Korin sighs "It's starting to sink in how big the task before us is. Our force isn't nearly large enough to put up a fight against a nation. We will need to increase our forces in the near future. Maybe by waylaying the slave caravans headed to the camp."
-
2012-02-26, 10:28 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Another day goes by, training, building, foraging. You start felling quite at peace there, far away from the wips of your old masters. If only the burning fury inside your hearts could be quenched, perhaps you could stay there for a very long time.
But of course, you can't
During the night after dinner, when you reviewing some of the achivements of the day and showing it to the followers, one of them looks at the side and makes an odd face "What the-"
Spoiler
It is as if a large cluster of dim shadows came rushing down at you encampment. You can see that in the center of those shadows there are some large, vicious-looking humanoid creatures. They rush at your direction with sharp claws and a savage roar. The mere presence of this creatures shift the light arround them so all seems a little darker and more sinister (shade represents low light)
Not the kind of forest innabitants that would give directions to the closest spring (initiatives OOC).
Uidon, Korin and Seanon may act!
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2012-02-27, 12:04 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
-
2012-02-27, 07:03 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon puts his simple wooden plate, honestly more of a piece of bark, down on the plank in front of him when he hears the slave yell. "Brothers, Behind the walls." Uidon says as he grabs his sword and begins to quickly move across the clearing massaging the rope he wears on each wrist. "Kanros, be quick." Uidon says, his voice infused with the magic of the dream.
Spoiler
Move: C,13 + Draw Sword
Standard: Bull Strength Infusion on Clothing (+4 Enhancement to Strength)
Swift: White Raven Tactics on Kanros, You get to join us in iniative this roundLast edited by Duncfoo; 2012-02-27 at 07:16 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-02-27, 08:15 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
The magician takes a defensive position right behind Kanros and some training dummies. He prepares to cast grease on the ground for when the monsters get in range.
"Folks, fall back! Dreamers don't try to charge alone!"
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2012-02-27, 09:43 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
As the commotion begins, one voice draws Kanros' attention and encourages his own. Unsure as to exactly what's happening, the bard can already tell that it's about to get violent. Kanros begins singing a boisterous, impressive melody as he rushes across the campground, drawing his sword.
SpoilerSwift action to cast inspirational boost1 (auto-succeed on the Perform check required by the Arcane Performer flaw). Move action to draw longsword and walk to A13.
Everyone gains +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 30ft
AC 19, Touch 17, Flat-footed 16, Fort +3, Ref +8, Will +5, BAB +4, Action Points 8
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+2 Armor, +3 Dex, +4 Misc)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 9/10 Bardic Music remaining
1Inspirational boost increases the Inspire Courage bonus by one, from +2 to +3Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2012-02-28, 07:37 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
The monstrouse creatures rush in to attack you with they claws
Seanon lets the first creature pass by and then casts crease on the others, who were runing right behind them. two of them fall in the ground, but one manages to keep it's balance and finishes it's attack, reaching for Korin. The other avoid the affected area and close in
charge claw attack VS Korin (1d20+7)[10], damage (1d4+9)[10]
charge claw attack VS Korin (1d20+7)[18], damage (1d4+9)[12]
The followers quickly withdraw, but one of them was too close to the monsters to escape unharmed. He is hit and falls bleeding on the ground (-7 hp. stabilizes on 1-10 [roll]1d100[/roll], dias at -12 that is his con score)
AoO claw attack VS follower (1d20+7)[18], damage (1d4+9)[12]
The shadowy aura on the creatures chill your bones. (-2 on all saves as long as you are in the shady area. overlaping auras do not stack.)
---------------your turn! all may act-------
-
2012-02-28, 11:38 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin takes a swing at the nearest monster, trying to draw their attention away from the wounded man.
SpoilerAttacking the monster at I8, then withdrawing to L7, while trying to provoke them as much as possible.
Attack(1d20+26)[39]
Damage(1d12+19)[31]
-
2012-02-29, 08:47 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef groan upon seeing all those thing, again ? She then curse herself for being so slow. She rush toward the monster but seeing the distance and the training post that would hinder them she choose to cast a spell on herself.
OOC:
Move action: Moving inP11edit: O12 (I'm way too far !)
Standard action: Bite of the Wererat
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the wererat: 6 rounds
Inspire courage: until kanros stop singing or 5 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
Inspire courage: +3 at, dmg, will against fear
HP: 86/86 (96/96) (6HD) AC: 19 (25) Touch: 19 (22) Flat: 16 (19) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 (+11) Ref: +9 (+12) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Last edited by zagan; 2012-02-29 at 05:37 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-02-29, 04:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Hearing the sounds of battle that have become familiar to him, Kanros continues moving towards the fray. His voice strong and steady, the man moves South-West, around the training obstacles.
SpoilerDouble-move to walk to N13.
Everyone continues to gain +3 to Attack, Damage, and Will vs Charm & Fear.
Jartik's Stats:
SpoilerKanros Jartik
Male NG Human Bard 6//Rogue 6, Level 6, Init +3, HP 42/42, DR 2/-, Speed 30ft
AC 19, Touch 17, Flat-footed 16, Fort +3, Ref +8, Will +5, BAB +4, Action Points 8
Longsword +4 (1d8, 19-20/x2)
Whip +4 (1d3, 20/x2)
Sling (3 Bullets) +7 (1d4, 20/x2)
Chain Shirt (+2 Armor, +3 Dex, +4 Misc)
Abilities Str 10, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Condition 9/10 Bardic Music remainingAre any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2012-03-01, 12:38 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon seems a swarm of shadowy shapes descend on Korin and Dobo, who took a wound and dropped. "Spears men. I'll banish the dark." Uidon grunts as he rushes forward clutching at his chain vest his hand glowing progressively brighter as he strides forward until it burst forth into bright clear light.
Spoiler
(Let me know if you need page numbers or explanation about what is going on... Or if you think Daylight is too Meta)
Standard: Armor Enhancment, Greater = Granting my Chain Shirt these effects from the MiC: Daylight, Displacement, Energy Resistance (Fire), Energy Defense (Fire), Healing
[Spending 1 Action Point to reduce casting time to Standard Action, Per Artificer Spell Casting]
Swift: Activate Daylight
Move:Q,8 + Draw Shield
Uidon T'trowSpoiler
Male N Human Warblade // Artificier, Level 6 // 6, Init +1, HP 81/82, DR 2/-, Speed 30
AC 20, Touch 18, Flat-footed 19, Fort +7, Ref +6, Will +4, Base Attack Bonus 6
Longsword (-) +10 (1d8+4, 19-20x2)
Dagger +10 (1d4+4, 19-20x2)
Unarmed +10 (1d3+4, x2)
(+2 Shield, +1 Dex, +7 Misc)
Abilities Str 22, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Bulls Strength (Infusion, Bracers) +4 En. Bonus, 60 Min
Armor Enhancement, Greater (Infusion, Chainshirt)
[Displacement, Healing, Daylight, Energy Resistance (Fire), Energy Defense (Fire)], 60 Min
Reserve Points: 86/86
Action Points: 3/6
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-03-02, 07:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Koring hits the creature with a powerfull blow. It is clearly wounded by still up to a fight. He calls a lot of attention on himself, however, and generates a lot of oportunistic attacks*
Xilef and Kanros move closer to the fray
Uidon creates a magical light, making the whole camp much more enlightned... except right around the creatures. it seems their aura suck even the light from a spell.
Seanon makes some gestures and casts wave of grief. 3 monsters seem shaken by the spell, and won't fight as well.
The slaves trow their javalins and fall back, drawing shortspears.
2 monsters press on agasint Korin (K-7 has -2 AC due to charge)
the 2 large ones grab a large boulder from the stony field and trow at Xilef and Kanros. These are cumsly trows, but seem hurting.
Spoiler
*AoOs on Korin. these do not have the -3 penality since they happen before the casting (Korin had to move for seanon to cast the spell)
Spoiler
claw vs Korin (1d20+5)[22], damage (1d4+9)[12]
large claw vs Korin (korin has cover against this attack!+4 AC) (1d20+11)[27], damage (1d6+21)[23]
large claw vs Korin (korin has cover against this attack!+4 AC) (1d20+11)[18], damage (1d6+21)[22]
slaves attacks
Spoiler
miss 1-20, mosnter has +4 AC due to cover... no hits!
(1d100)[90],(1d20+4)[13], damage (1d6+4)[6]
(1d100)[33],(1d20+4)[19], damage (1d6+4)[6]
(1d100)[29],(1d20+4)[11], damage (1d6+4)[5]
(1d100)[28],(1d20+4)[5], damage (1d6+4)[6]
(1d100)[5],(1d20+4)[11], damage (1d6+4)[7]
(1d100)[39],(1d20+2)[11], damage (1d6+4)[6]
(1d100)[69],(1d20+2)[5], damage (1d6+4)[7]
(1d100)[69],(1d20+2)[20], damage (1d6+4)[9]
monster attacks
charge claw attack VS Korin: (1d20+4)[16], damage (1d4+9)[13]
claw attack VS Korin (korin has cover against this attack!+4 AC) : (1d20+5)[20], damage (1d4+9)[10]
trown rock VS Xilef (xilef has cover against this attack!+4 AC): (1d20-2)[4], damage (2d6+21)[31]
trown rock VS Kanros: (1d20+1)[2], damage (2d6+21)[24]
-----------round 2----------Your turn!
-
2012-03-03, 09:55 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef easily avoid the rock throw at her and shout at Seanon. "Seanon I need the spells you talked about !"
Once the spell is cast she call on all her strength once more, advance a little and without moving attack the closest monster, creating weave of blood red energy that strike her target for her.
OOC:
Free action: Speaking
No action: Five foot step in N11
Free action: Shifting
Free action: Frenzy
Full-round action: Full attack on monster in K10 using blood wind, two weapon fighting and bonus frenzy attack.
(prayer or haste bonus not include but because I act after Seanon I assume I get one add it if need)
Unarmed Strike:
Att: (1d20+10)[12]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack)
Dmg: (1d3+9)[12]] (+6 Str, +3 IC)
Unarmed Strike:
Att: (1d20+10)[25]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack)
Dmg: (1d3+9)[10]] (+6 Str, +3 IC)
Unarmed Strike:
Att: (1d20+10)[26]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 TWF, -2 bonus attack)
Dmg: (1d3+9)[11]] (+6 Str, +3 IC)
Claw1:
Att: (1d20+7)[20]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary)
Dmg: (1d3+7)[9]] (+3 1/2 Str, +1/4hd, +3 IC)
Claw2:
Att: (1d20+7)[27]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary)
Dmg: (1d3+7)[8]] (+3 1/2 Str, +1/4hd, +3 IC)
Rending if both claws hit the same creature.
(1d4+4)[6] (+3 1/2 Str, +14hd)
Bite:
Att: (1d20+7)[12]] (+5 bab, +6 Str (base, shift, frenzy) +3 IC, -2 bonus attack, -5 secondary)
Dmg: (1d3+7)[8]] (+3 1/2Str, +1/4hd, +3 IC)
If my first target is killed and I have attack left I switch to the giant in H11/I12 but because he is more 20ft away (25) I take a an additional -2 penalty on the attack roll.
Effect:
Greater Magic Fang: 6 hours starting at the begining of the day
Longstrider: 6 hours starting at the begining of the day
Bite of the wererat: 5 rounds
Inspire courage: until kanros stop singing or 4 rounds
Shifting: 14 rounds
Frenzy: 7 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
GMF: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Bite of the wererat: +6 dex, +2 con, +3 nat AC, weapon finesse
Inspire courage: +3 at, dmg, will against fear
Shifting: +2 Str, 2 claw and 1 bite
Whirling Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
HP: 86/86 (96/96) (6HD) AC: 19 (25) Touch: 19 (22) Flat: 16 (19) (+3 dex, +6 defense bonus)
Reserver Point: 86 Massive Dmg Threshold 37
Speed: 40ft (50ft with longstrider)
Fort: +10 (+11) Ref: +9 (+12) Will: +7
BaB: +5 Grapple: +8 (+11 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp)
Init: +5
Melee: Standard attack, Unarmed Strike +8 (1d3+3)
Melee: Shifting Standard attack, Claw +9 (1d6+5)
Melee: Shifting Standard attack, Bite +9 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +11 (1d6+7)
Melee: Full attack, Unarmed Strike +8 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +6/+6 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +9 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +7/+7 (1d3+4) plus 2 Claws +4/+4 (1d6+3) plus Bite +4 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +10 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +8/+8 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +6/+6/+6 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +11 (1d3+6) plus 2 Claws +6/+6 (1d6+4) plus Bite +6 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +9/+9 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7 (1d3+6) plus 2 Claws +4/+4 (1d6+4) plus Bite +4 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3) (22 (+6)), Con 16(+3) (18 (+4)), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +17, Handle Animal +12, Jump +13, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/5, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +11, Spellcasting
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-03-03, 01:51 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin reels from the monster's blows, and makes a desperate swing at the wounded attacker.
SpoilerChannelling shocking grasp to attack the wounded monster at K8, then taking a 5ft step to M6
Attack(1d20+12)[20]
damage(1d12+7)[16]
shocking grasp(5d6)[17]
-
2012-03-03, 05:24 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Seanon
He casts Prayer to enhance the party's powers. Korin feels a slight extra vigor from the spell (Korin gains 3 temporary HP)
he also casts blood wind as a swift action to allow xilef to attack from a range
Spoiler
monters will save DC 17
(1d20+4)[6]
(1d20+4)[11]
(1d20+1)[2]
(1d20+1)[13]
(1d20+5)[15]
(1d20+8)[27]