Results 721 to 750 of 1197
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2012-08-30, 07:45 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef stand up from her sitting position, grimacing as she did so. Seeing trhough the eyes of scum like that was really an horrible experience.
Still they gain a fair amount of valuable experience and now she could oberve them much more easily with the magic of the great Tiger.
A little before the sun goes down she cast her spell on the pool of water an observe.
OOC: I cast scrying, well I began casting one hour before but you see what I mean, as the sun is setting. I also use my rod to extend to increase the time.
What I want is to know where they are sleeping, but any addiitonal information like the place where they range weapon or even just keys would be great. With extend the spell last 14 mins. I don't know what sort of modifier you'll apply on the Will save, I think we can consider that I've met the subject considering that I was in his head, I'll let you be the judge.
Link: Scrying
Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves
Inspire courage: +3 att/dmg (moral)
HP: 58/97 (61/104) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Updartf*1, Wood wose*0
2: Heart of air*1, Bite of the wererat*1, Mass Camouflage*1, Linked Perception*1
3: Lion Charge*0, Thornskin*0, Enhance Shifting*0
4: Heart of earth*0, Contingent energy resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-09-02, 09:41 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Spoiler
will save vs scrying: (1d20+1)[20]
Xilef casts her spell, but it fails. She gains no insight on what's going on iside the camp.
Back on teh camp, the guard only had a feeling that a annoying fly was passing nearby, but then he ignores it and it bothers him no more.
OOC: do you spent another day on far scouting? Will you aproach the camp soon? how will you make your incursion?
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2012-09-04, 12:11 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon sits and waits as Xilef and Korin utilize the Dream's gifts to scout the camp. The Dream really has provided us all we need, Uidon thought to himself as he watched the group working together.
Uidon continues to work on a crude map when Xilef brings him information and works in the shop, continuing to produce simple tools and weapons. When dinner comes Uidon ask all of the Brothers to meet for a night and gives a short speech about how those at the lumber camp have a need to be saved and the Dream continues to push the group forward. "We've found a home. But it is not enough. Brother's suffer. We reload our packs and go to free them. Be brave. Victory is ours."
At night Uidon discusses tactics with the Dreamers. The discussion last late into the night as each option is considered along with the powers of each Dreamer. Uidon says at one point, "We have to think. Can we save everyone? This puzzle is hard."I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-09-06, 01:37 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef was a little dismayed that her magic failled but Uidon question at their "strategique reunion" inspire her and using the knowledge left by their dream she speak up.
I have an idea on how we could weaken the opposition. I can request a spell to the Great Tiger that can infuse a creature with holy energy. If this creature is evil it will weaken it gradually over the course of several days.
She pause for an instant not accustomed to speaking so much. "Of course doing one at time wouldn't be practical but once the first creature is affected if we take some of its blood and add it to food or water any malicious being that consume that substance will be affected as well."
She does not say more than that expecting the other to see where she's getting at.Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-09-06, 02:33 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin listens intently. "A sound plan. A suitable bearer of the scourge must be found first though. With luck we will be able to find such a creature in these woods. We should probably try to preserve the some of the creature's blood too, in case we need to use a plan like this again."
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2012-09-07, 01:13 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"I can detect evil, but will hrlp only if it's a ravage not a disease"
Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2012-09-15, 02:54 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef is a little confused when Chimaera mentionned ravage. "I have no idea what you mean, I just know my spell use holy energy and only affect trully evil being."
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-09-17, 12:09 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
With a sound plan set you lunch yourselves to the forest, hoping to find a suitable infector for this plan. You prepare your spells and equipments, and the followers go with to gain more combat experience.
At first your efforts are unsucessfull. Most wildlife flees before your large group arrive, and you fail to find any creatures of use. During the afternoon, you find large dilacerated carcasses close to strange trakings, unlike the usual predators. Since you're looking for quite the unusual forest dweler, you decide to follow the tracks.
After an hour the tracks become more disperse and ocasionally you find more pieces of carcasses laying arround. You start growing suspicious of the shurbs and shadows when Elkal spots large, thin legs and shouts a warning. immediatly, many large spider-like creatures come out of hiding and prepare to attack you.
Spoiler
innitiatives
Nova (1d20)[20]
Uidon (1d20+1)[18]
Seanon (1d20+2)[20]
Elkal (1d20+4)[16]
Korin (1d20+4)[14]
Xilef (1d20+5)[25]
Followers (1d20+2)[20]
Monster (1d20+4)[15]
In a second look to the "spiders" you see they are not normal. They have 10 legs, their bodies are covered in sharp spikes and they have several humanoid eyes rather then insectile ones. Finally, each leg has some kind of clawed hand at it's end. They are a bit clumsy are not able to really surprise your group... well, but you're surprised to see such a hideous and alien creature
Spoiler
----------- all but Korin may act!---------
(light green: clear terrain)
(dark green: difficult terrain (undergrowth))
(Big trees and rocks (brown and grey things) block line of sight and movement, grant cover)
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2012-09-17, 12:18 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
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2012-09-17, 06:39 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova will begin singing his Song of Courage boosted by Inspirational boost for +3 morale bonus on attacks, damages and saves vs. fear.
Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
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2012-09-17, 11:52 AM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef couldn't hide a shudder upon seeing those thing, but it could also be the opportunity they need. She shout at Nova, "Are they evils ?"
She advance a little to be in a better position before casting a spell on herself.
OOC:
Five-foot step in P14
Standard action: Bite of te wererat
Free action: shifting
Swift action: Enhance shifting.
Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent Energy resistance: 7 hours starting at the begining of the day or until discharged then 70 mins
Bite of the wererat: 7 rounds
Shifting: 15 rounds
Enhance shifting: until end shifting.
Inspire courage: ???
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves
Inspire courage: +3 att/dmg (moral)
HP: 58/97 (61/104) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Updratf*1, Wood wose*0
2: Heart of air*0, Bite of the wererat*1, Mass Camouflage*1, Linked Perception*1
3: Affliction*1, Thornskin*1, Enhance Shifting*1
4: Heart of earth*0, Contingent energy resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-09-17, 12:48 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
"We've got to keep one alive," Elkal says, casting Fly on himself and soaring 30' into the air. "But only one."
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
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2012-09-17, 02:52 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon is not the best tracker, neither understanding why a beast could be evil or why its blood was needed. Yet Xilef had shown her knowledge and skills more than once in the past. "The Empire deserves this." Uidon would say when the suggestion of spreading a holy contagion was brought up...
But seeing the horrors in front of him Uidon was now sure. Such creatures simply shouldn't exist in the first place. "So the dream prepares; Korin!" Uidon grunts, shifting himself to cover the flanks better while his armor flashes in the sunlight slanting trough the thick forest cover. It seems to steam and shimmer strangely.
Spoiler
Free: Combat Expertise (-5 Attack, +5 AC)
[b]Swift: Initiate - White Raven Tactics Korin,
Standard:Casting Armor Enchancement, Greater on Chain Shirt (spending 1 action point reduce casting time)
- Discplacement (50% miss chance, 5 rounds, 1/1, swift to activate) +1
- Acidic (2d4 Acid damage to anything in contact for full round) +1
- Spell Resistance 15, +3
Move: T,17, Draw Shield
Current Stance: Leading the Charge (+7 Damage on Charge Attacks, 60' Radius)
Last edited by Duncfoo; 2012-09-17 at 02:53 PM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
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2012-09-17, 03:01 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin charges the largest of the spiders, hoping to take it out of commision before it could harm his companions.
SpoilerActivating my cloak of the salamander, then charging the spider at J11
attack(1d20+13)[27]
damage(2d6+24)[31]
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2012-09-17, 10:44 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin charges the monster, but it is quick on it's feet and long on it's fangs. the creature make an opportunitic attack as Korin charges. Korin also finds it impossible to attack the creature without exposing himself to the several spikes on its body, as he ahs to get to close to hit with his wepon.
Korin hits and wounds the spider, but takes (1d6)[3] piercing damage back
Spoiler
AoO vs Korin: (1d20+11)[31], miss 1-20 (1d100)[10], damage (2d6+7)[13]. if hit, make fort save DC 20.
you followers prepare to attack once the creatures get closer, shoting arrows and spears
Spoiler
considers inspire courage +3
archer (1d20+9)[22], damage (1d8+5)[11]
archer (1d20+9)[29], damage (1d8+5)[13]
archer (1d20+9)[15], damage (1d8+5)[11]
Skirmisher (1d20+10)[20], damage (1d6+6)[8]
Skirmisher (1d20+10)[23], damage (1d6+6)[11]
Skirmisher (1d20+10)[17], damage (1d6+6)[8]
Skirmisher (1d20+6)[8], damage (1d6+6)[10]
The spiders move in closer to you. due to the large size they ignore the light undergrowth of the forest, but are also unable to gain it's advantages, such as concealment. They are quite quick on their feet and most of them attack... at a range! Several spiders shoot their fangs at you, while still attached to their bodies trought some kind of stiky silk. When hit, you feel that the spider is trying to pull you...
Spoiler
(The creatures shoot the fang. if hit, you are forced a trip check. if you fail the trip check, the spider drags you to her and bite you. if you pass the trip check, the fang detaches, dealing damage)
ranged attack vs Xilef (1d20+6)[18], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+10)[30] (you rolled (1d20+12)[28]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[6], damage (1d6+3)[7], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Xilef (1d20+6)[17], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+10)[27] (you rolled (1d20+12)[31]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[17], damage (1d6+3)[9], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Uidon (1d20+6)[17], concealment 1-20 (1d100)[47], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+10)[26] (you rolled (1d20+6)[22]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[9], damage (1d6+3)[5], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Seanon (1d20+6)[24], concealment 1-20 (1d100)[56], damage (1d4+1)[2]. If hit, you are forced to make a trip resist check DC (1d20+10)[20] (you rolled (1d20)[16]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[25], damage (1d6+3)[8], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
ranged attack vs Korin (1d20+6)[25], concealment 1-20 (1d100)[17], damage (1d4+1)[2]. If hit, you are forced to make a trip resist check DC (1d20+10)[29] (you rolled (1d20+4)[20]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[23], damage (1d6+3)[4], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
bite attack vs Korin: (1d20+11)[15], miss 1-20 (1d100)[47], damage (2d6+7)[18]. if hit, make fort save DC 20.
ranged attack vs Q-10 (1d20+6)[25], concealment 1-20 (1d100)[26], damage (1d4+1)[2]. If hit, you are forced to make a trip resist check DC (1d20+10)[11] (you rolled (1d20+2)[7]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[8], damage (1d6+3)[9], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
ranged attack vs Q-12 (1d20+6)[7], concealment 1-20 (1d100)[12], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+10)[24] (you rolled (1d20+2)[6]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[9], damage (1d6+3)[4], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
Alien as they might look, you can only be completely sure that they are evil if Nova focus on detecting evil for a round
------------your turn!-----------
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2012-09-18, 01:20 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin's blade crackles with electricity as he brings his sword to bear against the largest spider
SpoilerQuick casting true strike then making a channeled strike with shocking grasp
attack(1d20+28)[32]
damage(2d6+23)[30]
shocking grasp(5d6)[14]
-
2012-09-18, 02:44 AM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon takes a step forward ducking into the undergrowth for a moment. He takes a deep slow breath and lashes out once at the spider thing timing his blow to coincide with strange fang string retreating in. Uidon's arm shoots forth in a blur unnaturally long and shiny, as small squares moved under his skin. He grunted as if in pain even as the sword struck the beast.
Spoiler
Free: Combat Expertise (-3 Attack, +3 AC)
Move: L,13
Swift: Activate Great Reach Bracers (Full round +10 ft Reach)
Standard: Initiate - Insightful Strike @ M15
Attack (1d20+12)[29], Damage (1d20+12)[19]
Uidon T'trowSpoiler
Male N Human Warblade // Artificier / Renegade Mastermaker, Level 7 // 6 / 1, Init +1, HP 63/96, DR 2/-, Speed 30
AC 25, Touch 16, Flat-footed 24, Fort +11, Ref +8, Will +8, Base Attack Bonus 7
Longsword +1 (-) +14/+8 (1d8+7, 19-20x2)
Dagger +11 (1d4+4, 19-20x2)
Battlefist Slam +11(+6 Secondary) (1d6+4 (+2 Secondary, x2)
(+7 Armor, +2 Shield, +1 Dex, +5 Misc)
Abilities Str 18, Dex 12, Con 14, Int 16, Wis 8, Cha 14
Condition Feat: Combat Expertise (+3 AC, -3 Attack), White Raven Defense (+1 AC),
Stance - Leading the Charge (+6 Charge Damage, 60' Radius)
Armor Enhancement, Greater (+5 Total Bonus, spending 1 action point)
-Displacement - +1 (1/1, -/5 rounds, 50% Miss Chance)
-Acidic = +1 (2d4 Acid damage to any object in contact for a full round [ie Grapples, Constricts, Swallows]
-Spell Resistance = +3 (SR 15)
Bull's Strength (+4 Strength En)
Shield of Faith (+3 AC Deflection )
Haste: 6 Rounds ( Extra Attack on Full Attack, +1 Dodge AC / Attack / Reflex Save)
Conviction Mass: 70 Minutes (+3 on all Saves)
Inspire Courage: -/- (+3 Attack / Damage / Wil Saves vs Fear, Morale)
Inspire Recklessness: O/5 (Trade AC for Damage)
Reserve Points: 96/96
Action Points: 4/7
Defense Bonus = +7
Armor as Damage Reduction (Chain Shirt -/2)
Last edited by Duncfoo; 2012-09-18 at 02:47 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-09-18, 09:52 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova keep singing and look the creatures for evil then 5ft to P14
(Combat expertise of 5)Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-09-18, 11:14 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
As soon as Nova focus on detecting evil, he has a positive response on the spiders. they are, indeed, Evil.
Both Korin and Uidon hit, but none of them drop the spiders. Korin takes (1d6)[6] damage as he hits but Uidon avoids any damage due to his great reach.
-
2012-09-18, 03:23 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef manage to avoid the throw fangs and then charge at the closest monster.
OOC:
Free action: Frenzy
Full-round action: Charge in L7 (I ignore difficult terrain from undergrowth) making two claws attack against the spiders.
Claw1:
Att: (1d20+19)[36] (+6 Bab, +7 Str (+3 base, +2 shift, +2 frenzy), +3 IC, +1 amulet, +2 charge)
Dmg: (1d6+19)[20] (+7 Str, +1/4 HD, +3 IC, +1 amulet, +7 Uidon's stance)
Claw2:
Att: (1d20+19)[25] (+6 Bab, +7 Str (+3 base, +2 shift, +2 frenzy), +3 IC, +1 amulet, +2 charge)
Dmg: (1d6+19)[21] (+7 Str, +1/4 HD, +3 IC, +1 amulet, +7 Uidon's stance)
Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent Energy resistance: 7 hours starting at the begining of the day or until discharged then 70 mins
Bite of the wererat: 7 rounds
Shifting: 15 rounds
Enhance shifting: until end shifting.
Inspire courage: ???
Frenzy: 7 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves
Inspire courage: +3 att/dmg (moral)
HP: 58/97 (61/104) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Updratf*1, Wood wose*0
2: Heart of air*0, Bite of the wererat*1, Mass Camouflage*1, Linked Perception*1
3: Affliction*1, Thornskin*1, Enhance Shifting*1
4: Heart of earth*0, Contingent energy resistance*0
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
-
2012-09-18, 03:45 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal aims three arrows at the Spider engaged in combat with their follower, hoping to keep their
slavesoldier from taking too much damage.
SpoilerFull attack w/ rapid shot on the spider in R6ish. (Including bonus from Song of Courage, point blank, and plunging shot)
(1d20+14)[29], (1d8+5)[13]+(1d6)[5]
(1d20+9)[15], (1d8+5)[10]+(1d6)[2]
(1d20+9)[13], (1d8+5)[9]+(1d6)[3]"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2012-09-20, 10:39 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Xilef makes a powerfull charge attack and takes down the wounded spider in two blows. Infortunatetly she discovers that those body spikes were really sharp in a bad way. She takes 6 and 4 piercing damage on each sucessfull hit (rolled on desk)
Elkal hits the 1ş shot but misses the second. adjusting his aim he manages to hit the lat shot (woodland archer)
Seanon moves away (AoO) and casts a wave of grief on 2 spiders. He orders the followers to avoid killing them for now and focus on the other spiders
Spoiler
AoO vs seanon: (1d20+5)[10], damage (1d6+3)[5]
will save vs wave of grief (1d20+5)[15], DC 17
will save vs wave of grief (1d20+5)[18], DC 17
The followers attack, aiming speciall the spider at Korin's back
Spoiler
archer (1d20+9)[18], damage (1d8+5)[11]
archer (1d20+9)[18], damage (1d8+5)[10]
archer (1d20+9)[24], damage (1d8+5)[10]
skirmisher (1d20+8)[23], damage (1d6+5)[6]
skirmisher (1d20+8)[27], damage (1d6+5)[6]
skirmisher (1d20+8)[12], damage (1d6+5)[6]
skirmisher (1d20+8)[28], damage (1d6+5)[9]
lancer (1d20+9)[11], damage (1d8+6)[8]
-
2012-09-20, 10:52 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Despite the damage taken the spiders keep on harassing you agressively
Spoiler
(The creatures shoot the fang. if hit, you are forced a trip check. if you fail the trip check, the spider drags you to her and bite you. if you pass the trip check, the fang detaches, dealing damage)
ranged attack vs Xilef (1d20+6)[14], concealment 1-20 (1d100)[11], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+10)[29] (you rolled (1d20+12)[23]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[11], concealment 1-20 (1d100)[28], damage (1d6+3)[7], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Xilef (1d20+6)[12], concealment 1-20 (1d100)[73], damage (1d4+1)[3]. If hit, you are forced to make a trip resist check DC (1d20+10)[30] (you rolled (1d20+12)[21]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[10], concealment 1-20 (1d100)[90], damage (1d6+3)[5], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[3] damage
ranged attack vs Uidon (1d20+6)[20], concealment 1-20 (1d100)[24], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+10)[12] (you rolled (1d20+6)[21]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[9], concealment 1-20 (1d100)[60], damage (1d6+3)[9], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[3] damage
ranged attack vs Uidon (1d20+6)[14], concealment 1-20 (1d100)[36], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+10)[12] (you rolled (1d20+6)[10]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[25], concealment 1-20 (1d100)[76], damage (1d6+3)[6], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[3] damage
ranged attack vs Uidon (1d20+6)[19], concealment 1-20 (1d100)[96], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+10)[15] (you rolled (1d20+6)[16]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[22], concealment 1-20 (1d100)[69], damage (1d6+3)[8], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[2] damage
ranged attack vs Uidon (1d20+6)[23], concealment 1-20 (1d100)[34], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+10)[21] (you rolled (1d20+6)[10]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[19], concealment 1-20 (1d100)[82], damage (1d6+3)[6], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Nova (1d20+6)[18], concealment 1-20 (1d100)[52], damage (1d4+1)[3]. If hit, you are forced to make a trip resist check DC (1d20+10)[19] (you rolled (1d20+3)[20]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[7], concealment 1-20 (1d100)[26], damage (1d6+3)[9], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[3] damage
ranged attack vs Nova (1d20+6)[9], concealment 1-20 (1d100)[37], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+10)[23] (you rolled (1d20+3)[5]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[17], concealment 1-20 (1d100)[29], damage (1d6+3)[9], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
ranged attack vs S-11 (1d20+3)[6], concealment 1-20 (1d100)[95], damage (1d4+1)[4]. If hit, you are forced to make a trip resist check DC (1d20+7)[24] (you rolled (1d20+4)[10]). If you fail the trip check the spider drags you to it and bites you (1d20+2)[15], concealment 1-20 (1d100)[1],damage (1d6+3)[8], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
ranged attack vs S-11 (1d20+3)[4], concealment 1-20 (1d100)[70], damage (1d4+1)[5]. If hit, you are forced to make a trip resist check DC (1d20+7)[24] (you rolled (1d20+4)[9]). If you fail the trip check the spider drags you to it and bites you (1d20+2)[15], , concealment 1-20 (1d100)[3], damage (1d6+3)[5], and if you are hit by the bite attack you must make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
ranged attack vs Korin (1d20+6)[8], concealment 1-20 (1d100)[34], damage (1d4+1)[2]. If hit, you are forced to make a trip resist check DC (1d20+10)[17] (you rolled (1d20+4)[7]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[18], damage (1d6+3)[6], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[5] damage
ranged attack vs Korin (1d20+6)[13], concealment 1-20 (1d100)[66], damage (1d4+1)[3]. If hit, you are forced to make a trip resist check DC (1d20+10)[14] (you rolled (1d20+4)[12]). If you fail the trip check the spider drags you to it and bites you (1d20+5)[9], damage (1d6+3)[8], and if you are hit by the bite attack you msut make a fort save DC 16. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d4+1)[4] damage
bite attack vs Korin (1d20+11)[26], concealment 1-20 (1d100)[34], damage (2d7+7)[20]. if hit, make a fort save DC 20.
ranged attack vs Korin (1d20+2)[4], concealment 1-20 (1d100)[37], damage (1d6+3)[4]. If hit, you are forced to make a trip resist check DC (1d20+21)[35] (you rolled (1d20+4)[11]). If you fail the trip check the spider drags you to it and bites you (1d20+11)[30], concealment 1-20 (1d100)[90], damage (2d7+7)[15], and if you are hit by the bite attack you msut make a fort save DC 20. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d6+3)[5] damage
ranged attack vs Korin (1d20+2)[10], concealment 1-20 (1d100)[99], damage (1d6+3)[7]. If hit, you are forced to make a trip resist check DC (1d20+21)[35] (you rolled (1d20+4)[16]). If you fail the trip check the spider drags you to it and bites you (1d20+11)[20], concealment 1-20 (1d100)[59], damage (2d7+7)[13], and if you are hit by the bite attack you msut make a fort save DC 20. if you pass the trip check the trown fangs is pulled back from your flesh, dealing (1d6+3)[9] damage
All their trown fangs are deflected, bloked or evaded by you and your troops, but Korin has a bad time as the big spider injects him with poison (OOC)
-----------your turn!-----------
(note: wave of grief imposes a -3 penality on all saves)
-
2012-09-21, 01:01 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- In the shadows Waiting...
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Korin roars and leaps among the spiders, striking wildly
SpoilerPerforming a dance of death to G1, provoking attacks of opportunity from my movement as normal, with four points in power attack
attack against E6(1d20+11)[31]
Damage(2d6+14)[22]
attack against H5(1d20+11)[25]
Damage(2d6+14)[23]
attack against G3(1d20+11)[29]
Damage(2d6+14)[17]
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2012-09-21, 06:26 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Nova deflectthe fangs and charge to
O15R14 (oferring an aoo) and attack the spider (singing):
(smite evil, power attack of 8 - AC 16)
(1d20+16)[28] dmg: (1d8+29)[30]Last edited by Chimaera; 2012-09-21 at 06:26 AM.
Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.
-
2012-09-21, 04:00 PM (ISO 8601)
- Join Date
- Apr 2008
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Elkal fires another three arrows at the spider south of him (S-15 ish)
Spoiler(1d20+15)[21], (1d8+5)[12]+(1d6)[4]
(1d20+9)[17], (1d8+5)[12]+(1d6)[2]
(1d20+9)[21], (1d8+5)[10]+(1d6)[1]
"Happiness is the meaning and the purpose of life, the whole aim and end of human existence"
"Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."
"When we are no longer able to change a situation, we are challenged to change ourselves."
-
2012-09-21, 10:53 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon deflects the fang off his shield and shifts his legs slightly before once more striking from an impossible distance. His forehead is covered in a patina of sweat and his face is set in a slight grimace of pain.
Spoiler
Free: Combat Expertise (-3 Attack, +3 AC)
Swift: Great Reach Bracer (+10 ft Reach Full Round)
Full Attack - @ M,15 then J,13
Primary: (1d20+12)[16], Damage (1d8+8)[11]
Iterative: (1d20+7)[19], Damage (1d8+8)[13]
Battlefist: (1d20+6)[20], Damage (1d6+5)[6]
Last edited by Duncfoo; 2012-09-22 at 11:58 AM.
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
Character Sheet Links:
-
2012-09-22, 02:12 PM (ISO 8601)
- Join Date
- Jul 2007
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
OOC: I think the way is clear now.
Seeing an opening Xilef charge at the other big spider.
OOC:
Full-round action: Charge in F7 (I ignore difficult terrain from undergrowth) making two claws attack against the spiders.
Claw1:
Att: (1d20+19)[29] (+6 Bab, +7 Str (+3 base, +2 shift, +2 frenzy), +3 IC, +1 amulet, +2 charge)
Dmg: (1d6+19)[25] (+7 Str, +1/4 HD, +3 IC, +1 amulet, +7 Uidon's stance)
Claw2:
Att: (1d20+19)[22] (+6 Bab, +7 Str (+3 base, +2 shift, +2 frenzy), +3 IC, +1 amulet, +2 charge)
Dmg: (1d6+19)[21] (+7 Str, +1/4 HD, +3 IC, +1 amulet, +7 Uidon's stance)
Effect:
Longstrider: 7 hours starting at the begining of the day
Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
Contingent Energy resistance: 7 hours starting at the begining of the day or until discharged then 70 mins
Bite of the wererat: 6 rounds
Shifting: 14 rounds
Enhance shifting: until end shifting.
Inspire courage: ???
Frenzy: 6 rounds
Stat:
Spoiler
CN Medium Humanoid (Shapechanger)
Condition:
Amulet of natural weapon: +1 to att and dmg rolls with natural weapon
Longstrider: +10ft speed
Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
With air and earth: light fortification
Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
Haste: +1 att, AC and ref save, +30ft speed, +1 bonus attack
Shifting: +2 Str, 2 claw, bite
Frenzy: +4 Str, +2 AC, +2 Ref, +1 att/round
Prayer: +1 att, dmg, saves, skills (luck)
BoTWW: +2 Str, +4 dex, +4 Con, +4 nat arm, Blind-fight
Enhance shifting: +2 Str, +1 dmg with claw and bite, +1 round
Animalistic power: +2 Str, Dex, Con (ench)
Bite of the wererat: +6 dex, +2 con, +3 nat armor, weapon finesse (ench)
Thornskin: +1d6 unarmed dmg, 5 dmg to those that strike me with natural weapon
Mass convinction: +3 saves
Inspire courage: +3 att/dmg (moral)
HP: 97/97 (104/104) (4/14 temp hp) (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
Reserver Point: 92 Massive Dmg Threshold 39
Speed: 40ft (50ft with longstrider)
Fort: +10 Ref: +9 Will: +7
BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
Init: +5
Melee: Standard attack, Unarmed Strike +9 (1d3+3)
Melee: Shifting Standard attack, Claw +10 (1d6+5)
Melee: Shifting Standard attack, Bite +10 (1d6+5)
Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
Ability Score:
Str 16(+3), Dex 16 (+3), Con 16(+3), Int 8(-1), Wis 19(+4), Cha 6(-2)
Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
Special ability: Shifting: 5/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting
Spell (not yet) prepared:
0: Guidance*2, Resistance*2, Flare*1, Light*1
1:Lesser Vigor*2, Longstrider*0, Updratf*1, Wood wose*0
2: Heart of air*0, Bite of the wererat*1, Mass Camouflage*1, Linked Perception*1
3: Affliction*1, Thornskin*1, Enhance Shifting*1
4: Heart of earth*0, Contingent energy resistance*0
Last edited by zagan; 2012-09-22 at 03:36 PM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2012-09-23, 09:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Just as korin attacks several times, the spiders too attack him with many many bites
Spoiler
AoO vs Korin (1d20+11)[19], conceal 1-20 (1d100)[18], damage (1d6+7)[13], poison DC 20
AoO vs Korin (1d20+5)[9], damage (1d6+3)[7], poison DC 16
AoO vs Korin (1d20+5)[6], conceal 1-20 (1d100)[77], damage (1d6+3)[9], poison DC 16
Korin also take (1d6)[5], (1d6)[6], and (1d6)[4] piercing damage
He drops the big spider, that explodes in a river of purple blood that nearly drowns Korin. Anyway he keeps up and hits twice the other ones, killing a wounded spider.
Xilef dashes trought and finishes off one big spider. she also takes (1d6)[1] damage
Uidon uses his sobrenatural reach to finish off one spider, but due to his reach he takes no damage from the creature's body spines
Nova charges and greatly damages one spider, taking (1d6)[2] damage. Elkal finishes her off with a solid shot, and hits again other spider farther away.
The followers see that most spiders have fallen and hold their fire for now, so they kill another one accidentally.
The 2 surviving spiders notice the beating they are taking. They make a hiss and move away from you at top speed, taking little interference from the light undregorwth of the forest.
One very wounded spider (J13) flees South (provokes AoO from Uidon if greatreach lasts a full round). The other (X10) moves as fast as it can to the East. They are fast, parlty jumping over obstacles or climbing with some of their strange legs - and you should lose them from sight if you don't chase them right away!
(OOC:As I told before, they are not affected by light undergrowth. but, due to the distance and the forest between you and them, they got 20% concealment for now)
--------------- your turn!----------------
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2012-09-23, 10:01 PM (ISO 8601)
- Join Date
- Sep 2010
Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)
Uidon smashes the flat of his blade into the spider as it tries to flee...
Spoiler
AOO: (1d20+9)[12], Damage: (1d8+8)[11]Non Lethal Damage
I am currently looking to join one more game. Mage, D&D 3.5, Patherfinder and D&D 4th are all acceptable.
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