Results 481 to 510 of 1495
-
2011-11-16, 04:19 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- London, EU
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
-
2011-11-16, 06:42 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Editor and playtester for Legend.
-
2011-11-16, 07:15 PM (ISO 8601)
- Join Date
- Feb 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Creatures with darkvision can't see normally in shadowy lighting. In fact, there's even a Shadowcaster Mystery that grants LLV, and the class gains darkvision as a feature.
-
2011-11-16, 07:24 PM (ISO 8601)
- Join Date
- Jan 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
LLV, unlike Darkvision, has no maximum range. A creature with Darkvision might see perfectly out to 60', and see as well as a human does beyond that, but an Elf would have better vision in that range. So LLV is still useful for the 95% of Darkvisions that have a maximum range.
-
2011-11-16, 09:01 PM (ISO 8601)
- Join Date
- Jul 2007
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Play your character, not your alignment.
-
2011-11-16, 10:26 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Denmark
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Undead can gain NI hit points by staying on the positive energy plane. By RAW, you must make a Fortitude save to avoid dying from overexposure to positive energy, which is represented by fast healing. Undead can benefit from fast healing, and are not required to make Fortitude saves unless objects are also affected. (This was alluded to, but not actually described, in the start of the thread.)
A vorpal sword is no better than a non-vorpal sword for executioners; making a coup-de-grace grants you a free critical hit without rolling, but vorpal swords only decapitate their targets on a natural 20. I find this weird, but hilarious.
-
2011-11-17, 02:58 AM (ISO 8601)
- Join Date
- Mar 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I know it's just an extension of the failures of the knowledge rules, but a +14 bonus allows you to identify any disease and you're decently likely to figure it out just by rolling (assuming any organism can be identified with knowledge). As an extension of this, do soulknifes (who can attack any enemy creature within reach in a kind of super whirlwind attack) suddenly become usefull because they can attack bacteria and viruses thus killing all diseases?
Or how about this, the average sailor definietly can't identify a whale, and probably can't even identify a shark. I'm not even sure he can identify a ship because of his lack of ranks in knowledge:architecture and engineering (but i'm less sure about that). On the other hand, half of the peasents in the world can identify even the rarest insect. In fact, a unique insect (as in only 1 exists) is significantly easier to identify than a horse.
-
2011-11-17, 03:14 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Well, a bacterium is certainly "an opponent", in the sense that it can harm you, but the soulknife would need one hell of an attack bonus to hit it, and then it would still do no damage because it's a swarm and cares not for your piddly weapon damage.
-
2011-11-17, 03:37 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Heliomance; 2011-11-17 at 03:44 AM.
Quotebox
Avatar by Rain Dragon
Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!
-
2011-11-17, 03:58 AM (ISO 8601)
- Join Date
- Jan 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
How many insects have you seen that would have more than 1 HD? I mean, yes Australian spiders are big enough to have their own health bars, but I'm pretty sure that just means 1 HD as opposed to 1/8 HD for normal spiders and 1/4 HD for big ones and 1/2 HD for tarantulas and the like.
And since Knowledge DCs are based on HD.....
-
2011-11-17, 08:20 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
-
2011-11-17, 08:28 AM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Jude P.
-
2011-11-17, 08:35 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Qwertystop; 2011-11-17 at 08:35 AM.
-
2011-11-17, 08:36 AM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Truenamers.
Edit: They've probably been mentioned, but I'm making one for a one-shot.
Also: Skills. I bet I've mentioned this before, but now I've broken Balance too.
Highest checks I've made with fair regularity:
Jump: DC 32
Balance: DC 27Last edited by noparlpf; 2011-11-17 at 08:41 AM.
Jude P.
-
2011-11-17, 08:53 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
-
2011-11-17, 09:15 AM (ISO 8601)
- Join Date
- Jul 2011
-
2011-11-17, 09:26 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by Qwertystop; 2011-11-17 at 09:26 AM.
-
2011-11-17, 09:28 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Denmark
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Oddly enough, that isn't true for any monk that has a type other than Humanoid.
Heck, some subtypes get proficiency with simple weapons, but for Humanoid, it's "simple weapons, or by class".
-
2011-11-17, 09:38 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
On the other hand, a natural weapon doesn't count as an unarmed strike. Many non-humanoid player races will have a natural weapon, and therefore may have no reason to use their unarmed strike.
-
2011-11-17, 12:19 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That is true. essentially, when you are a nonlevelhaving peasant, you are proficient with all simple weapons (note: not commoner, that is a class)
as soon as you take a level in monk, you forget how to use several weapons
as soon as you take a level in barbarian, you forget how to read and write.
if you are a chameleon, you can switch your floating feat to "open minded" and dump all the points into speak language, thus learning 5 languages...
...for 24 hours. you will forget them the next time you change your feat.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2011-11-17, 12:27 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Not quite true. Before you take that level, you don't have any levels or proficiencies. As soon as you hit "adult" for your race, you take a single level in a class immediately.
At level 1, you can be either a Commoner OR a Barbarian OR a Monk. Before level 1, you don't have your racial proficiencies anyway because you're a kid.
Edit: Of course, there's no "Child" template anyway, so that's just my reading of it. As far as I can tell, before reaching "adult", you just don't have any stats.Last edited by noparlpf; 2011-11-17 at 12:28 PM.
Jude P.
-
2011-11-17, 12:56 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kingston
- Gender
-
2011-11-17, 01:07 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
that was what I was referring to. if you have 1 HD of humanoid and you are an adult, you can "trade" that in for a character level, which is what I was talking about, thereby losing a couple of proficiencies (or the ability to read and write) based on your class.
in barbarian school, you learn how to forget to read and writeI've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2011-11-17, 01:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Meridianville AL
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
No. From the SRD
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.
Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type.
Features
A humanoid has the following features (unless otherwise noted in a creature’s entry).
•8-sided Hit Dice, or by character class.
•Base attack bonus equal to ¾ total Hit Dice (as cleric).
•Good Reflex saves (usually; a humanoid’s good save varies).
•Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.
Traits
A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
•Proficient with all simple weapons, or by character class.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
•Humanoids breathe, eat, and sleep.Last edited by Doug Lampert; 2011-11-17 at 01:35 PM.
-
2011-11-17, 02:16 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
-
2011-11-17, 02:47 PM (ISO 8601)
- Join Date
- Jul 2007
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That one has always annoyed me. My low-level party once got attacked by a swarm of centipedes, and because I was a half-orc, with darkvision, and so didn't spend any of my pitiful starting cash on short-tooth requirements like lamps and lamp oil, I had absolutely nothing I could do to affect them. So I came up with the bright idea of lying down and rolling over them. (They were swarming me anyway, why not stop, drop, and roll?) But, nope, this does nothing, because it's weapon damage! Screw you, barbarian! Only the sorcerer gets to be useful this fight!
So, seriously, those centipedes are totally unaffected by having 350 pounds of armored barbarian roll over them? I'm not crushing whole swathes of them with my weight? This does absolutely nothing to harm them because they're a swarm?Play your character, not your alignment.
-
2011-11-17, 02:51 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Jude P.
-
2011-11-17, 03:14 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- WI
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
-
2011-11-17, 03:30 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
-
2011-11-17, 07:37 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Denmark
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That reminds me.
Aasimar (and Tiefling) are broken.
You do not exchange your RHD unless you are Humanoid. (Even Monstrous Humanoid doesn't, though there aren't any 1 HD Monstrous Humanoids in the MM. Maybe there is in one of the others, haven't checked.)
The Aasimar and Tiefling examples in the MM are 1st-level warriors, yet they only have 1 HD.
Since they don't exchange any RHD they might have for class levels, they have to have 0 RHD, which doesn't make any sense (which is probably why Humanoids have the whole "exchange" line to begin with).
Pixies have the exchange line too, which is doubly weird, since both grigs and nixies, the other two sprites, have 1 RHD also (actually, grigs only have ½, and how does that work? Do they get half as much of everything, or only hit points?) and have level adjustments, so they can take class levels. So a 1st level nixie rogue has 2 HD, but a 1st level pixie rogue has only one? What? THIS DOES NOT MAKE SENSE.
EDIT: Oh, and a pixie Barbarian forgets how to read after taking a level in the class.Last edited by Taelas; 2011-11-17 at 07:39 PM.