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2012-12-13, 07:05 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
@ noparlpf: Physics gang to the obstruction, laying into those catgirls like nobody's business: Light does so have mass! <1×10−18 eV/c2 to be unprecise, so for most practical purposes it's 0.
http://en.wikipedia.org/wiki/Photon
Anyway, mass and energy are inherently the same (another vicious jab).Last edited by hymer; 2012-12-13 at 07:09 AM.
My D&D 5th ed. Druid Handbook
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2012-12-13, 07:31 AM (ISO 8601)
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2012-12-16, 12:24 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The Monster of Legend template (MMII) can give a creature the ability "Reflective Hide". This ability means that the creature is constantly under the effect of a Spell Turning effect. Spell Turning does the following:
Originally Posted by SRD
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Another interesting thing that A friend pointed out to me: Sneak Attack.
Originally Posted by SRD
Originally Posted by SRD
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2012-12-16, 01:07 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-12-16, 01:27 AM (ISO 8601)
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2012-12-16, 01:37 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Fun fact: Wood burns insanely fast in D&D. Torches burn out in either 2 minutes or 2 rounds, depending on how you interpret their thickness, and you can burn down a 10ft thick section of wooden wall in under 20 minutes. Ponder that for a second. A ten foot cube of wood takes 20 minutes to burn to a crisp. A 2-ft diameter log burns to a crisp in 4 minutes. Why? The 1d6 damage dealt by being on fire is doubled and ignores hardness; 7 damage per round adds up quickly.
There is a flip side to this, however. The damage you take from catching on fire isn't explicitly fire damage, meaning that the block of wood would take 1 point of damage every 6 rounds or so, making for a reasonable burn time. On the other hand, if I'm not misinterpreting this, you could set a Fire elemental on fire, and it would burn to death if it failed its saves.
Finally, an interesting bit of stupidity: You can not only set a rock on fire and have it burn indefinitely, but you can set literally any unattended object on fire (since they always fail their saving throws, being unattended) regardless of its inflammability or lack thereof. This may or may not be intentional: Since holding a torch near anything doesn't technically cause them to catch on fire, the ease of adventurers setting the world on fire accidentally is minimal. Fire Elementals, on the other hand, set any inanimate object they touch on fire that may or may not ever burn out.
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2012-12-16, 02:18 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-12-16, 04:45 AM (ISO 8601)
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2012-12-16, 05:57 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Lighting a fire, or writing up a great post like that? If the former, a full-round action is normal, I think, though some things reduce it to standard actions. (And magic can of course reduce it to a swift action at the very most.)
If you mean writing a fine post about an odd quirk in rules, well, research for it and drafting the post itself probably took a few hours.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-12-16, 06:02 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-12-16, 06:33 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by TypoNinja; 2012-12-16 at 06:33 AM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-16, 11:14 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Actually, if it was explicitely fire damage, it would actually do even less damage, since fire does half damage to objects. Interestingly, this means a piece of wood set on fire would never burn out, since it would take half of the fire damage (3 at max) then have it reduced to zero by its hardness. In a similar nature, stone has hardness 8. A medium heavy pick only does 1d6, and even a large heavy pick only does 1d8. So if you really want to do some mining, you either have to be exceptionally strong, or be using something bigger than a heavy pick (though you could pull it off if you're a Huge or bigger race). Time to bust out the greatswords!
Avatar by TinyMushroom.
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2012-12-16, 12:21 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
this has been brought up twice before
both times it has been pointed out that certain things In the rules will be vulnerable to others, as by logic. This means no hardness, or outright double damage and no hardness
Thus, Axes and Fire ignore hardness for wood, Picks ignore stone hardness.My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-12-16, 12:25 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
It doesn't actually state any substances are vulnerable to certain attacks, just that they exist. There's probably some obscure rule somewhere stating that Wood is vulnerable to fire. If not, there is the fact that wood never burns out to add to the compendium.
Indeed. I'm talking about RAW, not RAI. RAI, none of the stuff in this compendium should exist. It's implied to be fire damage, but it's not explicitly stated to be fire damage anywhere.
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2012-12-16, 03:08 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
About that, Being on fire is not a attack. Thus, it still wouldn't help with the wood on fire bit.
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2012-12-16, 04:07 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Yes, it dos state that some things are vulnerable to others. Nowhere does it state that this is such a case, though, though logic would quickly say so. Under neither stone nor picks does it make any note of beating the vulnerability of it. So as it makes out in a ridiculously strict reading of rules, it doesn't make sense. Yes, by this logic, there aren't any actual vulnerabilities since nothing is listed as having him. That is also a problem with the rules itself, though an acceptable one given the wide amounts of substances and things to hit them with.
I am, however, sorry for repeating something already stated, although given the sheer length of this thread and the limits of memory, this is inevitable.Avatar by TinyMushroom.
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2012-12-16, 04:33 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Has anyone thought about WHY shuriken are instantly destroyed when you hit a target? From SRD:
When a magic arrow, crossbow bolt, shuriken, or sling bullet misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow, bolt, bullet, or shuriken that hits is destroyed.
And yet...Last edited by ManInOrange; 2012-12-16 at 04:35 PM.
"May not a day pass that you do not have either a hangnail or a parchment cut!"-Angry Shopkeeper
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2012-12-16, 04:39 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Because the magic (invoked when used to attack) expends the missile? That's how I thought about it.
Last edited by hymer; 2012-12-16 at 04:39 PM.
My D&D 5th ed. Druid Handbook
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2012-12-16, 04:51 PM (ISO 8601)
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2012-12-16, 05:10 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I was just looking at the provided quote.
My D&D 5th ed. Druid Handbook
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2012-12-16, 05:22 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Oh, yeah. It applies to nonmagical missiles too though, hang on...
Scroll down to "Ammunition".
Originally Posted by SRDJude P.
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2012-12-16, 05:35 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Ok. Well, it does hedge. 'Generally speaking' could probably be said not to include throwing a shuriken at a vat of jelly. :)
My D&D 5th ed. Druid Handbook
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2012-12-16, 06:15 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Actually, there are places where it does spell out certain weaknesses, for instance wood saw/ax's from the Arms and equipment guide have a rating of inches cut rather than damage dealt, and I can't think of the book name, somewhere its spelled out how to use profession miner checks and your result is a given volume of material rather than HP damage done to a rock.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-16, 07:44 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-12-16, 07:51 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2012-12-16, 08:58 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-12-16, 09:11 PM (ISO 8601)
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2012-12-16, 09:55 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I'm with you, but there are plenty of miners in lots of campaign setting who are not. Great tip (for those who have the book) but otherwise dysfunctional, because other races still can't mine.
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-12-16, 10:32 PM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-17, 12:23 AM (ISO 8601)
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition